• Title/Summary/Keyword: 혼합 장르

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A Study of metamorphosis in Contemporary Metal-craft (현대 금속공예에서의 형질변환에 관한 연구)

  • 임옥수
    • Archives of design research
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    • v.13 no.4
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    • pp.43-56
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    • 2000
  • The purpose of this thesis is to investigate about the various metamorphosis methodology, which is one of the specific skill being used widely in contemporary metal-craft. Even though this methodology is being investigated actively in the other genre, it is not easy to find the example and various experimentation for further expression than in metal craft. The metamorphosis had been dealed little by little before the metal-craft is being modernized. Recentely, the experimentation is more deeply and widely held; because the deconstruction methodology, which is the skill to express the differance in the meaning: material's archetype and dealing with the symbol and metaphorical meanings concealed, is being developed. The special skills of the metamorphosis are Mokumegane, reticulation, Fusing, and electro form Mixed Media metamorphosis; these investigation is being further developed with metal alloy methodology.

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A Study on the Visual Style of Animation Documentary Genre (애니메이션 다큐멘터리의 시각적 스타일에 관한 연구)

  • Jung, Hye-kyung;Kim, Hye-kyung
    • Cartoon and Animation Studies
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    • s.42
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    • pp.25-52
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    • 2016
  • Animation documentary is a hybrid genre that is newly highlighted with opposite properties. The actual world is reproduced with an unrealistic method in documentary aspect, but the objectivity of documentaries cannot be guaranteed as the boundary of actual pictures and digital images has become ambiguous. As the animation documentary by Ari Folman succeeded in 2008, the focus of this study is on 'how can fictional animations prove the authenticity of documentaries?' in which the study is mainly conducted in documentary aspect. For this, the researcher considers visual style research has important role in understanding and developing a new video genre, and asserts the necessity of research on reproduction image that is produced by the characteristics of animation which is produced in frame units. This paper has contents on the visual style of animation documentaries with pictorial reproduction methods in which animation images were classified into 3 styles based on previous research on animation documentary style. Visual styles are classified into actual image that is based on similarity with reality to deliver objective facts, image that is transformed through emphasis and omission which are factors of animations, and surrealistic image that reproduces non-visual regions such as illusions and the inner side of characters. Through this study that analyzes visual style types and characteristics, animation documentaries are expected to position as a hybrid genre that illustrates reality with a new method instead of being included in the existing reproduction method of documentaries.

A Study on the Makeup Trend of Digital Communication Environment (디지털 커뮤니케이션 환경의 메이크업 트렌드 연구)

  • Barng, Kee-Jung
    • Journal of the Society of Cosmetic Scientists of Korea
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    • v.37 no.1
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    • pp.23-36
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    • 2011
  • The purpose of this study is to make theoretical examinations into the makeup trend shown in digital communication environment and thereby determine potential associations of makeup trend with digital communication environment and characterize said trend, so that it can provide reference materials required for follow-up studies. This study comes to the following findings: First, it is found that there are sociocultural characteristics of digital communication environment, such as interactivity, technology-orientedness, sentiment-orientedness and mixture of time and space. Secondly, it is found that trends developed in makeup fall categorically into interactivity, virtuality, amusement and mobility. Thirdly, it is found that each type of digital communication adopts a mixture and juxtaposition of contemporary styles or categories with traditional ones through eclectic combination based on open-minded and horizontal ideas. Fourthly, it is found that a trend from digital communication environment doesn't coincide perfectly with any makeup trend, but the former trend works interactively and organically with the latter trend on the basis of homogeneity and similarity within a general framework that represents external esthetics of human being. With the creation of digital communication environment, our contemporary society forms as the complex phenomena of digital society in a combination and destruction of different categories beyond any certain international boundary, so that a hybrid tendency appears in contemporary makeup trend as well. Based on these findings, this study has its implications in the sense that it gives a new viewpoint based on design, formative characteristics and expression styles of makeup, and also provides useful reference materials for related industrial sectors.

A Study on the Plasticity of the Gather Represented in Haut Couture (최근 오뜨꾸뛰르 복식에 표현된 개더(Gather)의 조형성에 관한 연구)

  • 강숙녀
    • Archives of design research
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    • v.11 no.3
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    • pp.25-33
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    • 1998
  • A Study on the Plasticity of the Gather Represented in Haute Couture The Gather is the plastic technique to represent a sense of voluminosity by pleating the plane of costume and manifests the emotional effects , such as both functional aspects and the construction of form, optical illusion effect, textural feelings from materials, tactile transformations, etc. So it is used as the tool to represent the plastistic beauty of costume. The plasticity of the ancient gather was the drape arising according to the curve of the body, but the type of gather recently found on the haute couture does not only retain the activity and functionalism on which the technical element and the ornamental aspect are mixed with other techiques.

