• Title/Summary/Keyword: 한국 영상 매체

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Found Footage Film of Self-Reflexivity (자기반영적 파운드 푸티지 필름)

  • Suh, Yong Chu
    • Cartoon and Animation Studies
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    • s.33
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    • pp.317-341
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    • 2013
  • Found Footage Film has been increasingly addressed between film and visual art world in the age of rapid media change. With regards to this self-conscious found footage filmmaking, narrative structures are unraveled to relate new stories, images are removed from their original context only to reappear in a different context, new layers that alter the meaning are added, stereotypes from Hollywood movies are exposed, and new montages are used to destroy the illusion of the medium itself. The physical properties of the original material are also emphasized or altered in order to add a new meaning. The starting point of this study is the recognition of the origin of found footage film. It traces back to the found object from primitive impulse and found art from Dada and surrealism. Many found footage films have been at least partly inspired by Duchamp's ready-mades. These films use footages that the filmmakers did not shot, and even footage that was never intended as art. This essay deals with the found footage practices and interrogates the aesthetic implications by the concept of self-reflexivity. Self-reflexivity means consciousness turning back on itself, and found footage film is about films which call attention to themselves as cinematic constructs. It breaks with art as illusionism and exposes their own factitiousness as textual constructs. Furthermore, the inevitable mortality of celluloid and temporal reconstruction of original film will be treated. Recentely, many attention has been given to role of Found Footage Film. I hope to add the understanding of the artistic found footage film with this study.

A Study of Trans-media in Fantasy Genre - Focusing on the Game of Thrones - (판타지 장르의 트랜스미디어 연구 -왕좌의 게임(Game of Thrones)을 중심으로-)

  • Jang, Dong-Gon;Kang, Ji-Young
    • Cartoon and Animation Studies
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    • s.48
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    • pp.173-197
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    • 2017
  • The purpose of this study is to investigate the extensibility of transmedia contents of fantasy genre, and then to examine the characteristics of trans-media contents and analyze how the contents of fantasy genre have become trans-media. The definition and characteristics of the trans-media are distinguished from the existing theories such as One Source Multi Use (OSMU) and Crossmedia. At the same time, this study analyzes the extensibility of the trans-media contents applied to the fantasy genre and it compares with other medias such as novels, videos, games, etc. This shows that the game of the throne was more like to the second order adaptation through video adaptations that succeeded in success compared to the original novels that in expanding into trans-media compared with existing fantasy genre contents represented by the Lord of the Ring. The difference is that although the game of the throne is a fantasy genre content, it does not inherit the existing database genre elements, and it has been found that it has a different aspect from the existing customary form from the role of the character to the whole narrative. The analyzes presented in this study are equally valid for single content, not just for transmedia specific elements.

New Method Proposal of Animation Screening by using Projection Mapping and Pop-up Book - Hybrid Animation Theater - (팝업북과 프로젝션 맵핑을 이용한 새로운 애니메이션 상영 방식 제안 - Hybrid Animation Theater -)

  • Lim, Kyoung-Hun
    • Cartoon and Animation Studies
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    • s.39
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    • pp.133-156
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    • 2015
  • With development of media and technology animation are seeking a variety of a genre fusion. I would like to propose a new animation screening method using a projection mapping and a popup book. I redesigned the existing method of watching the animation to a new experience by projecting the image on a three-dimensional structure instead a flat screen. This screening method was inspired by preceded works which were made by the fusion of a projection mapping and a popup book. Through analysis of them, I found the merits, shortcomings and clarified the difference of each works. I called this method "Hybrid Animation Theater" because it is fused the various areas - Theater, Projection mapping, Pop-up book, Animation, and Installations, etc. also studied for its architectural features and design. After I designed a prototype to demonstrate the possibilities, the limitations and shortcomings, I could suggest next research directions.

