• Title/Summary/Keyword: 학생 활동 중심

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Effective approaches of using Cut-out Animation for Design and Implement of Integrated Subject (교과통합 설계 및 구현을 위한 컷아웃 애니메이션 활용 방안)

  • Kim, Byeung-Won;Kim, Jong-Seo;Kwak, Hoon-Sung
    • The Journal of the Korea Contents Association
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    • v.8 no.6
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    • pp.111-120
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    • 2008
  • This paper purposes to suggest subjects integration method for effective cut-out animation production education activity. So we suggest concrete method to integrate subjects focusing on animation production. We gave cut-out animation production lessons to a group of students. As a result, their degrees of study accomplishment were higher than those of students under a general teaching style. And we conducted a questionnaire survey of participants, they gave an affirmative answer in understanding, satisfaction, participation, interest. With this, we confirmed that the animation production class activity with integrated subjects raised the creative learning ability.

An analysis on the degree of difficulty of domains through an assesment of 'Review Problem' (잘 공부했는지 알아보기'평가를 통한 영역별 난이도의 조사 분석 - 초등수학 5-나, 6-나 단계를 중심으로 -)

  • Ahn Byoung-Gon
    • Communications of Mathematical Education
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    • v.20 no.3 s.27
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    • pp.327-342
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    • 2006
  • For completion of 5-days per week system, elementary mathematics curriculum is expended to twice a month. According to the enrichment of Jae-Ryang and After School Activity, educational environment is being changed. These changes require preparations to minimize school hours. Therefore, it is needed to make better the quality, quantity and the techniques of mathematics instruction. In this study, after teaching the level 5-Na and 6-Na, the result of assessment in section An assesment of 'Review Problem' is used to analyze passing of each question. As categorizing them into each domains, this article gives help to elementary school teachers to judge learner difficulties level of domains through analyzing the quality of instructor.

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창의성 신장을 위한 수학 게임 자료 개발 연구

  • Lee, Gyeong-Eon
    • Communications of Mathematical Education
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    • v.12
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    • pp.201-210
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    • 2001
  • 게임은 그 자체로 매우 흥미가 있을 뿐만 아니라, 많은 규칙을 포함하며, 이런 규칙들을 찾아내는 활동은 학생들의 창의적 사고력 향상에 큰 도움을 줄 것이다. 본 연구에서는 다양한 게임들 중에서 수학적 개념이나 수학 문제해결의 아이디어와 관련된 수학 게임을 중심으로, 게임의 규칙과 승리 전략을 탐구하고 이를 수학적으로 표현하는 할 수 있는 기회를 제공하는 몇몇 게임들을 개발하여 소개할 것이다.

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A Study on Development of Extensive Reading Class Model with Graded Readers' Series Based on Flipped-Learning (플립 러닝을 활용한 수준별 영어 다독 수업모형 연구)

  • Jeon, Young-Joo
    • Proceedings of the Korea Contents Association Conference
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    • 2016.05a
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    • pp.167-168
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    • 2016
  • 수업시간에 강의 듣고, 집에서 숙제를 하는 방식은 더 이상 학습자의 학습동기를 이끌지 못하고, 효과적인 수업이 이루어 질 수 없다. 수업시간에는 학생들의 적극적 상호작용이, 집에서는 인터넷 환경을 통한 핵심 강의식 내용을 미리 듣고 수업 활동에 임하는 플립러닝에 대한 영어과 수업의 도입이 필요하나 이에 대한 연구가 충분하지 않은 실정이다. 이에, 본 연구를 통해 영어수업(독해중심)에서의 플립러닝 활용 수업 모형을 개발하고, 이를 현장에 적용 후 수정 보완하여 대학 영어수업에서의 플립러닝 정착 및 발전을 도모한다.

