• Title/Summary/Keyword: 환경연출

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Method for Detecting Hyper-Presentation Specification and Inconsistent using Pertri-Net in Mobile Environments (모바일 환경에서 페트리 넷을 이용한 하이퍼-프레젠테이션의 명시 표현과 일관성을 검증하기 위한 방법)

  • Cho, Jong-Keun;Woo, Si-Yeon
    • The Journal of the Korea Contents Association
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    • v.8 no.10
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    • pp.64-75
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    • 2008
  • The concept of a hyper-presentation, as an extension of a hypermedia, is the presentation in which time-varying multimedia presentations are dynamically linked together and a hyperlink's context can be changed over time at any time during a continuous presentation. While this concept provides users with a flexible and powerful presentation for their descriptions of the multimedia datum, inconsistency problems in the synchronized presentations occur by hyper links can be introduced. This paper introduces a method of describing the hyper-presentation using petri-net and propose a methods of checking It's inconsistent hyper link loop in the hyper-presentation description.

A study on the trend of emotional design in environmental design techniques of theme park- Focus on commercial spaces of theme park - (테마파크 환경연출기법에 있어서 감성디자인 경향에 관한 연구- 테마파크 상업공간을 중심으로 -)

  • 이미경
    • Korean Institute of Interior Design Journal
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    • no.38
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    • pp.83-90
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    • 2003
  • Contemporary culture of consumption has been transferred from physical satisfaction in the past to the "pleasure" culture of consumption that satisfies emotional needs, generating a new design category - emotional design. The current study analyzes various environmental design techniques of the theme parks, which recognized early the importance of the "pleasure" culture of consumption and used the techniques for sales and as profit-making tools. This study also examines a trend of emotional design in environmental design techniques of the theme park and proves that the design techniques can be applied to a variety of interior design areas, as well as commercial facilities.mmercial facilities.

Choreographical Practices in the 21th century (21세기 이후 안무의 실제)

  • Kim, eunjung;Cho, sunghee
    • Proceedings of the Korea Contents Association Conference
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    • 2017.05a
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    • pp.223-224
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    • 2017
  • 본 연구에서는 21세기 무용예술 창작환경변화에 따른 실제 행해지는 안무법들을 알아보는데 그 목적이 있다. 이를 위해 먼저 안무의 사전적 의미, 학술연구에서의 안무의 개념을 살펴보았다. 그리고 2000년도 이후 댄스포럼 잡지 중 5년 단위로 잡지를 선정하여 이로부터 안무가들의 인터뷰를 수집 후 안무방법에 대한 언급이 있는 기사들만을 추출 하여, 21세기 현장에서 이루어지는 안무의 실제에 대해 정리하였다. 안무의 사전적 개념은 17세기 안무의 개념과 크게 다르지 않았고 저작권에서도 동작의 형으로만 그 범위를 제한하였다. 20세기에 들어 움직임의 창작 뿐만 아니라 작품의 연출에 까지 그 범위가 확장되었다. 21세기의 안무가들은 사전적 안무의 개념에 집중하는 경우도 있었지만 주로 안무 작업 시 작품 전체의 연출에 집중하였으며, 움직임은 주로 무용가들과의 소통을 통해 창작하였다. 융 복합 환경으로 변화해가는 창작환경의 변화를 고려하였을 때 지식재산권의 문제를 고려한 안무 개념의 고찰에 대한 많은 연구들이 진행되어야 한다.

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Changes of Directing Capability Displayed in the Visual Expressions in TV Dramas (TV 드라마 영상표현에 나타난 연출 역량의 변화)

  • Roh, Dong-Ryul
    • The Journal of the Korea Contents Association
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    • v.14 no.8
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    • pp.50-60
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    • 2014
  • A writer's text signals are converted into visual ones as a director exerts his fundamental capability to interpret and direct. On the other hand, his situational capability comes into play as the production environment changes. Such latest developments as the increasing popularity of production outsourcing, the sapped advertising market, and the growth in the number of the media channels and consequently heightened level of competition have led to changes in the way of advertising and production sponsorship. In turn, directors are faced with a new environment, where they are now required to pick up the role of an advertising director. Given that the production costs have been rising faster than the advertising revenue, such change in the director's situational capability seems to be part of the overall drama industry's evolution.

