• Title/Summary/Keyword: 한국이미지

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A study on 'Life-giving function' of Dance as a performing arts (공연예술로서 무용의 '생명적 기능'에 관한 연구)

  • KIM, JI WON
    • (The) Research of the performance art and culture
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    • no.33
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    • pp.195-222
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    • 2016
  • This study says that giving a life through the mixed power of motions which can not be fixed. It is a fundamental activity of the art of dance. In the fact, the art of dance is defined as the most instinctive and intuitive arts show that dance is a harmony of emotion on the body, thus, this view wants to discuss the relations between "sense and body". This view doesn't focus on the mere motions of dancing form, but characterizes dance as an art of another vitality through the mixture and combination of these motions. In other words, this study emphasizes that dance transcends time and space on stages, and that dance, as an expression of identity, is an art which shows a sense from inside of human. Therefore, when we want to understand the true meaning of the art of dance, we should attend what attributes of dance define it as an art and show its creative. This study, thus, seeing those attributes as the life-giving function of dance, aims to help understand the principle meaning of the art of dance that realizes creation as well as the attitudes of audience who appreciate the art of dance. And by doing so, this study contemplates how we should see the creative idea of choreography, forming sympathy and the art of dance.

Two Fold Aspects of Mind and the Rise of Cultivation in Xunzi's Thought, treated mainly through Xiūshēnpiān, Jiěbìpiān and Zhèngmíng of his Writings (순자에 보이는 마음의 중층적 양상과 수양 문제의 대두 ­- 「수신편」, 「해폐편」 그리고 「정명편」을 중심으로 ­-)

  • Rhee, Myung-Su
    • (The)Study of the Eastern Classic
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    • no.73
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    • pp.281-302
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    • 2018
  • The role of mind is very important in Xunzi's thought. The way is permanent rule of politics that is under the control of mind which is recognizing organ for both thinking and acknowledging things in his thought. Nevertheless the mind in Xunzi's thought has desire as an organ of body to be controlled. On the other hand, the mind has conflicting two fold aspects in the course of its recognition of things like storage and vacancy, movement and calmness, and two kinds of recognizing opinion against one object. And there are various evils in thinking system of mind. In a sense, the mind of human is to be cleaned and cultivated. Xunzi proposed managing energy and cultivating mind as a thinking system. Mengzi proposed to enliven vast-flowing energy and to cultivate mind through shortening desire, while Xunzi did managing energy and caring about mind for controlling other body systems and publicly recognizing things. In Xunzi's idea the mind in the recognition of things is similar to the water in bowl as a mirror for looking at any things, and thus it is imperative for us to sink grounds in mind for becoming good water mirror. In this need the grounds of human mind would be to be sunk and also the cultivation of it would be to be demanded. Ultimately there should need the recognition of mind that is cleaned and cultivated for brightly discovering the great principle and recovering the unchangeable way with a view to preparing the condition for national peace. This thesis, in this context, to approach the meaning of mind, its two fold aspects, and the necessity of it.

Extending the OMA DRM Framework for Supporting an Active Content (능동형 콘텐츠 지원을 위한 OMA DRM 프레임워크의 확장)

  • Kim, Hoo-Jong;Jung, Eun-Su;Lim, Jae-Bong
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.16 no.5
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    • pp.93-106
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    • 2006
  • With the rapid growth of the wireless Internet communication, a new generation of mobile devices have made possible the broad distribution of mobile digital contents, such as image, music, video, games and applications over the wireless Internet. Mobile devices are rapidly becoming the major means to extend communication channels without copy Protection, usage rule controlling and authentication. As a result, mobile digital contents may be illegally altered, copied and distributed among unauthorized mobile devices. In this paper, we take a look at Open Mobile Alliance (OMA) DRM v2.0 in general, its purpose and function. The OMA is uniquely the focal point for development of an open standard for mobile DRM. Next we introduces features for an active content and illustrates the difference between an active content and an inactive content. Enabling fast rendering of an active content, we propose an OMA-based DRM framework. This framework include the following: 1) Extending DCF Header for supporting an selective encryption, 2) Content encryption key management, 3) Rendering API for an active content. Experimental results show that the proposed framework is able to render an active content fast enough to satisfy Quality of Experience. %is framework has been proposed for a mobile device environment, but it is also applicable to other devices, such as portable media players, set-top boxes, or personal computer.

