• Title/Summary/Keyword: 효과적인 조작행위

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Analysis on Dynamic Motion of Robotic Arm and Body Mechanism (로봇 팔 및 몸체 메커니즘의 동적 운동특성 분석)

  • Kim, Byoung-Ho
    • Journal of the Korean Institute of Intelligent Systems
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    • v.20 no.6
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    • pp.774-779
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    • 2010
  • This paper analyzes the fundamental dynamic motion of a robotic arm and body mechanism on the platform of a mobile manipulation system. For the purpose, we reveal the dynamic coefficients of a robotic arm and body mechanism, and identify their dominant behaviors in an exemplar trajectory following simulation. We also discuss on their influence for the motion of the body, shoulder, and elbow joints. It is finally expected that this analysis is helpful for effective manipulation tasks by using mobile manipulation systems with an arm and body mechanism.

Modeling and Creating of Task-level Behavior by Avatar Motion Editor (아바타 모션 편집기를 통한 작업레벨 행위 모델링 및 생성)

  • 김가영;김재경;오재균;임순범;최윤철
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10b
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    • pp.439-441
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    • 2003
  • 최근 3D 가상환경에서 아바타를 활용한 분야가 많은 관심을 받고 있으며, 아바타를 이용함으로써 사람들의 흥미를 효과적으로 이끌어 낼 수 있는 장점을 가진다. 현재 이러한 아바타의 행위를 생성하고 제어하기 위해 모션캡쳐 장비를 이용하거나 3D MAX와 같은 전문 그래픽 편집툴, 혹은 자체 개발된 특정 어플리케이션등을 사용하고 있다. 그러나 이와 같은 기존 환경은 비용이 많이 들거나 생성된 아바타 행위의 활용이 특정 어플리케이션 환경에 국한되어 재사용이 어려운 단점이 있다. 본 연구에서는 이러한 기존의 문제점을 해결하기 위해 다양한 도메인 환경에서 필요로 하는 작업레벨의 아바타 행위를 생성, 제어할 수 있는 3D 아바타 행위 편집기를 제안하고자 한다. 본 편집기를 통해서 사용자는 아바타 객체를 직접 조작하여 원하는 작업레벨 행위를 생성하고, 생성된 행위는 표준 아바타형식인 H-anim을 지원하는 XML 스크립트로 저장되어 모든 애플리케이션에서 제약 없이 사용할 수 있다. 또한 저장된 스크립트의 간단한 파라미터 조작만으로 새로운 행위를 생성할 수 있으므로 스크립트의 재사용이라는 측면에서 효과적이다.

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Modeling and Implementation of Avatar Motion Editor and for Creating of Task-level Behavior (아바타 작업레벨 행위 생성을 위한 행위 모델링 및 편집기 구현)

  • Kim, Ka-Young;Kim, Jae-Kyung;Oh, Jae-Kyun;Lim, Soon-Bum;Choy, Yoon-Chul
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.11a
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    • pp.609-612
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    • 2003
  • 최근 3D 가상환격에서 아바타를 활용한 분야가 많은 관심을 받고 있으며, 아바타를 이용함으로써 사람들의 흥미를 효과적으로 이끌어 낼 수 있다는 장점을 가진다. 현재 이러한 아바타의 행위를 생성하고 제어하기 위해 모션캡쳐 장비를 이용하거나 3D MAX와 같은 전문 그래픽 편집툴, 혹은 자체 개발된 특정 어플리케이션등을 사용하고 있다. 그러나 이와 같은 기존 환경은 비용이 많이 들거나 생성된 아바타 행위의 활용이 특정 어플리케이션 환경에 국한되어 재사용이 어려운 단점이 있다. 본 연구에서는 이러한 기존의 문제점을 해결하기 위해 다양한 도메인 환경에서 필요로 하는 작업레벨의 아바타 행위를 생성, 제어할 수 있는 3D 아바타 행위 편집기를 제안하고자 한다. 본 편집기를 통해서 사용자는 아바타 객체를 직접 조작하여 원하는 작업레벨 행위를 생성하고, 생성된 행위는 표준 아바타형식인 H-anim을 지원하는 XML 스크립트로 저장되어 모든 애플리케이션에서 제약 없이 사용할 수 있다. 또한 저장된 스크립트의 간단한 파라미터 조작만으로 새로운 행위를 생성할 수 있으므로 스크립트의 재사용이라는 측면에서 효과적이다.

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Consideration over Appropriation Activity of Design (디자인의 전유 행위에 대한 고찰)

  • Kim, yang-ho
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.993-997
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    • 2009
  • Designs in the modernism era were produced for the purpose of standardization of items and devices centered on efficiency and functions, and the will of design consumers in the industrial era, when consumption exceeded production, was limited to the objects of consumption. But, after the post-modernism era, design consumers have started to entail acts of exclusive possession such as participation in the design idolization, partipation, tuning, control and parody as design consumers in the digital environment do not passively accept what is given to them anymore, and aggressively intervene in the process of design production and management. It is expected that designs will change from the system in which only professionals can produce and manage its production to that of cooperating with consumers to produce designs, and various forms of consumers' exclusive possession will change all sort of design environments including production methods surrounding design products and distribution. Therefore, this study seeks to induce efficient design production by understanding changes of consumers' cultural environment resisting standardization and structuralization with smoothy perception between producers and consumers through classification of consumers' appropriation into de-construction, re-signification and self-identification.

