• Title/Summary/Keyword: 평면디자인

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A Study on the Design of Apartment Housing Units Based on the Regional Characteristics (지역성을 반영한 공동주거 평면디자인 개발을 위한 연구 -POE를 이용한 거주자 평가를 기초로 -)

  • 오찬옥
    • Korean Institute of Interior Design Journal
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    • no.40
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    • pp.76-85
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    • 2003
  • This study was intended to suggest the design alternatives of housing units which were developed on the basis of POE. The POE of the New Apartment Complex in Gimhae was carried out and on the basis of the results of this POE, the design alternatives of housing units were developed. The subjects were 372 housewives who live in the apartment houses sized 60m2 to 85m2 in Gimhae. They answered about the living characteristics related to house, the degree of saisfaction with their housing unit plans, and the needs for housing unit plan. The major problems in current housing unit were the lack of storage space and the small size of living room and children's bedrooms. Many residents wanted to live in the housing unit which have three bedrooms and some of them wanted two bedrooms. Also, they wanted to enlarge living room and instead of that, to reduce master bedroom. In addition to these, the residents had diverse housing needs. On the basis of these results, housing alternatives which are flexible and optionable were suggested.

A Comparative study of the effect of optical illusion design in Magazine Advertisement (잡지광고에서 착시 디자인의 효과에 대한 비교 연구)

  • Li, Baitong;Kim, Chul-soo
    • Journal of the Korea Convergence Society
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    • v.13 no.1
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    • pp.215-228
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    • 2022
  • This paper aims to summarize and analyze the optical illusion designs in magazine advertisements. By giving questionnaires that compare print advertisements using the optical illusion design method and traditional print magazine advertisements without adopting the method, the paper performs a quantitative analysis of technical statistics along with a factor analysis of reliability and exploration using IBM SPSS 27.0. when designing through visual illusion expression methods, you can design from the perspective of visual impact and how the information contained in the product is expressed. While making full use of the characteristics of visual illusion, appropriate use of the combination of visual language and overall structure to maximize the brand The effectiveness of information transmission.

A study of Semiotical Approach for Analysis Costume Works -Focused on flattened Costume Works- (의상작품 분석을 위한 기호학적 접근방법 연구 -평면구조의 의상작품 사례분석을 중심으로-)

  • 박현신
    • Archives of design research
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    • v.13 no.3
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    • pp.91-100
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    • 2000
  • As non-verbal communication medium, clothing has various form to express the artist's statement, for example, flattened clothing. On this thesis, three flattened clothing are analyzed, these works convey the meanings, 1) tradition/ contemporary 2) cynical attitude about body 9) new concept to wear

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A Case Study on Transition of plan-type by Transfiguration of Housing Complexes in Seoul Area (서울지역 집합주거단지의 변모에 따른 평면형식의 변화에 관한 연구)

  • Jun, Byung-Kwun
    • Korean Institute of Interior Design Journal
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    • v.16 no.3 s.62
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    • pp.46-57
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    • 2007
  • 본 연구는 현대 집합주택의 개발의 실험적 토대가 되었던 1960년대 이후 1990년대 초반까지의 서울지역 아파트단지들을 중심으로 단지의 측면과 단위평면의 측면에서 시대적 변천과 유형별 특성을 분석하여 국내 집합주거의 양상이 어떻게 전개되어 왔는지를 인식하고, 국내 집합주거의 질적 향상을 위한 대안을 제시하고자 하는 추후 연구의 한 준거를 제시토록 한다. 이를 위하여 집합주거의 생성과 현황에 대하여 일반적인 고찰을 진행하여, 국내 주거양식이 점차로 고층, 고밀화되어가는 과정을 살펴보고, 이러한 주거양식의 집합화가 점차로 정책적인 차원에서 더욱 고려되어지고 있음을 현대에 이르기까지의 시대적 틀 속에서 고찰해 본다. 이와 함께 집합화되는 주거양식이 단위평면속에서는 어떻게 변천해 왔는지를 규모와 제실구성, 설비 및 구조방식, 내부공간 구성방식등으로 나누어 분석한다.

