• Title/Summary/Keyword: 프레임 신뢰도

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Design of Cost Management System for Ready Mixed Concrete Manufacturers (레미콘 제조업체의 원가관리 시스템 설계)

  • Moon, Byeong-Kil;Moon, Yang-Sae;Kim, Sang-Pil;Kim, Jin-Ho
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06b
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    • pp.51-53
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    • 2012
  • 기업의 목적은 이익을 창출하는 데 있다. 이를 위해서는 제품별 생산성을 높여 원가를 절감해야 하지만, 대부분의 레미콘 제조업체는 원가관리를 운영하지 못하고 있는 실정이다. 레미콘 제조업체의 제품공정은 단순하나 제조원가 중 직접재료비가 약 70% 이상으로 큰 비중을 차지하고 있다. 따라서 원가절감의 여부가 경영성과에 미치는 영향이 크다고 할 수 있다. 또한, 정부 공공기관 등은 예산을 안정적으로 관리하고, 부당한 지출을 방지하기 위하여 엄격하게 원가계산제도를 운영하고 있다. 레미콘 제조업체의 원가관리를 위해서는 우선적으로 업체 특성에 맞는 원가관리 시스템을 구축하여야 한다. 이를 위해서 본 논문에서는 레미콘 제조업체의 특성에 맞는 원가관리 시스템을 설계하였다. 시스템 설계는 전체 프레임워크, 처리 절차, 데이터베이스 스키마와 자료구조, 입력 출력 설계로 구성하였다. 원가계산의 절차는 정부원가계산 제도를 이용하여 설계하였다. 본 논문의 성과로, 계약자는 원가정보를 신뢰하며 이용할 수 있고, 레미콘 제조업체의 원가정보 표준화에 기여할 것으로 기대한다.

Real-Time Monitoring of Resource for Distributed/Parallel Framework on the Web (웹 기반 분산/병렬 프레임워크상에서 실시간 자원 모니터링)

  • Kim, Su-Ja;Jeong, Jae-Hong;Song, Eun-Ha;Han, Sung-Kook;Joo, Su-Chong;Jeong, Young-Sik
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05a
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    • pp.117-120
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    • 2003
  • 웹의 다양한 자원을 이용하여 고성능 작업 처리를 요구하는 분산/병렬 시스템은 균형적인 작업 할당을 위해 각 호스트의 성능 평가가 중요하다. 하지만 성능 평가에 대한 지속적인 신뢰하기가 어려우며 뿐만 아니라, 작업 도중 호스트의 성능 변화를 예측하기가 어렵다. 성능 변화에 따른 효율적인 작업 스케줄링이 필요하며, 자원 관리자는 작업을 수행중인 호스트에 대한 모니터가 요구된다. 본 논문에서는 자원 관리자와 시스템 관리자에게 효율적인 자원 정책을 제안하기 위해 각 호스트의 자원을 모니터하고, 분산/병렬 시스템의 작업 할당 메커니즘에 의해 각 호스트의 성능 평가 기준을 정한다 또한 관리자에게 실시간으로 호스트의 성능 변화에 따른 자원 정보를 관리하도록 다양한 시각화를 제공한다.

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Design of Multi-Agent System for Dynamic Service based on Peer-to-Peer (동적 서비스 제공을 위한 Multi-Agent 기반의 P2P 분산 시스템 설계)

  • 배명훈;국윤규;김운용;정계동;최영근
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10a
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    • pp.85-87
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    • 2004
  • 유무선 인터넷 기술의 발전은 인터넷을 통한 개인 정보의 효율적인 공유 및 교환을 가능하게 하였다. 최근 이러한 분산 정보의 공유를 위한 네트워킹 기술로 P2P(Peer-to-Peer)가 많은 주목을 받고 있다. 현재 국내외의 많은 대학 및 기관에서 P2P에 관한 연구가 활발히 진행 중 이다. 하지만, 대부분의 P2P 시스템들은 파일공유 위주의 서비스를 제공하며 SETI@HOME을 필두로 한 일부 @HOME 프로젝트들만이 자원 공유 서비스를 제공하고 있다. 그러나 기존의 자원공유 P2P 서비스들은 특정한 목적을 위해 구성됨으로써 자원을 제공하는 일반 사용자는 단순히 자원을 제공할 뿐 그 이상의 역할을 수행할 수가 없다. 이에 본 논문에서는 P2P 시스템에 참여한 모든 사용자가 P2P의 자원 네트워크를 사용할 수 있도록 멀티 에이전트 기반의 자원 공유 P2P 시스템을 제안한다. 일반 사용자는 서비스 생성 프레임워크를 사용하여 자신에게 필요한 테스크 에이전트를 생성할 수 있으며, 스케줄러 및 분배 에이전트, 테스크 에이전트에 의해 수행되어진다. 또한 본 시스템은 group 및 peer의 관리를 위해 특성 학습 에이전트(Specific Learning Agent)의 학습기능을 사용함으로써 P2P가 가지는 불안전한 환경 및 신뢰성 문제를 해결하였다.