Mobile Automatic Conversion System using MLP (다층신경망을 이용한 모바일 자동 변환 시스템)

  • Han, Eun-Jung;Jang, Chang-Hyuk;Jung, Kee-Chul
    • Journal of Korea Multimedia Society
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    • v.12 no.2
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    • pp.272-280
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    • 2009
  • The recent mobile industry is providing of a lot of image on/off-line contents are being converted into the mobile contents for architectural design. However, it is difficult to provide users with the existing on/off-line contents without any considerations due to the small size of the mobile screen. In existing methods to overcome the problem, the comic contents on mobile devices are manually produced by computer software such as Photoshop. In this paper, I describe the Automatic Comics Conversion(ACC) system that provides the variedly form of offline comic contents into mobile device of the small screen using Multi-Layer Perceptorn(MLP). ACC produces an experience together with the comic contents fitting for the small screen, which introduces a clustering method that is useful for variety types of comic images and characters as a prerequisite as a stage for preserving semantic meaning. An application is to use the frame form of pictures, website and images in order into mobile device the availability and can bounce back the freeze images contents into dynamic images content.

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Influence of UHD(Ultra High Definition) Video Technology on the Documentary Production Process (UHD(Ultra High Definition)영상기술이 다큐멘터리 제작과정에 미치는 영향)

  • Jeon, Min-gyu;Choi, Won-ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.513-515
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    • 2014
  • Ultra High Definition(hereafter UHD), Next-generation video technology, was quickening in the request of many years of the recipient and the authors who have been towards the higher sense of reality. The change of the medium has resulted in a mutation in the detailed content and the point of view overlooking the world as evidenced through the history. Thus the emergence of UHD will also be expected to require to manufacture unique technology. Therefore, this paper, especially in the documentary among the video content, tries to study the changes in the manufacturing process by UHD video technology. Moreover UHD video screen technology such as high resolution tries to analyse for the fitness for purpose of the documentary that transmission of the accuracy and the change from a documentary video production. In addition, I try to explore the improvement in the choice of shooting material expected to be a problem, even for the advance of the work on the second half and backup according to the enormous data. We derive the developmental aspects that UHD video technology in documentary production is brought about by the research plan described above. It is intended to contribute to the development of content production with the development of technology.

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A Study on the Tuberculosis Imagination of Yi Sang's Ogamdo signified in Korean Visual Media (영상매체에서 기호화되는 이상의 시 오감도(烏瞰圖)의 결핵 상상력 연구)

  • Pyo Jungok
    • 기호학연구
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    • v.60
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    • pp.135-163
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    • 2019
  • The purpose of this study is to examine pulmonary tuberculosis as the most pivotal event in the literary works of Yi Sang who has left the most peculiar legacy in Korean modern literary history. Before he developed pulmonary tuberculosis, Yi Sang led a relatively stable life as a social elite. He loved art, architecture, and arts in an omnidirectional way. He once lived an easy life without any collision of his different interests. At the age of 20 years in 1929, he won the first and third prizes when he submitted his work for a competition for a cover page by the < Joseon and Architecture > magazine. He was versatile and multi-talented to the extent that he announced his poems and novels and released his self-portrait in the architecture magazine. However, in 1933, he lost everything due to hemoptysis and embarked on a journey to recuperation in a hot spring resort in Baekcheon, Hwanghae Province, Korea. From that moment, Yi Sang started building his extraordinary literary legacy by producing a countless number of novels, poems, and essays. The purpose of this study is to investigate how the kind of arts that Yi Sang tried to pursuit was embodied in his literary works considering his surrounding environment and the fields of his interests, unlike an excessive number of existing studies that focused on stories about Yi Sang in literature. In other words, this study tried to investigate how the playfulness of literature met with a disease to become a literary work. Up to date, there have been several attempts to contemporarily interpret works of Yi Sang through visualization. This study analyzed movies such as < My Dear Keum Hong! (1995) >, < The Mystery of the Cube (1998) >, and < Five Senses of Eros (2009) > and drama such as < Yi Sang, That Yi Sang (2013) > to examine how they visualized and symbolized Yi Sang and recalled Yi Sang into contemporary time and space and to identify their communication system.

