• Title/Summary/Keyword: 한국전통문화

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A Study on the Integrative Regeneration Plan of Traditional Market : The Case of the Namhang-Market's Development Plan of the Cultural-Tourism Market in Yeongdo-gu, Busan (전통시장의 통합적 재생방안에 관한 연구 : 부산광역시 영도구 남항시장의 문화관광형시장 육성사업을 대상으로)

  • Jung, Young-Min;Oh, Kwang-Suek
    • The Journal of the Korea Contents Association
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    • v.17 no.2
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    • pp.394-403
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    • 2017
  • This study investigates the problems of cultivating and revitalizing traditional market through Busan Yeongdo-gu Namhang-Market, cultural-tourism market type. The study's result shows culture-tourism market should establish integrated regeneration plans to satisfy residents, traders, and tourists with the security of public facilities considering local franchise specializing street, open space, and living area.

Review of Traditional Concepts for Modernization of Tradition and Strategy of Modernization (전통의 현대화 원칙 및 전략 수립을 위한 전통 재조명)

  • Han, Sung Gu;Chi, Chun-Ho
    • The Journal of Korean Philosophical History
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    • no.53
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    • pp.131-163
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    • 2017
  • We were already thrown into the modern by the Japanese before reflecting the relevance of modernization and acceptance, and the value of the modern was postponed. The late period of Chosun, people sank into a state of torpor and traditional culture and ideology has caused people to have a negative perception of modern times.Modern times, however, are defined in the relative concept of tradition and modernity in the history of modern times. In order to understand the modern era and its origin, it is necessary to look squarely at the face of modernity. Failure of modern times is a failure of traditional succession.So, if we analyze the causes of the failure of the traditional heritage, why can't we see some of the reasons why we perceive it as a failure? In this thesis, it seeks to understand the diverse views of the traditional elites of the journal and the newspaper, which are published in the traditional education of the journal, and are looking at a variety of views. Moreover, we should seek to explore the traditional elements of the new tradition by discussing the aspects of the educational problems caused by the cause of the accidental break and the educational problems caused by its results.

A Study on Development Cultural Products of Region Image Spread (지역 이미지의 확산을 위한 문화상품개발)

  • Young, Gu-Hwan
    • Proceedings of the KAIS Fall Conference
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    • 2011.05b
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    • pp.871-873
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    • 2011
  • 본 연구는 저자가 2005년 평택시 문화상품 개발과정에 연구위원으로 참여하여 지역의 대표성을 가지는 디자인 고찰 과정을 살펴본 것이다. 연구목적은 고유문화재와 전통성을 바탕으로 한 상품 개발을 통한 인식 변화를 가져오는 것이다. 그리고 평택시의 문화성립 및 자긍심 고양 및 지역 위상을 확립하는 것이다. 또한, 국 내외 관광객 유치 및 지역 문화 알리기의 기반 마련하는 것이다. 이를 바탕으로 대표적 문화 상품의 개발을 통하여 도시 이미지 확산을 고려하는 것이다. 구체적으로는 평택농악(전통악기, 뱃지, 키홀더등), 문구사무용품(서류함, 책갈피, 시계, 키홀더), 생활용품 (컵받침, 탁상용 저금통, 북, 명함), 장식용품(주방용품등 문화관련 상품들을 개발) 등으로 세분화하여 조사 하였다. 연구 개발 과정을 통하여 도시브랜드 디자인 개발사례로 디자인 적용안을 도출하였다. 그 결과 지역의 도시브랜드 확립을 위한 결론이 선행되어야 한다는 아홉가지 결론을 구체화 할 수 있었다.

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Minority's culture and its Clothes Embodied in Animation - Focusing on - (애니메이션에서 구현된 소수민족의 의상과 문화 - <아반티 이야기, 1979>를 중심으로 -)

  • Gu, Xue-ping;Lee, Hyun-Seok
    • Proceedings of the Korea Contents Association Conference
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    • 2017.05a
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    • pp.59-60
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    • 2017
  • 중국은 다양한 소수민족으로 구성된 국가이다. 이처럼 풍부하고 다채로운 소수 민족문화는 애니메이션 창작 분야에서 무궁무진한 작품 소재로 사용되고 있다. 1980년대에 위구르족의 민간소재를 바탕으로 제작 된 스톱모션 애니메이션인 <아반티 이야기, 1979>는 위구르족의 문화와 전통을 잘 표현하였다. 이에, 본 논문은 스톱모션 애니메이션 기법으로 제작된 <아반티 이야기, 1979>에서 어떻게 위구르족의 문화와 전통 의상을 표현하고 중국문화와 연관성이 있는지, 그리고, 문화원형을 어떻게 현대적으로 해석하였는지 알아보고자 한다.

