• Title/Summary/Keyword: 한국 영상 매체

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Korean Movie Users' Media Usages and Motivation in N-screen Ages: The Comparison Among Koreans, Japanese and Chinese ('N스크린 시대 한국영화콘텐츠 이용자의 이용매체 및 이용동기 차이 분석: 한·중·일 이용자 비교)

  • Park, Seung Woo
    • The Journal of the Korea Contents Association
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    • v.13 no.11
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    • pp.655-664
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    • 2013
  • The Korean film has not been on the board of Korean waves due to the limitation of the media accessibility. However, N-screen gives Korean films the chance of being on the board of Korean waves, especially in Asian country which have shared cultural codes. This study aims to demonstrate the possibility of Korean films in asia based on the analysis of Korean film viewers' motivation and media usage. For this purpose the 330 data were collected among Korean, Japanese and Chinese from Feb, 23rd through April, 5th in 2013. The results show the followings; 1) Korean viewers have the strong preference of cinema theater to other media such as PC, VCR/DVD player, tablet PC and mobile phones. Whereas, Japanese viewers prefer VCR or DVD players and Chinese viewers prefer PC and mobile phones. 2) In terms of viewing motivation, social utility is most important to Korean viewers while diversion to Japanese and Chinese viewers.

A Study on Mask-based Edge Detection Algorithm using Morphology (모폴로지를 이용한 마스크 기반 에지 검출 알고리즘에 관한 연구)

  • Lee, Chang-Young;Kim, Nam-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.10
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    • pp.2441-2449
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    • 2015
  • In this digital information era, utilization of images are essential for various media, and the edge is an important characteristical information of an object in images that includes the size, location, direction and etc. Many domestic and international studies are being conducted in order to detect these edge. Existing edge detection methods include Sobel, Prewitt, Roberts, Laplacian, LoG and etc. which apply fixed weight value. As these existing edge detection methods apply fixed weight mask to the image, edge detection characteristic appears slightly insufficient. Accordingly, in order to supplement these problems, this study used bottom-hat transformation from mathematical morphology and opening operation in improving the image and proposed an algorithm that detects for the edge after calculating mask-based gradient. And to evaluate the performance of the proposed algorithm, a comparison was made against the existing Sobel, Roberts, Prewitt, Laplacian, LoG edge detection methods, in illustrating visual images, and similarities were compared by calculating the MSE value based on the standard of each image.

A Study on Visual Contents Exhibition Design as Efficient Spatial Experience Utilizing Internet of Things (사물인터넷을 활용한 효율적인 공간체험 영상콘텐츠 전시 디자인에 대한 연구)

  • Ryu, Chang-Su
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.611-612
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    • 2017
  • Recently, exhibition space has incorporated a format in which visual contents providers and viewers can directly or indirectly experience the space with a sense of immersion. By offering more extended spatiality within a limited space, such exhibition design is now transcending physical limitations and expanding to visual reality; as such, exhibition design demands the implementation of not only visual elements but information services generated between people, contents, and objects. To this end, this study examines the changes and the development direction of exhibition techniques that use Internet of Things (IoT), which is a representation of environmental change in exhibition design of our times; it also explores the various forms of change based on the perception of the visual contents (visual exhibits) users during the act of accumulating and using information through the smartphone communication of viewers who experience the space through IoT. Finally, the study conducts a case study on the relationship between a regular exhibition and an exhibition design that makes use of IoT, in order to propose an exhibition design with which to verify whether the viewers are immersed in and experience a sense of realism from visual contents by identifying the viewers' visual and emotional changes.