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Present condition and future prospect of Fusion food

  • Chung, Heajung
    • Culinary science and hospitality research
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    • v.7 no.3
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    • pp.99-109
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    • 2001
  • 다양한 분야에서 시도된 문화 교류 중, 가장 성공적인 혼합은 바로 음식문화의 결합으로 동서양의 맛을 혼합한 Fusion 음식이라고 할 수 있다. Fusion 음식은 세계적인 추세를 보더라도 국내에서 잠시 유행하다가 사라져버릴 장르의 요리는 결코 아니며, 오히려 더욱 다양한 형태의 Fusion 음식을 표방하는 레스토랑들이 생겨날 것이다. Fusion음식이 국적 없는 음식으로서 전통의 맛을 죽인다는 비판도 있지만, 올바른 Fusion 음식은 그저 무국적 음식이 아니라 오히려 전통의 맛을 이어가면서 발전시키는 다음 단계로 보는 것이 정확 할 것이다. Fusion 음식은 결국 여러 나라의 식문화를 합친 결과로, 각 나라의 기본적인 식문화에 바탕을 둔 조리기법이다. 다시 말해서 Fusion 음식의 뿌리는 수백 수 천년을 거슬러 올라가 각 나라의 전통음식이라고 할 수 있으며 오히려 동.서양의 기본적인 조리기법을 완벽하게 숙달해야만 성공적인 Fusion 음식을 구연할수 있는 것이다. 국내에는 이러한 기본적인 원칙이 무시된 채 급하게 도입되면서 현재 다소 침체된 느낌이지만 이 같은 단계를 통하여 발전될 것이고, 이러한 바람직한 경쟁과 연구를 통해 선진국에 비해 현실적으로 현저하게 뒤떨어져 있는 한국의 식문화 수준도 높아질 것이다. 그러나 아무리 새로운 음식과 재료가 쏟아져 들어온다 하더라도 그것을 주체적으로 소화해낼 수 있는 문화적 잠재력이 없다면 "Fusion" 이 라는 것도 단지 한때 흘러가는 하나의 유행일 수밖에 없다. 따라서 한국적인 Fusion 요리의 개발을 통하여 외국인들에게 거부감 없이 쉽게 한국의 맛을 전하고 한국음식의 세계화를 보다 효과적으로 이룰 수 있어야 할 것이다. 특히 된장, 고추장, 김치 등 발효음식의 특성을 살린 Fusion 음식을 개발해 한식의 세계 상품화를 시도해야할 시점이다.

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The Correlation Between High ratings TV drama and OST (높은 시청률의 TV 드라마와 OST의 상관관계)

  • Kim, jin-seon;Lee, seung-youn
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.127-128
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    • 2019
  • 최근 TV 드라마의 장르 혼합 현상이 빈번하게 일어나고 있다. 현상의 원인으로 매번 비슷한 소재의 드라마에 익숙해져 버린 시청자들이 새로운 것을 원하게 된 것이다. 2017년 종영한 드라마 "쓸쓸하고 찬란하신(神)-도깨비"의 시청률은 성공적인 드라마로 평가되며, 더불어 그 해 발매된 드라마 OST까지 높은 순위를 기록함으로써 시청률과 드라마 OST의 상관관계에 대한 연구의 필요성을 인지하게 되었다. 연구 결과 첫 번째, 초반부 시청률과 OST 순위는 비례적이지 않다. 두 번째는 시청률이 높아지는 후반부로 갈수록 OST의 삽입 횟수가 증가했다. 마지막으로 드라마 장면에서 갈등의 최고조에 삽입된 곡은 시청률과 사용횟수에 상관없이 높은 순위를 차지했다.

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Mixed sense of the media installation work (미디어 인스톨레이션에서 나타나는 혼성적 감각에 대한 연구)

  • Bang, Eun-Jung;Choi, Young-Sun;Yoon, Joon-Sung
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1156-1159
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    • 2009
  • Since the middle of the 1960's, revitalization of the media art has showed a new paradigm shift as a alternative to existing art genre. According to advances in technology the form of art becomes various. Nowdays, art work which is mixed with media and other genre is popular because of hybrid culture. The image medium has flexibilty to incorporate with other genre because of medium character. The media installation that applied the image medium means to mixed work of sculpture and media. The sculpture and media has been broadened the field through the media installation. this study discuss art works projected image on sculpture among various media installation works. The materiality of the sculpture and the vision of the image mix up each other. It is associated with M. Merleau-Ponty's sens theory.

