• Title/Summary/Keyword: 프로그램교육목표

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The Study on the Electrical Safety Education for the Production of Animation (전기안전교육을 위한 교육용 애니메이션 제작에 관한 연구)

  • Cho Hyoun-Seob;Lee Keun-Wang;Min Jin-Kyoung
    • Proceedings of the KAIS Fall Conference
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    • 2005.05a
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    • pp.184-186
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    • 2005
  • 국내 전력소비량은 1961년 전원 개발을 본격적으로 추진한 이래 세계12위 규모로 성장하였다. 그러나 전력사용 증가에 따른 전기화재, 감전 및 설비사고 등 전기재해 역시 계속 증가하여 전체 화재사고 중 전기로 인한 화재비율이 선진국과 비교하여 크게 높은 실정이다. 본 연구에서는 전기안전에 관한 국민의식 제고를 목표로 전기안전 교육을 위한 애니메이션(3D 및 2D 프로그램)을 제작하여 전기 안전문화를 조성하는 홍보매체로 활용할 수 있도록 연구를 수행하였다.

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Music Activities for Facilitation of Developmental Domains for Children from Age Three to Six (3-6세 유아의 영역별 발달 촉진을 위한 단계별 음악치료교육 활동 연구)

  • Lee, Su yeon
    • Journal of Music and Human Behavior
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    • v.3 no.1
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    • pp.29-62
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    • 2006
  • The early development of an infant is crucial due to the enormous impact it has throughout an infant's life. Therefore, it is important to understand the development process of an infant and provide a high-quality educational environment so that an infant can progress at an innate pace to learn how to exercise, understand, speak, socialize, and empathize as well as having a balanced growth. When educating an infant, joy is a substantial factor in the formation of trust and development of relationship that makes education efficient. Music can be an effective means to offer a fun atmosphere vto the infant in which it stimulates active participation of the infant and development of a variety of dimensions to the infant's development. Also, the purpose of music therapy education is utilizes to plan for the different age groups' level of understanding of music and allow the infant to have a positive experience and develop properly. The purposes of this study are as following: to examine characteristics according to an infant' developmental steps thoroughly, to suggest interventions using music therapy education to stimulate development of an infant, to prove that infants age 3 to 6 obtain the necessary ability and skill through the effective educational therapy through music, and finally to create a music program for educating infants or music therapy. This study has examined theories of the music approach targeting infants age 3 to 6 and made character observations of infant' Motor, Cognition, Communication, Socialization, and Emotions. With the basis of the above theory, the different levels of development has been divided, specific goals has been set up according to the levels, and various music therapy education for infants have been created. The music therapy education activity has been approved by five professionals who are renown in their specific field. They made comments that the development levels were properly divided in the paper. They also commented that the music program is adequate for achieving the goal of each developmental level and it stimulates the different levels of an infant's development. In conclusion, the study reflects that the approach of music therapy education stimulates the different levels of infant development. Music therapists can utilize this music program to help handicapped children identify characteristics of progress and develop at their own ability.

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Motioncapture program development by using Kinect (Kinect를 이용한 모션캡쳐 프로그램 개발)

  • Kim, Seul-Gi;Kim, Min-Jae;Park, Gi-Hyun;Lee, Yu-Yong;Heo, Woong;Kim, Jong-Hee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.492-494
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    • 2012
  • 본 논문에서는 Kinect 장비를 이용하여 모션캡쳐를 할 수 있는 툴을 제작하여 제공한다. 자신이 캡쳐한 모션 데이터를 Web상에 공유하여 다른 사용자들이 볼 수 있게 한다. 궁극적인 목표로는 보급형 모션캡쳐장비 Kinect 사용한다면 간단하고 비교적 저렴하게 모션캡쳐를 사용할 수 있을 것이며, 모션캡쳐라는 생소함을 해소시키고자 함에 목표를 두었다.

