• Title/Summary/Keyword: 한국 영상 매체

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ATM에 HDSL 정합 기능 구현과 동 선로를 이용한 서비스

  • 양충렬;김진태
    • Information and Communications Magazine
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    • v.14 no.8
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    • pp.104-117
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    • 1997
  • 본 고에서는 ATM(Asynchronous Transfer Mod) 교환기에 4선식의 HDSL 정합기능을 구현하고, 기존의 음성전화 가입자 서비스 매체로서 완전 동 선로를 이용하여 HDSL(High-rate Digital Subscriber Line) 서비스를 제공하기 위한 가입자 서비스 루프 거리 및 셀 손실 성능을 평가하였다. 이 평가는 전이중 2B1Q 전송 방식을 지원하는 HDSL 정합장치를 통하여 누화, 임펄스 등 구리전화선(copper telephone line)에 존재하는 중요한 전송 손실을 감안한 CSA(Carrier Serving Area)환경에서 각각 26게이지 <0.4 mm> 선로와 24 게이지(0.5 mm) 페어 선로를 이용하여 E1 급(2.048 Mbps)데이터 전송할 때 $10^7$의 셀 손실 율을 만족하는 가입자 서비스 루프 거리를 평가하였다. 또한, ATM 시스템 하의 시범환경에서 MPEG-1급 주문형 비디오서비스, 영상회의 서비스 및 고속 인터넷 접속 서비스 등의 대표적인 서비스 데모를 실시하였다.

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A Study on Implementation of UCC authorizing tool for User friendly (사용자 위주의 UCC 저작도구 구현 방법 연구)

  • Lee, Sang-Yeob
    • Journal of Digital Contents Society
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    • v.8 no.4
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    • pp.547-553
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    • 2007
  • UCC is highlighted in so many field for information system area and new business part. So many people made UCC and it does effect on advertise area and marketing area. But it is stoped developed new motion picture editing system for UCC, so it is need to make new paradigm for easy develop UCC system. This paper introduce to build authorizing tool for UCC. Our system is different other motion picture edition system and very easy to build UCC.

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Improving Watching HDTV Environment by Analyzing Visual Perception of Character Graphics (문자그래픽 시각인지도 분석에 따른 HDTV시청환경 개선 연구)

  • Lee, Kook-Se;Moon, Nam-Mee
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.583-589
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    • 2009
  • The new HDTV technologies provide crystal clear images and surrounding sounds for broadcasting screen in order to serve higher quality of broadcasting. They have four times the resolution of conventional TV and handle 16:9 wide screen aspect ratio images. Due to such technological shift, the function of Character Graphic has been particularly revaluated: it used to be only a subsidiary method to literally deliver visual images, but nowadays it is considered one of the essential elements capable of giving higher values to broadcasting programs. And there is an urgent need for changing its attributes such as fonts, sizes, colors, moving speeds to fit to bigger screen ratio and much more qualified images of HDTV. To meet such a need, Delphi surveys are made twice with three groups of TV production staffs: Art Directors, CG Designers and Production & Transmission team, these groups which are divided on the basis of their roles in broadcasting production process. With the results of these surveys, this article analyzes how all of the attributes of Character Graphic have affected the media users' Visual Perception, and then, suggests a new format designed in OSMU(One Source Multi Use) by which TV character graphics can be properly transmitted to various media formats.

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Changes of Directing Capability Displayed in the Visual Expressions in TV Dramas (TV 드라마 영상표현에 나타난 연출 역량의 변화)

  • Roh, Dong-Ryul
    • The Journal of the Korea Contents Association
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    • v.14 no.8
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    • pp.50-60
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    • 2014
  • A writer's text signals are converted into visual ones as a director exerts his fundamental capability to interpret and direct. On the other hand, his situational capability comes into play as the production environment changes. Such latest developments as the increasing popularity of production outsourcing, the sapped advertising market, and the growth in the number of the media channels and consequently heightened level of competition have led to changes in the way of advertising and production sponsorship. In turn, directors are faced with a new environment, where they are now required to pick up the role of an advertising director. Given that the production costs have been rising faster than the advertising revenue, such change in the director's situational capability seems to be part of the overall drama industry's evolution.

Salt & Pepper Noise Removal using Bilinear Interpolation (이중 선형 보간법을 이용한 Salt & Pepper 잡음 제거)

  • Ko, You-Hak;Kwon, Se-Ik;Kim, Nam-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.343-345
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    • 2017
  • In digital era image processing has been utilized in a variety of media such as TV, camera and smart phone. However, in the process of analyzing, recognizing, and processing image data, deterioration occurs due to various causes and Salt & Pepper noise occurs. Typical methods for removing such noise include SMF, CWMF, and SWMF. However, existing methods have a somewhat poor noise canceling characteristic in Salt & Pepper noise environment. Therefore, in this paper, we propose an algorithm to remove Salt & Pepper noise effectively by using bilinear interpolation method and median filter according to noise density of local mask. And using the PSNR(Peak Signal to Noise Ratio) it compared to the existing methods and their performance in order to determine the performance of the proposed method.

