• Title/Summary/Keyword: 협업 플랫폼

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Study of the Ecosystem Model of Magazine on Special Genre Focusing on Collaboration System within Magazine Firm, Community and Creative User (전문잡지의 생태계 모델 분석 - 잡지사·커뮤니티·사용자의 협업체계를 중심으로)

  • Chang, Yong Ho;Kong, Byoung-Hun;Jin Jeon, Eun-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.8
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    • pp.4831-4843
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    • 2014
  • Magazines on specific genres have been operating collaborative, co-working and collective production systems for value maximization using an adaptation strategy on the dynamic, complex and uncertain value network of the magazine industry. The study used a case study method, and data collection was performed by observational research, depth interviews and survey research. The subjects of the study were 'magazine industry', 'magazine firm and community', and 'collaboration system within creative users'. According to the research results, the ecosystem of magazines on a specific genre has been evolving into an innovative value network system, which is combined with the magazine firm, community users and magazine platform. Second, the rapid introduction of smart device environment changes the way of the collaborating system, in which an action and interaction came out within the community, creative users and magazine firms. Third, the production agency shows strong action and interaction, which fits the magazine platform within the ecosystem of a magazine on a specific genre well. This model has a similar fractal structure to the game, publishing, drama, movie, comic, and animation contents industry, converging to an innovative technology-based-creative-industry.

Design and Prototyping of Scientific Collaboration Platform over KREONET (KREONET 기반의 과학기술협업연구 플랫폼(RealLab) 설계 및 프로토타입 구축)

  • Kwon, Yoonjoo;Hong, Wontaek
    • KIPS Transactions on Computer and Communication Systems
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    • v.4 no.9
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    • pp.297-306
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    • 2015
  • Cloud computing has been increasingly used in various fields due to its flexibility, scalability, cost effectiveness, etc. Recently, many scientific communities have been attempting to use cloud computing as a way to deal with difficulties in constructing and operating a research infrastructure. Especially, since they need various collaborations based on networking, such as sharing experimental data, redistributing experimental results, and so forth, cloud computing environment that supports high performance networking is required for scientific communities. To address these issues, we propose RealLab, a high performance cloud platform for collaborative research that provides virtual experimental research environment and data sharing infrastructure over KREONET/GLORIAD. Additionally, we describe some RealLab use cases for showing the swift creation of experimental environment and explain how massive experimental data can be transferred and shared among the community members.

A Study on Analysis and Development of Geo-Spatial Collaboration Platform (공간정보 기반의 협업지원플랫폼 분석 및 구축)

  • Choi, Won Wook;Hong, Sang Ki;Ahn, Jong Wook
    • Spatial Information Research
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    • v.23 no.4
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    • pp.33-46
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    • 2015
  • The fact that the limits of information recency, diversity, and usability are mainly caused by the supply oriented geospatial data and service development is commonly recognized. It is recently tried to overcome the limits by facilitating user experience and VGI(Volunteered Geographic Information) in several geospatial web services. This study suggests conceptual architecture and service scenario for geospatial collaborative platform prototype through review and examination of previous researches. The prototype, composed of 4 unit modules: 3D POI Creation Module, 3D POI Application Module, 3D POI/Event Management Module, 3D POI/Event Monitoring Module, provides the capability of collaboratively dealing with geospatial work. The suggested service scenario is demonstrated by developing prototype for the service modules.

Implementation of Business Logic Framework for Collaboration of Heterogeneous Service Systems in RFID/USN Environment (RFID/USN 환경에서의 이기종 서비스 시스템 간 협업지원을 위한 비즈니스 로직 프레임워크 구현)

  • Chang, Jun-O
    • The Journal of Society for e-Business Studies
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    • v.14 no.3
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    • pp.71-85
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    • 2009
  • Nowadays the research and development of various middleware for the ubiquitous computing environment has been demanded and many application services have been provided. The practical ubiquitous computing environment is the world where a variety of services based on RFID/USN devices are integrated with each other and make synergy effects all together. In the end user perspectives, there should be a middleware platform and business logic framework collaborating various services all together to satisfy the user requirements. In addition, the platform should provide the user to describe a scenario based on various event to maximize the collaboration. In this paper, we have proposed business logic framework which is supporting collaboration between heterogeneous service systems based on the user's scenario. We have also tried to show the efficiency and scalability of the proposed framework by providing the result of a couple of tests.

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Analysis of Z Generation's Collaborative Information Activities through Challenges: Focusing on Korean College Students (챌린지에 나타난 Z세대의 협업 정보 활동 - 국내 대학생을 중심으로 -)

  • Ji Hei Kang
    • Journal of Korean Library and Information Science Society
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    • v.55 no.1
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    • pp.173-192
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    • 2024
  • Through a survey of college students, this study explained the process and aspects of how Generation Z interacted with information while collaborating on a daily basis. Applying the Radical Change Theory, the study investigated the platforms through which university students engaged in challenges and their information behaviors. University students primarily participated in challenges using platforms such as Instagram and Naver Blog. In terms of changes in information seeking, which is the first type of information seeking in the theory, a wide and diverse range of information behaviors were observed, with the way of searching for information being quite different from when the digital age arrived 10 years ago. Information sources included not only digitalized ones but also traditional sources such as printed materials and personal contacts. The utilization of various media types was prominent, and collaborative efforts were voluntarily undertaken for challenges. In terms of changing perspectives, type 2 of information behavior, the main motivation for acquiring information and securing knowledge led to participation in the challenge. Participants exhibited a sense of community consciousness, including mutual influence awareness, social participation consciousness, and emotional connection.

