• Title/Summary/Keyword: 편집물

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A Study on the Teaching Kits Provided by the National Archives in the Australia, the USA, and the UK (기록보존소 발행 교육용 사료집에 관한 고찰 - 호주와 미국, 영국 국립기록보존소를 중심으로 -)

  • Kim, Sang-Ho
    • Journal of Korean Society of Archives and Records Management
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    • v.4 no.1
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    • pp.87-100
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    • 2004
  • The purpose of this study is to analyze the style and the subject of the teaching kits published by the National Archives in the Australia, the USA. and the UK. The teaching kits-the educational document packets-made in printed format or PDF, HTML style are useful tools and better medium with which the national archives support classroom study and publicize the holdings of archives to students and teachers. Although subjects covered in the teaching kits vary slightly according to national circumstances, primary topics are history of nation and government, civil rights, immigration, war, events, culture, and records, etc. It is important to select the theme, find the related original records, and edit packets for students take much interest in.

Developing SCORM Sequencing Model and Sample Contents (SCORM 시퀀싱 모델 및 샘플 콘텐츠 개발)

  • Choi, Yong-Suk
    • Journal of Digital Contents Society
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    • v.10 no.2
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    • pp.259-268
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    • 2009
  • Although Sequencing & Navigation(S&N) of ADL SCORM 2004 specifies relatively simple ones of possible sequencing behaviors based on IMS SS(Simple Sequencing) in learning context, it is practically not easy to implement the sequencing properly within SCORM content packages. Actually, many Korean content developers construct SCORM content packages by choosing one out of well-known LSAL sequencing templates and just inserting their contents into it. In this paper, we survey a number of widely used SCORM sequencing templates provided by LSAL, ADL and Xerceo, and also domestic conventional SCORM sequencing models, and then present a new SCORM sequencing models well conformant to Korean e-learning environments. We finally develop 3 types of SCORM sequencing templates and their contents samples by applying our sequencing models to a number of available domestic SCOs. We expect that our products can be widely used and referenced as a guidance by content developers troubled in implementing a variety of SCORM sequencings.

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A Study on the Organization of the 『Gongchengzuofazeli (工程做法則例)』 (『공정주법칙례(工程做法則例)』의 구성 체계에 관한 연구)

  • Yang, Hee Sick;Han, Dong Soo
    • Korean Journal of Heritage: History & Science
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    • v.44 no.2
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    • pp.26-45
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    • 2011
  • The Gongchengzuofazeli, which was published in 1734, the 12th year of the Yongzheng (雍正) emperor of the Ching Dynasty, is an authoritative book that discusses the architectural technology and engineering practices at that time. Moreover, buildings constructed during the Ching Dynasty are substantially similar with the book's content. This study is important in that it is done as the first step in conducting a comparative analysis between the Korean and Chinese wood structure mechanism. First, each content of the book is examined according to the editing order. And second, the standard for division between Da-shi (大式) and Xiao-shi (小式) architecture in terms of heavy woodwork method (vol. 1~27) is redefined, from which a new organization is deduced.

Ritual Manual and Folk Religion during the Japanese Colonial Period (일제강점기의 의례 매뉴얼과 민속종교)

  • Choi, Jong-Seong
    • Journal of Korean Historical Folklife
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    • no.52
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    • pp.197-250
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    • 2017
  • Many kinds of ritual manual books for the four ceremonies (coming-of-age, wedding, funeral, and ancestral rites) were published and transcribed during the Japanese Colonial Period. The ritual manuals are classified by 5 different types: 'ritual standards', 'ritual books for the four ceremonies', 'ritual books for the written prayers', 'religious ceremonial books', and 'general manners books'. All of them contributed much to the formation of folk rituals and religions, even though the purpose and contents of each book were different. The ritual manuals were not intellectual results of elites, but rather compilations of pre-modern ritual books and contemporary manners. These were widely spread among the people with the help of modern printing techniques. The ritual manuals aimed at common readers who wanted to look for ritual references easily. They were not just made for the special upper class. We can understand the contexts and characteristics of folk ritual and religion of the $20^{th}$ century by comprehending the ritual manuals of the Japanese Colonial Rule.