A Study on the Copyright Protection Liability of Online Service Provider and Filtering Measure (온라인서비스제공자(OSP)의 저작권보호 책임과 필터링)

  • Oh, Yeong-Woo;Jang, Gye-Hyun;Kwon, Hun-Yeong;Lim, Jong-In
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.20 no.6
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    • pp.97-109
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    • 2010
  • Although the primary liability for online copyright infringement may fall on the individual who illegally copies, transfers, and/or distributes the copyrighted content, the issue of indirect liability for Online Service Providers (OSPS) that provide a channel for the distribution of illegal content has recently come under the spotlight. Currently, in an effort to avoid liability for indirect copyright infringement and improve their reputation, most OSPs have voluntarily applied filtering technology. Under the Copyright Act of Korea, special types of OSPS including P2P and Web-based Hard Drive (WebHard) are required to incorporate filtering technology, and may be charged with penalties if found without one. However, despite the clear need for filtering mechanisms, several arguments have been set forth that question the efficacy and appropriateness of the system. As such, this paper discusses the liability theory adopted in the US. -a leader in internet technology development-and analyzes the scope of liability and filtering related regulations in our copyright law. In addition, this paper considers the current applications of filtering as well as limits of the applied filtering technology in OSPS today. Finally, we make four suggestions to improve filtering in Korea, addressing issues such as clarifying the limits and responsibilities of OSPS, searching for cooperative solutions between copyright holders and OSPS, standardizing the filtering technology to enable compatibility among different filtering techniques, and others.

Measurement Technique of Indoor location Based on Markerless applicable to AR (AR에 적용 가능한 마커리스 기반의 실내 위치 측정 기법)

  • Kim, Jae-Hyeong;Lee, Seung-Ho
    • Journal of IKEEE
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    • v.25 no.2
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    • pp.243-251
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    • 2021
  • In this paper, we propose a measurement technique of indoor location based on markerless applicable to AR. The proposed technique has the following originality. The first is to extract feature points and use them to generate local patches to enable faster computation by learning and using only local patches that are more useful than the surroundings without learning the entire image. Second, learning is performed through deep learning using the convolution neural network structure to improve accuracy by reducing the error rate. Third, unlike the existing feature point matching technique, it enables indoor location measurement including left and right movement. Fourth, since the indoor location is newly measured every frame, errors occurring in the front side during movement are prevented from accumulating. Therefore, it has the advantage that the error between the final arrival point and the predicted indoor location does not increase even if the moving distance increases. As a result of the experiment conducted to evaluate the time required and accuracy of the measurement technique of indoor location based on markerless applicable to AR proposed in this paper, the difference between the actual indoor location and the measured indoor location is an average of 12.8cm and a maximum of 21.2cm. As measured, the indoor location measurement accuracy was better than that of the existing IEEE paper. In addition, it was determined that it was possible to measure the user's indoor location in real time by displaying the measured result at 20 frames per second.

Data augmentation in voice spoofing problem (데이터 증강기법을 이용한 음성 위조 공격 탐지모형의 성능 향상에 대한 연구)

  • Choi, Hyo-Jung;Kwak, Il-Youp
    • The Korean Journal of Applied Statistics
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    • v.34 no.3
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    • pp.449-460
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    • 2021
  • ASVspoof 2017 deals with detection of replay attacks and aims to classify real human voices and fake voices. The spoofed voice refers to the voice that reproduces the original voice by different types of microphones and speakers. data augmentation research on image data has been actively conducted, and several studies have been conducted to attempt data augmentation on voice. However, there are not many attempts to augment data for voice replay attacks, so this paper explores how audio modification through data augmentation techniques affects the detection of replay attacks. A total of 7 data augmentation techniques were applied, and among them, dynamic value change (DVC) and pitch techniques helped improve performance. DVC and pitch showed an improvement of about 8% of the base model EER, and DVC in particular showed noticeable improvement in accuracy in some environments among 57 replay configurations. The greatest increase was achieved in RC53, and DVC led to an approximately 45% improvement in base model accuracy. The high-end recording and playback devices that were previously difficult to detect were well identified. Based on this study, we found that the DVC and pitch data augmentation techniques are helpful in improving performance in the voice spoofing detection problem.

Video-to-Video Generated by Collage Technique (콜라주 기법으로 해석한 비디오 생성)

  • Cho, Hyeongrae;Park, Gooman
    • Journal of Broadcast Engineering
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    • v.26 no.1
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    • pp.39-60
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    • 2021
  • In the field of deep learning, there are many algorithms mainly after GAN in research related to generation, but in terms of generation, there are similarities and differences with art. If the generation in the engineering aspect is mainly to judge the presence or absence of a quantitative indicator or the correct answer and the incorrect answer, the creation in the artistic aspect creates a creation that interprets the world and human life by cross-validating and doubting the correct answer and incorrect answer from various perspectives. In this paper, the video generation ability of deep learning was interpreted from the perspective of collage and compared with the results made by the artist. The characteristic of the experiment is to compare and analyze how much GAN reproduces the result of the creator made with the collage technique and the difference between the creative part, and investigate the satisfaction level by making performance evaluation items for the reproducibility of GAN. In order to experiment on how much the creator's statement and purpose of expression were reproduced, a deep learning algorithm corresponding to the statement keyword was found and its similarity was compared. As a result of the experiment, GAN did not meet much expectations to express the collage technique. Nevertheless, the image association showed higher satisfaction than human ability, which is a positive discovery that GAN can show comparable ability to humans in terms of abstract creation.