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The Expression of Postmodern Pop Art Style in Contemporary American Animation (현대 미국 애니메이션에서의 포스트모던 팝의 표현)

  • Wu, Ying;Chang, Wook-sang
    • The Journal of the Korea Contents Association
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    • v.22 no.4
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    • pp.727-741
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    • 2022
  • This article focused on contemporary American animation since the 1990s and later detailed clues to the theory that contemporary pop art style influenced contemporary American animation art creation expression and contemporary American animation. Knowing why American animation swept the world summarizes the art creation characteristics of modern American animation. After a combination of theoretical and actual animation works, the main manifestations of the postmodern pop art style in contemporary American animation: exaggerated and superficial shapes highlight character characteristics; rebellious colors reconstruct emotional perception; creation impacts the mass media-dependence; bizarre collage and repetition, embodying the postmodern pop spirit of jokes and spoofs, Etc. Through this, it is expected that the current analysis of American animation will provide new innovative ideas for domestic animation design and increase the competitiveness of domestic animation in international video animation.

Comparison in Porous Structure and Water Eetention with the Different Porous Media by Fractal Fragmentation Model (다공성 매체의 차원 분열 모델 적용에 의한 토양과 상토의 공극분포와 보수력 비교)

  • Oh, Dong-Shig;Kim, Lee-Yul;Jung, Yeong-Sang
    • Korean Journal of Soil Science and Fertilizer
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    • v.40 no.3
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    • pp.189-195
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    • 2007
  • Using fractal dimensionality theory proposed by Riew and Sposito (1991), we attempted to analyze quantitatively the characteristics of porous distribution for built-in soils in the mini-lysimeter and artificial seed-bed media. The 2" stainless core soil samples were taken from lysimeter soils. Artificial seed-bed media were compacted in the acrylic core filled with raw materials consisted of cocopeat, zeolite and perlite. N (Constant number of partitioned group size smaller media volumes) and r (Self-similarity ratio) parameters consisting of fractal dimension D=log(N)/log(1/r) were obtained by Excel Programme using the Riew and Sposito's fractal model. The pore distribution of tested media was screened in pore size and its occurring frequency. The results reveal that the distribution range of pores is wider in the lysimeter soils than in the seed-bed media, while average size of pores in the media is smaller in lysimeter core soils than in seed-bed media.

Environment Monitoring System Using RF Sensor (RF 센서를 이용한 해양 환경 관리 시스템)

  • Cha, Jin-Man;Park, Yeoun-Sik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.896-898
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    • 2012
  • Recently, many countries are making efforts for the development of ocean resources because the necessity and importance of the ocean resources are increased. Underwater sensor networks have emerged as a very powerful technique for many applications, including monitoring, measurement, surveillance and control and envisioned to enable applications for oceanographic data collection, ocean sampling, environmental and pollution monitoring, offshore exploration, disaster prevention, tsunami and seaquake warning, assisted navigation, distributed tactical surveillance, and mine reconnaissance. The idea of applying sensor networks into underwater environments (i.e., forming underwater sensor networks) has received increasing interests in monitoring aquatic environments for scientific, environmental, commercial, safety, and military reasons. The data obtained by observing around the environment are wireless-transmitted by a radio set with various waves. According to the technical development of the medium set, some parameters restricted in observing the ocean have been gradually developed with the solution of power, distance, and corrosion and watertight by the seawater. The actual matters such as variety of required data, real-time observation, and data transmission, however, have not enough been improved just as various telecommunication systems on the land. In this paper, a wireless management system will be studied through a setup of wireless network available at fishery around the coast, real-time environmental observation with RF sensor, and data collection by a sensing device at the coastal areas.

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Development of Hand Recognition Interface for Interactive Digital Signage (인터렉티브 디지털 사이니지를 위한 손 인식 인터페이스 개발)

  • Lee, Jung-Wun;Cha, Kyung-Ae;Ryu, Jeong-Tak
    • Journal of Korea Society of Industrial Information Systems
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    • v.22 no.3
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    • pp.1-11
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    • 2017
  • There is a Growing Interest in Motion Recognition for Recognizing Human Motion in Camera Images. As a Result, Researches are Being Actively Conducted to Control Digital Devices with Gestures at a Long Distance. The Interface Using Gesture can be Effectively Used in the Digital Signage Industry Where the Advertisement Effect is Expected to be Exposed to the Public in Various Places. Since the Digital Signage Contents can be Easily Controlled through the Non-contact Hand Operation, it is Possible to Provide the Advertisement Information of Interest to a Large Number of People, Thereby Providing an Opportunity to Lead to Sales. Therefore, we Propose a Digital Signage Content Control System Based on Hand Movement at a Certain Distance, which can be Effectively Used for the Development of Interactive Advertizing Media.

The Psychological Meaning Delivery of The Color which was Applied to Animation (애니메이션에 적용된 색채의 심리적 의미 전달)

  • Jin, Jung-Sik
    • The Journal of the Korea Contents Association
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    • v.6 no.11
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    • pp.145-153
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    • 2006
  • 'Regardless of our consciousness, Color is the energy that we are affected by positively or negatively.' said Johannes Itten. When we see the color in nature, the color acts to our emotion most preferentially and most strongly. These experiences of color become symbol or icon to us and express states of his mind as allegory. The color of animation is the visual element of image media, the image which act as important meaning, the attribute of light, and visual-perceptional factor. With molding factor form, light and shade, the color function importantly as media which express a person and a person's circumstance. In animation, the color is used symbolically to suggest not only mental change of character but also the condition. The transmission of mental meaning express symbolism of the color iconically. Accordingly, the color for image express of animation take on universality. This study focus on how the symbolical meaning of the color is reflected in a work.

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