• Title/Summary/Keyword: 피드백 컨트롤러

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PFM-Mode Boost DC-DC Convertor for Mobile Multimedia Application (휴대용 멀티기기를 위한 PFM방식의 승압형 DC-DC 변환기)

  • Kim, Ji-Man;Park, Yong-Su;Song, Han-Jung
    • 전자공학회논문지 IE
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    • v.47 no.3
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    • pp.14-18
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    • 2010
  • In this paper, we describe a CMOS DC-DC converter with a variable output voltage(5-7V @100mA) for a portable battery-operated system applications. The proposed DC-DC converter is used along with a Pulse-Frequency Modulation (PFM) method and consists of reference circuit, a feedback resistor, a controller, and an internal oscillator. The integrated DC-DC converter with two external passive components(L,C) has been designed and fabricated on a 0.5um 2-poly 3-metal CMOS process and could be applied to the Personal Digital Assistants(PDA), cellular Phone, Laptop Computer, etc.

Visual Feedback System for Manipulating Objects Using Hand Motions in Virtual Reality Environment (가상 환경에서의 손동작을 사용한 물체 조작에 대한 시각적 피드백 시스템)

  • Seo, Woong;Kwon, Sangmo;Ihm, Insung
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.9-19
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    • 2020
  • With the recent development of various kinds of virtual reality devices, there has been an active research effort to increase the sense of reality by recognizing the physical behavior of users rather than by classical user input methods. Among such devices, the Leap Motion controller recognizes the user's hand gestures and can realistically trace the user's hand in a virtual reality environment. However, manipulating an object in virtual reality using a recognized user's hand often causes the hand to pass through the object, which should not occur in the real world. This study presents a way to build a visual feedback system for enhancing the user's sense of interaction between hands and objects in virtual reality. In virtual reality, the user's hands are examined precisely by using a ray tracing method to see if the virtual object collides with the user's hand, and when any collision occurs, visual feedback is given through the process of reconstructing the user's hand by moving the position of the end of the user's fingers that enter the object through sign distance field and reverse mechanics. This enables realistic interaction in virtual reality in real time.

One-Chip Multi-Output SMPS using a Shared Digital Controller and Pseudo Relaxation Oscillating Technique (디지털 컨트롤러 공유 및 Pseudo Relaxation Oscillating 기법을 이용한 원-칩 다중출력 SMPS)

  • Park, Young-Kyun;Lim, Ji-Hoon;Wee, Jae-Kyung;Lee, Yong-Keun;Song, Inchae
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.1
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    • pp.148-156
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    • 2013
  • This paper suggests a multi-level and multi-output SMPS based on a shared digital logic controller through independently operating in each dedicated time periods. Although the shared architecture can be devised with small area and high efficiency, it has critical drawbacks that real-time control of each DPWM generators are impossible and its output voltage can be unstable. To solve these problems, a real-time current compensation scheme is proposed as a solution. A current consumption of the core block and entire block with four driver buffers was simulated about 4.9mA and 30mA at 10MHz switching frequency and 100MHz core operating frequency. Output voltage ripple was 11 mV at 3.3V output voltage. Over/undershoot voltage was 10mV/19.6mV at 3.3V output voltage. The noise performance was simulated at 800mA and 100KHz load regulation. Core circuit can be implemented small size in $700{\mu}m{\times}800{\mu}m$ area. For the verification of proposed circuit, the simulations were carried out with Dong-bu Hitek BCD $0.35{\mu}m$ technology.

A Study of VR Interaction for Non-contact Hair Styling (비대면 헤어 스타일링 재현을 위한 VR 인터렉션 연구)

  • Park, Sungjun;Yoo, Sangwook;Chin, Seongah
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.2
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    • pp.367-372
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    • 2022
  • With the recent advent of the New Normal era, realistic technologies and non-contact technologies are receiving social attention. However, the hair styling field focuses on the direction of the hair itself, individual movements, and modeling, focusing on hair simulation. In order to create an improved practice environment and demand of the times, this study proposed a non-contact hair styling VR system. In the theoretical review, we studied the existing cases of hair cut research. Existing haircut-related research tend to be mainly focused on force-based feedback. Research on the interactive haircut work in the virtual environment as addressed in this paper has not been done yet. VR controllers capable of finger tracking the movements necessary for beauty enable selection, cutting, and rotation of beauty tools, and built a non-contact collaboration environment. As a result, we conducted two experiments for interactive hair cutting in VR. First, it is a haircut operation for synchronization using finger tracking and holding hook animation. We made position correction for accurate motion. Second, it is a real-time interactive cutting operation in a multi-user virtual collaboration environment. This made it possible for instructors and learners to communicate with each other through VR HMD built-in microphones and Photon Voice in non-contact situations.