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AWGN Removal using Pixel Noise Characteristics of Image (영상의 잡음 특성 추정을 이용한 AWGN 제거)

  • Cheon, Bong-Won;Kim, Nam-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.12
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    • pp.1551-1557
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    • 2019
  • In modern society, a variety of video media have been widely spread in line with the fourth industrial revolution and the development of IoT technology; in accordance with this trend, numerous researches have been performed to remove noise generated in image and data communications. However, the conventional Additive White Gaussian Noise (AWGN) cancellation techniques are likely to induce a blurring phenomenon in the noise removal process, thus impairing the information of the image. In this study, we propose an algorithm for minimizing the loss of image information in the removal process of AWGN. The proposed algorithm can apply weights according to the characteristics of noise by predicting AWGN in the image, where the output is calculated based on adding and subtracting the outputs of the high pass filter and the low pass filter. Compared to the existing method, the noise reduction using the proposed algorithm exhibited less blurring issues and better noise reduction properties in the AWGN removal process.

Weighted Filter Algorithm based on Distribution Pattern of Pixel Value for AWGN Removal (AWGN 제거를 위한 화소값 분포패턴에 기반한 가중치 필터 알고리즘)

  • Cheon, Bong-Won;Kim, Nam-Ho
    • Journal of the Institute of Convergence Signal Processing
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    • v.23 no.1
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    • pp.44-49
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    • 2022
  • Abstract Recently, with the development of IoT technology and communication media, various video equipment is being used in industrial fields. Image data acquired from cameras and sensors are easily affected by noise during transmission and reception, and noise removal is essential as it greatly affects system reliability. In this paper, we propose a weight filter algorithm based on the pixel value distribution pattern to preserve details in the process of restoring images damaged in AWGN. The proposed algorithm calculates weights according to the pixel value distribution pattern of the image and restores the image by applying a filtering mask. In order to analyze the noise removal performance of the proposed algorithm, it was simulated using enlarged image and PSNR compared to the existing method. The proposed algorithm preserves important characteristics of the image and shows the performance of efficiently removing noise compared to the existing method.

Effect of watching movie & animation on anxiety and discomfort of the patients during MRI exam (MRI 검사 환자의 불안 및 불편감에 대한 영화(애니메이션)감상 효과 분석)

  • Park, Myung-Chul;Lee, Moo-Sik;Hong, Jee-Young;Bae, Seok-Hwan;Li, Nam-Gu
    • Proceedings of the KAIS Fall Conference
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    • 2009.12a
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    • pp.769-773
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    • 2009
  • 본 연구는 MRI 검사를 받은 환자를 대상으로 영상매체(Visual equipment & Audio system)를 이용하여 영상물을 제공함으로서 불안과 불편감에 대한 효과에 대해 규명함으로써 MRI 검사로 인한 심리적, 정신적 불안과 불편 감을 감소시킬 수 있는 대체요법을 제공하기 위하여 본 연구를 시도하였다. 연구대상은 대전광역시에 위치한 K 대학병원에서 MRI 검사를 받은 환자 중 영상물을 제공받은 실험군 30명과 영상물을 제공받지 않은 대조군 30명을 대상하였다. 연구의 도구는 Spielberger의 기질불안 도구와 Cline, Herman, Shaw와 Morton이 고안한 불안점수 도구인 시각적 상사척도(VAS)를 이용하였고, 영상물을 제공하여 두 군 간의 활력징후를 측정하였고 불편감은 대상자의 주관적 불편감(어지러움, 공포감. 긴장감)점수와 객관적 불편감 행동 점수를 사용하였다. 자료 분석 방법은 SPSS12K for Windows program을 이용하였으며, 두 군의 일반적 특성 및 수술에 관련된 특성의 동질성 검증은 $\chi^2$ 검정, 가설검증은 t-test로 분석하였다. 연구결과를 요약해 보면 영상매체(Visual equipment & Audio system)를 이용하여 영상물(영화, 애니메이션)을 제공하면서 MRI 검사를 진행했을 경우 검사 대상자의 혈압 및 객관적 불편감에서는 유의한 영향을 미치지 못했으나 불안과 활력징후의 하나인 맥박의 감소, 또한 주관적 불편감이 감소됨을 알 수 있었다. 따라서 환자의 심리적인 긴장감을 완화시키며 안정감을 느끼게 하는데 효과적인 대체요법이 될 수 있을 것으로 사료 된다.

