• Title/Summary/Keyword: 현실 세계 제어

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Reinforcement Learning-based Classification Behavior Control Design of Grid Sorting System (그리드 분류 시스템의 강화 학습 기반 분류 행동 제어 설계)

  • Choi, Ho-Bin;Lim, Hyun-Kyo;Kim, Ju-Bong;Hwang, Gyu-Young;Han, Youn-Hee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.10a
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    • pp.990-993
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    • 2019
  • 인공지능(AI)은 최근 다양한 산업과 사회에서 패러다임을 바꾸고 있지만, 최첨단 AI 가 제조업에서는 즉각적인 성과를 보이지 못 하고 있다. 다시 말해, Industry 4.0 시점에서 기존의 접근 방법과 차별화되는 실용적인 방법론이 필요하다. 여기서 중요한 점은 '어떤' 데이터를 '어떻게' 활용하여 '어느' 부분에 적용할 것 인가이다. 제조업은 게임과 같이 가상의 캐릭터가 하나의 객체 단위로 구동되는 것이 아니라 수많은 하드웨어가 물리적으로 조합되어 연동한다. 따라서, 현실 세계에서는 물리적 마모, 고장 등으로 인해 엔지니어의 개입 없이 수천만 번 이상의 반복 학습이 불가능하다. 또, 제조업은 학습을 위한 방대한 양의 데이터를 수집하고 레이블링 하는 것이 매우 어렵다. 이 두 가지 한계를 극복할 수 있는 방법은 현실과 매우 유사한 환경을 시뮬레이션으로 재연 후 강화 학습을 사용하는 것이다. 제조 분야에서 아주 복잡한 환경 중 하나로 이송 설비가 있으며, 본 논문에서는 그리드 분류 시스템을 개발하고 강화 학습을 적용시킬 수 있는 환경을 설계한다.

3차원 다중 참여자형 가상공간 저작에 관한 연구

  • 최홍석;이재기
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 1998.03a
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    • pp.161-166
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    • 1998
  • 인터넷상에서 3차원 가상공간을 구현할 때는 VRML(Vitual Reality Modeling Language)을 이용하여 표현할 수 있다. 그러나 VRML 만을 이용하면 단일 사용자에 한하여 사용되고,간단한 채팅이나 다른 사용자의 움직임을 처리할 수 가 없다. 그러므로 자바 애플릿을 사용하여 다중 참여가 가능한 웹 페이지를 작성하여 보다 현실적인 가상공간을 만들 수 있게 된다. 본 논문은 VRML로 가상공간 저작시 자바 애플릿을 이용하여 다중참여가 가능한 웹 페이지를 설계하고 구현하는 방법으로, EAI(External Authoring Interface)를 이용하여 외부의 자바 애플릿으로 VRML세계를 제어함으로써 사용자의 움직임과 입력에 따른 처리와 다른 참여자들의 행위까지 나타낼수 있도록 저작하여 다중 참여를 구현한다. 다중 참여를 지원하는 가상공간을 구축함과 동시에 기존의 VRML 브라우저를 이용하기 때문에 응용이 용이하게 되며 3차원 채팅과 가상교육 각종 게임 등의 분야에 활용할 수 있다.

A Study for Mobile Advanced Positioning Tracking System on Web Environments (WEB 기반 Mobile Advanced Positioning Tracking System에 관한 연구)

  • 서장훈;조용욱
    • Journal of the Korea Safety Management & Science
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    • v.4 no.1
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    • pp.69-80
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    • 2002
  • 최근 컴퓨터 기술의 발전과 함께 Mobile 컴퓨터 환경도 함께 급속히 발전하고 있다. 이로 인해 오프라인 컴퓨팅 및 네트워킹을 이용하던 사용자들이 Mobile 컴퓨팅 환경을 자주 이용하게 되고, Mobile 솔루션에 대한 사용자의 요구도 다양화되고 있는 추세이다. 이 중 Mobile 지도 서비스는 휴대하기 편한 Pocket PC라고도 불리는 PDA(Personal Digital Assistants)는 자신의 현재 위치를 확인할 수 있는 GPS(Global Positioning System)가 급속도로 보급됨으로써 Mobile 환경에서 가장 활용도가 높은 서비스로 부각되고 있다. 가까운 미래의 IT기술은 GPS와 PDA 등을 연계한 e포지션의 폭발적인 이용 증대와 국내 원천기술에 의한 세계적인 사업모델의 탄생이 눈앞에 현실로 다가오고 있다는 점을 감안하면, GPS를 활용한 Mobile 기술력 확보는 국가적 차원에서 대단히 중요하다는 견지를 같이하는 전문가들이 많다. 이러한 시대적 요구 환경 하에서, 본 논문에서는 JAVA VM 기반의 무선위치추적 제어미들웨어와 GIS 프로그램(Vector MAP Viewer)을 구축함으로써 APTS의 효율성에 관한 연구를 제안하고, 앞으로의 향후 개선방향을 제시하고자 한다.