The Effect of High-Fidelity Simulation Practice Related with Classical Education of Medical Surgical Nursing (성인간호학 이론수업과 연계한 High-Fidelity 시뮬레이션 교육의 효과)

  • Chyn, Yeol-eo;Kim, Kyoung-Mi;Hwang, Hye-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.12
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    • pp.8176-8186
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    • 2015
  • This research was conducted for the purpose of developing a high-fidelity simulation education program, applying it to clinical field and analyzing this program's effect on nursing college students in order to solve problems being caused from the gap between the adult nursing theoretical class and practical education. As the analysis method, this study developed a scenario including an algorithm for caring hyperkalemia patients, the evaluation check list, and debriefing according to the adult nursing theoretical class's learning goal and measured the high-fidelity simulation program's effect in using the non-equivalent control group pre-test and post-test design. As the results from the analysis, there secured the simulation education program's general properties and dependent variable's homogeneity in the experimental group and the control group. The nursing simulation practice program for hyperkalemia patients showed slight effect on the experimental group compared to the control group in fields such as nursing practice ability, problem solving ability, critical thinking skills, self-confidence of nursing, and knowledge. (t=-83.313, p<.001, t=-3.169, p=.003, t=-2.473, p=.017, t=-4.036, p<.001, t=-5.044, p<.001). High-Fidelity simulation programs in conjunction with an adult nursing theory classes of nursing students nursing practice ability, problem solving ability, critical thinking skills, self-confidence of nursing, and knowledge. This simulation program may be an effective educational method for nursing practice and also support improved quality of nursing education.

The Development of the Convergence Education Program based on the Creation of Scientific and Cultural Content (과학문화콘텐츠 구성을 기반으로 한 융합형 교육 프로그램의 개발 방안)

  • Cho, Nam-Min;Kim, So-Ryun;Son, Dal-Lim
    • The Journal of the Korea Contents Association
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    • v.15 no.1
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    • pp.506-518
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    • 2015
  • Recently there are growing needs and demand to enhance 'Unity of knowledge' as the concept of "Creating new value through integration and convergence" is developing rapidly in many different areas in the society. This also has significant implication to education. Especially, it requires paradigm shift in terms of required capabilities and qualifications for the students with science major. To accommodate this trend, Natural Sciences and Engineering's College has been increasing convergence education which focus on cultivating creative and cooperative learning capabilities as well as acquiring fundamental knowledge of individual majors. However, convergence education developed and implemented by Sciences college or liberal education so far has been mechanical combination of knowledge from different academic fields - not effectively integrated and interdisciplinary education. Given this situation, this research is to develop and propose a "convergence education program based on the development of scientific and cultural contents" as an education tool to enhance capabilities to apply and re-create integrated knowledge as well as acquire and learn existing knowledge. Education program developed in this research aims to achieve two different and sequential capabilities. First is to understand 'Science and Technology' and 'Cultural Archetype' which would be essential and useful to create cultural contents. Second is to develop capabilities to convert this understanding into cultural contents - a storytelling capability. This education program is differentiated in that it defines cultural contents as a medium to converge and integrate science and technology and humanities. By leveraging the concept of cultural content and storytelling, this education program would be able to overcome restrictions of existing interdisciplinary approach. Also, this program would encourage students to try in-depth research and new applications, and develop logical and creative thinking.

A Study on the Development of Instructional Materials for Systematic "Programming" by Realization of the Mathematical Program (수학 프로그램 구현을 통한 체계적 '프로그래밍' 교수 자료 개발에 관한 연구)

  • 박광철;김종훈
    • Journal of the Korea Computer Industry Society
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    • v.2 no.11
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    • pp.1407-1420
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    • 2001
  • There is an increasing concern about computer education with the age of knowledge-based society. The learning programming language is taking an important role of computer education. However, the special emphasis in learning programming language has been attached to memorizing the programming language by rote and learning computer programs. Therefore, those were not much useful tools to develope a logical intelligence of the meanings of programming language and the methods of realization. It is positively necessary to improve the programming education efficiently because of the objects of knowledge of computing and raising an efficiency of problem solving. Under the circumstances, this research is aimed at representing an useful education model through developing a mathmatical program into each part of the C programming language, which would be a new supplier of an basic insight into the programming language and techniques. Accordingly it is thought that the research material will be an useful model to increase interests and concerns as well as to raise an efficiency of problem solving or a logical intelligence going through the process of studying programming language.

