• Title/Summary/Keyword: 한국인 머리모양

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Fine Structure of Sperm in the Korea Squirrel, Tamias sibiricus (한국산 다람쥐(Tamias sibiricus) 정자의 미세구조)

  • Lee, Jung-Hun;Park, Ki-Ryong
    • Applied Microscopy
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    • v.41 no.2
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    • pp.99-107
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    • 2011
  • Light microscope, and scanning and transmission electron microscopy were used to investigate the fine structure of sperm of the Korea squirrel, Tamias sibiricus. The sperm head of T. sibiricus was paddle in shape. The total length of T. sibiricus sperm was 67.8 ${\mu}m$. The length of sperm head was 7.8 ${\mu}m$, and the tail (60.0 ${\mu}m$) was consisted of four major segments: the neck (1.0 ${\mu}m$), middle (8.0 ${\mu}m$), principal (48.5 ${\mu}m$) and end piece (2.5 ${\mu}m$), respectively. Especially, the length of the middle piece is short, and end piece was very shorter than those of other rodents. The post-nuclear cap was occupied about a fifth of nucleus. The equatorial segment is located between the post-nuclear cap segment and acrosomal cap on the nuclear surface. Nine segmented columns were surrounded by the mitochondria, and numbers of gyres of mitochondria were 26. One segmented column was consisted ten to twelve knobs, and each of segmented column in the neck region connected with the nine outer dense fiber in the middle piece. Numerous satellite-like fibers were scattered around the segmented columns. Nos. 1, 5 and 6 of the outer dense fibers in the middle piece were larger than the others. A fibrous sheath and longitudinal column of the principal piece were in evidence, but the fibrous sheath and longitudinal column was not seen at the end piece. In conclusion, the structural features of sperm head and tail may be useful information to patterns of sperm evolution and classification of species.

Bolt Shape UHF RFID Tag Antenna for Insertion to a Tree (생목 삽입용 볼트 모양의 UHF RFID 태그 안테나 설계)

  • Chung, You-Chung;Jeon, Byung-Don
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.23 no.2
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    • pp.270-273
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    • 2012
  • A plastic bolt shape UHF RFID tag has been developed for a live tree. The UHF tag is designed and installed into the head part of the bolt, inserted into a tree for management of tree. If the tag antenna is installed near the high dielectric constant material, the impedance of the tag antenna will be changed, and the tag does not work. Therefore, the dielectric constants of wood and plastic bolt are considered for tag antenna design. The input reflection coefficient characteristics and the reading range patterns are measured and compared. This UHF RFID tag can be applied into a live tree, and the status and location of tree can be controlled with the RFID tag. This developed UHF tag can be applied to any applications and objects using a bolt.

User Satisfaction Analysis on Similarity-based Inference Insect Search Method in u-Learning Insect Observation using Smart Phone (스마트폰을 이용한 유러닝 곤충관찰학습에 있어서 유사곤충 추론검색기법의 사용자 만족도 분석)

  • Jun, Eung Sup
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.1
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    • pp.203-213
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    • 2014
  • In this study, we proposed a new model with ISOIA (Insect Search by Observation based on Insect Appearance) method based on observation by insect appearance to improve user satisfaction, and compared it with the ISBC and ISOBC methods. In order to test these three insect search systems with AHP method, we derived three evaluation criteria for user satisfaction and three sub-evaluation criteria by evaluation criterion. In the ecological environment, non-experts need insect search systems to identify insect species and to get u-Learning contents related to the insects. To assist the public the non-experts, ISBC (Insect Search by Biological Classification) method based on biological classification to search insects and ISOBC (Insect Search by Observation based on Biological Classification) method based on the inference that identifies the observed insect through observation according to biological classification have been provided. In the test results, we found the order of priorities was ISOIA, ISOBC, and ISBC. It shows that the ISOIA system proposed in this study is superior in usage and quality compared with the previous insect search systems.

Part-based Hand Detection Using HOG (HOG를 이용한 파트 기반 손 검출 알고리즘)

  • Baek, Jeonghyun;Kim, Jisu;Yoon, Changyong;Kim, Dong-Yeon;Kim, Euntai
    • Journal of the Korean Institute of Intelligent Systems
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    • v.23 no.6
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    • pp.551-557
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    • 2013
  • In intelligent robot research, hand gesture recognition has been an important issue. And techniques that recognize simple gestures are commercialized in smart phone, smart TV for swiping screen or volume control. For gesture recognition, robust hand detection is important and necessary but it is challenging because hand shape is complex and hard to be detected in cluttered background, variant illumination. In this paper, we propose efficient hand detection algorithm for detecting pointing hand for recognition of place where user pointed. To minimize false detections, ROIs are generated within the compact search region using skin color detection result. The ROIs are verified by HOG-SVM and pointing direction is computed by both detection results of head-shoulder and hand. In experiment, it is shown that proposed method shows good performance for hand detection.

