• Title/Summary/Keyword: 학업성과

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Applicaton and Analysis of Scratch Programing for elementary EPL Education (초등 EPL교육을 위한 스크래치 프로그래밍의 적용 분석)

  • Lee, Mee-Hyun;Koo, Duk-Hoi
    • 한국정보교육학회:학술대회논문집
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    • 2010.08a
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    • pp.243-249
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    • 2010
  • 2007 revised curriculum in primary schools by the educational programming should be carried out due to a number of practical constraints have been performed well. Elementary education program conducted by the EPL and Scratch Programming for haneunge was not long after the development of intuitive interface and blocks created using the syntax, contains multimedia elements, such as the benefits that can create artifacts due to the elementary education program is appropriate for. The researcher targeted the school for a semester, 4th year 12 weeks based on the results of scratch programming, programming by way of the Plan and the training and the results were analyzed. Scratch programming to increase student interest and enhance creativity and Formal help cultivate the scientific attitude can give you results. Scratch Programming for Elementary EPL Education is an effective lead of the students' prior knowledge or interest in sex by level of achievement because of the variation to allow individual learning needs to organize a program of study. And results in the production of sufficient thinking ahead and given time to discuss the purpose of education and programming will need to be alive.

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A Satisfaction Analysis on the Search Expansion of D College Library System Implemented by Open API (Open API를 이용한 검색확장에 대한 만족도 평가 - D 대학을 중심으로 -)

  • Kim, Jung-Mi;Seo, Eun-Gyoung
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.22 no.1
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    • pp.281-299
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    • 2011
  • The purpose of this study is to understand and analyze the satisfaction level of users regarding the search and search results of D College Library system implemented by Open API. For the study, 90 students of D College searched the library system with 4 subjects regarding on current affairs and assignments, and then evaluated the satisfaction on search functionality and contents usability. In results, they satisfied search expansion in general. Especially, the satisfaction levels for the convenience of search method and preview was the highest, but that of level for the arrangement and browsing of search results and the searching speed was the lowest. In terms of currentness, relevance, usefulness and utilizability aspects, Naver was the most highly evaluated, followed by library’s database, dissertation/academic journals, Youtube and Flikr. The cause of the unsatisfactory could be reduced when the library system implements the useful and attractive search interface.

Measures to Generalize the Effect of u-Iearning (유러닝 효과성의 일반화 방안)

  • Ahn, Seong-Hun;Jeong, Young-Sik
    • The Journal of the Korea Contents Association
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    • v.9 no.7
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    • pp.379-389
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    • 2009
  • In this paper, we analyzed the effect of u-learning model school which have been in forced by the Ministry of Education. We suggested a plan which we generalized the effects of u-learning. To analyzed the effects of u-learning, first of all, we set up indexes of u-learning effect - satisfaction measurement, efficacy measurement, the scholastic achievements, possibility of generalization. After we reanalyzed reports of model school and papers of u-learning, we looked for suggestions of the effects u-learning. We draw up a plan which we generalized the effects of u-learning according to suggestions. We devide a plan by 3 steps - introduction step, diffusion step, fixation step and every step by 4 field - policy of u-learning, teaching & learning, quality control, technology. Because we suggested a concrete plan which we generalized the effects of u-learning, we expect to use usefully our plan at school in the future.

Visualization of 33 Avalokitesvara-Bodhisattva according to the Wishes (기원에 따른 33관음의 시각화)

  • Kim, Kyungdeok;Kim, Youngduk
    • The Journal of the Korea Contents Association
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    • v.18 no.9
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    • pp.240-247
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    • 2018
  • In this paper, we implement a digital content that visualizes 33 Avalokitesvara-Bodhisattva according to the wishes of the public. The 33 Avalokitesvara-Bodhisattva is described in the Avalokitesvara-Bodhisattva tale that is found in the ancient literature "Memorabilia of the Three Kingdoms" as Tangible Cultural Heritage. Also, it is easily found in a wall painting of traditional Buddhist temples. The 33 Avalokitesvara-Bodhisattva is the saint of mercy that transforms into 33 various forms according to the wishes of the public. The Avalokitesvara-Bodhisattva tales deal with differences in the types of wishes of the public, and the tales have been speeded like wildfire among the people. So, in this paper, we classify them into 4 groups by the wishes (healing, security, academic achievement, disaster relief) of the public, and then analyze its symbolism and activity of the 33 Avalokitesvara-Bodhisattva. Also, we implement a 2D digital content that represents visually it according to the wishes of the public. Applications of the implemented visual content are as follows; development of character, game, and digital storytelling associated with traditional culture, education service for Buddhist doctrines, etc.

A Study on the Correlation between the resilience in school lives and Family Protection Factors focusing on youths in single-parent families (한부모가족 청소년을 중심으로 한 학교적응유연성과 가족보호요인의 상관성 연구)

  • Han, Shin-Ae;Han, Chun-Nam
    • Industry Promotion Research
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    • v.3 no.2
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    • pp.53-61
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    • 2018
  • The conclusions of this study are as follows. First, family support has the greatest influence on school adjustment flexibility, and the following is family function. Second, the effect of family protection factors on the interest in the school was found to have a statistically significant effect on the relationship between parents and family support. Third, the factors affecting the attitude toward the achievement of the family, the relationship with the parents, the family support, and the family function were not found to be influential. Fourth, as a result of examining the factors influencing the compliance with school norms, it was found that the better the family function, the better the adherence to school norms. In conclusion, the relationship between parents and their parents was significant. This was to know how important parental relationship, family function, and family support are in the adjustment of single parent families.

