• Title/Summary/Keyword: 해가 배경지

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Measurement of Spatial Traffic Information by Image Processing (영상처리를 이용한 공간 교통정보 측정)

  • 권영탁;소영성
    • Journal of the Institute of Convergence Signal Processing
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    • v.2 no.2
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    • pp.28-38
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    • 2001
  • Traffic information can be broadly categorized into point information and spatial information. Point information can be obtained by chocking only the presence of vehicles at prespecified points(small area), whereas spatial information can be obtained by monitoring large area of traffic scene. To obtain spatial information by image processing, we need to track vehicles in the whole area of traffic scene. Image detector system based on global tracking consists of video input, vehicle detection, vehicle tracking, and traffic information measurement. For video input, conventional approaches used auto iris which is very poor in adaptation for sudden brightness change. Conventional methods for background generation do not yield good results in intersections with heave traffic and most of the early studies measure only point information. In this paper, we propose user-controlled iris method to remedy the deficiency of auto iris and design flame difference-based background generation method which performs far better in complicated intersections. We also propose measurement method for spatial traffic information such as interval volume/lime/velocity, queue length, and turning/forward traffic flow. We obtain measurement accuracy of 95%∼100% when applying above mentioned new methods.

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A Study on the Analysis of Culture Contents in English Textbook for Grade 5-6 : Comparison of 2009 and 2015 Revised National Curriculum (5-6학년군 영어교과서의 문화내용 분석연구 : 2009년과 2015년 개정 교육과정의 비교)

  • Yim, Bo-hyun;Huh, Keun
    • The Journal of the Korea Contents Association
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    • v.20 no.1
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    • pp.99-106
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    • 2020
  • The aims of this study were to analyze the cultural contents of 5th and 6th grade English textboooks written according to 2015 Revised National Curriculum, and to examine how much suggestions from preceding studies were reflected in the English textbooks. This study also aims to seek directions for desirable culture education in Elementary English textbooks. For this purpose, the culture content in 5th and 6th grade English textbooks were analyzed according to the types, materials, and background. The results show that the current English textbooks still has an imbalance by culture type, material, and background. Futhermore, the suggestions from previous studies were not fully reflected to new English textbooks. Therefore, cultural contents in textbooks should include more varied and balanced culture types, materials, and background in order for effective cultural education. Based on the findings, several suggestions are made for future research.

Detection and Recognition of Uterine Cervical Carcinoma Cells in Pap Smear Using Kapur Method and Morphological Features (Kapur 방법과 형태학적 특징을 이용한 자궁경부암 세포 추출 및 인식)

  • Kim, Kwang-Baek
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.10
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    • pp.1992-1998
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    • 2007
  • It is important to obtain conn cytodiagnosis to classify background, cytoplasm, and nucleus from the diagnostic image. This study mose an algorithm that detects and classifies carcinoma cells of the uterine cervix in Pap smear using features of cervical cancer. It applies Median filter and Gaussian filter to get noise-removed nucleus area and also applies Kapur method in binarization of the resultant image. We apply 8-directional contour tracking algorithm and stretching technique to identify and revise clustered cells that often hinder to obtain correct analysis. The resulted nucleus area has distinguishable features such as cell size, integration rate, and directional coefficient from normal cells so that we can detect and classify carcinoma cells successfully. The experiment results show that the performance of the algorithm is competitive with human expert.

Development of Digital Games Based on Historical Material and its Design Components - With History Based Games of 5 Countries (역사소재 기반 디지털게임의 발전과정 및 기획요소 연구 - 동.서양 5개국의 역사소재 게임을 중심으로)

  • Moon, Man-Ki;Kim, Tae-Yong
    • Journal of Broadcast Engineering
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    • v.12 no.5
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    • pp.460-479
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    • 2007
  • When culture took large part in industrial area, every country has tried to utilize own cultural contents for educational or commercial purpose and the various cultures and histories are recognized as a main concept or subject so that a number of scholars who study history increase. In video game field, special characteristics of interface that audiences participate in the game to complete story-telling is considered as efficient material for learning process. As observed above, it is important to analyze the games that every country makes and export to the world in which the video games is understood as a play of human in general. This Paper has firstly analyzed the most favorite historical games developed in Korea, the USA, Japan, Taiwan and Germany from 1980 to 2005 and secondly, compared that wars and historical origin appears in game scenario, a world view and background story and finally after point out the preferable era and genre of the countries then propose the promising way of design for historical video games. In the process of analysis of a view and heroes in historical games, we compared the real persons, the real historical events and novel in which 11.8% only employed the real persons in 8 out of 68 games. Also the real history and background story are appeared in 37 games which is 54.4% of them. We discovered that the main material that is popular for each country is the historical backing rather than real persons where the favorite historical background is chosen at which they are proud of; 3-Throne era with strong ancient Gogurye for Korea, the 1st and 2nd World Wars and the Independence War for the USA, the tide of war around Middle age for Japan, ancient history of Europe for Germany. The favorite age for video games is Ancient times with 37 games for 54.4%, Middle Age with 7 games fer 10.3%, the prehistoric age with 5 games for 7.35%, remote age with 1 for 1.47%, while current historical games favor Ancient or Modern Age.

