• Title/Summary/Keyword: 함정전투체계

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대함 유도탄 방어의 현재와 미래(3)

  • Kim, Gyeong-Gi
    • Defense and Technology
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    • no.3 s.169
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    • pp.36-45
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    • 1993
  • 유도탄에 의존하는 전투 경향은 향후 계속적으로 증대될 것이며 더구나 유도탄은 지금까지 설명한 것 같이 장거리화, 고속화, 스텔스화, 고고도 또는 저고도 탄도선택, 명중 직전까지 탐지 곤란 및 최종유도 단계에서 고가속도 운동 등 성능은 향상 일로에 있습니다. 함정의 생존성을 제고시키기 위한 각국의 대함유도탄 방어체계 개발 노력은 함정 탑재 무기체계인 근접방어 무기체계, 함대공유도탄, ESM 및 유도탄 기만 장치의 지속적인 성능개량과 함께 지속될 것입니다

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A Study of the Standard Interface Architecture of Naval Combat Management System

  • Baek, Chi-Sun;Ahn, Jin-Hyang
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.1
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    • pp.147-154
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    • 2021
  • Naval Combat Management System(a.k.a. CMS) is the core combat power of ROK Navy. CMS which has been localized since 1993 has been developed in various categories. However, in the characteristic of defense industry, CMS software has been rarely developed technically and structurally while the environment of computing system has been developed dramatically. A need for a new paradigm of CMS software development was raised. This paper suggests Naval Shield Component Platform(NSCP) as a standard interface architecture of CMS based on SOLID of OOP which is an advanced programming paradigm and introduce its functionality and feature. We expect NSCP's higher reusability, concurrency and maintainability in CMS software development. As a future work, we are going to apply NSCP to the next CMS software development project and evaluate quantitative, qualitative method.

A Study on Applying a Consistent UML Model to Naval Combat System Software Using Model Verification System

  • Jung, Seung-Mo;Lee, Woo-Jin
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.5
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    • pp.109-116
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    • 2022
  • Recently, a model-based development method centered on highly readable and standardized UML (Unified Modeling Language) models has been applied to solve unclear communications in large-scale software development. However, it is difficult to apply consistent UML models depending on software developers' proficiency, understanding of models and modeling tools. In this paper, we propose a method for developing a Model Verification System to apply an consistent UML model to software development. Then, the developed Model Verification System is partially applied to the Naval Combat System Software development to prove its function. The Model Verification System provides automatic verification of models created by developers according to domain characteristics. If the Model Verification System proposed in this paper is used, It has the advantage of being able to apply the consistent UML model more easily to Naval Combat System Software Development.

A Study on Efficient Design of Surveillance RADAR Interface Control Unit in Naval Combat System

  • Dong-Kwan Kim;Dong-Han Jung;Won-Seok Jang;Young-San Kim;Hyo-Jo Lee
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.11
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    • pp.125-134
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    • 2023
  • In this paper, we propose an efficient surveillance RADAR(RAdio Detection And Ranging) interface control unit(ICU) design in the naval combat system. The proposed design applied a standardized architecture for modules that can be shared in ship combat system software. An error detection function for each link was implemented to increase the recognition speed of disconnection. Messages that used to be sent periodically for human-computer interaction(HCI) are now only transmitted when there is a change in the datagram. This can reduce the processing load of the console. The proposed design supplements the radar with the waterfall scope and time-limited splash recognition in relation to the hit check and zeroing of the shot when the radar processing ability is low due to the adoption of a low-cost commercial radar in the ship. Therefore, it is easy for the operator to determine whether the shot is hit or not, the probability of wrong recognition can be reduced, and the radar's resources can be obtained more effectively.

Development of Information Model based Integrated Management and Monitoring System for Naval Ship Combat System with Heterogeneous Distributed Environments (이기종 분산 환경의 함정전투체계를 위한 정보 모델 기반 통합 관리 및 모니터링 시스템 개발)

  • Min, Bup-Ki;Kim, Hyeon-Soo;Kuk, Seung-Hak;Kim, Chum-Su;Han, Woong-Gie
    • Journal of the Korea Institute of Military Science and Technology
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    • v.15 no.4
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    • pp.381-389
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    • 2012
  • In the existing naval combat system, integrated management is done based on subsystems that make up the system. The naval combat system, however, is a large-scale distributed system made up of subsystems of diverse heterogeneous environments. Although each of the subsystems can be easily managed because they are on the same platform, it is extremely difficult to integrate and manage as a single entity all subsystems that make up the naval combat system because the heterogeneous environments and distributed systems have to be taken into account. In fact, there hasn't been a technique available to integrate and manage subsystems that make up the naval combat system, until now. In this paper, the architecture of an integrated management system is designed and implemented to provide the user with various services. Furthermore, a system that can manage subsystems of the naval combat system in an integrated way is developed.