A Study on Education Platform for Automobile Students Using AR System (AR 시스템 기반 자동차 교육 플랫폼 연구)

  • Luo, YIng;Jang, Wan-Sok;Pan, Young-Hwan
    • Journal of the Korea Convergence Society
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    • v.10 no.12
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    • pp.243-250
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    • 2019
  • With the popularization of online learning, mobile learning and blended learning model, augmented reality technology is increasingly widely applied in the field of education today. This article stresses the necessity of applying augmented reality to education by summarizing the current situation and advantages of augmented reality technology in education. Next, the author proposes a new education system-"AR+E education cloud platform system". Last, the author proposes several inspirations for the design of AR-based education software according to the observation and interview of the behaviors and preferences of the respondents.

Computer- Practice Classwork Management System for Improving Student's Attention to the Class (수업집중력 향상을 위한 컴퓨터 실습수업 관리 시스템)

  • Song, Byoung-Chol;Suh, Tae-Weon;Jung, Soon-Young
    • The Journal of Korean Association of Computer Education
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    • v.12 no.1
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    • pp.57-69
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    • 2009
  • Generally, teaching in computer Labs is more difficult than teaching in a normal class for teachers to give students systematic learning. One of the reasons is that the students who participate in the class tend to use the programs that are not related to the practice included in the curriculum. Therefore, the students cannot focus on the subjects that they should do. To solve this problem, there are many kinds of systems that can control the students' computers. However, they cannot help teachers to manage the students and computers due to the inconvenience of usage and the lack of functions. In this study, we analyzed the problems in the computer-practice classwork and designed a new system to support that the students can participate in the computer classes with more attention. In addition, it is offered that the computer teachers can manage the classes and the students more efficiently with this new system. For these purposes, the effects mentioned were approved before in the real lab situations. Experimental results showed that the proposed system can improve the rate of the students attention, leading them to get better grades on the achievement test.

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Effect of STEAM Education Program Based on Hands on Sensor (Hands on 센서 기반 고도화된 STEAM 교육 프로그램의 효과)

  • Kim, Sug Hee;Yu, Heonchang
    • The Journal of Korean Association of Computer Education
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    • v.16 no.3
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    • pp.79-89
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    • 2013
  • Over the past 10 years, STEAM education uprises to address student's low interest in and self-concept in comparison with their academic achievement in science, reacquaintance to enter schools of natural sciences or engineering. However, There is a paucity of empirical evidence revealing values and necessities of STEAM education in school. The purpose of this investigation is to develop steam education program making and using hands on sensor to experience new technology in school, to apply the program to 110 fourth graders, and to study the effect of the program. Pre- and post-test was used to measure level of student's scientific interest and attitude, scientific problem solving ability, scientific creative problem solving ability, personality test for children, satisfaction of school life. In conclusion, the result show that STEAM education improve every domain of the measurements.

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Differences in Non-Cognitive Factors Influencing the Academic Achievement of Medical and Nursing Students: Focusing on Achievement Goal Orientation and Self-Regulated Learning (의과대학생과 간호대학생의 학업성취에 영향을 미치는 비인지적 요인들의 차이: 성취목표지향성과 자기조절학습능력을 중심으로)

  • Park, Eun A;Chun, Kyung Hee
    • Korean Medical Education Review
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    • v.16 no.1
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    • pp.32-41
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    • 2014
  • The purpose of this study was to investigate the differences in non-cognitive factors, specifically achievement goal orientation (AGO) and self-regulated learning (SRL), influencing the academic achievement (AC) of medical and nursing students. 186 students, including 110 medical students and 76 nursing students, completed a survey, which addressed the factors of AGO and SRL. There were significant differences in the factors that affected the academic achievement of medical and nursing students. Multiple regression revealed that the AC of medical students was significantly more affected by mastery-approach AGO (p<0.05), seeking information (p<0.001), and rehearsing/memorizing SRL (p<0.01), while the AC of nursing students was affected by performance-approach AGO, self-efficacy (p<0.001), and time-management SRL. Analysis of variance revealed that significant differences in the sub-factors of AGO and SRL between the medical and nursing students. Thus, it was found that the academic achievement of medical and nursing students was influenced by non-cognitive factors, but there were significant differences in the sub-factors by group. It is suggested that comparative studies with other student groups and a longitudinal study of medical and nursing students need to be conducted, and a personalized counseling and learning intervention focusing on non-cognitive factors should be provided to medical and nursing students.

Adolescents resilience and learning motives -External protective factors and Intrinsic learning motives- (청소년 탄력성과 학습동기 -외적보호요인과 내재적 학습동기-)

  • Kim, Gil-Young;Cho, Sung-Je
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.6
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    • pp.2717-2726
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    • 2013
  • This study was conducted in order to analyze the theories behind external protective factors. In particular, it sought to understand the influence of adolescent resilience on learning motivation. Students of a public high school located in Gyeonggi Province participated in various questionnaires during the week of March 5th, 2013. Frequency analysis, one-way ANOVA (analysis of variance), correlation analysis, and multiple regression analysis were utilized to analyze the acquired data. The results revealed that when family relationships were strong and local community expectations were high, the students' 'attention to implementation processes,' one aspect of intrinsic motivation to learn, was also high. 'Suitable levels of adventurousness and risk-taking,' another aspect of intrinsic motivation to learn, was high when school expectations were also high and when relationships at the school level were weaker. The study results verified that the theory that intrinsic motivation to learn can be enhanced by strengthening external factors to protect adolescent resilience. This study is significant in that it establishes theoretical grounds to address adolescent issues, to develop programs to prevent school dropouts, and to apply the results to future legislative policies.