• Title/Summary/Keyword: 환경을 위한 디자인

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Patent Trend Analysis of Carbon Capture Storage Utilization (이산화탄소 포집·저장 기술 및 활용에 대한 디자인 고찰)

  • Yoon, June;Jin-Oh, Kim
    • Journal of Environmental Impact Assessment
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    • v.31 no.6
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    • pp.465-474
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    • 2022
  • In order to achieve carbon neutrality, it is necessary to commercialize and popularize carbon dioxide capture technology, so the purpose of this study is to put forward the design of public facilities suitable for public environment. In the design direction of public facilities for carbon capture and environmental purification, the application of carbon capture technology in air, the application of carbon capture and adsorption materials, and carbon reduction recycling are selected for development. In order to achieve carbon neutrality, this study develops a new concept of public facility design which is different from the existing public facilities in public space. From this point of view, it has great enlightenment significance. Public facilities adopting carbon-neutral technology are environmentally friendly public facilities that conform to the times, and can be installed in parks, roads and other spaces. With the rest of citizens and the role of communities, it is expected to contribute to popularization and activation.

Design Pattern to Improve the Applicability In a Reengineering Environment Represented with UML (재공학 환경에서 적용성 향상을 위한 디자인 패턴의 UML 표현)

  • 최성만;김송주;유철중;장옥배;이정열
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04c
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    • pp.148-150
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    • 2003
  • 본 논문은 재공학 환경에서 기존의 디자인 패턴을 적용성 향상을 위해 UML로 표현하였으며, 대상으로는 디자인 패턴 중에서 Strategy Pattern과 Visitor Pattern을 이용해 보았다. Strategy Pattern에서는{variation}과 {incomplete}를 이용하였다.{variation}은 메소드 구현시 패턴을 캡슐화하여 다양하게 변경될 수 있도록 하였다. 또한,{incomplete}는 주어진 관계를 만족하는 새로운 클래스가 패턴 인스턴스화 동안에 추가될 수 있도록 하였다. Visitor pattern에서의{extensible}은 클래스 인터페이스가 패턴을 캡슐화하고 있는 개념으로 다양하게 변경될 수 있도록 하였다. 즉, 클래스 인터페이스는 패턴 인스턴스화에 의존적이며 새로운 메소드와 속성을 클래스가 기능적으로 확장할 수 있는 기능을 갖는다.

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A Study on the Design Guidelines about Physical Elements for Effective Wayfinding in Public Spaces (공공환경에서 효과적인 길찾기를 위한 디자인 가이드라인에 관한 연구)

  • Park, Mong-Sub;Park, Hey-Kyung
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2004.11a
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    • pp.76-79
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    • 2004
  • The purpose of this study is to suggest the specific design guidelines for major physical elements like colors, patterns or shapes which can produce the place identity enhancing wayfinding affordability. The research consists with theoretical studies. From the precedent researches, the main design principles enhancing wayfinding affordability were defined and then the list and the nature of the major physical interior elements were drawn, based on them. The result presented that the specific design guidelines as well as design principles could be focused on the categories like generating landmarks, introducing color codes, floor patterns, and wall decorating. And dealing them to promote place identity, were shown as useful in articulating the pathway and indicating spatial orientation. Design guidelines as the result of the research, could be easily and directly applied on the real public spaces as a visual guidance enhancing navigability(the ability to recover position and orientation) to make up the wayfinding weakness.

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Category of positive game and approach of design for game designers (게임디자이너를 위한 포지티브게임의 범주와 디자인 접근)

  • Eun, Kwang-Ha;Lee, Dong-Lyeor;Kyung, Byung-Pyo;Ryu, Seuc-Ho;Lee, Wan-Bok
    • Journal of Digital Convergence
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    • v.10 no.11
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    • pp.589-594
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    • 2012
  • In the initial stage, domestic games based online concentrated on game development focusing on income for some genres. However, various contents focusing on smart environment and social network are expanded at present and game materials are developed for more various objects. So, this study intends to examine new category, positive game, from the aspect of game designer for game approach based on various objects. And, game approaching process in the category based on pleasure was organized from the standpoint of designer, for the designer approach in the precedent stage of positive game development. From the aspect of designer, systemicity of game category and design approach are necessary to expand wire-wireless environment and new environment based on the convergence media to interactive contents focusing on games.

A Theoretical Study on the Space Signal of Facade (파사드의 공간적 사인성에 관한 이론적 고찰)

  • 송인호;신수길
    • Archives of design research
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    • v.13 no.3
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    • pp.261-270
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    • 2000
  • In general, sign is the way of communication directing human beings with their daily activities particularly in urban circumstances. And sign planning is designing and installing signboards systematically in urban environment. Generally, the range of application in space sign is pretty wide, and it may safely be say that the attractiveness of the city image is considerably decided upon the sign system. The subject of this study investigates the meaning and the role of sign system applying on human environment, and disirable design direction cope with the constant change of city space. The present study doesn't specifically deals with the basic function of signboards only, but with the problems and solution corresponding with sign system as structual element in city environment.

