• Title/Summary/Keyword: 표기 방법

Search Result 386, Processing Time 0.023 seconds

A Study on the Improvement of Automatic Text Recognition of Road Signs Using Location-based Similarity Verification (위치기반 유사도 검증을 이용한 도로표지 안내지명 자동인식 개선방안 연구)

  • Chong, Kyusoo
    • The Journal of The Korea Institute of Intelligent Transport Systems
    • /
    • v.18 no.6
    • /
    • pp.241-250
    • /
    • 2019
  • Road signs are guide facilities for road users, and the Ministry of Land, Infrastructure and Transport has established and operated a system to enhance the convenience of managing these road signs. The role of road signs will decrease in the future autonomous driving, but they will continue to be needed. For the accurate mechanical recognition of texts on road signs, automatic road sign recognition equipment has been developed and it has applied image-based text recognition technology. Yet there are many cases of misrecognition due to irregular specifications and external environmental factors such as manual manufacturing, illumination, light reflection, and rainfall. The purpose of this study is to derive location-based destination names for finding misrecognition errors that cannot be overcome by image analysis, and to improve the automatic recognition of road signs destination names by using Levenshtein similarity verification method based on phoneme separation.

(<한국어 립씽크를 위한 3D 디자인 시스템 연구>)

  • Shin, Dong-Sun;Chung, Jin-Oh
    • 한국HCI학회:학술대회논문집
    • /
    • 2006.02b
    • /
    • pp.362-369
    • /
    • 2006
  • 3 차원 그래픽스에 적용하는 한국어 립씽크 합성 체계를 연구하여, 말소리에 대응하는 자연스러운 립씽크를 자동적으로 생성하도록 하는 디자인 시스템을 연구 개발하였다. 페이셜애니메이션은 크게 나누어 감정 표현, 즉 표정의 애니메이션과 대화 시 입술 모양의 변화를 중심으로 하는 대화 애니메이션 부분으로 구분할 수 있다. 표정 애니메이션의 경우 약간의 문화적 차이를 제외한다면 거의 세계 공통의 보편적인 요소들로 이루어지는 반면 대화 애니메이션의 경우는 언어에 따른 차이를 고려해야 한다. 이와 같은 문제로 인해 영어권 및 일본어 권에서 제안되는 음성에 따른 립싱크 합성방법을 한국어에 그대로 적용하면 청각 정보와 시각 정보의 부조화로 인해 지각의 왜곡을 일으킬 수 있다. 본 연구에서는 이와 같은 문제점을 해결하기 위해 표기된 텍스트를 한국어 발음열로 변환, HMM 알고리듬을 이용한 입력 음성의 시분할, 한국어 음소에 따른 얼굴특징점의 3 차원 움직임을 정의하는 과정을 거쳐 텍스트와 음성를 통해 3 차원 대화 애니메이션을 생성하는 한국어 립싱크합성 시스템을 개발 실제 캐릭터 디자인과정에 적용하도록 하였다. 또한 본 연구는 즉시 적용이 가능한 3 차원 캐릭터 애니메이션뿐만 아니라 아바타를 활용한 동적 인터페이스의 요소기술로서 사용될 수 있는 선행연구이기도 하다. 즉 3 차원 그래픽스 기술을 활용하는 영상디자인 분야와 HCI 에 적용할 수 있는 양면적 특성을 지니고 있다. 휴먼 커뮤니케이션은 언어적 대화 커뮤니케이션과 시각적 표정 커뮤니케이션으로 이루어진다. 즉 페이셜애니메이션의 적용은 보다 인간적인 휴먼 커뮤니케이션의 양상을 지니고 있다. 결국 인간적인 상호작용성이 강조되고, 보다 편한 인간적 대화 방식의 휴먼 인터페이스로 그 미래적 양상이 변화할 것으로 예측되는 아바타를 활용한 인터페이스 디자인과 가상현실 분야에 보다 폭넓게 활용될 수 있다.