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Feature of Intertextuality Environmental Arts -Focusing on Feature of fantasy post-place, speciality of place as well as temporal-spatial expression method- (상호텍스트적인 환경예술의 특성 -환상성.탈 장소성, 장소의 특수성과 시공간 표현방법에 대한 특성을 중심으로-)

  • Jang, Il-Young;Kim, Jin-Seon
    • Archives of design research
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    • v.18 no.3 s.61
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    • pp.63-74
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    • 2005
  • Modern society is diversified society and is under complicated situation as the boundary of each area has been disappeared. To understand and accept such complicated situation as widely as possible, it is required to understand interaction. of receiver with intertextual environmental arts as the structure of open text. This study examined interaction of environmental arts in terms of intertextual feature based on experience of receiver on combined element of different space and time, combination of genres. This is the concept of meaning personal experience or situation as receiver participates the process of completing art works, and set the fantasy, post-place and speciality of location and temporal-spatial expression method, as characteristics of intertextuality. Features of such experience elements are used as methodology of analyzing characteristics of each work. Feature of fantasy uses strategy of inducing spatial experience of receiver with dematerialization for post-place and expands the place where events occur with intervention of contingency and event situation. It suggests the spatial-temporal expression method as the features focusing on process and reflecting changes in spatial-temporal continuum and speciality of place emphasizing context of place. In conclusion, environmental arts needs to be deep rooted on complicated existence aspect of receiver beyond metaphysical dimension depending on presence and to accomplish conversion of awareness of supplying bisection of life from that place. By doing so, environmental arts can live textual life as it gets together with all other texts in terms of text dimension and creativity can be reborn as practical creativity in intertextuality rather than uniqueness. Such combination with other areas and acceptance of various aspects of receivers who see and experience this will result to creation of open works which can be create newly over and over again in multi-dimensional aspects.

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A Study on the Cooperative Patterns of Literature and Drama -Focused on , (문학과 드라마의 통섭 양상 연구 -<쓸쓸하고 찬란하신(神) 도깨비>, <신사의 품격>을 중심으로)

  • Son, Mi-young
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.1
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    • pp.37-43
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    • 2019
  • Korean dramas since the 2000s are continuously experimenting with new narrative possibilities. Especially in the recent Korean drama, various modes of hybridization, mixing, and transformation are attempted. Therefore, this study aims to examine the consensus of literature and drama through popular drama in 2010. This study examines how literary texts are utilized in dramas through the use of Kim Eun-sook's lonely and glorious god-goblin and gentleman's dignity, and how these narrative and visual effects are gained. These two dramas are not only popular drama in Korea but also have important implications for interpreting literature and drama consciousness because they actively utilize literary texts in drama. This is the process of interpreting the main scene in which literature and the drama conspire, and grasping its significance. Through this study, we analyze the process of borrowing the part of the text of the text, drama, and taking the effect of storytelling by using 'book' as its materiality. This will confirm the way in which various genres are mixed and juxtaposed in one video text and its effects.

A Study on Value of Artistic Presentation on Motion Graphics -Focused on F5 and Semi-Permanent- (모션그래픽에서 예술적 표현의 가치에 관한 연구 -F5와 Semi-Permanent를 중심으로-)

  • Son, Kook-Hwan
    • The Journal of the Korea Contents Association
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    • v.16 no.1
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    • pp.521-529
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    • 2016
  • This paper presents the historical development process and expressive style of motion graphics which are intended to artistic expression, and discusses the value of artistic expressions in motion graphics through the works and activities of F5 and Semi-Permanent which are the representative organization of that. Commercial use of digital motion graphics has been rapidly widespread and used in most of the picture contents by changes in the digital video production environment with the development of the computer. Motion graphics begins with a graphic design applied to the motion graphic content and is transferred from the abstract representation of the animation at the same time. Since then motion graphics have been developed as an independent genre on the basis of graphic design and animation, and take the important position for the understanding and development of the contemporary design and content industry. Moreover, the motion graphics which present the experiment of various techniques and the aspect of mixed genres contribute to the development and diversification of the visual image. This paper is covered on not only F5 and Semi-Permanent that have published experimental artistic motion graphics but also the analysis of the developed ways and expressive patters to produce experimental motion graphics of their works. Furthermore, it discusses the experimental artistic value of these works.