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Theme-Based Integrative Education Program Development of Industrial Specialized High School (공업계열 특성화 고등학교의 주제 중심 통합형 교육 프로그램 개발)

  • Yoon, Ji A;Lee, Chang Hoon;Kim, Ki Soo
    • 대한공업교육학회지
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    • v.38 no.1
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    • pp.163-194
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    • 2013
  • This study aims at giving examples that can be applied in the real education field, and it develops theme-based integrative education program for Industrial Specialized high school students. It analyzed the models of many scholars about the development of education course, and devised developmental models and procedures of the theme-based integrative education program of engineering specialized high school from those. As a result, it used and reorganized ADDIE model which is the systematic education course development model and the theme-based integrative education development model of Frazee and Rudnitski(1995) as the basic structure, and came to devise theme-based integrative education program of engineering specialized high school while referring to creative engineering design education program development model by Lee Chang-hoon. This study that is theme-based integrative education program for engineering-specialized high school students and is the result of this study has the following characters. First, This theme-based integrative education program that is developed for engineering-specialized high school students can be applied and the initial example that approach the Theme-Based. Second, This Education Program included the Activity project that is "Making Maglev" for the third grade at the engineering-specialized high school and One of the Program's aim is to bring up their attitude that engaged to in the class having the Interest. Third, Theme-based integrative education program for engineering-specialized high school is composed the workbook for the students and the teaching guidance plan for the teachers. Workbook for the students is composed four Units;"Brief about the Maglev","Basic principles about the Maglev","Intensive principles about the Maglev", Activity project about the Maglev". And each unit is made by Learning Purpose, Introducing, Learning Contents(Deepen Learning, Reading Magazines), Assesment etc. Teaching guidance plan for the teachers include that Summary, Purpose, Time Planing & Streaming Map for the class, contents associated Maglev, prerequisite learning, constructure of the education program, flow chart, learning activity, assesment(self-appraiser and peer review).

Imagining through webtoon: Webtoon-focused convergence education project in middle school (웹툰으로 상상하기: 중학교 웹툰 중심의 융합교육 프로젝트)

  • Park, Yoo-shin;Yim, Se-hee;Jeong, Hyeon-Seon
    • Cartoon and Animation Studies
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    • s.45
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    • pp.451-477
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    • 2016
  • The changes in media environments have impacted on the ways in which knowledges are formed and transmitted and therefore the relevance of the traditional school subjects have been increasingly questioned. In this context, the discourses of the reformation of the 21st century schooling have focused on convergence education and media literacy education. Therefore, it is worth paying attention to the fact that the practices of transdisciplinary integrated curriculum focusing on digital media content are grown voluntarily in schools. This research is a case study of a convergence educational project that was initiated by a middle school teacher who designed and implemented a unique program of the transdisciplinary class of Korean focusing on reading webtoons with the linked program of a 'Book Club Activity' that was a part of 'Creative Experiential Activitites'. Based on the analysis of the documents, participatory observation of a main event and the interview with the teacher, this article discusses how the webtoon-focused convergence education project might have achieved meaningful connections between a subject-focused learning and a creative experiences-focused learning; between in and out of school learning spaces; between the real and imaginative worlds; and between the boundaries of the popular culture and the arts. The main finding of the research can be summarized as follows: Firstly, webtoon as the subject of the study can be an effective medium of transdisciplinary integrated curriculum. Secondly, the convergence project based on webtoons can create meaningful learning spaces in and out of school environments in terms of creating more learner-participatory learning culture as well as connecting students' everyday lives, popular arts and their learning about culture. Another important finding of this research is the rediscovery of the teacher's role in terms of mediating the voices of students as readers in the process of constructing and implementing the integrated curriculum.

Development of the Workplace Etiquette Education Program for Strengthen of Employment Capability of Specialized High School Students (특성화 고등학교 학생의 취업역량강화를 위한 직장예절 교육프로그램 개발)

  • Go, Chang-Ryong;Bae, Seon-A
    • 대한공업교육학회지
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    • v.36 no.2
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    • pp.201-208
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    • 2011
  • The purpose of this study was to develop the workplace etiquette education program for strengthen of employment capability of specialized high school students. Basically the program was developed through three steps of preparation, development and improvement. In the preparation stage, needs of student, teacher, industry was surveyed and the topic of the workplace etiquette education program was selected. In the development stage, set up educational goals of the program and form the program classified into 4 parts: (1) work and etiquette, (2) understanding of organization in the workplace, (3) proper the workplace etiquette, (4) managing oneself. In the improvement stage, verified validity by experts, executed pilot test and field test by students, and corrected the program. The result of the study, the workplace etiquette education program for strengthen of employment capability of specialized high school students has features as fellows: First, the program was designed as a 8 hour, and can be applied flexibly according to situation. Second, the program consist of various cases that occur in the workplace. Third, the program consist of four contents of (1) work and etiquette, (2) understanding of organization in the workplace, (3) proper the workplace etiquette, (4) managing oneself. Fourth, the program basically consist of two parts for students and teacher. Fifth, the program would be used in the subject of 'Career and work' in high school and also applied to the career education such as creative hands-on activities, creative discretion activities, and extracurricular activities.