  • PDF

A study on constructing a instructional sequence and content structure based on informal context of mathematical syllabus (비형식적 상황을 이용한 내용구조의 표현과 지도계열의 구성)

  • Shin, Hyun-Sung
    • Journal of the Korean School Mathematics Society
    • /
    • v.8 no.3
    • /
    • pp.357-366
    • /
    • 2005
  • This Study suggests some ideas how we develop a network of content structure based on informal context and method how we decide a sequence of mathematical syllabus from those Structures. 10th grade students in the process conceptual development was observed and interviewed in 2 hour teaching and learning experiment. Three related characteristics of student's thought in structuring math. Content and sequencing it were investigated as follows : (a) the reasoning that they do reflective abstraction well(or do not well) in acquisition of conceptual knowledge. (b) the method that teacher can use resuits in (a) to organize the content structure. (c) the ways that teacher find the process knowledge in informal content structure. That is, this study investigated the way we, curriculum designer, can create well defined content structure and instructional sequence strongly based on the learners' understanding.

  • PDF

Specification and Compatiblity Check of the Component compositions for the Reuse (재사용을 위한 요소간 결합의 명세 및 호환성 체크)

  • Lee, Chang-Hoon;Lee, Kyung-Whan
    • The Transactions of the Korea Information Processing Society
    • /
    • v.5 no.5
    • /
    • pp.1216-1224
    • /
    • 1998
  • In the object oriented methods, most of the objects are independent from the another. However to get their job done from the system's point of view, they must have some kind of connection established among them. This means that the cooperation among the objects through the interaction is just as important as the static side of the objects. Usually, checking for correctness, compatibility and reasoning of the objects is limited due to the fact that the interactions between the objects are expressed in the form of a line or a box. The reuse experts often claim that the design reuse is more important than code reuse, mostly because it can be applied in more contexts and so is more common. The composition of the objects is also considered as a very important definition in the area of framework which is generally known as a technique to support reuse at both the coding and the designing level. Therefore on this thesis, the composition of such objects has been studied to provide a formal means of evaluating the component's compatibility and better possibility for further improvement in the area of framework, by formalizing the component compositions using the LOTOS.

  • PDF

A Study on the improvement of English writing by applying error indication function in word processor (워드프로세서의 영어문장 어법오류 인식개선을 통한 영어구문작성 향상방안에 대한 연구)

  • Yi, Jae-Il
    • Journal of Digital Convergence
    • /
    • v.18 no.2
    • /
    • pp.285-290
    • /
    • 2020
  • This study focus on improving the text language proficiency regarding users' written text. In order to tone up accuracy improvement in writing, Computer Assisted Language Learning(CALL) can be primarily used as one of the most efficient tools. This study proposes a English Grammar Checking Application that can improve the accuracy over the current applications. The proposed system is capable of defining the difference between a Noun and a Noun Phrase which is critical in improving grammar accuracy for those who use Englilsh as a foreign language in English writing.

Accuracy Assessment of Fishery Map Conversion to World Geodetic System (어장기본도 세계측지계 변환에 따른 정확도 분석)

  • Lee, Seung-Yeol;Lee, Byoung-Kil
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.29 no.6
    • /
    • pp.631-639
    • /
    • 2011
  • There are problems in using existing fisheries maps, because of deterioration of paper maps, as well as various coordinate systems. In this study, accuracy of fishery maps in World Geodetic System are evaluated. Materials on fishery rights in the Jeollanam-do Province, a study area, used many kind of coordinate systems. During digitization, these coordinate systems have been converted and unified in one World Geodetic System, and one projection origin. In this research, the accuracy of the products of digitization is verified using DGPS surveying. The RMSEs are minimum of 4.62m(at the Younggwang Seas) to maximum of 17.47m(at the Jangheung Seas), and average of 11.97m. The results shows that the digitized fishery maps meet the accuracy standard of 1/25,000 digital topographic maps.

Online Partial Evaluation of Actions (액션의 온라인 부분계산)

