• Title/Summary/Keyword: 플랫폼 운동

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A Kinematics Analysis of Inward 1½ Somersault in Platform dives (플랫폼 다이빙 뒤로서서 앞으로뛰기 1½ 회전동작의 운동학적 분석)

  • Lee, Jong-Hee
    • Korean Journal of Applied Biomechanics
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    • v.16 no.1
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    • pp.139-149
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    • 2006
  • This study is to analyze the kinematic variables of inward $1{\frac{1}{2}}$ somersault in platform diver. For the manner, 3 people form the national diving team in the year 2000were chosen as the subjects and two S-VHS video cameras set in 60frames/sec were used for recording their motions. Coordinated raw positions data through digitizing are smoothing by butter-worth's low-pass filterin method at a cut off frequency 6.0Hz. and the direct linear transformation(DLT) method was employed to obtain 3-D position coordinates. The conclusions were as follows. However, horizontal distance which is the change of the COG, form the point of the jump to the point of Event 3 where the player is out of the board range completely, Subject B showed 105.1cm and 71.1cm of the vertical distance which are shorter horizontal distance and higher vertical distance, thus, took a great advantage of the position to prepare for the entry. Therefore, if a player takes higher position by speeding up the vertical velocity at the moment of the jumping off the board, and stays in the air longer, the player can have more time to show his skill. Because of the use of the characteristics of the inward somersault, keeping the safe distance form the board is important but in order to higher the completeness, it is ideal to keep the horizontal distance little over 100cm. Also, the angles of shoulder and elbow from Event 1 to 4, depending on swing of the arms, motions in the air, getting ready for the entry, showed some difference individual by individual, according to the velocity of the thigh and shank showed much difference while getting ready and take-off, and it's because of the individual's different bending and straightening for horizontal and vertical distance.

Design and Implementation of a Wearable Hand Rehabilitation Robot for spasticity patient (경직환자를 위한 착용형 손 재활로봇 설계 및 구현)

  • Kim, Dae-Hee;Yoon, Sung-jo;Park, Yong-sik;Jeon, Kwang-woo;Park, Sung-Ho;Jeon, Jung-Su;Seo, Kap-Ho
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.21-24
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    • 2014
  • 본 연구는 뇌손상(뇌졸중, 외상성 뇌손상, 뇌성마비 등)으로 인하여 손의 능동적 움직임이 결여되어 발생하는 관절의 구축, 근육의 단축, 근육의 탄력성 저하 등의 문제점을 분석하여 인체 역학적 모델에 따른 과학적 설계를 기반으로 환자의 손 기능 회복을 위하여 로봇 기술과 스마트폰의 융합을 통한 재활 로봇 보조 치료기를 설계하고 구현하였다. 제안된 시스템은 일반적인 근 경직을 치료하는 방법을 응용하여 IT 기술과 로봇기술을 융합하여 치료사들의 부담을 덜어 주고, 환자들에게 오랫동안 정확한 운동을 반복적으로 할 수 있도록 하는데 목적이 있다. 하나의 구동기로 2자유도의 움직임을 조절 할 수 있는 링크 매커니즘과 링크의 길이를 조절하여 신전(extension)과 과신전(Hyperextension)의 범위 조절이 가능하도록 로봇 플랫폼을 설계하였다. 또한 환자의 재활정도 및 상태에 적합한 운동속도, 운동반복횟수 등을 손쉽게 조작할 수 있는 등의 개인 맞춤형 재활훈련이 가능한 사용자 인터페이스를 설계 및 구현하였다.

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A Kinetics Analysis of Forward 11/2 Somersault on the Platform Diving (플랫폼 다이빙 앞으로 서서 앞으로 11/2회전 동작의 운동역학적 분석)

