• Title/Summary/Keyword: 피지컬 모델링

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Physical modeling synthesizing of 25 strings Gayageum using white noise as exciter (화이트 노이즈를 익사이터로 이용하는 25현 가야금의 피지컬 모델링 신디사이징)

  • Bae, June;Kim, Jangyoung;Yang, Yoongi
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.5
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    • pp.740-746
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    • 2018
  • Up until now, attempts to produce computer instruments have been largely focused on two types of sampling methods and physical modeling. Since the sampling method removes much of the harmonics in the sampling process, the effect of exciter that emphasizing the harmonic of the strings are mini. However, the physical modeling method can produce a lot of harmonics, and by emphasizing the harmonics of a particular frequency band among these harmonics, it is possible to produce a sound more like a lively sound. In this paper, we propose a method of using white noise in realizing exciter emphasizing harmonics of pre - specified frequency band in prefectural physical modeling. And comparing the envelope and spectrum of the Gayageum sound, we confirmed that the physical modeling method with the exciter is more suitable for the actual Gayageum sound than the sampling method and the conventional physical modeling method.

Opportunities and Challenges Perceived by Teachers from Physical Computing Education (피지컬 컴퓨팅 교육을 통해 교사가 지각한 기회 및 도전요소)

  • Choi, Hyungshin;Lee, Sangmin;Lee, Jeonghwa;Woo, Changmun
    • Journal of The Korean Association of Information Education
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    • v.20 no.3
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    • pp.235-242
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    • 2016
  • Physical computing is utilizing principles of computing in the process of expressing one's ideas creatively and implementing them into tangible objects by combining hardware and software. Recent deployment of open source hardware and 3D printers increased the accessibility of physical computing. However, incorporating these into educational practices requires teachers' interest and competencies. This study aims to share the perceived opportunities of developing physical computing based lessons and challenges from teachers' experiences while primary teachers participated in learning fundamentals of physical computing and developing lessons. The findings of this study provide implications to the teachers who are interested in adopting physical computing into classes and in designing teacher training programs.

A Study on Developing CT through Physical Computing : Implications of 3D Printing Class using Codeblocks® (피지컬 컴퓨팅을 통한 CT역량 계발 연구 : 코드블록® 활용 3D 프린팅 수업의 시사점)

  • Choi, Hyungshin
    • Journal of The Korean Association of Information Education
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    • v.23 no.3
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    • pp.219-227
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    • 2019
  • The educational method of physical computing, where students can experience software programming principles and practices while making concrete objects beyond outputs residing just inside of computer monitors, are drawing attentions. This current research sought an instructional method for pre-service teachers that they can experience 3D printing and modeling and at the same time they can understand programming principles in the 3D modeling processes. To achieve this aim, the TinkerCAD $Codeblocks^{(R)}$ was analyzed based on the computational thinking framework and a course utilizing the $Codeblocks^{(R)}$ to 3D modeling was devised. The designed class was applied to pre-service teachers and the students' perceptions of the class were collected by using a semi-structured survey. This study provides implications to software education for pre-service teachers as an instructional case that 3D printing is used to connecting computational thinking skills.