  • Gang, Hyeon-Gu;Do, Gyeong-Gu
    • Journal of KIISE:Software and Applications
    • /
    • v.26 no.12
    • /
    • pp.1531-1541
    • /
    • 1999
  • 프로그래밍 언어의 의미를 정형적으로 표기하는 기법인 액션의미론을 기반으로 한 컴파일러 생성기는 프로그래밍언어의 액션의미구조가 주어지면 그 언어의 컴파일러를 자동으로 생성한다. 생성된 컴파일러는 먼저 원시 프로그램을 그에 상응하는 액션 프로그램으로 확장한 후, 목적 프로그램으로 컴파일 한다. 여기서 액션 프로그램은 일종의 중간코드로 쓰이므로, 효율적인 목적코드를 생성하기 위해서 중간코드의 성능향상이 필요하다. 본 논문에서는 액션 프로그램을 부분계산을 통해 효율적인 코드로 자동 변환해 주는 온라인 액션 부분계산기를 설계하고 구현한다. 선행 연구된 오프라인 방식에서 전역분석을 하지 않고는 불가능했던 요약캡슐의 몸통, 펼치기의 몸통에 대한 부분계산이 온라인 방법을 사용하면 가능함을 보이고, 명령형 액션의 부분계산도 추가적으로 수행할 수 있도록 확장한다. Abstract Action Semantics is a framework for formally defining the semantics of programming languages. Action semantics-directed compiler generators take an action semantics definition of a programming language and automatically generate a compiler of the language. The generated compiler first expands a source program into an action denotation of the program, and then compiles it to a target code. In these compiler-generation systems, it is important to statically process the expanded action denotation - used as an intermediate code - as much as possible so that the generated compiler can produce better target code. In this paper, we develop an automatic action-transformation method based on online partial evaluation. The previous off-line method was rather weak because it could not partially evaluate actions inside the body of abstraction and unfolding-action without performing separate global analysis. The proposed online method remedies the problem, thus naturally improves the quality of residual actions. Moreover, we also extend the method to partially evaluate imperative actions.

A study on way-finding information design of Seoul metropolitan subway -Focused on Bus transfer information- (수도권 지하철 길 찾기 정보 디자인 연구 -연계버스안내를 중심으로-)

  • Yun, So-Hee;Kim, Seung-In
    • Journal of Digital Convergence
    • /
    • v.14 no.7
    • /
    • pp.425-430
    • /
    • 2016
  • This study is to improve the design of bus transfer information that can be substantially used. This study has been processed using the following steps. First, I tried to define the information design and way-finding information design. Secondly, I have researched several case studies, and considered solutions. Finally, I evaluated way-finding maps through pair-wise comparisons, and drew needs through an interview. As the result of this research, there were some problems in font size, improper space between letters and non-consistent information. To solve these problems, the information has to be clear using easy symbols to be well-recognized by citizens. Also, the font size needs to be decided by a calculation of minimum legible size of letters. Lastly, a value contrast between a background color and a letter color needs to be applied more than 70 percent for better visibility. The study is expected to be used as a reference which helps informational design to be developed.

The Development of a License Plate Recognition System using Template Matching Method in Embedded System (임베디드 시스템에서의 템플릿 매칭 기법을 이용한 번호판 인식 시스템 개발)

  • Kim, Hong-Hee;Lee, Jae-Heung
    • Journal of IKEEE
    • /
    • v.15 no.4
    • /
    • pp.274-280
    • /
    • 2011
  • The implementation of the recognition system of a vehicle license plate and the Linux OS environment which is built in SoC Embedded system and its test result are presented in this paper. In order to recognize a vehicle license plate, each character has to be extracted from the whole image of a license plate and the extracted image is revised for the template matching. Labeling technique and numerical features are used to detect the vehicle license plate. Each character in the license plate has coordinates. The extracted image is revised by comparison of the numerical coordinates and recognized through template matching method. The experimental results show that the license plate detection rate is 96%, and a character recognition rate is 73%, and a number recognition rate is 97% for about 300 license plate images. The average time of the recognition in the embedded board is 0.66 sec.

An Efficient Design Pattern Framework for Automatic Code Generation based on XML (코드 자동 생성을 위한 XML 기반의 효율적인 디자인패턴 구조)

  • Kim, Un-Yong;Kim, Yeong-Cheol;Ju, Bok-Gyu;Choe, Yeong-Geun
    • The KIPS Transactions:PartD
    • /
    • v.8D no.6
    • /
    • pp.753-760
    • /
    • 2001
  • Design Patterns are design knowledge for solving issues related to extensibility and maintainability which are independent from problems concerned by application, but despite vast interest in design pattern, the specification and application of patterns is generally assumed to rely on manual implementation. As a result, we need to spend a lot of time to develop software program not only because of being difficult to analyze and apply to a consistent pattern, but also because of happening the frequent programing faults. In this paper, we propose a notation using XML for describing design pattern and a framework using design pattern. We will also suggest a source code generation support system, and show a example of the application through this notation and the application framework. We may construct more stable system and be generated a compact source code to a user based on the application of structured documentations with XML.

  • PDF