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Cubical User Interface for Toy Block Composition in Augmented Reality (증강 현실에서의 장난감 블록 결합을 위한 큐브형 사용자 인터페이스)

  • Lee, Hyeong-Mook;Lee, Young-Ho;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.363-367
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    • 2009
  • We propose Cubical User Interface(CUI) for toy block composition in Augmented Reality. The creation of new object by composing virtual object is able to construct various AR contents effectively. However, existing GUI method requires learning time or is lacking of intuitiveness between act of user and offered interface. In case of AR interfaces, they mainly have been supported one handed operation and it did not consider composition property well. Therefore, the CUI provide tangible cube as the manipulation tool for virtual toy block composition in AR. The tangible cube which is attached multi-markers, magnets, and buttons supports free rotation, combination, and button input. Also, we propose two kinds of two-handed composing interactions based on CUI. First is Screw Driving(SD) method which is possible to free 3-D positioning and second is Block Assembly(BA) method which support visual guidance and is fast and intuitive. We expected that proposed interface can apply as the authoring system for content such as education, entertainment, Digilogbook.

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(Effective Intrusion Detection Integrating Multiple Measure Models) (다중척도 모델의 결합을 이용한 효과적 인 침입탐지)

  • 한상준;조성배
    • Journal of KIISE:Information Networking
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    • v.30 no.3
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    • pp.397-406
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    • 2003
  • As the information technology grows interests in the intrusion detection system (IDS), which detects unauthorized usage, misuse by a local user and modification of important data, has been raised. In the field of anomaly-based IDS several artificial intelligence techniques such as hidden Markov model (HMM), artificial neural network, statistical techniques and expert systems are used to model network rackets, system call audit data, etc. However, there are undetectable intrusion types for each measure and modeling method because each intrusion type makes anomalies at individual measure. To overcome this drawback of single-measure anomaly detector, this paper proposes a multiple-measure intrusion detection method. We measure normal behavior by systems calls, resource usage and file access events and build up profiles for normal behavior with hidden Markov model, statistical method and rule-base method, which are integrated with a rule-based approach. Experimental results with real data clearly demonstrate the effectiveness of the proposed method that has significantly low false-positive error rate against various types of intrusion.

Validation test for using the computer-generated prototype in the usability test for the control-display panel of a refrigerator (래피드 프로토타이핑 기술을 이용한 냉장고 제어표시판의 사용성평가에 대한 유효성 검증)

  • 박재희;정광태
    • Archives of design research
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    • v.11 no.1
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    • pp.237-244
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    • 1998
  • Rapid prototyping is an efficient method to evaluate the usability of electric home appliances. However, the use of rapid prototyping method in usability tests has not been sufficiently validated. The purpose of this study was to validate computer-generated prototypes whether they can replace real products in usability tests. The control-display panel of a refrigerator was selected for this study. Sixteen female subjects participated in a between-subjects experiment: Eight subjects of them used the real refrigerator while others used the computer-generated prototype of the refrigerator. The difference between the refrigerator and the prototype was analyzed in terms of task failure rate, task completion time, and the number of buttons pressed for three typical tasks: clock setting, selecting an operation mode for refrigerating room, and selecting an rapid freezing mode. The results of a non-parametric statistical test showed that the prototype was not significantly different from the real refrigerator. Therefore, the rapid prototyping technique can be applied to the usability tests for the simple electric home appliances such as the refrigerator.

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Feasibility Study on the Fault Tree Analysis Approach for the Management of the Faults in Running PCR Analysis (PCR 과정의 오류 관리를 위한 Fault Tree Analysis 적용에 관한 시범적 연구)

  • Lim, Ji-Su;Park, Ae-Ri;Lee, Seung-Ju;Hong, Kwang-Won
    • Applied Biological Chemistry
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    • v.50 no.4
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    • pp.245-252
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    • 2007
  • FTA (fault tree analysis), an analytical method for system failure management, was employed in the management of faults in running PCR analysis. PCR is executed through several processes, in which the process of PCR machine operation was selected for the analysis by FTA. The reason for choosing the simplest process in the PCR analysis was to adopt it as a first trial to test a feasibility of the FTA approach. First, fault events-top event, intermediate event, basic events-were identified by survey on expert knowledge of PCR. Then those events were correlated deductively to build a fault tree in hierarchical structure. The fault tree was evaluated qualitatively and quantitatively, yielding minimal cut sets, structural importance, common cause vulnerability, simulation of probability of occurrence of top event, cut set importance, item importance and sensitivity. The top event was 'errors in the step of PCR machine operation in running PCR analysis'. The major intermediate events were 'failures in instrument' and 'errors in actions in experiment'. The basic events were four events, one event and one event based on human errors, instrument failure and energy source failure, respectively. Those events were combined with Boolean logic gates-AND or OR, constructing a fault tree. In the qualitative evaluation of the tree, the basic events-'errors in preparing the reaction mixture', 'errors in setting temperature and time of PCR machine', 'failure of electrical power during running PCR machine', 'errors in selecting adequate PCR machine'-proved the most critical in the occurrence of the fault of the top event. In the quantitative evaluation, the list of the critical events were not the same as that from the qualitative evaluation. It was because the probability value of PCR machine failure, not on the list above though, increased with used time, and the probability of the events of electricity failure and defective of PCR machine were given zero due to rare likelihood of the events in general. It was concluded that this feasibility study is worth being a means to introduce the novel technique, FTA, to the management of faults in running PCR analysis.