• Title/Summary/Keyword: 함정 전투 시스템

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A Study for Modeling Combat System Architecture With UPDM and UML (UPDM&UML을 이용한 함정전투체계 모델링 방안에 대한 연구)

  • Park, Ji-Eun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.07a
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    • pp.21-24
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    • 2017
  • 본 논문은 함정 전투체계의 아키텍처를 설계하고 세부 기능을 분석 및 구현하기 위한 방안 연구를 위해 작성되었다. 함정 전투체계와 같이 복잡도 높은 대규모 시스템에서 문서 산출물에 근거한 개발은 산출물 간 유기적인 연결이 어렵고 요구조건의 변화에 따른 영향 요소 식별 및 반영이 어렵다는 단점을 갖는다. 이에 대한 대안으로 제시된 모델 기반 개발 방법론을 함정 전투체계에 적용하기 위해 미 국방 분야 표준 아키텍처인 DoDAF와 이를 지원하는 UPDM, 시스템 엔지니어링과 소프트웨어 엔지니어링 분야의 모델링을 지원하는 SYSML/UML을 살펴보고 함정 전투체계에 적합한 모델 구성 및 각 개발 단계 별 모델링을 수행하는 절차에 대한 가이드라인을 제시한다.

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기뢰전 함정용 전투체계(2)

  • Kim, Yeong-Gil
    • Defense and Technology
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    • no.11 s.177
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    • pp.32-37
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    • 1993
  • 기뢰전 함정(MCMV)의 전투체계는 지휘통제체계를 중심으로 센서, 항해체계, 기뢰제거 시스템을 분산식 구성개념으로 통합하여 모든 하위체계 자료와 지휘통제용 다기능콘솔 사이의 자료를 고속의 데이터버슬 통해 교환하는 것이 일반적인 추세입니다 특히, 원격조종 수중운반체에 센서와 기뢰제거 장치를 탑재하여 전방에 전개시켜 기뢰전 함정 자체의 안전성을 높여줌은 물론, 수중 또는 해저에 부설된 기뢰의 탐지와 식별 무력화 성능을 높여주고 있습니다

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Design of No-human-in-the-Loop Battleship Warfare M&S System applied to the Korea Yellow Sea Warfare Case using Agent-based Modeling (에이전트 기반의 인간 미개입형 함정전투 M&S 시스템 설계 및 서해교전 사례연구)

  • Chi, Sung-Do;You, Yong-Jun;Jung, Chan-Ho;Lee, Jang-Se;Kim, Jae-Ick
    • Journal of the Korea Society for Simulation
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    • v.17 no.2
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    • pp.49-61
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    • 2008
  • Most battleship warfare M&S systems run relatively slow and the simulation results are often unfair since the system should interact with human operators(controller and/or gamer). To deal with these problems, we have proposed the agent-based battleship warfare M&S system which interact with multiple agent systems instead of human operators. Agent-based M&S system may be able to efficiently support the analysis of effectiveness and/or the operational tactics development of given warfare by providing autonomous reasoning capabilities without the intervention of human controller. To do this, the paper propose the design concept and methodology using the advanced modeling and simulation framework as well as autonomous agent design principle. Several simulation tests performed on the battleship warfare case study on Korea Yellow sea will illustrate our techniques.

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A study on the three-dimensional display of onboard training for Naval Combat System. (함정 전투체계 모의훈련 시나리오 3차원 전시방안 연구)

  • Lee, SuHoon;Ahn, JinSu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.62-65
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    • 2022
  • NCS(Naval Combat System) is a system that maximizes the combat effectiveness for the naval ships by providing track detection, tracking, thereat analysis, engagement, hit assessment and many other capabilities using ship integrated heterogeneous sensor and weapon systems. In order to achieve the purpose of the NCS, every crew is require to be proficient in the operation of NCS. In accordance with the goal, NCS provides a onboard training function, and the crew conducts system operation proficiency and teamwork training on the ship. Training instructors for control training should have a high standard of training environment control and monitoring capabilities, which need to be studied. This paper studies a 3D display method for visualizing the training situation of training instructors.