Air passenger demand forecasting for the Incheon airport using time series models (시계열 모형을 이용한 인천공항 이용객 수요 예측)

  • Lee, Jihoon;Han, Hyerim;Yoon, Sanghoo
    • Journal of Digital Convergence
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    • v.18 no.12
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    • pp.87-95
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    • 2020
  • The Incheon airport is a gateway to and from the Republic of Korea and has a great influence on the image of the country. Therefore, it is necessary to predict the number of airport passengers in the long term in order to maintain the quality of service at the airport. In this study, we compared the predictive performance of various time series models to predict the air passenger demand at Incheon Airport. From 2002 to 2019, passenger data include trend and seasonality. We considered the naive method, decomposition method, exponential smoothing method, SARIMA, PROPHET. In order to compare the capacity and number of passengers at Incheon Airport in the future, the short-term, mid-term, and long-term was forecasted by time series models. For the short-term forecast, the exponential smoothing model, which weighted the recent data, was excellent, and the number of annual users in 2020 will be about 73.5 million. For the medium-term forecast, the SARIMA model considering stationarity was excellent, and the annual number of air passengers in 2022 will be around 79.8 million. The PROPHET model was excellent for long-term prediction and the annual number of passengers is expected to be about 99.0 million in 2024.

Fat Client-Based Abstraction Model of Unstructured Data for Context-Aware Service in Edge Computing Environment (에지 컴퓨팅 환경에서의 상황인지 서비스를 위한 팻 클라이언트 기반 비정형 데이터 추상화 방법)

  • Kim, Do Hyung;Mun, Jong Hyeok;Park, Yoo Sang;Choi, Jong Sun;Choi, Jae Young
    • KIPS Transactions on Computer and Communication Systems
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    • v.10 no.3
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    • pp.59-70
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    • 2021
  • With the recent advancements in the Internet of Things, context-aware system that provides customized services become important to consider. The existing context-aware systems analyze data generated around the user and abstract the context information that expresses the state of situations. However, these datasets is mostly unstructured and have difficulty in processing with simple approaches. Therefore, providing context-aware services using the datasets should be managed in simplified method. One of examples that should be considered as the unstructured datasets is a deep learning application. Processes in deep learning applications have a strong coupling in a way of abstracting dataset from the acquisition to analysis phases, it has less flexible when the target analysis model or applications are modified in functional scalability. Therefore, an abstraction model that separates the phases and process the unstructured dataset for analysis is proposed. The proposed abstraction utilizes a description name Analysis Model Description Language(AMDL) to deploy the analysis phases by each fat client is a specifically designed instance for resource-oriented tasks in edge computing environments how to handle different analysis applications and its factors using the AMDL and Fat client profiles. The experiment shows functional scalability through examples of AMDL and Fat client profiles targeting a vehicle image recognition model for vehicle access control notification service, and conducts process-by-process monitoring for collection-preprocessing-analysis of unstructured data.

Group-based Adaptive Rendering for 6DoF Immersive Video Streaming (6DoF 몰입형 비디오 스트리밍을 위한 그룹 분할 기반 적응적 렌더링 기법)

  • Lee, Soonbin;Jeong, Jong-Beom;Ryu, Eun-Seok
    • Journal of Broadcast Engineering
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    • v.27 no.2
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    • pp.216-227
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    • 2022
  • The MPEG-I (Immersive) group is working on a standardization project for immersive video that provides 6 degrees of freedom (6DoF). The MPEG Immersion Video (MIV) standard technology is intended to provide limited 6DoF based on depth map-based image rendering (DIBR) technique. Many efficient coding methods have been suggested for MIV, but efficient transmission strategies have received little attention in MPEG-I. This paper proposes group-based adaptive rendering method for immersive video streaming. Each group can be transmitted independently using group-based encoding, enabling adaptive transmission depending on the user's viewport. In the rendering process, the proposed method derives weights of group for view synthesis and allocate high quality bitstream according to a given viewport. The proposed method is implemented through the Test Model for Immersive Video (TMIV) test model. The proposed method demonstrates 17.0% Bjontegaard-delta rate (BD-rate) savings on the peak signalto-noise ratio (PSNR) and 14.6% on the Immersive Video PSNR(IV-PSNR) in terms of various end-to-end evaluation metrics in the experiment.