• Title/Summary/Keyword: 홀로그램 효과

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Digital Hologram Encryption using Discrete Wavelet Packet Transform (이산 웨이블릿 패킷 변환을 이용한 디지털 홀로그램의 암호화)

  • Seo, Young-Ho;Choi, Hyun-Jun;Kim, Dong-Wook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.11C
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    • pp.905-916
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    • 2008
  • In this paper, we propose a new method which estimates and encrypts significant component of digital hologram using discrete wavelet packet transform (DWPT). After analyzing the characteristics of digital hologram in spatial and frequency domain, the required information for ciphering digital hologram was extracted. Based on this information an ciphering method was proposed with wavelet transform and packetization of subbands. The proposed algorithm can encrypt digital hologram in various robust from selecting transform-level and energy threshold. From analyzing the encryption effect numerically and visually, the optimized parameter for encryption is presented. Without additional analyzing process, one can encrypt efficiently digital hologram using the proposed parameter. Although only 0.032% among total data is encrypted, the reconstructed object dose not identified. The paketization information of subbands and the cipher key can be used for the entire secret key.

Digital Hologram Compression Technique By Hybrid Video Coding (하이브리드 비디오 코팅에 의한 디지털 홀로그램 압축기술)

  • Seo, Young-Ho;Choi, Hyun-Jun;Kang, Hoon-Jong;Lee, Seung-Hyun;Kim, Dong-Wook
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.5 s.305
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    • pp.29-40
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    • 2005
  • According as base of digital hologram has been magnified, discussion of compression technology is expected as a international standard which defines the compression technique of 3D image and video has been progressed in form of 3DAV which is a part of MPEG. As we can identify in case of 3DAV, the coding technique has high possibility to be formed into the hybrid type which is a merged, refined, or mixid with the various previous technique. Therefore, we wish to present the relationship between various image/video coding techniques and digital hologram In this paper, we propose an efficient coding method of digital hologram using standard compression tools for video and image. At first, we convert fringe patterns into video data using a principle of CGH(Computer Generated Hologram), and then encode it. In this research, we propose a compression algorithm is made up of various method such as pre-processing for transform, local segmentation with global information of object image, frequency transform for coding, scanning to make fringe to video stream, classification of coefficients, and hybrid video coding. Finally the proposed hybrid compression algorithm is all of these methods. The tool for still image coding is JPEG2000, and the toots for video coding include various international compression algorithm such as MPEG-2, MPEG-4, and H.264 and various lossless compression algorithm. The proposed algorithm illustrated that it have better properties for reconstruction than the previous researches on far greater compression rate above from four times to eight times as much. Therefore we expect that the proposed technique for digital hologram coding is to be a good preceding research.

The Technical Trend of Super Multi-View Media Transmission System (초다시점 미디어 전송 기술동향)

  • Yun, J.K.;Park, S.W.;Koo, K.J.;Han, M.K.;Jang, J.H.
    • Electronics and Telecommunications Trends
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    • v.31 no.5
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    • pp.70-79
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    • 2016
  • 최근 들어 초다시점 미디어, 홀로그램과 같은 미래 지향적 미디어 기술에 대한 연구가 활발히 진행되고 있다. 초다시점 미디어는 기존의 무안경식 3D 기술의 단점을 극복하기 위하여 양안에 보일 수 있는 시점의 개수를 증가시킨 미디어로 홀로그램 기술 이전의 상용화 기술로 각광받고 있다. 현재까지의 기술은 초다시점 미디어를 획득, 부호화, 이를 디스플레이하기 위한 기술에 치우쳐 있다. 그러나, 미래의 다양한 서비스에 접목하기 위해서는 초다시점 미디어를 효과적으로 전송하는 기술에 대한 연구가 필요하다. 초다시점 미디어는 시점의 수가 많으므로 대용량의 데이터 전송 기술이 필요하고, 전송 중 데이터의 오류가 발생할 경우 그 시점의 뷰 자체가 사용되지 못하기 때문에 그 특성을 반영한 기술 개발이 필요하다. 본고에서는 현재까지의 초다시점 획득, 디스플레이 기술에 대한 동향을 간략하게 살펴보고, 초다시점 미디어의 전송 기술로 많이 연구되고 있는 MPEG의 DASH 및 MMT 기술과 이러한 전송 기술을 이용하는 서비스 혹은 개발 중인 기술에 대하여 살펴보고자 한다.