Recruit service based on JXTA platform (JXTA 플랫폼 기반의 리쿠르트 서비스)

  • Lim, Jin-Woo;Cheon, Suh-Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05b
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    • pp.795-798
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    • 2003
  • JXTA는 클라이언트 서버 모델의 약점을 극복하고 성능을 개선하기 위해 peer-to-peer 패러다임에서 시작되었고, 공통의 협업 플랫폼을 제공한다. 본 논문에서는 JXTA 기술을 소개하고 기존 웹 기반의 리쿠르트 서비스를 JXTA를 활용한 peer-to-peer 방식으로 구현하여 기업과 개인간의 점대점 통신과 실시간 통신이 가능하도록 설계, 구현하였다.

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서비스 지향형 PACS-Grid

  • Kim, Younghun;Park, Sangsu;Youn, Chan-Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.11a
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    • pp.209-210
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    • 2009
  • 임상공학 분야에서의 두 가지 트랜드의 변화가 주목된다. 급성질환에서 만성질환으로 의료/건강관리의 중요성이 증가하는 것이고, 이를 다루는 의료정보의 처리기기가 컴퓨터화 되고 있으며, 통합되어 이용되어 가는 것이다. 또한, 이 두 가지의 변화가 융합되는 방향으로 임상공학 분야의 연구의 중요성이 증가하고 있다. 이와 같은 의료정보처리의 요구사항을 만족하기 위하여 기 연구한 의료영상기반 협업 플랫폼 PACS-Grid[1]을 바탕으로 만성질환 지향형 의료정보 통합 가시화의 통합방법을 다룬다. 더불어 이를 지원하기 위한 서비스 지향형 PACS-Grid 플랫폼을 제안한다.

A Study on the Process of Sequential Collaborative Projection Mapping - Focused on case of 'Media Conglomerate' - (순차협업형 프로젝션 맵핑 제작 과정에 관한 연구 - 'Media Conglomerate'의 사례를 중심으로 -)

  • Lee, Eun Ju;Lim, Yang Kyu;Park, Jin Wan
    • Korea Science and Art Forum
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    • v.26
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    • pp.289-299
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    • 2016
  • The range of art has been gradually expanded with the passage of time. Science and technology have also contributed to the arts in the name of media art, and artists and technicians have become collaborative. In this paper, we investigate the meaning of collaboration in art and analyze the case focusing on Projection Mapping which is a field of Media Art. In particular, this study propose the concept and production process of Sequential Collaborative Projection Mapping works, and see the work of making and exhibition as one experiment. Based on this, sequential collaborative procedures are defined in the case of work production, and the underlying technologies and procedures for collaboration are presented. The presented techniques and procedures can be applied to projection mapping exhibitions and festivals as a platform. In this process, we have reviewed the collaborative relationship between artists and technicians, and the issues with regard to giving and receiving the credit of works.

Trend of Technology for Outdoor Security Robots based on Multimodal Sensors (멀티모달 센서 기반 실외 경비로봇 기술 개발 현황)

  • Chang, J.H.;Na, K.I.;Shin, H.C.
    • Electronics and Telecommunications Trends
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    • v.37 no.1
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    • pp.1-9
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    • 2022
  • With the development of artificial intelligence, many studies have focused on evaluating abnormal situations by using various sensors, as industries try to automate some of the surveillance and security tasks traditionally performed by humans. In particular, mobile robots using multimodal sensors are being used for pilot operations aimed at helping security robots cope with various outdoor situations. Multiagent systems, which combine fixed and mobile systems, can provide more efficient coverage (than that provided by other systems), but network bottlenecks resulting from increased data processing and communication are encountered. In this report, we will examine recent trends in object recognition and abnormal-situation determination in various changing outdoor security robot environments, and describe an outdoor security robot platform that operates as a multiagent equipped with a multimodal sensor.

A Study on the derivation of Korean Common Data Environment(CDE) requirements based on ISO 19650 for BIM sharing, collaboration and management (BIM 공유·협업·관리를 위한 ISO 19650 기반의 한국형 공통데이터환경(CDE) 요구사항 도출 연구)

  • Lee, Il-Gon;Kim, Hyun-Min;Choi, Jae-Woong
    • Journal of KIBIM
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    • v.12 no.4
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    • pp.93-103
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    • 2022
  • As the design environment of domestic infrastructure facilities shifts from a traditional co-work office system to a virtual digital co-work office, a CDE collaboration platform is required to build a digital co-work office suitable for the domestic design environment. In addition, a number of large multinational projects requiring collaboration from domestic and foreign construction companies are ordered, and procedures for performing tasks based on international standards such as ISO 19650 are required, so preparation for domestic designers is required. Therefore, this study aims to derive CDE requirements for the development of an ISO 19650-based CDE collaboration platform suitable for domestic design environments, and derived Korean CDE requirements based on ISO 19650 series and overseas CDE cases.