  • Jeon, Kyoung-Kyu
    • Korean Journal of Applied Biomechanics
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    • v.23 no.3
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    • pp.209-218
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    • 2013
  • This study was to perform the kinetic analysis of forward $1\frac{1}{2}$ somersault on the platform diving. Six men's diving players of the Korea national reserve athletes participated in this study. The variables were analyzed response time, velocity, center of mass (COM), angle, center of pressure (COP) and ground reaction force (GRF) of motion. For measure and analysis of this study, used to synchronized to 4 camcorder and 1 force plate, used to the Kwon3D XP (Ver. 4.0, Visol, Korea) and Kwon GRF (Ver. 2.0, Visol, Korea) for analyzed of variables. The results were as follows; Time factor were observed in maximum knee flexion depending on the extent of use at phase 1 of take-off to execute the somersault. This enabled the subject to secure the highest possible body position in space at the moment of jumping to execute the somersault and prepare for the entry into the water with more ease. Regarding the displacement of COM, all subjects showed rightward movement in the lateral displacement during technical execution. Changes in forward and downward movements were observed in the horizontal and vertical displacements, respectively. In terms of angular shift, the shoulder joint angle tended to decrease on average, and the elbow joints showed gradually increasing angles. This finding can be explained by the shift of the coordinate points of body segments around the rotational axis in order to execute the half-bending movement that can be implemented by pulling the lower limb segments toward the trunk using the upper limb segments. The hip joint angles gradually decreased; this accelerated the rotational movement by narrowing the distance to the trunk. Movement-specific shifts in the COP occurred in the front of and vertical directions. Regarding the changes in GRF, which is influenced by the strong compressive load exerted by the supporting feet, efficient aerial movements were executed through a vertical jump, with no energy lost to the lateral GRF.

Upper Limb Motion Detection Including Fingers Using Flex Sensors and Inertial Sensors (휘어짐센서와 관성센서를 이용한 손가락을 포함한 상지 운동 검출)

  • Kim, Yeon-Jun;Yoo, Jae-Ha;Kim, Dong-Yon;Kim, Soo-Chan
    • Journal of the Institute of Convergence Signal Processing
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    • v.21 no.3
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    • pp.101-106
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    • 2020
  • The utilization of virtual reality is increasing not only in games but also in medical care such as rehabilitation. Due to the convenience, the motion of the upper limb is detected using a non-contact method using video or a handheld type mouse, etc. In this paper, we implemented a glove which can measure finger movements and upper limb movements by using flex sensors whose resistance value changes according to the degree of folding and inertial sensors which can obtain direction information in space. We showed the upper arm movements including finger movements with signals obtained from the implemented glove on the open software platform, Processing. The sensitivity of each finger movement was 0.5deg, and the sensitivity of the upper limb motion was 0.6deg.

Development of Three D.O.F. Parallel Manipulator for Micro-motion (미세구동을 위한 3자유도 병렬식 매니퓨레이터 개발에 관한 연구)

  • 이계영;한창수
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1995.10a
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    • pp.1067-1070
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    • 1995
  • In this paper, we have treated the modeling and development of three degree of freedom parallel manipulator for micromotion based on the Stewart platform type parallel structure. the kinematic modeling was derived from the relation between base coordinate and platform anr the dynamic modeling was from the method of Kinematic Influence Coefficients(KIC) and transferring of the generalized coordinates. Using this method, we presented the method to choose the actuator and joint by investigating the actuating forces needed when the manipulator moves along the given trajectory. In the end, the prototype manipulator was developmented and evaluated.

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A study on robust multivariable control of stewart platform type motion simulator (스튜어트 플랫폼 방식 운동재현기의 다변수 견실제어에 관한 연구)

  • 정규홍;박철규;이교일
    • 제어로봇시스템학회:학술대회논문집
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    • 1992.10a
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    • pp.736-741
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    • 1992
  • The Stewart platform is one example of a motion simulator which generates 6 DOF motion in space by 6 actuators connected in parallel. The present SISO controllers are designed to track displacement command of each actuator computed from reference 6 DOF motion of platform by Stewart platform inverse kinematics. But this type of control can't cope with external load variation, geometric configuration of motion simulator, and different dynamic behavior of 6 DOF motion. In this paper, a multivariable controller using H- optimal control theory is designed for linerized simulator model with each actuator driving force as control input and platform 6 DOF motion as measured output. Nonlinear simulation result of the H$_{\infty}$ MIMO controller is not satisfied in steady-state characteristics. But the proposed H$_{\infty}$ + PI control scheme shows acceptable performance.e.e.

