• Title/Summary/Keyword: 화면배치

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Hierarchically Encoded Multimedia-data Management System for Over The Top Service (OTT 서비스를 위한 계층적 부호화 기반 멀티미디어 데이터 관리 시스템)

  • Lee, Taehoon;Jung, Kidong
    • Journal of KIISE
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    • v.42 no.6
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    • pp.723-733
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    • 2015
  • The OTT service that provides multimedia video has spread over the Internet for terminals with a variety of resolutions. The terminals are in communication via a networks such as 3G, LTE, VDSL, ADSL. The service of the network has been increased for a variety of terminals giving rise to the need for a new way of encoding multimedia is increasing. SVC is an encoding technique optimized for OTT services. We proposed an efficient multimedia management system for the SVC encoded multimedia data. The I/O trace was generated using a zipf distribution, and were comparatively evaluated for performance with the existing system.

Enhanced Auto-focus algorithm detecting target object with multi-window and fuzzy reasoning for the mobile phone (목적물 인식 및 자동 선택이 가능한 모바일 폰 용 자동초점 알고리즘)

  • Lee, Sang-Yong;Oh, Seung-Hoon;Kim, Soo-Won
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.44 no.3 s.357
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    • pp.12-19
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    • 2007
  • This paper proposes the enhanced auto-focus algorithm detecting several objects and selecting the target object. Proposed algorithm first detects some objects distributed in the image using focus measure operator and multi-window and then selects the target object through fuzzy reasoning with three fuzzy membership functions. Implementation can be simple because it only needs image sensor instead of infrared or ultrasonic equipment. Experimental result shows that the proposed algorithm can improve the quality of image by focusing to the target object.

A Study on the Efficient Layout Method of the Screen Components (효율적인 화면요소 배치에 관한 연구)

  • Kim, Tae Woo;Park, Sun Yi;Yeo, Jeong Mo
    • Journal of Korea Multimedia Society
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    • v.23 no.2
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    • pp.274-281
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    • 2020
  • The use of information systems improves a company's service quality and provides efficient information management. The establishment of an information system has become an essential element. In designing and developing a large number of screens when building an information system, As the number of screens increases, so does the cost and time. In addition, modifications can increase the cost of maintenance and exceed the cost of development. In order to solve these problems, there have been studies to design the screen simply and easily, but there is a shortage in reducing the maintenance cost. In this paper, we have studied the layout algorithm for managing the attributes of the screen components as data structures based on the designed screen and arranging the components on the screen. And we compared the proposed method and the methods that have been studied in the related studies. Screen component layout methods can automatically deploy screen components to consistently develop a large number of screens and reduce cost and manpower by reducing the time it takes to deploy screens.