Analysis on the Hairstyle of Female University Students - Centering around Commencement Albums from 1980 to 2003 - (여대생 헤어스타일 분석 - 1980년부터 2003년까지의 졸업앨범사진을 중심으로 -)

  • Park Su-Jin;Park Kil-Soon;Kim Seo-Youn
    • Journal of the Korean Society of Costume
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    • v.55 no.3 s.93
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    • pp.59-68
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    • 2005
  • The purpose of this study is to examine the changing process of hairstyle and the fashion trend of hairstyle in the environment where it is possible to change one's hairstyle easily arid .display oneself in various ways and the interest in hairstyle is increasing. To examine the change of real university girls' hairstyle, I selected commencement pictures of Chungnam University as material. As a method of analysis, I compared and anaylized each time period's fashion trend and the change of real university girls' hairstyle after abstracting formative element of hairstyle on the basis of preceding studies on hairstyle and measuring frequency by element of each time period. Analyzing university girls' pictures showed that many of them had curls when various perms appeared and majority of them had straight style when straight perm and magic iron appeared. When products of hairstyling were on the market and globalization changed sense of beauty, it was highly popular to set up forelock with hairstyling products. In a pluralistic social environment, desire for color aspect other than formative aspect increased. As various hairdyes were developed, hairdyeing was generalized and university girls came to accept it as natural. Fashion trend of each time period and university girls' hairstyle showed generally similar trend. In mid 1980s, curl was popular, and, in late 1980s, straight style and setting up forelock with hairstyling products were on the increase. In early 1990s, the emergence of coating perm which combined perm and hairdyeing increased hairdyeing. In late 1990s, straight style was popular and layers expressed naturalness. In early 2000s, university girls showed off their long hair in various ways and hairdyeing drastically increased.

A Study of Ritual Costumes and Hairstyles used in the Coming-of-Age Ceremony for Royal Court Ladies in the Late Joseon Dynasty (조선후기 왕실여성의 관례복식 연구)

  • Kim, Soh-Hyeon
    • Journal of the Korean Society of Costume
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    • v.60 no.5
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    • pp.51-70
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    • 2010
  • The ritual to change the hairstyle holds the same meaning as the coming of age ceremony. The ceremony was performed throughout three times including choga, jaega, and samga. The garment and hairstyle attuned to the ceremony formalities. Women in the royal family had 'su-siK when they were fully grown up during choga, 'gwang-sik' during Jaega, and 'keun-meo-ri (big hairstyle)' during samga. 'su-sik' is the noblest hairstyle according to social status, which is allowed to be worn only by spouse of king and prince, regardless of adult or not. During jaega, 'gwang-sik' which was 'u-yeo-meo-ri', is made by winding 'darae (wig)' around a jjok-jin-muri (bun) [Jo-jim-meo-ri]? which distinguished the hairstyle of unmarried women, who did not go through a coming of age ceremony yet. Unmarried women maintained a hairstyle which is mostly twisted into one string, but they had 'saeang-meo-ri' when they were prepared for ceremonial costumes. Also, they had 'ga-raemeo-ri' when growing further. keun-meo-ri during samga is an addition of keun-meo-ri chaebal(wig) onto u-yeo-meo-ri. Women in the royal family made geo-du-mi by adding keun-meo-ri, which is formed by twisting wig, and oimyeongbu (noble ladies) and sanggung (court ladies) added a wooden wig called u-yeo-mi. Also, yeoryeong wore ga-ri-ma. In this way, the types of hairstyles were distinguished according to hierarchy. As the coming of age ceremonial dress. Wonsam was worn. During choga. wonsam was worn as a formal dress and during jaega and samga wonsam was worn as a full dress.