The Effect of Dining Space Color and Design on Customers' Psychological Reactions, Satisfaction and Reuse Intention in Restaurants (외식업 식공간 색채 및 디자인 연출이 고객의 심리적 반응과 만족 및 재이용 의도에 미치는 영향)

  • Huh, Yeong-Uook
    • Culinary science and hospitality research
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    • v.21 no.2
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    • pp.103-118
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    • 2015
  • This study is intended to look into the effect of dining space color and design on customers' psychological response, satisfaction, and reuse intention of restaurants. To achieve this, an empirical survey was carried out based on responses from 400 dining-out customers. The results were as follows. The dining space color and design had a significant and positive effect on customers' psychological reaction, satisfaction and reuse intention of restaurants. This is a result of positively evaluated service through an increased customer emotional response to simultaneous factors. It also suggest a recognition of a customer's psychological response in forming images based on restaurant attributes aside from food quality, such technique, ornamental equipment, sound, and design factors harmonized with indoor environment, in an attempt to increase customer interest in an increasingly competitive business environment. Consequently, dining space color and design can lead to customers' psychological satisfaction and reuse intention.

Application of Interactive Digital Comics Directing for Comics Frame-Manner (칸 연출을 기반으로 한 인터랙티브 디지털 만화 연구)

  • Kim, Chee-Hoon;Hur, Young
    • The Journal of the Korea Contents Association
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    • v.8 no.7
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    • pp.153-160
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    • 2008
  • It devides that a comic book is based on paper and the other one is serviced through the medium of internet. Each one called conventional form of comic book and digital one. Currently digital comics are published on the various portals and WEB sites and they become one of the comic media and service. However, it is simply uploaded scan-images of comic book on monitors instead of paper. This is just only difference of output form of comics and it does not bring out any digital feature. Now we need a new comic research and experiments that are applied characters of digital for the conventional comic directing. Thus this research presents that the new possibility of digital comics with the core of digital contents, interactivity is applied for comic frame-manner and user customized storytelling.

Effective expression of the caustic effect in 3D animation (3D Animation에서 효과적인 Caustic표현 연구)

  • 이순영;최유미
    • Proceedings of the Korea Contents Association Conference
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    • 2003.05a
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    • pp.132-138
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    • 2003
  • The caustic effect provides some of the most amazing indirect illuminated light patterns or scenery one could find in nature. We can perceive this in forms of twinkling stars, shimmering, visually deflected spoon in the water and other various occasions. To generate the caustic effect more realistic and effectively in 3D animation the understanding of the caustic effect and its application is very crucial. However, thor exists various factors in creating the caustic effect other than two main factors discussed in this paper and these factors will require to be studied and tested. In this report, various cases, which used the caustic effect to create more realistic scenery are studied and the role of the caustic effect played in various sceneries are analyzed. In addition to these case studies it is also experimented with changes in different conditions On the basis of the result of case studies, the report demonstrates how the caustic effect can be used to create more realistic scenery by conducting substantiate experiment and research on practicing 3D animation. With all of these researches, the paper is to present the education guide to produce more realistic scenery in 3D animation.

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The Effect of Emotional Responses toward Physical Environment on Switching Barriers and Loyalty (물리적 환경에 대한 감정적 반응이 전환장벽과 충성도에 미치는 영향)

  • Kim, Jung-Hee;Lee, Kyung-Ja
    • Science of Emotion and Sensibility
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    • v.15 no.2
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    • pp.209-222
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    • 2012
  • This study tests a model that physical environment for shopping experience consist of the emotional responses of consumers and the effect of it's behavioral reactions. Specifically, this study have discussed how to perceive the attractive environment for customers, how to induce positive feelings or negative, how to form a switching barriers, how to lead loyalty. This findings can be summarized as follows. The results show that the models fit the data well and that nearly all of the hypothesized relationship construct are supported. First, attractive physical environment of the store had an significant effect on positive emotions to customers. Second, positive emotions that customers response about physical environment of store have an significant effect on switching barriers and loyalty. Third, the switching barriers formed in the consumer's mind to store have a significant effect a positive loyalty. The results present that attractive physical environment of stores have been thought to be key to switching barriers and customer loyalty.

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