1 |
Jong-Ha Lee, Character Motion Generation using Interactive Evolutionary Computation, Dept. of Computer Science, the Graduate School, Yonsei University, 2002.
|
2 |
Seuc-Ho Ryu, Tae-Yul Kim, Byung-Pyo Kyung, "A Study about a Production of A Game Character Animation Using a Combining with a Motion-capture System", The Journal of the Korea Contents Association, Vol.5, No.5, 2005.
|
3 |
R. L. Cook, "Stochastic sampling in computer graphics", ACM TOG, Vol.5, No.1, pp.51-72, 1986.
DOI
ScienceOn
|
4 |
J. W. Lee, et al., "A procedural approach to solving constraints of articulated bodies", EuroGraphics 2000, short presentations, pp.55-64, 2000.
|
5 |
W. F. Gates, "Animation of Fish Swimming (Technical report), Department of Computer Science, University of British Columbia, 2002.
|
6 |
C. W. Reynolds, "Flocks, Herds, and Schools: A Distributed Behavioral Model", Proceeding Computer Graphics (SIGGRAPH'87), Vol.21, No.4, pp.25-34, July, 1987.
|
7 |
X. Tu and D. Terzopoulos, "Artificial fishes: physics, locomotion, perception, behavior", ACM SIGGRAPH 94, July, 1994.
|
8 |
K. Hirata, Tadanori Takimoto, and Kenkichi Tamura, "Study on turning performance of a fish robot.", In Proceedings of the 1st International Symposium on Aqua Bio-Mechanisms, pp.287-292, 2000.
|
9 |
A. Huth, C. Wissel, The simulation of movement of fish schools. J. Theoret. Biol., 156: 365-385, 1992.
DOI
|
10 |
I. V. Kerlow, "The Art of 3-D : Computer Animation and Imaging, 2nd Edition", John Wiley & Sons, 2000.
|