• Title/Summary/Keyword: 활동과 공간

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Performance Activities and Social Role of the Theater in Ulsan during the Japanese Colonial Period (일제강점기 울산지역 극장의 공연활동과 사회적 역할)

  • Kim, Joung-Ho
    • (The) Research of the performance art and culture
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    • no.42
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    • pp.107-146
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    • 2021
  • This article examined the current status of performance activities in the theaters in Ulsan during the Japanese colonial period, and examined the characteristics and social roles of performance culture at that time.,The cultural space during the Japanese colonial period can be divided into theater space and semi-theater space.,The theater spaces in Ulsan include Daejeonggwan, Sangbanggwan, and Ulsan Theater. The semi-theater spaces include Ulsan Youth Center, Ulsan Youth Alliance Hall, Barrack Youth Hall, Eonyang Youth Alliance Hall, Eonyang Christian Hall, Eonyang Christian Hall, Eonyang Inn, Eonyang Public Inn, Eonyang Public Normal School, Seosaeng School, Ulsan Public Aid Auditorium, Night school.,These spaces not only held events or performances for a specific purpose, but also played a role as public spaces producing local discourse. The theater was a complex cultural space where performances are performed along with movie performances, and artists and audiences meet.,Furthermore, the theater provided a special experience of producing and consuming various issues such as colonial modernization, modern city formation, and the emergence of new popular culture beyond the meaning of stage space.,The theaters in Ulsan also functioned as a space to represent the foreign culture acceptance, leisure activities, the performance and viewing of cultural contents, and the artistic skills of local artists in accordance with the purpose of establishing local theaters.,It was a base space for local discourse production and enjoyment activities by holding political rallies, meetings, lecture activities, and various conferences.,Political rallies were also concerts, enlightenment activities were also accompanied by film screenings, and music performances were associated with dance performances and charity gatherings.,In particular, Ulsan Theater, which is the first theater in Ulsan, and the role of the public hall, held a lecture, debate, and oratory for public enlightenment along with performances such as musical drama, children's song contest, fairy tale contest, small-sized play performance,, It was widely used as a large-scale rallying place, and served as a public hall, such as a place to visit outside theaters. Thus, the theater and semi-theater space in Ulsan during the Japanese colonial period improved the cultural level of the region, fulfilling the aesthetic needs of the local people and faithfully fulfilling the social role as a public sphere leading the public opinion and agenda.,And it was also positioned as an alternative public area of ​​modern society and also played a role as a public institution.

A Study on the Evaluation of Wide-scale Site Suitability for Water-friendly Recreation Area Planning (친수 휴양활동공간 계획을 위한 광역수준의 부지 적합성 평가)

  • Cho, Hyun-Ju;Ra, Jung-Hwa;Lee, Hyun-Taek;Ku, Ji-Na
    • Journal of the Korean Institute of Landscape Architecture
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    • v.37 no.2
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    • pp.1-13
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    • 2009
  • The purpose of this study was to look into the feasibility of site suitability focused on the potential for environmentally- and water-friendly recreation area development in a wide area(Nakdong River 35km) and to study new methods for providing basic data in regard to the recreation planning over a wide area as well as in application to other sites. The results of this study are as follows. Through classification by mesh method, the site of this study was classified into 42 grids, and by means of the analysis of evaluation indicators, 20 indicators were established and sorted into 4 types of significant recreation activity. According to the results of the analysis for each recreation activity type, there were 8 essentials for water-friendly recreation activity types based on water use while water-friendly recreation types for static activity included 12 sub-essentials. As a result of the first evaluation(the minimum required evaluation) by each classified grid, 32 of the 42 total grids were implemented by the minimum requirements. These grids were usually distributed evenly through the whole site. In terms of the second evaluation(specific site evaluation) results, 6 grids were highly suitable for recreational nature experiences and landscape ecological learning, 4 grids for developing water-friendly recreation for exercise, 1 grid for building water-friendly recreation based on water use, and 4 grids for planning water-friendly recreation for static activity. The results of the grid evaluation of this study could be extended to contiguous grids or reduced. Actual planning for a water-friendly recreation area must change the grid shape or size through boundary adjustments.

