• Title/Summary/Keyword: 학습 상호작용

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A Study on Integration of Interactions in Web-based Instruction (웹 기반 학습에서 상호작용 통합에 관한 연구)

  • Yi, Dond-Ae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.04b
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    • pp.1527-1530
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    • 2002
  • 웹 기반의 학습활동 중에 이루어지는 상호작용에는 학습자-컨텐츠 상호작용 학습자-교수자 상호작용, 학습자-학습자 상호작용이 있고, 학습효과를 보장하기 위해서는 이 세 가지의 상호작용을 유기적으로 통합 활용하여야 한다. 본 논문에서는 이를 위해 새로운 상호작용을 정의하고 이를 '학습자-교수자-컨텐츠 상호작용'이라 하였다. 또한 상호작용의 기본이 되는 학습자-컨텐츠 상호작용을 증진시키기 위한 3가지의 전략을 제안하였다. 첫째, 화면구성 원칙을 따라야 한다. 둘째, 'Learning by doing'이 가능한 컨텐츠가 되어야 한다. 셋째, 학습내용은 세분화하고, 학습내용 내에도 학습능력에 따라 적절한 피드백이 가능해야 한다가 그것이다.

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Learner Centered, Web-Based Integrated Virtual Education System: CyberClass (학습자 중심의 웹 기반 통합 가상교육시스템의 개발)

  • 문석원;박경환
    • Proceedings of the Korea Multimedia Society Conference
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    • 1998.10a
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    • pp.297-302
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    • 1998
  • 본 논문에서는 월드와이드웹에 기반한 학습자 중심의 통합 가상교육시스템 CyberClass를 설계하고 구현한 방법을 소개한다. 기존의 가상교육시스템은 학습자 중심의 상호작용 유형을 분석하여 이에 따른 적당한 상호작용 모델을 제시하지 않고 기능면에서의 사용도구 및 방법만을 제시함으로써 각 기능들이 자연스럽게 통합되지 못하였다. 따라서 전통적인 교육 방식인 강의실 수업에 참여한 학습자들이 가지는 현장감이나 친밀감에서 오는 커다란 교육적 이득을 제공하지 못하였다. 본 논문에서 개발한 가상교육시스템 CyberClass는 학습자 중심의 상호작용유형을 분석하고 이를 기반으로 상호작용모델을 제시한다. 그리고 제시된 모델에 기반하여 학습자와 교수, 학습자와 학습자 나아가 학습자와 가상교육시스템간의 상호작용에 기반한 시스템을 설계하였다. 따라서 학습자의 상호작용 모델에 기반함으로써 학습 참여도나 학습 능률의 향상을 기대할 수 있다. CyberClass는 학습자 중심의 상호작용을 위해 비동기공유 기공과 동기고유 기능을 모두 지원한다. 이들의 공유 기능들은 유기적으로 결합하고 직관적인 학습자 인터페이스를 제공함으로써 학습자에게 기능의 다양성에 따른 학습의 부담을 줄이고 자연스런 학습과정이 유도되도록 하였다.

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Development of Cooperative Loaming Object Model based on SCORM (SCORM 기반의 협동학습객체 모형 설계)

  • Kim, Young-Sik;Bae, Young-Kwon;Kim, Myeong-Ryeol
    • 한국정보교육학회:학술대회논문집
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    • 2004.01a
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    • pp.413-421
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    • 2004
  • 지식 정보화 시대의 새로운 교육 패러다임의 변화에 따라 웹을 통하여 정보와 아이디어를 서로 공유할 수 있는 사회적 상호작용이 요구되고 있다. 이러한 사회적 상호작용을 증진시키기 위해서는 다양한 사회적 상호작용 도구를 제공할 수 있는 웹 기반협동학습 시스템이 필요하다. 따라서 이 논문에서는 사회적 상호작용을 증진시키기 위해서 웹 기반 협동학습 환경을 쉽게 구성할 수 있도록 재사용 가능한 협동학습객체 모형을 SCORM을 기반으로 설계하였다. 협동학습객체 모형을 필드와 메소드, 속성으로 구성하였다. 필드는 상호작용을 통해 발생된 상호작용 결과를 저장하기 위해 데이터 모델로 구현하였으며, 메소드는 상호작용 결과를 LMS에 전달하는 방법을 제공하기 위해 API 함수로 구현하였다. 또한 협동학습객체의 속성은 접근성, 다형성, 포장성, 제어성으로 구분하여 각각 베타데이터, 계열화, 패키지, 런치를 통해 구현하였다. 이러한 협동학습객체는 학습 내용과 결합하여 하나의 협동학습 활동을 구성하게 되고, 이렇게 구성된 협동학습 활동을 계열화함으로써 교수 학습 설계가 이루어진다.