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A Study on Development and Utilization of Specialized Programs in Curriculum of Library and Information Science (문헌정보학 교육과정의 특성화된 프로그램 개발 및 활용에 관한 연구)

  • Noh Younghee
    • Journal of the Korean Society for Library and Information Science
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    • v.39 no.1
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    • pp.59-80
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    • 2005
  • In the era of knowledge and information society, specialists with a specific concentration are more appreciated than broad knowledge. Therefore, it is a growing trend that universities and departments restructure their vision and plans to foster specialized professionals. While responding to the needs of working libraries and adhering to the basic educational goals, the Programs of the library and information science sector should be flexible to the external changes. In this sense, each university should develop customized curriculum based on its related policies, resources, and surrounding circumstances, with an emphasis on specialization over standardization. This paper discusses how to build specialized education programs in line with specific environments that each university is surrounded with, and by doing so, raise information professionals with specialized concentrations.

Effect of block-based Machine Learning Education Using Numerical Data on Computational Thinking of Elementary School Students (숫자 데이터를 활용한 블록 기반의 머신러닝 교육이 초등학생 컴퓨팅 사고력에 미치는 효과)

  • Moon, Woojong;Lee, Junho;Kim, Bongchul;Seo, Youngho;Kim, Jungah;OH, Jeongcheol;Kim, Yongmin;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.25 no.2
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    • pp.367-375
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    • 2021
  • This study developed and applied an artificial intelligence education program as an educational method for increasing computational thinking of elementary school students and verified its effectiveness. The educational program was designed based on the results of a demand analysis conducted using Google survey of 100 elementary school teachers in advance according to the ADDIE(Analysis-Design-Development-Implementation-Evaluation) model. Among Machine Learning for Kids, we use scratch for block-based programming and develop and apply textbooks to improve computational thinking in the programming process of learning the principles of artificial intelligence and solving problems directly by utilizing numerical data. The degree of change in computational thinking was analyzed through pre- and post-test results using beaver challenge, and the analysis showed that this study had a positive impact on improving computational thinking of elementary school students.

A Study on Improving Electronic Notetaking Interface Design on Pen based learning contents situation (펜 기반 학습컨텐츠 상황에서의 향상된 전자 노트 작성 인터페이스 설계 연구)

  • Lee, Seon-Ho;Sohn, Won-Sung
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.219-226
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    • 2011
  • The purpose of this paper is to design improving electronic notetaking interface on pen-based learning contents. For this study, we apply requirement analysis which includes heuristic analysis, conceptual mapping, surveying, and derive the functional requirements. After functional requirements process, we design a persona, scenario, storyboard and wireframe. By making a paper prototyping from wireframe, maternalize the improving electronic notetaking interface, and assess the usability test. Through the assessment, compensate the defect and complete the design

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Contradiction Problem Solving Algorithm based on the Butterfly Model Focused on Divide and Combine Strategy Design (분할과 결합 전략의 설계를 중심으로 한 나비 모형에 기반을 둔 모순 문제 해결 알고리즘)

  • Hyun, Jung Suk;Ko, Ye June;Kim, Yung Gyeol;Jean, Seungjae;Park, Chan Jung
    • Proceedings of The KACE
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    • 2018.08a
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    • pp.59-62
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    • 2018
  • 모순이라는 관점에서 문제를 창의적으로 해결하고자 한 나비 모형은 모순의 유형을 나누어 정의하고 유형별 문제 해결 목표와 추상적 해결 전략을 정의하여 논리적 접근을 가능하게 하였다. 본 연구에서는 모순 문제와 문제에 대한 시간 및 구성요소들의 특성을 이용하여 모순 유형을 결정하고 주어진 문제의 문제 해결 목표와 추상적 해결 전략, 나비 다이어그램을 제시하는 프로그램을 개발한다. 또한 모순 유형 중에서 추상적 해결 전략으로 두 가지 매개 모순을 모두 만족시켜야 하는 문제의 구체적 해결 전략을 개발하기 위하여 시간과 구성요소의 분할과 결합 전략에 대한 알고리즘을 설계한다. 본 연구는 나비 모형을 기반으로 모순 문제의 구체적인 해결 전략을 자동적으로 찾을 수 있도록 돕는다. 궁극적으로는 나비 모형을 기반으로 컴퓨터가 스스로 모순 문제를 해결할 수 있는 알고리즘을 개발한다.

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