• Title/Summary/Keyword: 프로그램 장르

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Analysis of Structures of ONGAMENET's TV Program "From Start to till the End" (온게임넷 TV 프로그램 "켠김에 왕까지" 구조 분석)

  • Han, Sukhee
    • Journal of Korea Game Society
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    • v.16 no.3
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    • pp.45-54
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    • 2016
  • This study analyzes cable TV Program "From Start to Till the End" televised by ONGAMENET from 2009 to 2015. "From Start to Till the End" is a game program that guests try to finish certain game or to complete mission once they started. Unlike other game programs, most of guests are not professional gamers thus it brings out comical challenges and enjoyments. This study examines the several components of video games played in the program. Specifically, those components are categorized according to the genre, platform, nationality, and clear time. In doing so, this study not only unpacks diverse structures of the program but also provides the blueprint of the game program.

The composition for Television visual character and characteristics of frame (텔레비전 영상 자막의 시각적 구성 형식과 특성)

  • Hahm, Hyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.4
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    • pp.992-999
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    • 2008
  • The purpose of this study is to analyze the composition for visual character to make the process of television programs. The study can be classified as a visual communication methods into a target audiences. At the beginning of using visual character was communication method as an insufficiency of television programs. However, In recent years, television industry using visual character in many ways into television programs that it can be classified not only to developed the communication method as a function of effects, but also to changed substitute a variety of graphic pattern of visual character in television programs. As a matter of fact, this study have some implication in terms of using a visual character to making television program, therefore, the results show that different ways of using visual character into the diversity of television programs were discussed.

Implementation of Personalized EPG Service based on Tru2Way (Tru2Way기반의 사용자 맞춤형 EPG 서비스 구현)

  • Park, Doo-Jin;Lee, Jae-Dong
    • Journal of Korea Society of Industrial Information Systems
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    • v.21 no.1
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    • pp.51-59
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    • 2016
  • The progression of broadcasting technology changed the previous analogue broadcasting system into digital, which in result allowed several broadcasting programs to be transmitted as one stream by multiplexing. This multi channel environment interferes with audience to choose the program they want. EPG acts as supporter in this multi channel environment. The existing EPG system is limited in providing searching function with title, genre, date and Wish-list in multi-media environment. Thus, this thesis proposes new type EPG using PSIP information modification to respond with the change of broadcasting market. This type of EPG can be applied to several kinds of broadcasting systems.

A study on the TV reality show program's visual format and narrative structure :its an analysis of TV program's with 'Scandals' (TV 리얼리티 프로그램의 영상구성과 서사구조에 관한 연구: <스캔들>의 내용 분석으로 중심으로)

  • Hahm, Hyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.8 no.6
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    • pp.1648-1654
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    • 2007
  • The purpose of this study is to understand how the reality show program spread into global with a variety effects on social and cultural phenomenon, and textual analysis of TV reality show program 'Scandals' with a specific status. As a result of this study shows that TV reality show program 'Scandals' involves in a characteristic and a diversity of TV genre. On the other hand, textual analysis of TV reality show program 'Scandals' is about understanding the situation which create meaning in TV industry with a negative aspects of phenomenon. More over, TV industry creates lower cultural aspects of situation relate in someway to the target audiences to whom they are aimed.

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Analysis of Descriptive Audio Services of Terrestrial broadcasting (지상파 방송사의 화면해설방송 현황 분석)

  • AHN, Chung Hyun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2018.06a
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    • pp.47-48
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    • 2018
  • 본 논문에서는 2017 년 1 월 24 일~2018 년 2 월 25 일까지 5 개 지상파에서 방송된 총 957 개의 화면해설방송 콘텐츠를 사용하여, 시각장애인의 방송시청을 위해 제공되는 화면해설방송에 있어서의 실제 방송프로그램내의 각 장르별 화면해설방송의 편성비율, 시청시간대별 편성현황과 화면해설방송에 포함되어 있는 화면해설오디오의 비율을 정량적으로 분석하였다.

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A Study for Online-GameServer Development (온라인 게임서버 구현에 관한 연구)

  • Bae, Seong-Gil;Kim, Hye-Yeong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.1156-1158
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    • 2011
  • 온라인 게임서버는 다수의 클라이언트들의 접속 요청 및 여러 작업요청을 실시간으로 빠르게 처리할 수 있어야 하기 때문에 동시 접속 사용자의 수에 비례하여 처리할 네트워크 양도 많아지고 서버 프로그램의 부하도 그만큼 높아지게 된다. 따라서, 본 논문에서는 온라인 게임서버에서의 게임서버의 기능을 효율적으로 수행하기 위한 기술들을 제시하고 AOS 장르의 게임의 프로토타입의 클라이언트들을 IOCP 로 구현한 온라인게임 서버에 연동하여 네트워크 통신과 클라이언트들간의 동기화 작업을 구현하였다.