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Analyzing Characteristics of Fringe Pattern by Fresnelet Transform (프린지패턴의 프레넬릿 변환 특성에 대한 연구)

  • Seo, Young-Ho;Lee, Yoon-Hyuck;Kim, Dong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.422-423
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    • 2018
  • In this paper, we implement Frenelet transform for decomposition of the fringe pattern and analyze its characteristics. The implemented wavelet-like basis functions are well suited for reconstruction and processing of optically generated Fresnel holograms. After analyzing the characteristics of the B-spline function, we will discuss the wavelet-like multi-resolution analysis method. Through this process, we implemented a transform tool that can decompose fringe patterns effectively. We have implemented a B-spline function with various decomposition properties and showed the results of decomposing the fringe pattern.

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Comparison of 3D Space Perception for the Stereoscopic AR Holography (스테레오 증강현실 홀로그래피에서의 삼차원 공간감 비교)

  • Kim, Minju;Wohn, Kwangyun
    • Journal of the HCI Society of Korea
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    • v.8 no.2
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    • pp.21-27
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    • 2013
  • Recently, the use of floating hologram has increased in many different aspects, such as exhibitions, education, advertisements, and so on. Especially, the floating hologram that makes use of half-mirror is widely used. Nevertheless, half-mirror, unfortunately, cannot lead users to the perfect three dimensional hologram experience. Even though it can make the vision look to be up on the air, it does not have the capacity to display itself up on the air, which is the ultimate goal of hologram. In addition, it looks inconsistent when a real object is located behind the half-mirror in order to show the convergence of the two (object and the half-mirror). In this paper, we did the study on comparison of 3D space perception for the stereoscopic AR holography. At first, we applied stereoscopic technology to the half-mirror hologram system for the accurate and realistic AR environment. Then, the users can feel as if the real 3D object behind half-mirror and the reflected virtual image are converged much better in the 3D space. Furthermore, by using depth camera, the location and direction of graphics can be controlled to change depending on the user's point of view. This is the effective way to produce augmented stereoscopic images simply and accurately through half-mirror film without any additional devices. What we saw from the user test were applying 3D images and user interaction leads the users to have 3D spatial awareness and realism more effectively and accurately.

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Optical Pattern Recognition System using a $BaTiO_3$ Single Crystal ($BaTiO_3$ 단결정을 이용한 광패턴인식)

  • 권원현;이권연;오창석;박한규
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.14 no.4
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    • pp.398-404
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    • 1989
  • Optical pattern recognition system using real-time hologram mechanism in a photorefractive $BaTiO_2$ single crystal is analyzed and experimented. Edge enhancement technique is introduced for enhancing pattern discrimination capability, and patterns can be recognized within 8 sec with 5.5mW low incident light intensity.

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A Study of Head-Up Display System for Automotive Application (Head-Up Display 장치의 자동차 적용을 위한 연구)

  • Yang, In-Beom;Lee, Hyuck-Kee;Kim, Beong-Woo
    • Transactions of the Korean Society of Automotive Engineers
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    • v.15 no.4
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    • pp.27-32
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    • 2007
  • Head-Up Display system makes it possible for the driver to be informed of important vehicle data such as vehicle speed, engine RPM or navigation data without taking the driver's eyes off the road. Long focal length optics, LCD with bright illumination, image generator and vehicle interface controllers are key parts of head-up display system. All these parts have been designed, developed and applied to the test vehicle. Virtual images are located about 2m ahead of the driver's eye by projecting it onto the windshield just below the driver's line of sight. Developed head-up display system shows satisfactory results for future commercialization.

