• Title/Summary/Keyword: 화면분할

Search Result 144, Processing Time 0.026 seconds

Analysis for the Number of Luma Blocks Corresponding to DM Chroma Block (DM 모드로 부호화된 색차블록에 대응하는 휘도 블록의 개수에 대한 분석)

  • Lee, Yujin;Kim, Bumyoon;Jeon, Byeungwoo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2021.06a
    • /
    • pp.359-360
    • /
    • 2021
  • 본 논문에서는 차세대 비디오 부호화 기술인 VVC (Versatile Video Coding)의 색차 성분 화면 내 예측 기술인 DM (Derived Mode) 가 분할 구조가 이중 트리일 때 색차 블록에 대응하는 휘도 블록을 선택하는 기존 방식의 효율성을 분석하기 위해 색차 블록에 대응하는 휘도 영역 내 휘도 블록의 개수를 측정하였다. 실험 결과, 하나의 색차 블록에 대응하는 휘도 영역 내에 평균적으로 4.408 개의 휘도 블록이 존재함을 확인하였다. 따라서 DM 을 통한 부호화 시 대응하는 휘도 영역 내 복수개의 휘도 블록을 고려하여, 유도되는 최적의 예측 모드를 잘 선정하는 방법에 대한 연구가 필요하다.

  • PDF

Implementation of transparent memo module to support maximization of learning efficiency of video contents (동영상 콘텐츠의 학습 효율 극대화 지원을 위한 투명 메모 모듈의 구현)

  • Yoon, Kyung Seob;Kim, Hyun Woo
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2021.01a
    • /
    • pp.193-196
    • /
    • 2021
  • 정보산업의 발달로 동영상 콘텐츠들이 폭발적으로 늘고 있다. 동영상 시청과 동시에 학습을 위해 필기를 할 경우에 화면 분할로 인한 시선 분산으로 강의에 집중하기에 한계가 있다. 이러한 한계를 극복하기 위해 투명도 조정, 최상위 고정, 과목과 주차별 분류 등을 활용하여 학습효과를 극대화함으로써 시청중인 동영상 콘텐츠와 같은 속도로 같은 곳을 바라보며 필기가 가능한 투명한 메모 모듈을 구현하였다.

  • PDF

A Method of Hand Recognition for Virtual Hand Control of Virtual Reality Game Environment (가상 현실 게임 환경에서의 가상 손 제어를 위한 사용자 손 인식 방법)

  • Kim, Boo-Nyon;Kim, Jong-Ho;Kim, Tae-Young
    • Journal of Korea Game Society
    • /
    • v.10 no.2
    • /
    • pp.49-56
    • /
    • 2010
  • In this paper, we propose a control method of virtual hand by the recognition of a user's hand in the virtual reality game environment. We display virtual hand on the game screen after getting the information of the user's hand movement and the direction thru input images by camera. We can utilize the movement of a user's hand as an input interface for virtual hand to select and move the object. As a hand recognition method based on the vision technology, the proposed method transforms input image from RGB color space to HSV color space, then segments the hand area using double threshold of H, S value and connected component analysis. Next, The center of gravity of the hand area can be calculated by 0 and 1 moment implementation of the segmented area. Since the center of gravity is positioned onto the center of the hand, the further apart pixels from the center of the gravity among the pixels in the segmented image can be recognized as fingertips. Finally, the axis of the hand is obtained as the vector of the center of gravity and the fingertips. In order to increase recognition stability and performance the method using a history buffer and a bounding box is also shown. The experiments on various input images show that our hand recognition method provides high level of accuracy and relatively fast stable results.

An Emulation System for Efficient Verification of ASIC Design (ASIC 설계의 효과적인 검증을 위한 에뮬레이션 시스템)

  • 유광기;정정화
    • Journal of the Korean Institute of Telematics and Electronics C
    • /
    • v.36C no.10
    • /
    • pp.17-28
    • /
    • 1999
  • In this paper, an ASIC emulation system called ACE (ASIC Emulator) is proposed. It can produce the prototype of target ASIC in a short time and verify the function of ASIC circuit immediately The ACE is consist of emulation software in which there are EDIF reader, library translator, technology mapper, circuit partitioner and LDF generator and emulation hardware including emulation board and logic analyzer. Technology mapping is consist of three steps such as circuit partitioning and extraction of logic function, minimization of logic function and grouping of logic function. During those procedures, the number of basic logic blocks and maximum levels are minimized by making the output to be assigned in a same block sharing product-terms and input variables as much as possible. Circuit partitioner obtain chip-level netlists satisfying some constraints on routing structure of emulation board as well as the architecture of FPGA chip. A new partitioning algorithm whose objective function is the minimization of the number of interconnections among FPGA chips and among group of FPGA chips is proposed. The routing structure of emulation board take the advantage of complete graph and partial crossbar structure in order to minimize the interconnection delay between FPGA chips regardless of circuit size. logic analyzer display the waveform of probing signal on PC monitor that is designated by user. In order to evaluate the performance of the proposed emulation system, video Quad-splitter, one of the commercial ASIC, is implemented on the emulation board. Experimental results show that it is operated in the real time of 14.3MHz and functioned perfectly.