A Study on Bottom-Up Update of TPR-Tree for Target Indexing in Naval Combat Systems (함정전투체계 표적 색인을 위한 TPR-Tree 상향식 갱신 기법)

  • Go, Youngkeun
    • Journal of the Korea Institute of Military Science and Technology
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    • v.22 no.2
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    • pp.266-277
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    • 2019
  • In modern warfare, securing time for preemptive response is recognized as an important factor of victory. The naval combat system, the core of naval forces, also strives to increase the effectiveness of engagement by improving its real-time information processing capabilities. As part of that, it is considered to use the TPR-tree in the naval combat system's target indexing because spatio-temporal searches can be performed quickly even as the number of target information increases. However, because the TPR-tree is slow to process updates, there is a limitation to handling frequent updates. In this paper, we present a method for improving the update performance of TPR-tree by applying the bottom-up update scheme, previously proposed for R-tree, to the TPR-tree. In particular, we analyze the causes of overlaps occurring when applying the bottom-up updates and propose ways to limit the MBR expansion to solve it. Our experimental results show that the proposed technique improves the update performance of TPR-tree from 3.5 times to 12 times while maintaining search performance.

A Study on the Design and Verification-Validation of the Supportive Equipment for Shipyard Test of Naval Combat System (함정 전투체계 함상시험을 위한 지원장비 설계 및 검증 연구)

  • Jung, Youngran;Kim, Cheolho;Han, Woonggie;Kim, Jaeick;Kim, Hyunsil
    • Journal of the Korea Institute of Military Science and Technology
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    • v.17 no.3
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    • pp.318-326
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    • 2014
  • The Shipyard Test of Naval Combat System depends on external factors, such as weather conditions and availability of its sensor-weapon, due to the need of on-board sensor-weapon during the test. This paper suggests the Supportive Equipment using virtual simulator for Shipward Test, in case of the unavailability of the on-board sensor-weapon or the test support force(aircraft, surface ship etc.), to pre-check the functions of the combat system as well as to prepare the Shipyard Test. To mock the real sensor-weapon functions as similar as possible, the Supportive Equipment for Shipyard Test was verified by the Verification and Validation process, which is usually performed while developing models in the Modeling & Simulation field.

Multi-Platform Warship M&S System Using the Hierarchical Multi-Agent System (계층구조적 다중에이전트를 이용한 다대다 함정전투 M&S 시스템)

  • Jung, Chan-Ho;You, Yong-Jun;Ryu, Han-Eul;Lee, Jang-Se;Kim, Jae-Ick;Chi, Sung-Do
    • Journal of the Korea Society for Simulation
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    • v.18 no.4
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    • pp.117-125
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    • 2009
  • Recently the intelligent agent systems have been emerged as one of key issues for developing the defense M&S systems. However, most conventional agent architecture of M&S systems utilize the script-based models and can only deal with the individual behaviors so that they cannot suitably describe the precise tactical/strategic behavior and/or complex warfare environment. To overcome these problems, we have proposed the hierarchical multi-agent system architecture that is able to intelligently cope with the complex missions based on the functional role of each agent on the hierarchy such as an intelligence officer, captain, warship commander. Several simulation tests performed on 2:2 warship warfare models will illustrate our techniques.

A Study on Real-Time Operating Systems for Architectural Improvement of Naval Combat Systems (함정용 전투체계 아키텍처 개선을 위한 실시간 운영체제 적용방안 연구)

  • Kim, Chum-Su;Chang, Hye-Min;Joo, Jung-Hyun;Lee, Gyoon-Jung
    • Journal of the Korea Institute of Military Science and Technology
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    • v.16 no.3
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    • pp.260-267
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    • 2013
  • A combat system for navy's battleship is a system of systems who supports naval indigenous operations by integrating and inter-operating many different kind of weapon and non-weapon systems, which has characteristics of large-scale complex computing system. This paper considers a characteristics of naval combat system which has been developed by domestic technology and suggests a way to improve future naval combat system in terms of computing architecture by applying commercial real-time operating system technologies. This paper also provides an evaluation criteria for combat system adaptability of real-time operating systems.

Ergonomic Analysis on 3-Screen Multi-function Console Design of the Naval Combat System (함정 전투체계의 3화면 다기능콘솔 설계를 위한 인간공학적 분석 기법 연구)

  • Lee, Jaeho;Yoon, Sangyoung;Kim, Hyunsil
    • Journal of the Korea Institute of Military Science and Technology
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    • v.23 no.2
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    • pp.185-193
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    • 2020
  • This paper proposes a 3-screen multi-function console development method using ergonomic design approach. Ergonomically designed console has the advantage of decreasing operator fatigue and increasing concentration by providing better readability, operability and convenience. For this, thirty subjects participated in the experiment for 3-screen multi-function console design. Ergonomic standards of console design were used to establish experiment design and to eliminate incompatible results with ergonomic standards. Subjects evaluated the nine predefined placements of displays and asked to place the display and controllers in order to use comfortably. As a results, total 18 design criteria including displays and controllers placement were determined.