The Research on the Factors of the Experiential Intention on Broadcast Program - hedonic value and utilitarian value - (방송프로그램의 특성이 경험의도에 주는 영향 - 실용적 가치와 쾌락적 가치의 매개 -)

  • Jeong, Yun-Hee
    • Management & Information Systems Review
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    • v.31 no.4
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    • pp.217-236
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    • 2012
  • This study attempts to suggest a model on the factors of the experiential intent. We propose a model that includes (1) the entertainment, aesthetic, empathy, information as exogenous constructs, (2) utilitarian value and hedonic value, as mediating constructs (3) experiential intent, as endogenous construct. To test the model, we analyze the data using the LISREL structural modeling. The results of our analyses suggest, as expected, that program traits -entertainment, aesthetic, empathy, information- influence utilitarian value and hedonic value, in turn, utilitarian value and hedonic value influence the experiential intent. We conclude with a discussion of managerial implications, including the potential to advance understanding the factors of experiential intent on broadcast program.

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Korean TV Talk Shows Trend from a Self-disclosure Perspective (국내 오락 토크쇼 흐름과 소통 형태 및 구조에 대한 연구-자기노출 관점을 바탕으로)

  • Oh, Mee-Young
    • The Journal of the Korea Contents Association
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    • v.14 no.7
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    • pp.70-82
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    • 2014
  • The competitive circumstance among domestic TV stations caused by TV channels of comprehensive programming appearance in 2011 brought the rapid growth of talk shows. The purpose of this article is to diagnose the talk shows trend from a self-disclosure perspective to consider a social aspect and communication structure in popular TV programs. 26 domestic TV talk shows from 2011 to 2014 were collected and analyzed to understand current state and grasp genres and formats. The results show that self-disclosure talk shows are increasing under the leading of terrestrial TV channels. The talk only type of talk show is superior in numbers compare to the variety type talk show includes such as game and quiz. The popular talk shows were produced inside studio mainly with fun seeking topics. Multi MCs and guests encountered many to many communication structure. The marked changes among self-disclosure talk shows to encourage participation of entertainers' family members and ordinary people are emerging and it is a noteworthy phenomenon.

Government Visual Arts Support Policy (정부의 시각예술 지원정책)

  • Hyun, Young-ran
    • Journal of Communication Design
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    • v.60
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    • pp.402-412
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    • 2017
  • Since the 1990s, the role of the government has been shifting towards governance. This new governance emphasizes government's role in establishing a cooperative system with private organizations through network structure and interaction. In the 1990s, Korean Government support for artists and exhibitions increased unprecedentedly. In the 2000s, support for the arts shifted in ways so as to integrate genres. Simultaneously, in order to strengthen the creative capacities of artists, support for new artists, multi-art and fusion arts have increased. From 2010, 'visual arts' business support was provided. In addition, 'visual arts' was supported by a joint planning project from 2013 Also, an overseas residence program has actively supported exhibitions through international exchanges. Since 2005, it has expanded to cooperation with India, Iran and Asian countries as well as with the Betani Studio in Germany. In addition local government supported for artists and the Biennale, residences, regional cooperative business through the local cultural foundation.

Estimating the Tourism Economic Value of TV Program using CVM - Focusing on Drama and Travel Entertainment Program - (CVM 을 활용한 TV 프로그램 관광경제가치추정 - 드라마 및 여행예능 프로그램을 중심으로 -)

  • Lee, Jong-Joo
    • The Journal of the Korea Contents Association
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    • v.21 no.7
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    • pp.171-180
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    • 2021
  • Places exposed to mass media induce behavior by forming curiosity and expectations for potential travelers. The places reported through mass media influence viewers. Among TV programs, the most influential genre is drama, and reality programs that provide immersion with different characteristics from dramas influence viewers' choice of destination. CVM is mainly used for estimating the value of objects that cannot be evaluated in the market, such as tourist destinations. This study conducted an economic valuation of filming locations for dramas and travel entertainment programs using CVM, and then compared and analyzed the research results of the two filming locations. Linear and log logit analysis were performed to measure the willingness to pay for the filming location of the drama/travel entertainment program, and the payment amount was derived. The conclusion of the study is that as the travel cost required to visit the filming location of the drama/travel entertainment program increased, the intention to visit decreased. The amount payable when visiting the filming location of the drama/travel entertainment program was higher than the average consumption amount for a day trip, and the amount payable for the drama was higher than that of visiting the filming location of the travel entertainment program.