  • PDF

A Study on Fast Datum Transformation model for GIS (지리정보시스템을 위한 고속 측지계 변환 모델 연구)

  • Suh, Yong-Cheol
    • Journal of the Korean Association of Geographic Information Studies
    • /
    • v.7 no.3
    • /
    • pp.48-56
    • /
    • 2004
  • This research focuses on the development of a fast datum transformation model to be used in GIS that utilizes real-time data transformation. Instance, when a GIS data constructed according to a datum is conformed to another datum, instead of transforming the axes of the original data, the data is transformed right before the results are reflected on the monitor. In this research, the prospects of calculating transformation parameters for every grid cells on the area based on two-dimensional conformal transformation model in order to decrease real-time datum transformation time while maintaining a high accuracy has been investigated. Research results showed that for a fixed area, the accuracies of the two-dimensional conformal transformation and the three-dimensional datum transformation, which requires more computing time, were almost equal and fast transformation speed, high accuracy real-time datum transformation is made feasible by implementing the grid-divided two-dimensional conformal transformation model.

  • PDF

A Mode Selection Algorithm using Scene Segmentation for Multi-view Video Coding (객체 분할 기법을 이용한 다시점 영상 부호화에서의 예측 모드 선택 기법)

  • Lee, Seo-Young;Shin, Kwang-Mu;Chung, Ki-Dong
    • Journal of KIISE:Information Networking
    • /
    • v.36 no.3
    • /
    • pp.198-203
    • /
    • 2009
  • With the growing demand for multimedia services and advances in display technology, new applications for 3$\sim$D scene communication have emerged. While multi-view video of these emerging applications may provide users with more realistic scene experience, drastic increase in the bandwidth is a major problem to solve. In this paper, we propose a fast prediction mode decision algorithm which can significantly reduce complexity and time consumption of the encoding process. This is based on the object segmentation, which can effectively identify the fast moving foreground object. As the foreground object with fast motion is more likely to be encoded in the view directional prediction mode, we can properly limit the motion compensated coding for a case in point. As a result, time savings of the proposed algorithm was up to average 45% without much loss in the quality of the image sequence.

Design and Development of Multiple Input Device and Multiscale Interaction for GOCI Observation Satellite Imagery on the Tiled Display (타일드 디스플레이에서의 천리안 해양관측 위성영상을 위한 다중 입력 장치 및 멀티 스케일 인터랙션 설계 및 구현)

  • Park, Chan-Sol;Lee, Kwan-Ju;Kim, Nak-Hoon;Lee, Sang-Ho;Seo, Ki-Young;Park, Kyoung Shin
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.18 no.3
    • /
    • pp.541-550
    • /
    • 2014
  • This paper describes a multi-scale user interaction based tiled display visualization system using multiple input devices for monitoring and analyzing Geostationary Ocean Color Imager (GOCI) observation satellite imagery. This system provides multi-touch screen, Kinect motion sensing, and moblie interface for multiple users to control the satellite imagery either in front of the tiled display screen or far away from a distance to view marine environmental or climate changes around Korean peninsular more effectively. Due to a large amount of memory required for loading high-resolution GOCI satellite images, we employed the multi-level image load technique where the image was divided into small tiled images in order to reduce the load on the system and to be operated smoothly by user manipulation. This system performs the abstraction of common input information from multi-user Kinect motion and gestures, multi-touch points and mobile interaction information to enable a variety of user interactions for any tiled display application. In addition, the unit of time corresponding to the selected date of the satellite images are sequentially displayed on the screen and multiple users can zoom-in/out, move the imagery and select buttons to trigger functions.