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Effects of Thermal Aging on Properties and Life-time Prediction of NBR and EPDM Vulcanizates (열 노화에 따른 NBR과 EPDM 가황물의 물성변화 및 노화수명 예측)

  • Woo, C.S.;Choi, S.S.
    • Elastomers and Composites
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    • v.40 no.2
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    • pp.119-127
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    • 2005
  • Material characteristics and lifetime evaluation are very important in design procedure to assure the safety and reliability of the rubber components. In this paper, the material test and accelerated heat aging test were carried out to predict the useful life of NBR and EPDM rubber mount for a compression motor which is used in a refrigerator. In order to investigate the effects of heat-aging on the material properties, crosslink density, modulus at 100% strain, stress-strain curves were obtained from uniaxial and equi-biaxial tensile tests. The change of compression set were used for assessment of the useful life and the time to threshold value were plotted against the reciprocal of absolute temperature to give the Arrhenius plot. The useful life at variable temperatures are obtained in the Arrhenius relationship.

Framework of Stock Market Platform for Fine Wine Investment Using Consortium Blockchain (공유경제 체제로서 컨소시엄 블록체인을 활용한 와인투자 주식플랫폼 프레임워크)

  • Chung, Yunkyeong;Ha, Yeyoung;Lee, Hyein;Yang, Hee-Dong
    • Knowledge Management Research
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    • v.21 no.3
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    • pp.45-65
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    • 2020
  • It is desirable to invest in wine that increases its value, but wine investment itself is unfamiliar in Korea. Also, the process itself is unreasonable, and information is often forged, because pricing in the wine market is done by a small number of people. With the right solution, however, the wine market can be a desirable investment destination in that the longer one invests, the higher one can expect. Also, it is expected that the domestic wine consumption market will expand through the steady increase in domestic wine imports. This study presents the consortium block chain framework for revitalizing the wine market and enhancing transparency as the "right solution" of the nation's wine investment market. Blockchain governance can compensate for the shortcomings of the wine market because it guarantees desirable decision-making rights and accountability. Because the data stored in the block chain can be checked by consumers, it reduces the likelihood of counterfeit wine appearing and complements the process of unreasonably priced. In addition, digitization of assets resolves low cash liquidity and saves money and time throughout the supply chain through smart contracts, lowering entry barriers to wine investment. In particular, if the governance of the block chain is composed of 'chateau-distributor-investor' through consortium blockchains, it can create a desirable wine market. The production process is stored in the block chain to secure production costs, set a reasonable launch price, and efficiently operate the distribution system by storing the distribution process in the block chain, and forecast the amount of orders for futures trading. Finally, investors make rational decisions by viewing all of these data. The study presented a new perspective on alternative investment in that ownership can be treated like a share. We also look forward to the simplification of food import procedures and the formation of trust within the wine industry by presenting a framework for wine-owned sales. In future studies, we would like to expand the framework to study the areas to be applied.

Evaluating the Governance of the Policy of Upgrading a Metropolitan Industrial Cluster : the Case of Seongseo Industrial Complex in Daegu (성서산업단지 활성화 정책의 거버넌스 특성과 평가)

  • Lee, Kyung-Min;Lee, Chul-Woo
    • Journal of the Korean association of regional geographers
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    • v.13 no.5
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    • pp.509-525
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    • 2007
  • The aim of this study is to evaluate the governance system involved in the policy of upgrading the Seongseo industrial complex in Daegu city. The governance system was evaluated by four indicators; social legitimacy, reliability, expertness, and transparency. The major findings of this study are summarized as follows. It is expected that the Seongseo industrial complex upgrading policy would accelerate to upgrade the industry structure and competitiveness of the cluster. However, the firms of the cluster have a Question of reliability to the actors of initiating the policy. In this context, to raise the trust level the policy needs to turn towards making the communication channel among the stake-holders of the cluster more democratically and horizontally. It is also problematic to reveal the low degree of expertness of the policy's decision makers, the fragmented system of policy operation and a lack of information. Consequently, the policy is required to improve the transparency on the policy-making process, and to activate the participation of professional groups and civil society.

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Secure Jini Service Architecture Providing Ubiquitous Services Having Persistent States (유비쿼터스 서비스 상태지속을 지원하는 안전한 Jini 서비스 구조)

  • Kim, Sung-Ki;Jung, Jin-Chul;Park, Kyung-No;Min, Byoung-Joon
    • The KIPS Transactions:PartC
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    • v.15C no.3
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    • pp.157-166
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    • 2008
  • The ubiquitous service environment is poor in reliability of connection and also has a high probability that the intrusion against a system and the failure of the services may happen. Therefore, It is very important to guarantee that the legitimate users make use of trustable services from the viewpoint of security without discontinuance or obstacle of the services. In this paper, we point out the problems in the standard Jini service environment and analyze the Jgroup/ARM framework that has been developed in order to help fault tolerance of Jini services. In addition, we propose a secure Jini service architecture to satisfy the security, availability and quality of services on the basis of the analysis. The secure Jini service architecture we propose in this paper is able to protect a Jini system not only from faults such as network partition or server crash, but also from attacks exploiting flaws. It provides security mechanism for dynamic trust establishment among the service entities. Moreover, our secure Jini service architecture does not incur high computation costs to merge the user service states because of allocation of the replica based on each session of a user. Through the experiment on a test-bed, we have confirmed that proposed secure Jini service architecture is able to guarantee the persistence of the user service states at the level that the degradation of services quality is ignorable.