Drowsy - driving Prevention Techniques by BP Algorithm Using ElectroOculomoorGraphy and HRV (HRV와 안구활동(EOG) 신호의 BP알고리즘 이용을 통한 졸음운전 방지 기법 설계)

  • Park, Won-Sik;Choi, Jin-Woo;Kim, Tae-Min;Yang, Young-Kyu
    • 한국공간정보시스템학회:학술대회논문집
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    • 2007.06a
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    • pp.194-199
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    • 2007
  • 최근 차량증가에 따라 교통사고가 날로 증가하고 있고, 안전운전을 위한 보조장치 개발의 필요성이 증대되고 있다. 특히 교통사고 원인중 운전자의 졸음으로 인한 사고가 30%에 달하고 있어 졸음운전 예방장치의 개발이 시급한 실정이다. 이에 본 연구에서는 졸음운전예방을 위한 효율적인 졸음경보 장치시스템을 제안한다. 제안하는 방법은 HRV와 안구활동 신호를 BP(역전파알고리즘)을 이용 보다 더 정확한 측정 및 판단을 행하여 운전자에게 음성경고를 보내주는 방식이다. 제안된 방식은 기존의 연구된 피부전기활동, 영상처리를 이용한 졸음운전 감지 시스템, 심박변동신호 분석 방법보다 훨씬 효율적인 졸음경보를 할 수 있을 것으로 기대된다.

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Spatial analysis of financial activities in the Korean urban system (한국 금융의 공간적 특색에 관한 연구)

  • Choi, Jae Heon
    • Journal of the Korean Geographical Society
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    • v.28 no.4
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    • pp.321-355
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    • 1993
  • This paper focuses on the geographical pattern of financial activities in the Korean urban system during 1975-1990, based on the assumption that financial activities can reveal control points in Korea's urban economy. In terms of spatial evolution of financial insitutions, different locational characteristics are revealed among different types of financial institutions, implying the role of urban hierarchy. Financial resources are highly concentrated in the capital region, Seoul and Kyonggi Province. Both centralization trends into the large metropolitan cities and relative declines of medium and small cities within the Korean urban system, have been experienced over the study period. Financial activities sustain relatively stable hierarchical structure in the urban hierarchy. Regarding the financial flows, dominant flow zones centered on major metropolitan cities are identified, clearly showing a prominant role of Seoul in financial flows in the entire urban system.

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Analysis of Recognition of the Multipurpose Space Utilization in Middle School Cafeteria Space (중학교 식당의 다목적 공간 활용 인식 분석)

  • Yoon, Hong-Geun;Lee, Yong-Hwan
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.17 no.3
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    • pp.46-53
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    • 2018
  • This study is to investigate the effect of the school dining space on the learning environment, such as study activity space, student self-government space, student communication and community building, as well as to suggest ways to utilize them. For this purpose, literature review and survey research were conducted. In the literature review, the understanding of the middle school curriculum, the study of the school facility space, the understanding of the school lunch, the communication and communication environment. The survey was conducted on 17 middle schools, 90 middle schools, and 65 non-cooking transportation middle schools in Jeollabuk - do to investigate the utilization status and standards of the Cafeteria dining space. As a result of this study, it is suggested that there will be a follow-up study on application of public design according to the usage for efficient utilization of school dining space.

The Structural and Spatial Characteristics of Network Actors in Mini Cluster for Creative Milieu: The Case of Digital Media City (창조환경을 위한 미니클러스터 네트워크 주체들 간의 구조적.공간적 특성 -디지털미디어시티를 사례로-)

  • Choi, Hae-Ok
    • Journal of the Korean Geographical Society
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    • v.47 no.3
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    • pp.375-389
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    • 2012
  • Many policy makers believe that geographically clustered business activities, in order to stimulate regional innovation, are the keys to development. Underlying the assumption between cluster and development, mere co-located forms engaged in innovative process helped from knowledge transmission locally. To address the constraints of creative economy, creative milieu require networking to support innovation activities. This paper examines the development of the mini cluster reconsidered in creative milieu that shifted environment development through network activities. It shows that the powerful node get more powerful, weak node get weaker in institutional network. Moreover, the significant of cluster in creative milieu is that brings out synergy to spill over knowledge through inter-relationship based on face-to-face meeting. Creative milieu benefits from and contributes to the competitiveness of the city, they are also embedded in its network activities.