Segmentation of Target Objects Based on Feature Clustering in Stereoscopic Images (입체영상에서 특징의 군집화를 통한 대상객체 분할)

  • Jang, Seok-Woo;Choi, Hyun-Jun;Huh, Moon-Haeng
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.10
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    • pp.4807-4813
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    • 2012
  • Since the existing methods of segmenting target objects from various images mainly use 2-dimensional features, they have several constraints due to the shortage of 3-dimensional information. In this paper, we therefore propose a new method of accurately segmenting target objects from three dimensional stereoscopic images using 2D and 3D feature clustering. The suggested method first estimates depth features from stereo images by using a stereo matching technique, which represent the distance between a camera and an object from left and right images. It then eliminates background areas and detects foreground areas, namely, target objects by effectively clustering depth and color features. To verify the performance of the proposed method, we have applied our approach to various stereoscopic images and found that it can accurately detect target objects compared to other existing 2-dimensional methods.

A Study on Localization of Text in Natural Scene Images (자연 영상에서의 정확한 문자 검출에 관한 연구)

  • Choi, Mi-Young;Kim, Gye-Young;Choi, Hyung-Il
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.5
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    • pp.77-84
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    • 2008
  • This paper proposes a new approach to eliminate the reflectance component for the localization of text in natural scene images. Natural scene images normally have an illumination component as well as a reflectance component. It is well known that a reflectance component usually obstructs the task of detecting and recognizing objects like texts in the scene, since it blurs out an overall image. We have developed an approach that efficiently removes reflectance components while Preserving illumination components. We decided whether an input image hits Normal or Polarized for determining the light environment, using the histogram which consisted of a red component. In the normal image, we acquired the text region without additional processing. Otherwise we removed light reflecting from the object using homomorphic filtering in the polarized image. And then this decided the each text region based on the color merging technique and the Saliency Map. Finally, we localized text region on these two candidate regions.

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A Comparison Study of Colour Perception considering Peripheral Vision on Display Device (디스플레이상에서 주변시를 고려한 색채 인지 비교 연구)

  • Hong, Ji-Young;Park, Yun-Sun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.43-53
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    • 2016
  • In this study, under the assumption that there may be differences in colour attributes that can be perceived according to the brightness of the background and the size of the colour stimulus, a test was conducted where colour matching was done for stimulus sizes of $10^{\circ}$ and $20^{\circ}$ in terms of peripheral vision by varying the background brightness. The test results showed that depending on the background brightness and the specific combinations of the Munsell colour attributes used as the test stimulus, colours can be perceived differently even if they are the same colours. In addition, in contrast to findings from previous studies on colour perception according to the stimulus size, it was found that even if the size of the colour stimulus is relatively small, colours can be perceived more colourfully or more brightly with changes in the background brightness. Based on the findings of this study, degradation in image quality can be improved, which may occur when the size of the input image is changed at a later time, and also, contributions can be made when it comes to the reproduction of effective sold three-dimensional structures that reflect visual qualities when processing 3D holographic imagery, in addition to 2D imagery.

Parameters to Select the Image Encoding in Real Time Remote Lecture (실시간 원격 강의에서 영상 인코딩 기법을 적용하기 위한 요소)

  • Lee, Bu-Kweon;Seo, Yeong-Geon;Park, Sun-Hwa;Kim, Ho-Yong;Kim, Hyung-Jun
    • Journal of Digital Contents Society
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    • v.9 no.4
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    • pp.687-695
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    • 2008
  • One of the most significant characteristics of remote real time lecture, the emerging still image standard, is the OOI (Object of Interest) coding. The functionality of OOI is important in applications where certain parts of the image are more important than others. In such cases, these objects need to be encoded at higher quality than the background. JPEG2000 provides a number of OOI coding mechanisms. Many researchers have actively studied the preferred processing from the OOI coding methods to the new methods complementing them. But, there do not exist OOI coding methods suitable for all applications. Therefore, this study shows a criterion to select according to the application requirements for applying the best OOI coding method in JPEG2000 applications, and also shows the experimental results deciding the best parameters in the selected methods.

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A block-based face detection algorithm for the efficient video coding of a videophone (효율적인 화상회의 동영상 압축을 위한 블록기반 얼굴 검출 방식)

  • Kim, Ki-Ju;Bang, Kyoung-Gu;Moon, Jeong-Mee;Kim, Jae-Ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.9C
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    • pp.1258-1268
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    • 2004
  • We propose a new fast, algorithm which is used for detecting frontal face in the frequency domain based on human skin-color using OCT coefficient of dynamic image compression and skin color information. The region where each pixel has a value of skin-color were extracted from U and V value based on DCT coefficient obtained in the process of Image compression using skin-color map in the Y, U, V color space A morphological filter and labeling method are used to eliminate noise in the resulting image We propose the algorithm to detect fastly human face that estimate the directional feature and variance of luminance block of human skin-color Then Extraction of face was completed adaptively on both background have the object analogous to skin-color and background is simple in the proposed algorithm The performance of face detection algorithm is illustrated by some simulation results earned out on various races We confined that a success rate of 94 % was achieved from the experimental results.

ART2 Based Fuzzy Binarization Method with Low Information Loss (정보손실이 적은 ART2 기반 퍼지 이진화 방법)

  • Kim, Kwang-Baek
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.6
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    • pp.1269-1274
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    • 2014
  • In computer vision research, binarization procedure is one of the most frequently used tools to discriminate target objects from background in grey level binary image. Fuzzy binarization is a reliable technique in environment with high uncertainty such as medical image analysis by setting the threshold as the average of minimum and maximum brightness with triangle type fuzzy membership function. However, this technique is also known as contrast sensitive method thus its discrimination power is not so great when the image has low contrast difference between objects and backgrounds and suffer from information loss as a result. Thus, in this paper, we propose a fuzzy binarization using ART2 algorithm to handle such low contrast image analysis. Proposed ART2 algorithm is applied to determine the medium point of membership function in the fuzzy binarization paradigm. The proposed methods shows low information loss rate in our experiment.