A Study on the change of design by computer introduction - Change from plane space to Cyber Space - (컴퓨터 도입에 의한 디자인 변화 연구 - 평면에서 가상공간으로 변화 -)

  • 오양순
    • Archives of design research
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    • v.11 no.2
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    • pp.83-92
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    • 1998
  • If the Industrial Revolution had been the first industrial revolution. our 21st century will witness a second industrial Revolution. Namely. we will attest to a revolution whereby we will be freed from brain work by automation systems. computers and artificial intelligence. The technological revolution of the Information society has also resulted in various changes in the area of design. Designers almost depend on the newest computers of advanced functions to drastically reduce the production time. maximize the effects. save the cost and differentiate the design products for a stronger competitiveness. Accordingly. the media of design expression are changing. In short. the design works which had been done on the plane are now being expressed on the three-dimensional cyber space. Thus, this study alms to review the effects. positive and negative. of such a trend on the design.

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A Study on the Appraisal of Appropriate Planning in Public-Toilet of Amusement Park in Kangwon-Do (강원지역 주요 유원지 공중화장실의 적정설계 평가에 관한 연구)

  • Kim Eun-Joong
    • Korean Institute of Interior Design Journal
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    • v.14 no.4 s.51
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    • pp.62-69
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    • 2005
  • This study shows the present conditions and the appraisal of Public-Toilet in ammusement park of Kangwon-Do. The areas of Public-Toilets are various from over $30m^2\;to\;230m^2$ and the construction costs are also various. The exterior designs aim at Provincial characteristics, traditional images, or modem minimal styles. The floor plans are usually symmetric forms by rectangular or circular spaces. There are some laws and manuals from related association to regulate Public-Toilet. By appraising with these laws and manuals we can notice that there are many problems to improve in Public-Toilet. As the survey, we can find that the unpreparedness of the cognition equipment about whether someone uses the public-toilet has most frequency in related laws. And by the laws about multipurpose toilet, the insufficiency of the accessing space to the chamber pot has most frequency. By the manual of related association, there are much more indications - for example, the unpreparedness of wind protection room or etiquette bell, so on - than by related laws. For the improvement of the culture In Public-Toilet, we should not only improve the related laws, but also activate the deliberation about the appropriate planning in Public-Toilet.

A Localized Multiquadric (MQ) Interpolation Method on the Hyperbolic Plane (하이퍼볼릭 평면에서의 지역적 MQ 보간법)

  • Park, Hwa-Jin
    • The KIPS Transactions:PartA
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    • v.8A no.4
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    • pp.489-498
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    • 2001
  • A new method for local control of arbitrary scattered data interpolation in the hyperbolic plane is developed in this paper. The issue associated with local control is very critical in the interactive in the interactive design field. Especially the suggested method in this paper could be effectively applied to the interactive shape modeling of genus-N objects, which are constructed on the hyperbolic plane. Since the effects of the changed data affects only the limited area around itself, it is more convenient for end-users to design a genus-N object interactively. Therefore, by improving the global interpolation on the hyperbolic plane where the genus-N object is constructed, this research is aiming at the development and implementation of the local interpolation on the hyperbolic plane. It is implemented using the following process. First, for localizing the interpolating functions, the hyperbolic domain is tessellated into arbitrary triangle patches and the group of adjacent triangle patches of each data point is defined as a sub-domain. On each sub-domain, a weight function is defined. Last, by blending of three weight functions on the overlapped triangles, local MQ interpolation is completed. Consequently, it is compared with the global MQ interpolation using several sample data and functions.

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A Use of Computer Graphics in Education of the Creating in Two-Dimentional Space (평면조형 교육과정에서 컴퓨터 그래픽의 활용)

  • Kim, Hun
    • Archives of design research
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    • v.11 no.2
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    • pp.229-239
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    • 1998
  • This study alms at developing the basic substance of education in Creating in 2- Dimentional Space, Which will make it possible to express and pursue creating which is appropriate for the characteristics of computer graphic as well as the technical side of the creating shape using computer in the established basic educational programs of the field, Thus in this study, I will put the concepts of creating shape relevant to various expression media in order. Based on this, I will clarify the potential of utilizing computer graphics and the extent to which they can applied, The purpose of this study lies 10 understanding computer as a means of creating and revealing the possibility for broadening the boundary of the establishd creating, For this, I am gOlOg to propose a plan for the education of Creating 10 2-Dimentional Space, limiting myself to the area relevant to computer graphics.

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