30 um pitch의 Probe Unit용 Slit Etching 공정 및 특성 연구

  • Kim, Jin-Hyeok;Sin, Gwang-Su;Kim, Seon-Hun;Kim, Hyo-Jin;Go, Hang-Ju;Han, Myeong-Su
    • Proceedings of the Korean Vacuum Society Conference
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    • 2010.08a
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    • pp.257-257
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    • 2010
  • 디스플레이 산업의 발달로 화상 영상폰, 디지털 카메라, MP4, PMP, 네비게이션, LCD TV등의 가전 제품의 수요증가에 따라 이에 장착되는 LCD 패널의 생산력 향상과 원가 절감을 위한 검사 기술이 요구되고 있다. LCD 검사를 위한 Probe unit은 미세전기기계시스템(MEMS) 공정을 이용하여 제작된다. LCD 검사용 Probe unit는 LCD 가장자리 부분에 전기적 신호(영상신호, 등 기신호, 색상신호)가 인가되도록 하는 수 십 내지 수 백개의 접속 단자가 고밀도로 배치되는데, 이러한 LCD는 제품에 장착되기 전에 시험신호를 인가하여 화면의 불량여부를 검사하기 위한 점등용 부품으로 50 um 이하의 Pin간 거리를 유지하면서 정확한 Pin Alignment를 요구하는 초정밀 부품이다. 본 연구에서는 반도체용 Si wafer에 마스크 공정 및 slit etching 공정을 적용하여 목표인 30 um pitch의 Probe unit을 개발하기 위해 Deep Si Etching(DRIE) 장비를 이용하여 식각 공정에 따른 특성을 평가하였다. 마스크 공정은 500 um 두께의 양면 연마된 반도체용 Si wafer를 이용하였으며, thick PR을 사용하여 마스킹하여 식각공정을 수행하였다. Si 깊은 식각은 $SF_6$ 가스와 Passivation용으로 $C_4F_8$ 가스를 교대로 사용하여 수직방향으로 깊은 식각이 이루어지는 원리이다. SEM 측정 결과 30 um pitch의 공정 목표에 도달하였으며, 식각공정 결과 식각율 6.2 um/min, profile angle $89.1^{\circ}$로 측정되었다. 또한 상부 에칭공정과 이면 에칭공정에서 폭과 wall의 간격이 동일하였으며, 완전히 관통된 양면식각이 이루어졌음을 확인하였다. 또한 실제 사용되는 probe unit의 조립에 적합한 slit 공정을 위한 에칭특성을 조사하였다.

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The Autonomous Ship Direction Discrimination System using Image Recognition (영상 인식을 활용한 자동 선박 방향 식별 시스템)

  • Park, Choon-Suck;Seo, Jong-Hoon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2008.06a
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    • pp.257-262
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    • 2008
  • 컴퓨팅 기술의 발전에 따라 선박의 안전항해를 지원하기 위해 Radar, GPS 등 다양한 장비들이 계량, 개발되고 있으며 그들은 선박 항해에 필요한 많은 정보를 제공하고 있다. 하지만 여전히 선박 충돌사고는 끊이지 않고 있으며, 선박 대형화에 힘입어 그 피해도 커지고 있는 실정이다. 이러한 선박 충돌사고는 앞에서 언급한 선박 항해 안전 장비의 성능제약을 받는 야간이나, 해상 환경 악화 시 두드러지게 발생하고 있으며, 특히 제한적인 상황에서 인간의 눈에만 의지해서 항해를 하고 있기 때문이기도 하다. 그래서 이러한 상황에서 Vision기술을 사용하여 카메라를 활용 상대선박을 자동으로 식별하는 시스템을 제안하고자 한다. 이는 선박들이 법적으로 야간이나 각종 장비들이 제한을 받는 상황에서 근처의 다른 선박에게 상황을 전달하기 위해서 등화(불빛)와 형상물을 사용해야한다는 점에서 착안하였다. 제안 시스템을 실제 해상 환경에서 실험하기에 제한점이 많아 프로토타입을 구현하여 실험실 환경에서 실험하고 사용자 평가를 실시하였다. 즉, LED를 가상 등화로 하여 선박에 설치된 것과 동일한 색상과 동일한 위치에 배치하고 이를 카메라를 활용하여 인식 실험을 하였으며 약 90%의 인식률을 보였다. 그리고 이러한 실험화면을 활용하여 항해업무 종사자 15명을 대상으로 사용자 평가를 실시하였으며 대부분의 사람들이 제안된 체계가 해상에서 유용하다고 답변하였다.

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A Phishing Attack using Website Fingerprinting on Android Smartphones (안드로이드 스마트폰에서 웹사이트 핑거프린팅을 통한 피싱 공격)

  • Ahn, Woo Hyun;Oh, Yunseok;Pyo, Sang-Jin;Kim, Tae-Soon;Lim, Seung-Ho;Oh, Jaewon
    • Convergence Security Journal
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    • v.15 no.7
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    • pp.9-19
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    • 2015
  • The Android operating system is exposed to a phishing attack of stealing private information that a user enters into a web page. We have discovered two security vulnerabilities of the phishing attack. First, an always-on-top scheme allows malware to place a transparent user interface (UI) on the current top screen and intercept a user input. Second, the Android provides some APIs that allow malware to obtain the information of a currently visited web page. This paper introduces a phishing that attacks a web page by exploiting the two vulnerabilities. The attack detects a visit to a security-relevant web page and steals private information from the web page. Our experiments on popular web sites reveal that the attack is significantly accurate and dangerous.