Security Container CRYPTEX Model for Copyright Management of Software Source Code (소프트웨어 소스코드의 저작권 관리를 위한 보안 컨테이너 크립텍스 모델)

  • Cha, Byung-Rae
    • Journal of Advanced Navigation Technology
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    • v.12 no.5
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    • pp.451-463
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    • 2008
  • There are management and security of software source code equivalent to 10 assembly lines of important infrastructure in the early stage of information society directly. A support technology and framework to protect software source code are so poor state In this paper, the proposed model that is support protection and access control between software source code as object and subject that is not authenticated safely was named CRYPTEX model. And we propose active business model to provide delegate, mobile, and security/access control function for passive software source code in document state using CRYPTEX.

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A Study on effective directive technique of 3D animation in Virtual Reality -Focus on Interactive short using 3D Animation making of Unreal Engine- (가상현실에서 효과적인 3차원 영상 연출을 위한 연구 -언리얼 엔진의 영상 제작을 이용한 인터렉티브 쇼트 중심으로-)

  • Lee, Jun-soo
    • Cartoon and Animation Studies
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    • s.47
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    • pp.1-29
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    • 2017
  • 360-degree virtual reality has been a technology that has been available for a long time and has been actively promoted worldwide in recent years due to development of devices such as HMD (Head Mounted Display) and development of hardware for controlling and executing images of virtual reality. The production of the 360 degree VR requires a different mode of production than the traditional video production, and the matters to be considered for the user have begun to appear. Since the virtual reality image is aimed at a platform that requires enthusiasm, presence and interaction, it is necessary to have a suitable cinematography. In VR, users can freely enjoy the world created by the director and have the advantage of being able to concentrate on his interests during playing the image. However, the director had to develope and install the device what the observer could concentrate on the narrative progression and images to be delivered. Among the various methods of transmitting images, the director can use the composition of the short. In this paper, we will study how to effectively apply the technique of directing through the composition of this shot to 360 degrees virtual reality. Currently, there are no killer contents that are still dominant in the world, including inside and outside the country. In this situation, the potential of virtual reality is recognized and various images are produced. So the way of production follows the traditional image production method, and the shot composition is the same. However, in the 360 degree virtual reality, the use of the long take or blocking technique of the conventional third person view point is used as the main production configuration, and the limit of the short configuration is felt. In addition, while the viewer can interactively view the 360-degree screen using the HMD tracking, the configuration of the shot and the connection of the shot are absolutely dependent on the director like the existing cinematography. In this study, I tried to study whether the viewer can freely change the cinematography such as the composition of the shot at a user's desired time using the feature of interaction of the VR image. To do this, 3D animation was created using a game tool called Unreal Engine to construct an interactive image. Using visual scripting of Unreal Engine called blueprint, we create a device that distinguishes the true and false condition of a condition with a trigger node, which makes a variety of shorts. Through this, various direction techniques are developed and related research is expected, and it is expected to help the development of 360 degree VR image.

Development of signal linkage simulator for verification of Ships energy management system algorithm (선박용 에너지 관리 시스템 알고리즘 검증을 위한 신호 연동 시뮬레이터 개발)

  • Lee, Jong-Hak;Oh, Ji-Hyun;Sim, Jae-Soon;Oh, Jin-Seok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.6
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    • pp.881-889
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    • 2022
  • As interest in environmental pollution caused by ship emissions is increasing worldwide, many studies are being conducted on the development of systems that increase energy efficiency to reduce ship emissions. In order to test the energy management system controller driven in real time on a large ship, it is necessary to perform the test through the simulator. In this study, addresses were set for each signal according to Modbus TCP/IP so that each control system and energy management system could be linked, and the algorithm was configured according to the signal flow. In addition, the signal generator was designed and manufactured so that each controller could artificially generate the signal collected from the vessel. As a result of the simulator production and interlocking, it was confirmed that each controller operated in real time performed its role appropriately, and that the algorithm of the ship energy management system was properly applied.