A Study on the Change of Editing Style in YouTube Short-From Content (Youtube 숏폼 콘텐츠의 편집스타일 변화에 대한 연구)

  • Kim, Mimi;Byun, Daniel H.
    • Trans-
    • /
    • v.13
    • /
    • pp.59-90
    • /
    • 2022
  • Short-form content, which means "short video content within 10 minutes," is rapidly emerging as a recent trend among MZ generations based on the fact that it can be viewed whenever there is a short running time, and they are physically short, colorful, and deliver a lot of information in a compressed time, showing differences in both long-form content and format. In addition, entertainment videos such as information delivery videos, eating shows, web entertainment, and dance challenges are mainly produced and distributed, so there is no need to take expertise as a creative work of video experts, and consumers often become producers by directly participating in production using low-end equipment such as smartphones. For these reasons, shortform content creates new image styles rather than general existing image forms such as long-form contents, and this study focuses on changes in editing styles. This study summarized the following five characteristic changes by analyzing the editing style of short form content that has changed compared to long form content according to the 'visual' aspect. The use of frames, memes, screen division, blue screen, and subtitles are included, and by organizing each characteristic, we identified the editing style of shortform content that has emerged as a recent trend and learned about the changes.

The Design and Evaluation of a Diagonally Splitted Column to Improve Text Readability on a Small Screen (소형 스크린 상에서의 텍스트 가독성 향상을 위한 대각분할 칼럼 디자인과 평가)

  • Kim Yeon-Ji;Lee Woo-Hun
    • Archives of design research
    • /
    • v.19 no.4 s.66
    • /
    • pp.51-60
    • /
    • 2006
  • Nowadays, reading text from screens is prevailing in everyday life. The advent of mobile information devices such as a cellular phone, PDA, and e-book reader facilitates us to enjoy various text-based contents any time and anywhere. Most studies comparing screen and paper readability show that screens are less readable than paper. Furthermore, the decrease of line length and number of lines that can be displayed on the screen of mobile information devices deteriorate text readability. This study investigated parameters affecting text readability on small screens and designed a new text layout to improve readability. We suggested a diagonally splitted layout of rectangular column, which is supposed to facilitate eye movement to trace text flow with ease. The experiment comparing readability between a traditional rectangular column and a diagonally splitted column was conducted. The result of experiment revealed that there is no significant difference between the two text layouts in terms of subjective satisfaction of reading task and a level of comprehension. However, in the screen size of $4000mm^2\;and\;8000mm^2$, reading speed was increased 18.9% and 34.0% respectively from a traditional rectangular column to a diagonally splitted column. We conducted a consecutive experiment to scrutinize the cause that improved the performance in readability task remarkably. The readability of text in a traditional rectangular column was compared with a left triangular column and a right triangular column in the condition of $4000mm^2/3:1$ ratio screen. The performance measurements revealed that participants read 21.1% and 67.6% faster respectively with the left triangular column and right triangular column than with the rectangular column. In consequence, the improvement of readability in the diagonally splitted column was attributed mainly to the increase of reading speed in the right triangular column. This research verified that the diagonally splitted column improve text readability on a small screen and this result is expected to make a contribution to designing an efficient text layout for mobile information devices

  • PDF

Adaptive Threshold Selection Technique using Rate-Distortion Cost for Fast Mode Decision in H.264/AVC (H.264/AVC 고속 모드 결정을 위해 비트율 왜곡값을 이용한 적응적인 임계값 선택 방법)

  • Hwang, Soo-Jin;Ho, Yo-Sung
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2010.11a
    • /
    • pp.96-99
    • /
    • 2010
  • H.264/AVC 부호화 표준은 영상의 특성을 반영하기 위해 $16{\times}16$부터 $4{\times}4$ 크기의 가변적인 블록을 이용하여 부호화 효율을 높인다. 하지만 이로 인해 부호기의 복잡도가 증가된다. 부호기 복잡도를 증가시키는 여러 요인 중, H.264/AVC의 모드 결정은 부호기의 복잡도를 증가시키는 주요인이다. 본 논문에서는 IPPP구조에서 비트율 왜곡값을 이용하여 고속으로 매크로블록의 모드를 결정하는 방법을 제안한다. 인트라 화면에서의 인트라 $4{\times}4$, 인트라 $16{\times}16$의 비트율 왜곡 평균값으로 영상에 적응적인 최대 임계값과 최소 임계값을 결정한다. 다음, $16{\times}16$, $16{\times}8$, $8{\times}16$ 인터 모드의 비트율 왜곡값이 최대 임계값과 최소 임계값으로 분할한 범위 중 어느 곳에 해당하는지를 살펴보고, 이에 따라 인트라 모드 결정 단계를 선택적으로 결정한다. 제안하는 알고리즘은 기존의 H.264/AVC에 비해 부호화 효율의 큰 감소 없이 평균 27.42%의 부호화 시간을 감소시켰다.

  • PDF