A UI Authoring Tool User Needs Analysis through Mobile Game for Smart Devices (사용자 요구 분석을 통한 스마트폰 용 UI 저작도구의 제작)

  • Lee, Jun-Seok;Rhee, Dae-Woong
    • Journal of Korea Game Society
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    • v.13 no.1
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    • pp.5-18
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    • 2013
  • A smart phone has an error if we design games on it because smart phone should be able to have input and output simultaneously through the screen. Using the existing layout of the game as a base for research, the layout was divided to four categories that are information area, informational appearance area, operation area and inutility area. Given the research results, we developed an authoring tool to design games for smart phones. Moreover, we applied the authoring tool to develop games and effectively reduce the developing time.

Development of Casual MMORPG for Pre-Teenagers -Focus on UI- (유소년층 타깃의 캐주얼 MMORPG 개발 -UI를 중심으로-)

  • Yoo, Wang-Yun
    • The Journal of the Korea Contents Association
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    • v.8 no.2
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    • pp.125-131
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    • 2008
  • When developing MMORPG targeting pre-teenagers, developer has to consider the users' psychology and physiology characteristics. In the product of endless decision making in the game play, pre-teenagers make improvised choice and make intuitional decision. Therefore, based on users understanding, the Alpha version of online game has been shown and examined its usability through FGI. In conclusion, the game interface integrating with story-telling based leads the users more into the game. Also, it is more important to post in game screen layout by importance of the information or frequency in using In addition, it is inspected that when users control the interface mentioned above, the response had to be quick and precise.

A Study on the Customized Food Menu Recommendation System Based on ICT and Big Data (ICT 및 빅데이터기반 맞춤형 음식메뉴 추천시스템 연구)

  • Ryoo, Hee-Soo;Lee, Man-ting
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.2
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    • pp.339-346
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    • 2021
  • In this paper, we implemented an interface that provides a better food ordering mechanism and enables real-time selection of recipe ingredient ratios for customized food orders from global customers. Providing appropriate food to global customers by arranging a selection of menu on the order system screen that shows the basic ratio of each recipe ingredient and provides a customized recipe ingredient composition ratio by configuring a recipe graph without a system for simply selecting and ordering food menus. By enabling interaction, it allows users to provide customized services through the ratio adjustment of various recipe ingredients in the food menu ordering device

A Proposal of a Mobile Augmented Reality Service Model based on Street Data, and its Implementation (도로데이터 기반의 모바일 증강현실 서비스 모델 제안 및 시스템 구현)

  • Lee, Jeong Hwan;Lee, Jun;Kwon, Yong Jin
    • Spatial Information Research
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    • v.23 no.5
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    • pp.9-19
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    • 2015
  • The popularity of smart devices and Location Based Services (LBSes) is increasing in part due to users demand for personalized information associated with their location. These services provide intuitive and realistic information by adopting Augmented Reality (AR) technology. This technology utilizes various sensors embedded in the mobile devices. However, these services have inherent problems due to the devices small screen size and the complexity of the real world environment; overlapping content on a small screen and placing icons without considering the user's possible movement. In order to solve these problems, this paper proposes a Mobile Augmented Reality Model with the application of Street Data. The model consists of two layers: "Real Space" and "Information Space". In the model, a user creates a query by scanning the nearby street with a camera in real space and searches accessible content along the street through the use of the information space. Furthermore, the results are placed on both sides of the street to solve the issue of Overlapping. Also, the proposed model is implemented for region "Aenigol", and the efficiency and usefulness of the model are verified.