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The study on the visualization of paralinguistic phonetic information for creative motion typography (창의적 모션 타이포그라피를 위한 준 음성정보의 시각화 연구)

  • Park, Sun-Mi;Yoon, Young-Doo
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.267-272
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    • 2006
  • The motion-graphic have been a more important factor in image illustration and typography since the development of visual culture was advanced. Therefore the visualized case of intented content with the creative typography is easily seen in television CF, movies and web pages. They suggest that variable factors such as language, time, shape, motion, color and sound should be applied and produced to motion typogaraphy. But the physiologic features as sex, age, health status, illness and physical size have an important effect in the communication process. So, the more effective result were gained than the fast-developing other mass media if these features were applied to the motion typography with semi-language speciality.

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Social perception of schizophrenic patient as portrayed in Korean films (한국영화에 나타나는 조현병 환자에 대한 사회 인식)

  • Hong, Kyung-Young;Im, Sookbin
    • Journal of Digital Convergence
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    • v.16 no.4
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    • pp.157-166
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    • 2018
  • This study was conducted to identify the social perception of schizophrenic patients through films expressed in schizophrenic patients. We analyzed 48 films and scenarios that have been screened for the last 40 years by content analysis method to perceive interpersonal and emotional perception, perception of families and treatment measures. Patients were violent, dangerous, and burdensome to the family. However, specific experience or internal description has increased, and attitude of family or patients related to treatment has been more actively described since 1996. In conclusion, the perception of patients seen negative, want to avoid, giving burdens and pain to others. Therefore, to improve the social perception of mental disorders, it is necessary to make active use of films that have a high impact on public perception, and try to study the influence of visual media on perception change.

Career Development Art Program Using Avatars -Focused on Colorcode App- (아바타를 활용한 진로탐색 미술 프로그램 -칼라코드 앱을 중심으로-)

  • Kim, Jung-Young;Huh, Yoon-Jung
    • Journal of the Korea Convergence Society
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    • v.9 no.1
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    • pp.181-187
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    • 2018
  • This study was to develop and apply the avatar art activity as a career search program to find out the possibility of oneself based on self-understanding and to find out the value of work. Furthermore, this study has suggested the effect obtained by appreciating their own business card and images in the use of color code media. Art program has been conducted for five sessions in 'past tense' 'present tense' and 'future tense' on first graders in Middle School. As a result education effect obtained from the art program for career exploration in manufacturing Avatar is as follows. First, there was an effect as to how students ended up knowing their inner strength through mind-map realizing their characteristics and personal interest. Secondly, Avatar was manufactured by enhancing an understanding about them through self-exploration. Third, students appreciated their 'business card' and 'video clip' by using color code media building self-leading attitude in realizing career design.

Remediation Characteristics that Appear in the Change of MP3Player I : Re-mediation and Genealogical Change (MP3Player의 변화에서 나타나는 재매개적 특성 I : 계보적 변화와 재매개성)

  • Lee, Jin-Hyuk;Lee, Young-Chun;Koo, Yoon-Hee
    • The Journal of the Korea Contents Association
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    • v.13 no.11
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    • pp.59-68
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    • 2013
  • iPod Touch provided so various application software beyond the early music playback function, and enhanced its UI to the level of UX. Because of these, it was evaluated as innovative. In addition, even though various images were provided through the Internet, some people still classify MP3P as audio device in its product category. As for how audio device became video or image device and which factor contributed to such happening, there may be various factors, such as social, cultural, and technical change, other than fundamental change of medium itself. This study is regarding medium characteristics of MP3Player. In other words, this study classified genealogical changes, which can be categorized into 4 points. This study also analyzed the property of each point according to this classification. The result of analysis showed that there is a relation with technological as well as social context in such genealogical change in MP3player. Even though there are various elements in the change of a device, it can be suggested that the factors of genealogical change in MP3player are influenced by a totality of social needs and contexts and technical changes.