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태양활동과 우주선

  • Gwon, Yeong-Dae
    • The Science & Technology
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    • v.3 no.3 s.11
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    • pp.5-8
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    • 1970
  • 1.서론 2.우주선 연구의 현황 3.태양 활동과의 관계 1)태양면 폭발 2)혹성간 공간 3)우주선 강우의 변화 4)우주선 강우의 이상변화 4,결론

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Analysis of the Space Layout according to VR Game Environment (VR게임환경에 따른 공간 연출 분석)

  • Gao, LinChao;Choi, Chul-Young
    • Proceedings of the Korea Contents Association Conference
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    • 2018.05a
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    • pp.421-422
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    • 2018
  • 가상 현실을 이용한 게임 환경은 하드웨어의 한계로 게임 속의 가상현실 공간에 비해 실제 유저가 활동하는 게임공간은 한정되어져 있다. 이러한 물리적인 한계는 게임의 내용을 제한시키게 되고, 공간 안에서 반복된 패턴을 느끼게 해 게임 레벨 디자인에 한계를 가져오게 된다. 이에 물리적으로 한정된 공간에 대해 게임 속에 다양한 공간 디자인을 설계하고 실험을 통해 통해 공간의 감성적 한계를 극복해보려 하였다.

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The Effects of Flash Panorama-based Virtual Field Trips on Middle School Students' Spatial Visualization Ability, Conceptual Understanding, and Perceptions (플래시 파노라마 기반 가상야외답사의 활용이 중학생의 공간 시각화 능력, 개념 이해와 인식에 미치는 영향)

  • Lee, Ki-Young
    • Journal of the Korean earth science society
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    • v.34 no.2
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    • pp.162-172
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    • 2013
  • The purpose of this study is to investigate the effects of flash panorama-based virtual field trips (VFT) as a supporting tool for geological field activity on middle school students' spatial visualization ability, conceptual understanding, and perceptions. A total of 17 middle school students participated in a three day long actual geological field trip around Jeju Island where a three-phase instructional model is applied for utilization of flash panorama-based VFT, which was proposed by Kim and Lee (2011). With one-group pretest-posttest pre-experimental design, data were collected using questionnaire and were analyzed to find out a change in students' spatial visualization ability and volcanic concept understanding, and their perceptions about the utilization of flash panorama-based VFT. Findings are as follows: First, the effect of utilizing flash panorama-based VFT in actual field trip revealed that there was meaningful increase in 'spatial relation' category of spatial visualization ability and 'knowledge' and 'comprehension' domains of volcanic concept understanding. Second, majority of students showed positive gain index in both spatial visualization ability and volcanic concept understanding. Lastly, participating students showed much interest and high satisfaction, and positive perception on the use of VFT. They also perceived that the utilization of flash panorama-based VFT could help in carrying out an actual field trip in terms of cognitive and geographical factors.

A Study and Design of Control Synchronization for Map Auto-Generated Simulation Smart Robot (지능로봇 시뮬레이션 맵 자동생성을 위한 제어 동기화 설계 연구)

  • Son, Jae-Hyeon;Kim, Young-Soo;Hong, Seong-Yong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.215-217
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    • 2010
  • IT융합의 중요성이 강조되고 있는 IT 지식정보화 사회에 지능형 로봇의 발전은 끝없이 연구되고 있다. 미래 인간사회에 로봇이 미치는 영향은 아주 클 것으로 예상하고 있으며, 인간의 실생활과 로봇의 가상공간 세계는 점점 일체화 되어 갈 것으로 예측된다. 따라서 인간은 로봇의 활동과 행동을 좀 더 구체적이고 자세하게 제어할 필요가 있다. 최근 현실세계를 가상공간의 세계로 표현하고자 하는 연구가 활발히 진행되고 있으며, 가상공간을 활용한 미래의 세상 환경은 점점 많아 질 것으로 예상한다. 따라서 본 논문에서는 지능로봇 시뮬레이션 맵 자동생성을 위한 제어 동기화 설계를 연구하였다. 현실세계의 실제 로봇과 가상공간의 시뮬레이션 로봇을 동기화하여 하드웨어 로봇의 움직임에 따라 가상공간의 로봇이 맵을 자동으로 생성시킬 수 있는 방법을 연구하고 설계하여 실험하였다. 실제 로봇의 움직임을 3차원 가상공간으로 자동 생성하게 함으로서, 로봇의 제어를 좀 더 지능화 시킬 수 있을 뿐아니라, 여러 다양한 시뮬레이션 테스트 환경으로 응용할 수 있는 큰 장점이 있다. 또한 로봇을 활용한 가상공간 세계의 시뮬레이션은 미래 인간과 로봇이 함께하는 공존세계에 큰 역할을 할 수 있을 것으로 기대한다.