Brain Computer Interaction Based on Steady-State Visually Evoked Potential Evoked by High Frequencies (고주파수 시유발지속전위를 이용한 뇌-컴퓨터 인터랙션)

  • Mun, Sungchul;Park, Min-Chul
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.1765-1768
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    • 2015
  • 3D 디스플레이 기술이 발달함에 따라 3 차원 공간에서의 뇌-컴퓨터 인터랙션 기술에 대한 관심이 높아지고 있다. 3D 디스플레이 기술은 사용자에게 실재감과 몰입감을 부여하여 특정 태스크를 수행할 때 사용자 태스크 퍼포먼스를 향상시킬 수 있다. 이와 같은 3D 입체감이 주는 긍정적 효과에 대한 연구는 교육, 주의력 향상, 엔터테인먼트를 목적으로 하는 뇌-컴퓨터 인터랙션 분야에서도 활발히 이루어지고 있다. 뇌-컴퓨터 인터랙션을 구성하는 뇌파성분에는 시각, 청각, 촉각 유발지속전위, 사건유발전위, 사건관련 동기/비동기화 성분, 느린 피질전위 등이 있다. 이 중 시유발 지속전위를 이용한 뇌-컴퓨터 인터랙션 기술은 오브젝트 콘트롤을 위한 사전훈련이 거의 요구되지 않으며 높은 정보전달율을 가지는 것을 특정으로 하기 때문에 최근 널리 사용되고 있다. 그러나 저주파수 대역의 명멸자극이 유발하는 피로감으로 인해 사용시간이 제한적인 한계점이 있다. 따라서, 본고에서는 유발뇌파의 일종인 시유발지속전위를 이용한 뇌-컴퓨터 인터랙션 기술을 소개하고 3D 홀로그램 인터랙션 수행 시 피로감을 최소화할 수 있는 방안에 대해 논의 하고자 한다.

Measurement of 3-D Deformation by Using Holospeckle Interferometry (홀로스펙클 간섭법을 이용한 3차원 변형측정 연구)

  • 박승옥;권영하;유성규
    • Korean Journal of Optics and Photonics
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    • v.1 no.1
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    • pp.12-15
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    • 1990
  • Holospeckle interferometry, the combined technique of holographic interferometry and speckle photography, was applied to the measurement of 3-D contact deformation created by an indentor. This new tech$.$ nique makes possible to measure both in-plane and out-of-plane displacements from one photographic plate. In this study, the optical system based on image holography was set up. In order to enhance the size and the contrast of the speckle, a proper magnification and a low reference beam ratio was used as compared with the conventional holographic interferometry technique. This system shows the magnified and clear holographic interference fringe as well as Young's fringe patterns.tterns.

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Development of Optical Illusion Design Pattern for Furniture Using a UV Curing Resin (UV 경화성 수지를 이용한 가구용 옵티컬 일루젼 디자인 패턴 개발)

  • Kim, Ki-Chul
    • Journal of Convergence for Information Technology
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    • v.7 no.1
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    • pp.43-48
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    • 2017
  • The design trend is changed with the times. The design trend of recent 21 century is eco-friendly design. The optical illusion design is a new trend of digital convergence era. In this study, optical illusion patterns were designed for furniture with eco-friendly UV-curable resin. The micro-patterns of optical illusion design were fabricated with the micro-mold which was mastered using a semiconductor micro-fabrication process by photolithography technique. The micro-patterns of optical illusion design were manufactured on PET film with a roll-to-roll process using a UV-curable resin. The manufactured PET film of optical illusion micro-pattern exhibits hologram effect, optical illusion effect, and texture of metal with the backside digital printing of metal tone. The furniture of new design concept so-called emotional furniture was manufactured with the various optical illusion design patterns. The optical illusion design patterns by UV mold prospect a new trend of interior design materials.