Advanced Representation Method of Hand Motion by Cheremes Analysis in KSL (수화소 분석을 통한 손동작 움직임 표현방법)

  • Lee, Boo-Hyung;Song, Pi1-Jae
    • Journal of Korea Multimedia Society
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    • v.9 no.8
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    • pp.1067-1075
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    • 2006
  • This paper proposes a advanced representation method of hand motion by cheremes analysis in korean sign language. The proposed method is the representation method which apply to the hand motion used in KSL(Korean Sign Language) to represent rich and united hand motion. Words or sentences in KSL are completed by combination of elements called as Cheremes, that is, a hand movement orientation, a finger shape, a hand position, etc. In this paper, Cheremes composing the KSL is divided and represented by 5 elements: the hand movement orientation(HMO), finger shape(FS), hand orientation(HO), hand position(HP) and number of using hand (HN). Each cheremes is expressed by more various characteristics. For example, The hand movement orientation means orientations which the hand move while the sign language is done and can be expressed by 17orientation components. The finger shape means various shapes which fingers can take and represented by 17 components. The Orientation of hand is expressed by 2 characteristics according to whether we use the palm of the hand or the back. The position of hand means specific regions in body which hand(s) is placed while the sign language is done and divided by 8 regions. Finally, the number of hand means whether use only one hand or both hands and is expressed by 2 characteristics. The proposed method has been tested with KSL words and sentences and the results have shown that they can be expressed completely by the proposed representation method.

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Orientation States of Ferroelectric Domains and {111} Twins in $BaTiO_3$ ($BaTiO_3$의 {111}쌍정계면과 강유전 분역의 배향성)

  • 박봉모;정수진
    • Journal of the Korean Ceramic Society
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    • v.33 no.2
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    • pp.228-234
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    • 1996
  • It is very important to understand the domain structures of ferroelectric BaTiO3 in the poling process. Especially because {111} twinning is frequently observed in most BaTiO3 ceramics it is required to know the relations between the ferroelectric domains and the structural twin. In this study the domain structures of a {111} twinned crystal sample were observed under a polarizing microscope. and the relation between the {111} twin and the domain configurations could be classified into two types of 'V'-shape and linear shape penetrating perpendicular to the twin boundary. Domain formation obeys the symmetry of the {111} twining when a new domain structure is developed by heat treatment and surface deformation due to domain formation is also occured symmetrically between the both sides of the{111} twin boundary. This symmetrical behavior of the domains could be interpreted with the "head-to-tall" orientation of the domains across the {111} twin boundary.

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Speech Animation with Multilevel Control (다중 제어 레벨을 갖는 입모양 중심의 표정 생성)

  • Moon, Bo-Hee;Lee, Son-Ou;Wohn, Kwang-yun
    • Korean Journal of Cognitive Science
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    • v.6 no.2
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    • pp.47-79
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    • 1995
  • Since the early age of computer graphics, facial animation has been applied to various fields, and nowadays it has found several novel applications such as virtual reality(for representing virtual agents), teleconference, and man-machine interface.When we want to apply facial animation to the system with multiple participants connected via network, it is hard to animate facial expression as we desire in real-time because of the size of information to maintain an efficient communication.This paper's major contribution is to adapt 'Level-of-Detail'to the facial animation in order to solve the above problem.Level-of-Detail has been studied in the field of computer graphics to reperesent the appearance of complicated objects in efficient and adaptive way, but until now no attempt has mode in the field of facial animation. In this paper, we present a systematic scheme which enables this kind of adaptive control using Level-of-Detail.The implemented system can generate speech synchronized facial expressions with various types of user input such as text, voice, GUI, head motion, etc.

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A Study on Tangible Gesture Interface Prototype Development of the Quiz Game (퀴즈게임의 체감형 제스처 인터페이스 프로토타입 개발)

  • Ahn, Jung-Ho;Ko, Jae-Pil
    • Journal of Digital Contents Society
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    • v.13 no.2
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    • pp.235-245
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    • 2012
  • This paper introduce a quiz game contents based on gesture interface. We analyzed the off-line quiz games, extracted its presiding components, and digitalized them so that the proposed game contents is able to substitute for the off-line quiz games. We used the Kinect camera to obtain the depth images and performed the preprocessing including vertical human segmentation, head detection and tracking and hand detection, and gesture recognition for hand-up, hand vertical movement, fist shape, pass and fist-and-attraction. Especially, we defined the interface gestures designed as a metaphor for natural gestures in real world so that users are able to feel abstract concept of movement, selection and confirmation tangibly. Compared to our previous work, we added the card compensation process for completeness, improved the vertical hand movement and the fist shape recognition methods for the example selection and presented an organized test to measure the recognition performance. The implemented quiz application program was tested in real time and showed very satisfactory gesture recognition results.