Procedural Animation Method for Realistic Behavior Control of Artificial Fish (절차적 애니메이션 방법을 이용한 인공물고기의 사실적 행동제어)

  • Kim, Chong Han;Youn, Jae Hong;Kim, Byung Ki
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.11
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    • pp.801-808
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    • 2013
  • In the virtual space with the interactive 3D contents, the degree of mental satisfaction is determined by how fully it reflect the real world. There are a few factors for getting the high completeness of virtual space. The first is the modeling technique with high-polygons and high-resolution textures which can heighten an visual effect. The second is the functionality. It is about how realistic represents dynamic actions between the virtual space and the user or the system. Although the studies on the techniques for animating and controlling the virtual characters have been continued, there are problems such that the long production time, the high cost, and the animation without expected behaviors. This paper suggest a method of behavior control of animation by designing the optimized skeleton which produces the movement of character and applying the procedural technique using physical law and mathematical analysis. The proposed method is free from the constraint on one-to-one correspondence rules, and reduce the production time by controlling the simple parameters, and to increase the degree of visual satisfaction.

The Characteristics of Light in Digital Space (디지털공간에 있어서 빛의 특성)

  • 홍승대
    • Archives of design research
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    • v.15 no.4
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    • pp.77-86
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    • 2002
  • 3D computer applications provide various functions such as modeling, rendering, animation, lighting and so on. Lighting is the core element in that light visualizes shape and develops characteristics of surface. In spatial design, light is the most important factor in deciding color, texture and illumination level which are the basic factors of spatial design. The purpose of this study is to define the characteristics of lighting in digital space provided by the computer, based on the fact that physical space cannot be separated from digital space, and to show how light in the physical realm relates to computer graphics technologies. This study shows there are following characteristics of light in digital space; iconic light, modifiable surface, shadowless light, 2-dimensional perception, and the particulate aspect of light but not the wave aspect of light. Light in physical or digital space is capable of producing a visual sensation. The experimental space can be realized due to the lack of physics. Further study in new illumination procedures are required as computer media expands.

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A Study on Smart Energy Management System using Information and Communication Technology (ICT를 활용한 스마트에너지관리시스템에 관한 연구)

  • Lee, Yong-Soo;Heo, Jun;Choi, Yong-Hoon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.5
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    • pp.167-172
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    • 2014
  • Recently interest in energy is becoming increasingly amplified in the world. Green energy is the buzzword of the world's business community as well as governments also leave a green energy seonbongjang of economic recovery. According to the International Institute for Energy, it will be expected to invest in the field of green energy about 7 trillion dollar traslated into 7,000 trillian won around the world by 2030. Thus production, supply, reduce and reuse policies and techniques for green energy came pouring out like a flood. But there is a limit to the fuel supply in order to produce a power generation facility and the power supply that is essential. Reducing produced power efficiently is more important than the increasing of power production. At present, using a method that controls the equipment installed by measuring the environment for efficient control of the energy management of energy-consuming devices that are in use. But the reality is that many policies of national and corporate to did not work to solve a part of the energy savings. In this paper, I proposes a smart energy management system to control the equipment by using the accumulated data obtained with minimal changes in the environment using the energy.

Technologies and Patent Applications for Battery Electric Vehicle (배터리전기자동차의 기술동향 및 특허출원동향)

  • Cho, Mann;Lee, Chang-Hoan
    • Journal of Energy Engineering
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    • v.21 no.1
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    • pp.86-108
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    • 2012
  • $CO_2$ reduction, energy security, and emission reduction are the critical issues in the current automotive industry. As one of the solutions to these issues, Battery Electric Vehicle is attracting attention recently. Advanced battery electric drive vehicle require batteries, power electronics and electrical machines to function. These devices allow the vehicle to use energy from the battery to assist in the propulsion of the vehicle. In this paper, the main feature of these technologies are briefly introduced and recent trends of patent applications are described.