대화형 TV 현황 및 향후 발전 전망

  • 김재룡;좌덕진
    • Information and Communications Magazine
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    • v.18 no.10
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    • pp.112-119
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    • 2001
  • 디지털 방송이 본격화되면 기존의 아날로그 방송과는 달리 영상과 음성정보에 추가하여 데이터를 전송할 수 있으며, 여기에 주변 기기를 이용한 대화형 TV를 구현할 수 있다. 일반적인 대화형 TV의 지상파 및 케이블 방송의 매체별 현황, 세계적인 규격 활동 및 그 특징을 파악하고 향후 발전 방향에 대해서도 논의하고자 한다. 아울러 앞으로 대화형 TV에 적용 가능한 여러 가지 어플리케이션에 대해서도 논의를 하였으며, 각 업체들의 현황 및 특징도 나열하였다. 이러한 대화형 TV의 발전은 앞으로의 방송 문화에도 상당히 많은 변화를 불러일으키며, 기타 방송에 관련된 산업 전반의 발전에 기여할 것이다.

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이코노연재 / '세계 미디어 스펙트럼' 다국적 언론기업 앞세워 시장 재편

  • Kim, In-Suk
    • Digital Contents
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    • no.1 s.92
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    • pp.92-99
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    • 2001
  • 디지털 혁명이 목전에서 일어나고 있다. 문자,음성,사진,동영상,애니메이션 등이 하나로 통합된 채 초고속 광통신을 타고 세계를 누빈다. 멀티미디어 시대라 일컫는 21세기는 이렇듯 잡지,신문,방송,영화,정보통신 간의 경계선을 무너뜨리고 새로운 형태의 미디어들을 탄생시키고 있다. 전자 잡지,인터넷 신문,인터넷 방송 등이 그 대표적인 예라고 할 수 있다. 이들은 기존 미디어가 갖는 특성은 물론, 인터넷이 지니고 있는 불특정 다수의 리얼타임 정보전달, 즉, 동시에 보고, 들을 수 있을 뿐만아니라 쌍방향 통신에 의한 피드백이 실시간으로 이루어져 21세기 새로운 언론 매체로 각광받고 있다.

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이코노연재 / 뉴테크놀러지와 전자잡지

  • Kim, In-Suk
    • Digital Contents
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    • no.9 s.88
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    • pp.52-61
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    • 2000
  • 디지털 혁명이 목전에서 일어나고 있다. 문자, 음성, 사진, 동영상, 애니메이션 등을 하나로 통합된 채 초고속 광통신을 타서 세계를 누빈다. 멀티미디어 시대라 일컫는 21세기는 이렇듯 잡지, 신문, 방송, 영화, 정보통신 간의 경계선을 무너뜨리고 새로운 형태의 미디어들을 탄생시키고 있다. 전자잡지, 인터넷 신문, 인터넷 방송 등이 그 대표적인 예라고 할 수 있다. 이들은 기존 미디어가 갖는 특성은 물론, 인터넷이 지니고 있는 불특정 다수의 리얼타임 정보전달, 즉 동시에 보고 들을 수 있을 뿐만 아니라 쌍방향 통신에 의한 피드백이 실시간으로 이루어져 21세기 새로운 언론매체로 각광받고 있다.

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이코노연재 / 뉴테크놀러지와 전자잡지

  • Kim, In-Suk
    • Digital Contents
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    • no.8 s.87
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    • pp.38-47
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    • 2000
  • 디지털 혁명이 목전에서 일어나고 있다. 문자, 음성, 사진, 동영상, 애니메이션 등이 하나로 통합된 채 초고속 광통신을 타고 세계를 누빈다. 멀티미디어 시대라 일컫는 21세기는 이렇듯 잡지, 신문, 방송, 영화, 정보통신 간의 경계선을 무너뜨리고 새로운 형태의 미디어들을 탄생시키고 있다. 전자 잡지, 인터넷 신문, 인터넷 방송 등이 그 대표적인 예라고 할 수 있다. 이들은 기존 미디어가 갖는 특성은 물론, 인터넷이 지니고 있는 불특정 다수의 리얼타임 정보전달, 즉 동시에 보고, 들을 수 있을 뿐만 아니라 쌍방향 통신에 의한 피드백이 실시간으로 이루어져 21세기 새로운 언론 매체로 각광받고 있다.

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