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A Study on VR Based Training System Contents Test Method (가상현실 기반 훈련시스템 콘텐츠 시험방법에 관한 연구)

  • Lee, Gyungchang;Cha, Moohyun;Youn, Cheong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.486-489
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    • 2016
  • 가상현실 기반 훈련시스템은 3D 모델링 기법으로 개발되어 실시간 렌더링(Realtime Rendering)되는 훈련용 콘텐츠와 운동감 제공을 위한 모션플랫폼, 촉감 제공을 위한 햅틱장치 등 다양한 하드웨어를 이용하여 인간 감각에 대한 모의 체험환경을 제공함으로써 높은 훈련 몰입감을 제공한다. 훈련시스템의 구성요소 중 하드웨어들은 설계 성능을 바탕으로 정량적 시험평가로서 검증(Verification)과 확인(Validation)이 가능하나, 훈련환경에 대한 사실적 가시화가 요구되는 훈련용 콘텐츠는 시현을 위한 실시간 렌더링 성능 등의 정량적 시험평가 만으로 검증과 확인에 어려움이 많다. 본 연구에서는 일반 소프트웨어와 콘텐츠 소프트웨어 테스팅 요소 차이와 상용게임 콘텐츠와 훈련용 콘텐츠의 차이점을 분석하고, 훈련용 콘텐츠의 정량적 시험평가를 위한 명세서의 작성과 활용을 제안한다.

Design for Safety Flight Dynamic Model for Standard Platform (항공기 표준플랫폼을 위한 안전 비행운동모의 모델 설계)

  • Kim, Hyo-Kwan
    • Journal of the Korea Safety Management & Science
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    • v.19 no.2
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    • pp.63-68
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    • 2017
  • Safety flight training can be done, through the platform proposed in this paper. This paper designed a flight dynamic model and identified essential functions in order to enable pilots to simulate a training environment similar to the actual. It also design activity diagram, concept as well as class diagram. This paper presents the main features and direction of aircraft to be equipped in the future standard platforms. By design main class of flight dynamic and description. it will help developer to setup the standard platform for aircraft simulation.

한의학 개인 건강 데이터 수집 기술 동향

  • Jang, Hyeon-Cheol;Seo, Jin-Sun;Kim, Sang-Hyeon;Kim, Geun-Ho
    • Information and Communications Magazine
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    • v.31 no.12
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    • pp.64-71
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    • 2014
  • 요즘 많은 인기를 끌고 있는 핏빗(Fitbit)과 같은 액티비티 트래커(Activity tracker)와 곧 출시될 애플 워치(Apple watch)와 같은 스마트 시계 등에서 얻을 수 있는 운동 또는 활동량 데이터와 맥박과 같은 건강 데이터를 플랫폼을 통하여 획득하고 이를 기반으로 건강을 관리하고자 하는 노력이 다양한 곳에서 시도되고 있다. 이와 같이 미국, 유럽의 정부와 애플, 구글, 마이크로소프트, 삼성과 같은 많은 글로벌 기업 등이 앞다투어 개인 건강 관리를 위한 기술을 개발하고 있고, 많은 기업들이 건강 관련 기기와 서비스를 상용화하여 내놓고 있다. 이러한 획득 가능한 데이터로부터 전통의학인 한의학 기반의 건강 관리를 위하여 한의학적으로 의미있는 개인 건강 데이터를 수집하려는 기술에 대하여 알아본다.

Implementation of Personal HealthCare Server System (개인 맞춤형 헬스케어 서버 시스템 구현)

  • Seo, Kyeong-Won;Jeong, Ju-Hui;Shin, Moon-Sun;Seo, Sung-Bo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.1718-1721
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    • 2015
  • 본 논문에서 구현한 헬스케어 서버 시스템은 사용자가 스스로 자신의 건강을 관리할 수 있도록 돕는 플랫폼으로서, 모바일 애플리케이션을 이용하여 자신의 운동, 식단 등과 같은 건강기록을 관리할 수 있으며, 또한 건강기록들을 바탕으로 사용자에게 알맞은 건강 정보를 제공한다. 또한 개인 건강기록(PHR) 정보와 라이브로그를 저장하기 위한 데이터베이스 및 지식베이스를 설계하고, 온톨로지 및 데이터마이닝 기법을 적용하여 사용자에게 맞춤형 건강정보를 제공하는 기능을 수행한다.