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A Study on the Application Model of High Availability of shipboard Combat Systems (함정 전투체계 고가용도 모델 적용에 관한 연구)

  • Lee, Kyoung-Haing;Han, Dong-Soo
    • Journal of the Korea Society for Simulation
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    • v.24 no.4
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    • pp.119-125
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    • 2015
  • This research has conducted high availability system modeling to assure the reliability of shipboard combat systems. Shipboard combat system is a way for efficient execution of duty and a crucial battlefield management system that determines the outcome of battle in the modern war. Especially in regard to a network-centric operational environment in the future, even 1% of malfunction can lead to fatal consequences for the outcome of war. So combat system should be designed by high availability system which is a "always-on" service. In this point of view, This work describes an architecture-based various high availability model and proposed alternative high available systems that can achieve more than 99.9999% accuracy at a minimum. This paper also provides an applicable model with which system engineers analyze out system failure and recovery process by employing computerized tools.

A Study on Hybrid Discovery Mechanism for Large-Scale Realtime Distributed Systems (대형실시간분산시스템을 위한 하이브리드 경로탐색기법에 관한 연구)

  • Jung, Yong-Hwan
    • Journal of the Korea Institute of Military Science and Technology
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    • v.11 no.4
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    • pp.46-58
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    • 2008
  • Naval combat management system is a kind of complex weapon systems performing naval ship's warfare mission by integrating various types of system including sensor systems, weapon systems and many kinds of communication system. Recently, there are many studies to apply commercial high-level communication middleware to naval combat system development to integrate and interoperate various kinds of heterogeneous on-board systems efficiently. An initial discovery mechanism is required for application modules to start communication with their relevant modules to apply middlware technology in developing naval combat system, which is characterized by large-scale, complex and real-time system. This paper suggests a fast hybrid discovery mechanism which combines static and dynamic discovery mechanism and confirms its adaptability by an experiment on testing environment.

Multi-Platform Warship M&S System Using the Hierarchical Multi-Agent System (계층구조적 다중에이전트를 이용한 다대다 함정전투 M&S 시스템)

  • Jung, Chan-Ho;You, Yong-Jun;Ryu, Han-Eul;Lee, Jang-Se;Kim, Jae-Ick;Chi, Sung-Do
    • Journal of the Korea Society for Simulation
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    • v.18 no.4
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    • pp.117-125
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    • 2009
  • Recently the intelligent agent systems have been emerged as one of key issues for developing the defense M&S systems. However, most conventional agent architecture of M&S systems utilize the script-based models and can only deal with the individual behaviors so that they cannot suitably describe the precise tactical/strategic behavior and/or complex warfare environment. To overcome these problems, we have proposed the hierarchical multi-agent system architecture that is able to intelligently cope with the complex missions based on the functional role of each agent on the hierarchy such as an intelligence officer, captain, warship commander. Several simulation tests performed on 2:2 warship warfare models will illustrate our techniques.

Development of Message Define & Management System based on Distributed Processing Environment for Naval Combat Systems (함정 전투체계를 위한 분산처리 환경 기반 메시지 정의 및 관리 시스템의 개발)

  • Lee, Juwon
    • KIISE Transactions on Computing Practices
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    • v.23 no.12
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    • pp.670-676
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    • 2017
  • Naval combat systems use real-time processing and compositing of collected information to provide the optimal combat capabilities that maximize survival and ensure mission effectiveness. The software for a combat system has dozens to thousands of components depending on the size of the system, and the communication between the components is achieved via DDS. Although the message interface of the combat system is managed through MDMS, an increase in the system size can result in problems such as the deterioration of the development efficiency. In this paper, we implement XMDMS to operate a distributed processing environment and then solve the problem of the reduction in the development efficiency caused by a load at the server. The experimental results shows that XMDMS improves the processing delay and network performance compared to MDMS.

Analysis of the Combat Effectiveness of FFG with Guided-Rocket on the Threats of Multiple USV (다수 무인수상정 위협에 대한 호위함용 유도 로켓의 전투효과도 분석)

  • MIN, Seungsik;OH, Kyungwon;RYU, Jaekwan
    • Journal of Aerospace System Engineering
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    • v.14 no.5
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    • pp.58-65
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    • 2020
  • In this paper, the combat effectiveness of ship guidance rockets to counter the threat of multiple USV(Unmanned Surface Vehicle) was analyzed in three cases. The probability of sinking a number of USVs approaching by distance was compared using various weapon systems and guided rocket systems installed on the naval vessels. As a result of the analysis, it was found that the combat effectiveness of the guided rocket was improved compared to the close defense system of the anti-ship missile installed on the naval vessels.