Browse > Article
http://dx.doi.org/10.3745/KTSDE.2013.2.11.801

Procedural Animation Method for Realistic Behavior Control of Artificial Fish  

Kim, Chong Han (전남대학교 전산학과)
Youn, Jae Hong (동신대학교 디지털콘텐츠협동연구센터)
Kim, Byung Ki (전남대학교 전자컴퓨터공학부)
Publication Information
KIPS Transactions on Software and Data Engineering / v.2, no.11, 2013 , pp. 801-808 More about this Journal
Abstract
In the virtual space with the interactive 3D contents, the degree of mental satisfaction is determined by how fully it reflect the real world. There are a few factors for getting the high completeness of virtual space. The first is the modeling technique with high-polygons and high-resolution textures which can heighten an visual effect. The second is the functionality. It is about how realistic represents dynamic actions between the virtual space and the user or the system. Although the studies on the techniques for animating and controlling the virtual characters have been continued, there are problems such that the long production time, the high cost, and the animation without expected behaviors. This paper suggest a method of behavior control of animation by designing the optimized skeleton which produces the movement of character and applying the procedural technique using physical law and mathematical analysis. The proposed method is free from the constraint on one-to-one correspondence rules, and reduce the production time by controlling the simple parameters, and to increase the degree of visual satisfaction.
Keywords
Procedual Animation; Virtural Space; Artificial Intelligent; Virtual Marine World; Sensory System;
Citations & Related Records
연도 인용수 순위
  • Reference
1 Jong-Ha Lee, Character Motion Generation using Interactive Evolutionary Computation, Dept. of Computer Science, the Graduate School, Yonsei University, 2002.
2 Seuc-Ho Ryu, Tae-Yul Kim, Byung-Pyo Kyung, "A Study about a Production of A Game Character Animation Using a Combining with a Motion-capture System", The Journal of the Korea Contents Association, Vol.5, No.5, 2005.
3 R. L. Cook, "Stochastic sampling in computer graphics", ACM TOG, Vol.5, No.1, pp.51-72, 1986.   DOI   ScienceOn
4 J. W. Lee, et al., "A procedural approach to solving constraints of articulated bodies", EuroGraphics 2000, short presentations, pp.55-64, 2000.
5 W. F. Gates, "Animation of Fish Swimming (Technical report), Department of Computer Science, University of British Columbia, 2002.
6 C. W. Reynolds, "Flocks, Herds, and Schools: A Distributed Behavioral Model", Proceeding Computer Graphics (SIGGRAPH'87), Vol.21, No.4, pp.25-34, July, 1987.
7 X. Tu and D. Terzopoulos, "Artificial fishes: physics, locomotion, perception, behavior", ACM SIGGRAPH 94, July, 1994.
8 K. Hirata, Tadanori Takimoto, and Kenkichi Tamura, "Study on turning performance of a fish robot.", In Proceedings of the 1st International Symposium on Aqua Bio-Mechanisms, pp.287-292, 2000.
9 A. Huth, C. Wissel, The simulation of movement of fish schools. J. Theoret. Biol., 156: 365-385, 1992.   DOI
10 I. V. Kerlow, "The Art of 3-D : Computer Animation and Imaging, 2nd Edition", John Wiley & Sons, 2000.