How Does Media Reports Affect Consumers' Attitude toward the Telecommunication Expense? (언론보도에 따른 소비자의 이동통신비 인식에 대한 연구)

  • Park, Yong Wan;Son, Soomin
    • Journal of Digital Convergence
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    • v.15 no.9
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    • pp.87-97
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    • 2017
  • This paper examined how consumers' attitude toward the telecommunication expense was affected by news reports through the experiment. Participants were randomly assigned to one of four group (control group, high-expense-claimed-media group, low-expense-claimed-media group, and both-exposed-media group), and asked to indicate credibility & neutrality toward media report, similarity between media report, and their own thought, their attitude toward the telecommunication expense. The result of ANOVA showed that the high-expense-claimed-media was perceived more credible and neutral than the low-expense-claimed-media. ANCOVA was conducted to eliminate the impact of similarity between media report and their own thought on the evaluation of credibility & neutrality toward media report, and the result showed that there was no difference. Also, participants evaluated the telecommunication service so expensive, regardless of what kind of media reports they were exposed. We found that consumers' prior belief, which telecommunication service was expensive, might interrupt consumers' learning process for new information from media. To resolve the social pressure about mobile service rate-cutting, it is necessary to investigate how to dampen consumers' stereotype about the telecommunication expense. The future research using the framing effect could be considerable.

A Novel Reference Model for Cloud Manufacturing CPS Platform Based on oneM2M Standard (제조 클라우드 CPS를 위한 oneM2M 기반의 플랫폼 참조 모델)

  • Yun, Seongjin;Kim, Hanjin;Shin, Hyeonyeop;Chin, Hoe Seung;Kim, Won-Tae
    • KIPS Transactions on Computer and Communication Systems
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    • v.8 no.2
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    • pp.41-56
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    • 2019
  • Cloud manufacturing is a new concept of manufacturing process that works like a single factory with connected multiple factories. The cloud manufacturing system is a kind of large-scale CPS that produces products through the collaboration of distributed manufacturing facilities based on technologies such as cloud computing, IoT, and virtualization. It utilizes diverse and distributed facilities based on centralized information systems, which allows flexible composition user-centric and service-oriented large-scale systems. However, the cloud manufacturing system is composed of a large number of highly heterogeneous subsystems. It has difficulties in interconnection, data exchange, information processing, and system verification for system construction. In this paper, we derive the user requirements of various aspects of the cloud manufacturing system, such as functional, human, trustworthiness, timing, data and composition, based on the CPS Framework, which is the analysis methodology for CPS. Next, by analyzing the user requirements we define the system requirements including scalability, composability, interactivity, dependability, timing, interoperability and intelligence. We map the defined CPS system requirements to the requirements of oneM2M, which is the platform standard for IoT, so that the support of the system requirements at the level of the IoT platform is verified through Mobius, which is the implementation of oneM2M standard. Analyzing the verification result, finally, we propose a large-scale cloud manufacturing platform based on oneM2M that can meet the cloud manufacturing requirements to support the overall features of the Cloud Manufacturing CPS with dependability.

Augmented Reality Game Interface Using Hand Gestures Tracking (사용자 손동작 추적에 기반한 증강현실 게임 인터페이스)

  • Yoon, Jong-Hyun;Park, Jong-Seung
    • Journal of Korea Game Society
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    • v.6 no.2
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    • pp.3-12
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    • 2006
  • Recently, Many 3D augmented reality games that provide strengthened immersive have appeared in the 3D game environment. In this article, we describe a barehanded interaction method based on human hand gestures for augmented reality games. First, feature points are extracted from input video streams. Point features are tracked and motion of moving objects are computed. The shape of the motion trajectories are used to determine whether the motion is intended gestures. A long smooth trajectory toward one of virtual objects or menus is classified as an intended gesture and the corresponding action is invoked. To prove the validity of the proposed method, we implemented two simple augmented reality applications: a gesture-based music player and a virtual basketball game. In the music player, several menu icons are displayed on the top of the screen and an user can activate a menu by hand gestures. In the virtual basketball game, a virtual ball is bouncing in a virtual cube space and the real video stream is shown in the background. An user can hit the virtual ball with his hand gestures. From the experiments for three untrained users, it is shown that the accuracy of menu activation according to the intended gestures is 94% for normal speed gestures and 84% for fast and abrupt gestures.

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