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기술개발성공사례-전통식품의 현대화와 국제화를 앞당긴 풀무원식품 남승우 사장

  • Ha, Jeong-Sil
    • The Science & Technology
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    • v.28 no.5 s.312
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    • pp.66-67
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    • 1995
  • 무공해ㆍ 무농약을 내걸고 81년 창업한 풀무원식품은 콩나물ㆍ 두부 등 전통식품의 위생적이고 과학적인 포장으로 현대화 국제화에 앞장서고 있다. 15년간 1백20여종의 전통식품을 개발한 풀무원은 국내의 바른 먹거리 문화를 토착시켜 2천년대 매출1조원을 달성한다는 야심찬 포부를 펼치고 있다.

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In Search of Developmental Strategies for Korean Traditional Handicraft Industry: Forcused on the Woodenware Handicraft (한국전통수공업의 육성과 방향)

  • 한홍렬
    • Journal of the Economic Geographical Society of Korea
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    • v.6 no.2
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    • pp.257-292
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    • 2003
  • The purpose of this study is to grope for some developmental strategies for traditional handicraft industry in Korean through focusing on its woodenware handicraft. Human beings built up the stone Age and also used the woodenware culture together with the stone culture. From the fact that there was a serious limit in preserving for the woodenware, the lacquered ware appeared. By dint of lacquering for a long time. The woodenware was used widely for an eating table during the Three Kingdom Period, the Koryo Period, and the Yi Dynasty. Since the 1960s it was declined as the cheaper stainless and plastics came in the market. But, for the woodenware handicraft as the traditional handicraft industry some developmental strategies in terms of governmental policies are needed.

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A Study on Cultural Value Creation in Animal Festivals (동물 이용 축제의 문화적 가치 생성 연구)

  • Kwon, Jaehyun
    • The Journal of the Korea Contents Association
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    • v.21 no.1
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    • pp.185-195
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    • 2021
  • This study is to criticize whether festivals as cultural activities form cultural values by questioning about the animal cruelty in Korean festivals. Changes in the social awareness of animals and the viewpoint that shifted from human-centered thinking to values of the environment and life served as an opportunity to look back on animals. This study looked at festivals using animals in Korea and especially analyzed the four major animal festivals that have been criticized. A qualitative study method interpreting opinions, evaluations, alternatives, and arguments of cultural tourism and animal rights experts was implemented by conducting interviews with experts of cultural tourism and animal rights, who have conflicting views about animal festivals. The primary topic of discussion is a sharp criticism that 'sales of products based on innocence' is a commercialized cultural value. The expression that 'wrongful traditions do not need to be protected' is an escape from the customary memory of traditions that do not create cultural values. The act of stopping the long malpractice of traditional animal violence is the very act of creating 'cultural values.'

Activation Plan with the Traditional Houses for the Local Tourism and Culture Welfare System -Focused on the traditional houses in Youngwol-gun- (전통고택을 이용한 관광문화복지의 지역 활성화 방안 -영월군의 고택을 중심으로-)

  • Jo, Won-seob;Oh, Seung-ha
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.7 no.4
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    • pp.168-177
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    • 2014
  • The purpose of this study is to analyze the activation plan with the traditional houses for the local tourism and culture welfare system. For the study, an investigation on the actual conditions of Youngwol-gun and a set of interviews were conducted from 13th June to 7thNovember in 2014. The analysis was conducted through the field observations and the interviews with building owners based on the criteria and SPSSWIN 18.0 program was used for statistical processes. The results of analysis are as follows. First, in order to understand the strengths and weaknesses of the local tourism and culture welfare system and to find its regional identity, the traditional houses need to be taken as a means of representing the local traditions and cultures. Second, a unique experiencecenter of traditional lifestyle and culture is necessary. Third, various local events on the tourism resources and traditional housings, development of various programs and promotion of local images are required for reinterpreting and reviewing the values of traditional houses. The implication of this study is that it provides the valuable information for enhancing the development and income of the local region and attracting tourists much more than now, since the succession and reinterpretation of the traditional housing cultures can harmonize the past, current and the future.

Web AR based Cultural Heritage Learning System for Visually Impaired Learners -Focused on royal painting- (시각장애 문화유산 학습자를 위한 웹 AR 학습시스템 제안 -궁중회화를 기반으로 -)

  • Won, Haeyeon;Yu, Jeongmin
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.405-407
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    • 2020
  • 본 연구에서는 시각장애 학습자를 위한 새로운 형태의 인터랙티브 웹 AR 시스템을 제안했다. 궁중 기록화를 3D 프린팅 과정을 거쳐 시각장애가 있는 학습자들이 활용할 수 있도록 웹 AR를 접목하여 저시력 학습자에게는 시각적 효과를 더해 미디어 기기를 활용한 학습방법을 개선하고자 하였고, 전맹 학습자에게는 회화의 선묘를 살려 프린팅하여 구성을 자세히 알아볼 수 있도록 제안했다.

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