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Structural Relationship among Self-Directed Learning Ability, Learner-Instructor Interaction, Learner-Learner Interaction, and Class Satisfaction in Online Learning Environments (온라인 학습에서 자기주도학습능력, 상호작용 및 수업만족도의 구조적 관계)

  • Yoo, Jieun
    • Journal of Christian Education in Korea
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    • v.63
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    • pp.255-281
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    • 2020
  • The purpose of this study was to investigate the structural relationship among self-directed learning ability, learner-instructor interaction, learner-learner interaction, and class satisfaction in online learning environments by the structural equation modelling (SEM). Participants of the study consisted of 300 students (110 = high school students, 190 = college students). Through latent mean analysis (LMA), there was no significant difference of study variables between high school and college groups. However, thorough multi-group analysis, self-directed learning ability had a direct and indirect effect on class satisfaction for the college group via learner-instructor and learner-learner interactions, while learner-learner interaction played a full mediating role of the relationship between self-directed learning ability and class satisfaction for the high school group. In addition, self-directed learning ability had a stronger influence on learner-learner interaction for the college group than the high school group. These results would provide important implications for understanding the different mechanisms between high school and college online learning contexts.

Design and Implementation of Web-based PBL System for Improving Learner's Interaction (학습자간의 상호작용 증진을 위한 웹기반 문제중심학습 시스템 설계 및 구현)

  • Lee, Jun-Hee
    • The Journal of Korean Association of Computer Education
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    • v.11 no.3
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    • pp.57-65
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    • 2008
  • In the web- based educational system, how to improve interaction among learners are very important by the Internet. Therefore interpersonal interaction is essential for a good educational environment. In this paper, a web-based PBL(Problem-Based Learning) system is designed and implemented to improve learner's interaction. I investigated how the method for improving interaction affect PBL activities and how students perceive the web-based PBL learning experience. The result of experiment showed that the suggested system facilitated learners' self-directed learning process and interaction.

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Analysis of Class Satisfaction and Perceived Learning Achievement to the Interaction Type on e-Learning in University (대학 이러닝에서 상호작용 유형에 따른 수업만족도 및 인지된 학업성취도 분석)

  • Jeon, Young-mee;Cho, Jin-suk
    • Journal of Internet Computing and Services
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    • v.18 no.1
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    • pp.131-141
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    • 2017
  • This paper analyzed class satisfaction and perceived learning achievement to the interaction type on e-learning in university. To achieve the study's objective, one course with and another course without learner-instructor interactions were selected. A total of184 student-respondents completed the questionnaire. Accordingly, more learner-content and learning-system interactions were noted in the course with learner-instructor interactions. Moreover, a correlation was observed between interaction, class satisfaction, and learning achievement. Learner-instructor interactions indicated the highest effect on both educational satisfaction and perceived learning achievement, followed by learner-system interactions on class satisfaction, and by learner-instructor interactions on learning achievement. Recommendations were then formulated based on the foregoing findings. First, workshops or training focusing on content development and on how to present the course should be provided to the instructors. Second, learner-instructor interactions should be activated in the course through various means. In this study, although learner-learner interactions was not given focus, future studied should delve into how learner-learner interaction should be activated and considered.