Design and Effects of Science Simulation Applications Using Flash and ActionScript 3.0: In the Composition of Material Chapter in Middle School Science Textbooks (Flash와 Actionscript 3.0을 이용한 과학 시뮬레이션 앱의 디자인 및 효과 -중학교 과학 '물질의 구성' 단원을 중심으로-)

  • Lee, Chang Youn;Park, Chulkyu;Hong, Hun-Gi
    • Journal of The Korean Association For Science Education
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    • v.38 no.4
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    • pp.527-539
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    • 2018
  • Although a simulation is proposed as a candidate for alternative contents of inquiry activities, design cases focused on the characteristic of science education are rare. This study suggested the definition and requirements of science simulation to clarify science subject-specific design and set up the design guidelines to consider usability. Then the science simulation was developed in the form of an app for mobile devices, where 'Flash and Actionscript 3.0' was selected as a development tool for compatibility, functionality, ease of use and optimization for mobile devices with educational applicability in mind. In effect, six science simulation apps were prepared for seven classes of inquiry activity in 10 science classes on the chapter of 'composition of material' in middle school science 2 textbooks. In this regard, the main advantages of the simulation apps expected from each design characteristic are also suggested in this article. In the implementation of the science simulation apps, educational effects were investigated based on the statistical comparison, while 134 students in the second grade in a coeducational middle school, Gyeonggi-do participated as an intervention group and a control group. Our results showed that the scores of academic achievement and affective test in the intervention group were significantly higher than those of the control group (p <.05). In the questionnaire survey on usability, most students responded positively to the design of the science simulation apps. This study will contribute to expanding the horizon of design about science simulation as a design case in science education.

An Analysis on the Factors that Causes the Difference between Teachers and Students on the Perception of the Laboratory Class Aims in Elementary School (초등학교 과학 수업에서 교사와 학생 간에 과학 실험 목적 인식의 차이가 발생하는 원인 분석)

  • Lim, Jae-Keun;Lee, So-Ri;Kim, Ju-Young;Yang, Il-Ho
    • Journal of Science Education
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    • v.34 no.2
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    • pp.359-368
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    • 2010
  • The purpose of this study was to find out the factor that causes the difference on understanding the aim and perception of laboratory activities between teachers and students. For this study, in-depth interview was conducted for sixth grade students and teachers of 10 classes. The questionnaire of the interview can be divided into 3 sections: the aim of laboratory activities, whether teachers present the aim of laboratory activities, the method of laboratory class progress and the evaluation method. The factors that bring about the difference between the teachers and the students on perception of the aim are the absence of proper guidance on the aim of laboratory activities, the laboratory classes that the progress out of teachers' intention and evaluation method that is the performed without any relationship with the aim of the laboratory activities. Because the teacher-intended aim of laboratory activities is not properly presented, students can't percept the accurate aim. Even though teachers recognize the importance of the improvement of science process skill acquired through laboratory activities, this is not delivered practically in the class and students also can't percept the importance of science process skill.

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An Analysis of Career Planning of Science Gifted Students (과학영재학교 학생들의 진로 선택 시기와 특성 분석)

  • Kim, Jongheon;Lee, Heebok;Chun, Miran
    • Journal of Gifted/Talented Education
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    • v.26 no.4
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    • pp.653-675
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    • 2016
  • This study investigated when and how science gifted students decide their career planning. We used semi-structured survey and additional interviews from the students of Science High School in Daejeon area. We found 39.1% of science gifted students in 10th grade formed their career planning from their middle school periods. They had comparatively high levels of parenting support. The students chose their career fields based on their interests and aptitudes. However, some students were able to try and never give up with self confidence even when they had low scores, and teacher's reinforcements influenced positively. 71.3% of students thought that the grades take up the achievement of career development. Besides, the career programs which had specific purposes and directions were very effective by 33.3%~64.4%. Otherwise the effects were low as 2.3%~18.4%. Especially, R&E research programs didn't effect on students' career development and some students even frustrated with research. Based on the results, we need to reflect current career education and develop worthwhile career development programs for the science gifted students.