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A Study of the sustainable Design Direction for a City Commuter Vehicle (씨티 커뮤터 자동차를 위한 지속 가능한 디자인 방향에 관한 연구)

  • 조원철
    • Archives of design research
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    • v.13 no.3
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    • pp.59-68
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    • 2000
  • This thesis is about design spirit demanded by the 21st century vehicle design studied in consideration of city commuter. First of all, going over the transition of the last century vehicle design led to the arrangement of the changes in vehicle models. Even though the invention of vehicles brought about immense improvement in living standard of the people, it also brought about other factors that were harmful for human living. Through this realization the main fact that should be emphasized is that the vehicles in 21s1 century should not be a threat to the human life or be the main cause for the environmental pollution of the earth. With the question as to whether the vehicles development direction at the beginning of the year 2000 like the Retro design and Hybrid-Compact car development is appropriate to these demands, the development of City Commuter vehicle (the most human and environment-friendly concept which can also serve as the connecting means in transportation system) and its case studies were compared. Through this, the design spirit that should be inherent in environment and vehicle human and vehicle relationships and the design factors needed for the continuous development of the vehicles were arranged.(classified) Rather than suggesting a new direction for the specific style for vehicle design, this thesis is to emphasize that to improve the standard living of the people with vehicle as a product that will be continually produced in the 21st century, the morals and the mission of the designers about the environment and humanity recovery should be the core of the active movement and education of vehicle design.

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A Development of Color Coordinate Support System for Car Interior Color Design (자동차 인테리어 배색 디자인을 위한 색상 배색 지원 시스템 개발)

  • 박정순;정지원
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2001.11a
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    • pp.154-157
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    • 2001
  • 자동차 인테리어 디자인에 있어서 색상은 외형디자인과 함께 사용자의 감성적 평가를 결정짓는 중요한 요인중의 하나이다. 그러나 이러한 중요성에도 불구하고 이에 대한 체계적인 연구가 이루어지지 않고 있는데 그 주된 이유로 자동차 프로토타입 모델의 완성 전에 가상적인 색상 배색 시뮬레이션을 해 볼 수 있는 기술적 기반이 미약했음을 들 수 있다. 다행히 최근의 컴퓨터 하드웨어 발달로 자동차 색상계획 단계에서 실시간으로 색채 배색효과를 시뮬레이션 할 수 있는 환경의 구축이 가능해지고 있다. 본 연구에서는 색상이미지에 대한 사용자 감성척도를 기반으로 색상 배색 디자인을 지원할 수 있는 자동차 인테리어 색상 배색 지원 시스템을 제안하고자 한다. 지원 시스템은 색상 감성 요소의 수집을 위한 정보수집 모듈, 색채 감성과 색상 속성의 상관관계를 추출하기 위한 컬러 감성 해석 모듈, 디자이너의 색상 배색을 지원하기 위한 시뮬레이션 모듈, 도출된 배색의 평가 테스트를 위한 평가 지원 모듈로 구성된다.

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A Study on Silver Town Space Design Based on Visual Experience (시각적 체험을 기반으로 실버타운 공간디자인에 관한 연구)

  • Yuan, Si-Zhou;Zhang, Hui
    • Journal of Digital Convergence
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    • v.20 no.5
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    • pp.281-289
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    • 2022
  • As the aging of our society gradually deepens, the quality of the elderly care environment based on the elderly care model of the Silver Town space is gradually becoming the focus of everyone's attention. This study mainly studies and discusses the visual and behavioral characteristics of the elderly. In order to pay more attention to the special needs of the elderly in order to optimize the spatial environment, the design of visual experience design in the living environment of the elderly in Silver Town is designed. explore in depth Through this, the environment of the space is optimized so that the elderly can enjoy their old age in a comfortable environment. This study is based on visual psychology, environmental psychology, gerontology and other theories. Through the collection of related literature and field research on the elderly, the function and overall combination of the living environment of the elderly in Silver Town is studied, and the environment is organized. Based on the behavioral and visual needs of middle-aged and older people, a design method was proposed to strengthen the visual connection in space. In terms of visual experience, the lighting, colors, and materials of the environment are studied. Through a combination of theory and research and experiments, it is concluded that the elderly prefer plants with warm colors, high brightness colors, and geometric patterns. The design principle and design method of the visual experience in the Silver Town space are summarized.

Design of Commissioning System for Building Energy Management using Facility Working Database (설비 작동 정보 데이터베이스에 기반한 건물 에너지 커미셔닝 시스템 디자인)

  • Choi, Jongwoo;Jeong, Youn Kwae;Lee, Il Woo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.04a
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    • pp.574-576
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    • 2015
  • 커미셔닝은 건물의 에너지 사용량을 줄이기 위한 일련의 과정을 의미한다. 본 논문에서는 건물 에너지 관리를 수행하기 위한 커미셔닝 시스템의 디자인에 대해 서술한다. 건물 내에 존재하는 각 설비에 센서를 설치하는 것에 더하여 센서의 정보를 저장하기 위한 설비 작동 정보 데이터베이스가 구축되어야 한다. 설비 작동 정보 데이터베이스 및 기상 정보 데이터베이스 등을 활용하여 커미셔닝 시스템은 전체 건물의 에너지 사용 환경을 분석한다. 커미셔닝 시스템 엔진의 분석결과는 건물 관리자에게 제공되어 더 나은 건물 에너지 관리를 가능케 한다.

A Study on the Design of Relocatable Wall System for Office Environment (사무환경을 위한 조립형 벽체 시스템 디자인에 관한 연구)

  • 류호창
    • Archives of design research
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    • v.16 no.1
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    • pp.251-260
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    • 2003
  • The fact that office environment is a principal factor affecting work efficiency is widely accepted. Under such a circumstance, developing relocatable office wall systems is highly required. Psychological, physiological, and economical factors, along with physical factors, should be considered to develope a office wall system. More specifically, competitive price, relocatable efficiency, structural stability, fast installation, health and safety, and aesthetic satisfaction are typical determinants. The evaluation results of newly developed wall system are as below: 1) Panel structural system added with the merits of frame structural system can be studied to accomplish minimal disruption to workplace and better finish details. 2) To cover up the existing interior defects such as uneven floor and ceiling, flexible solutions must be studied especially when panel structural system is accepted. 3) More consideration must be given to finish materials, section details, sound blocking and absorbtion to enhance the satisfaction level.

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