Interactions among Components of Pedagogical Content Knowledge of Science Teachers in a Teacher Learning Community (교사학습공동체 과학 교사의 PCK 요소 간 상호작용)

  • Yang, Jungeun;Choi, Aeran
    • Journal of the Korean Chemical Society
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    • v.66 no.1
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    • pp.15-30
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    • 2022
  • The purpose of this study was to examine interactions among components of pedagogical content knowledge of middle school science teachers in a teacher learning community targeting science practice-based instruction. Data collection consisted of pre and post questionnaire and interview with each of five science teachers, audio-recording of teacher discussion in a teacher learning community, lesson plans, teacher written reflection, and video-recording of teaching practice. Qualitative data analysis revealed that there were two types of interactions, i.e., one-way interaction and two-ways interaction among components of pedagogical content knowledge of science teachers in a teacher learning community. There were also consecutive interactions as well as one-shot interaction. For two-ways interaction there were synchronous two-ways interaction in a teacher learning community meeting as well as consecutive two-ways interaction along with several meetings. This study provides implications that collaborative learning context in a teacher learning community should stimulate various types interactions among components of pedagogical content knowledge.

An Exploration of Interaction Factors and Analysis on Interaction-Level of Synchronous Online Education in University (대학 실시간 온라인 교육에서의 상호작용 요소 탐색과 수준 분석)

  • Han, Hyeong-Jong
    • The Journal of the Korea Contents Association
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    • v.21 no.4
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    • pp.14-25
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    • 2021
  • The purpose of this study is to explore what are the interactive factors of synchronous online education in university and identify the level of interaction. This study used mixed research method. As a result of the interaction level, it was recognized that face-to-face education could be more interactive than synchronous online education. Synchronous online education could have better interactive between instructor and learner, and among learners than asynchronous online education. Factors which influencing the interaction were as follows: small group activities and scaffolding, diversification of communication channels and integration of learner's question in learning content. Detrimental elements were distance felt between instructor and learners, low intimacy among learners, content-focused lecture, restrictions on non-verbal communication, unstable systems and misusing microphones. The necessary factors to promote interaction are planning interactive class activities, etc. Based on the results, it was to suggest what kinds of efforts are needed to make interaction more effective in terms of teaching and learning method & activity, tool & system, and environment.

Analysis of Effects of Learning Motivation on the Interaction in Online Cooperation Learning (온라인 협력학습에서 학습동기가 상호작용에 미치는 영향 분석)

  • Lee, Eun-Chul
    • The Journal of the Korea Contents Association
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    • v.17 no.7
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    • pp.416-424
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    • 2017
  • The purpose of this study is to analyze the effects of learning motivation on interaction in online collaborative learning. The study subjects are 79 university students who take courses in teaching. Learning motivations measured the intrinsic goal orientation, extrinsic goal orientation, tasks value, control of learning beliefs, test anxiety, self-efficacy, goal orientation by MSLQ. Next, the level of interaction was measured by online collaborative tasks. The group for online cooperation tasks consisted of four to five people and random assignment. The level of interaction was used frequency and score that quantitative Value assess. The collected data were analysed using multiple regression analysis(stepwise). As a result, self-efficacy and extrinsic goal orientation, tasks value, mastery goal orientation were positive effect on frequency and score. next, test anxiety and performance avoid goal orientation were negative effect on frequency and score.

Design and Implementation of Web Based Collaborative Learning System for Interactivity among Learners (e러닝 환경에서 학습자간 상호작용활동 증진을 위한 웹 기반 협동학습 시스템 설계 및 구현)

  • Lee, Dong-Hoon;Lee, Sang-Kon;Lee, Ji-Yeon
    • 한국IT서비스학회:학술대회논문집
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    • 2007.11a
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    • pp.357-362
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    • 2007
  • 본 연구는 e러닝 환경에서 웹 기반 학습자간 상호작용 학습증진을 위한 스터디 그룹 활동지원시스템 개발을 위한 실질적 사례를 제시하는 데 있다. e러닝 환경 웹 기반학습의 단점을 보완하기 위하여 함께 학습이 가능하도록 제안되었고, 학습자들간의 상호작용을 증진시킬 수 있는 자료실 정보교환, 화상토론, 동영상강좌 동시 시청 가능도 설계되었다. 대학생 254명 대상 49개 그룹으로 학습자간의 상호작용을 통한 학습만족도를 조사하고 그 결과를 분석 해보았다. 또한 협동학습을 통한 스터디 그룹 활동은 개인별 상호작용 활동지수로 나타내어 학습만족도와의 상관관계를 증가시킬 수 있는 하나의 온라인 학습 커뮤니티 모형을 제시함으로서 e러닝 사이트나 학습 시스템을 설자하고 구현하는데 참고가 될 수 있으리라 기대한다.

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