Study of a underpass inundation forecast using object detection model (객체탐지 모델을 활용한 지하차도 침수 예측 연구)

  • Oh, Byunghwa;Hwang, Seok Hwan
    • Proceedings of the Korea Water Resources Association Conference
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    • 2021.06a
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    • pp.302-302
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    • 2021
  • 지하차도의 경우 국지 및 돌발홍수가 발생할 경우 대부분 침수됨에도 불구하고 2020년 7월 23일 부산 지역에 밤사이 시간당 80mm가 넘는 폭우가 발생하면서 순식간에 지하차도 천장까지 물이 차면서 선제적인 차량 통제가 우선적으로 수행되지 못하여 미처 대피하지 못한 3명의 운전자 인명사고가 발생하였다. 수재해를 비롯한 재난 관리를 빠르게 수행하기 위해서는 기존의 정부 및 관주도 중심의 단방향의 재난 대응에서 벗어나 정형 데이터와 비정형 데이터를 총칭하는 빅데이터의 통합적 수집 및 분석을 수행이 필요하다. 본 연구에서는 부산지역의 지하차도와 인접한 지하터널 CCTV 자료(센서)를 통한 재난 발생 시 인명피해를 최소화 정보 제공을 위한 Object Detection(객체 탐지)연구를 수행하였다. 지하터널 침수가 발생한 부산지역의 CCTV 영상을 사용하였으며, 영상편집에 사용되는 CCTV 자료의 음성자료를 제거하는 인코딩을 통하여 불러오는 영상파일 용량파일 감소 효과를 볼 수 있었다. 지하차도에 진입하는 물체를 탐지하는 방법으로 YOLO(You Only Look Once)를 사용하였으며, YOLO는 가장 빠른 객체 탐지 알고리즘 중 하나이며 최신 GPU에서 초당 170프레임의 속도로 실행될 수 있는 YOLOv3 방법을 적용하였으며, 분류작업에서 보다 높은 Classification을 가지는 Darknet-53을 적용하였다. YOLOv3 방법은 기존 객체탐지 모델 보다 좀 더 빠르고 정확한 물체 탐지가 가능하며 또한 모델의 크기를 변경하기만 하면 다시 학습시키지 않아도 속도와 정확도를 쉽게 변경가능한 장점이 있다. CCTV에서 오전(일반), 오후(침수발생) 시점을 나눈 후 Car, Bus, Truck, 사람을 분류하는 YOLO 알고리즘을 적용하여 지하터널 인근 Object Detection을 실제 수행 하였으며, CCTV자료를 이용하여 실제 물체 탐지의 정확도가 높은 것을 확인하였다.

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Digital Camera Identification Based on Interpolation Pattern Used Lens Distortion Correction (디지털 카메라의 렌즈 왜곡 보정에 사용된 보간 패턴 추출을 통한 카메라 식별 방법)

  • Hwang, Min-Gu;Kim, Dong-Min;Har, Dong-Hwan
    • Journal of Internet Computing and Services
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    • v.13 no.3
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    • pp.49-59
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    • 2012
  • Throughout developing digital technology, reproduction of image is growing better day by day. And at the same time, diverse image editing softwares are developed to manage images easily. In the process of editing images, those programs could delete or modify EXIF files which have the original image information; therefore images without the origin source are widely spread on the web site after editing. This matter could affect analysis of images due to the distortion of originality. Especially in the court of law, the source of evidence should be expressed clearly; therefore digital image EXIF file without deletion or distortion could not be the objective evidence. In this research, we try to trace the identification of a digital camera in order to solve digital images originality, and also we focus on lens distortion correction algorism which is used in digital image processing. Lens distortion correction uses mapping algorism, and at this moment it also uses interpolation algorism to prevent aliasing artifact and reconstruction artifact. At this point interpolation shows the similar mapping pattern; therefore we want to find out the interpolation evidence. We propose a minimum filter algorism in order to detect interpolation pattern and adjust the same minimum filter coefficient in two areas; one has interpolation and the second has no interpolation. Throughout DFT, we confirm frequency character between each area. Based on this result, we make the final detection map by using differences between two areas. In other words, thereby the area which has the interpolation caused by mapping is adjusted using minimum filter for detection algorism; the second area which has no interpolation tends to different frequency character.

Visual Narrative Strategy of Game Promotion: Comparative Analysis of Dead Island and Dead Island 2 Trailers (게임 프로모션 시각 내러티브 전략: <데드 아일랜드>와 <데드 아일랜드 2> 예고편 비교 분석)

  • Roh, Chul-Hwan
    • Cartoon and Animation Studies
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    • s.48
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    • pp.249-269
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    • 2017
  • Promotion and marketing, which are essential to lower the investment risk and maximize commercial profit in the video game market. Game developers and publishers set up public relations strategies to encourage potential consumers' needs. Considering characteristics of video game, the trailer, which is the animated image advertisement material, could occupy a key position in its promotion and marketing plan. Cinematic spectacles and attractive narratives are essential ingredients for game trailers, which are usually produced in 3D animation. Dead Island is an open world first person shooters (FPS) game released in 2011. When launched, it grabbed a great attention with a trailer, awarded the Golden Lion Prize for the best internet film at the Cannes Lions International Festival of Creativity. The game was a commercial success and several spin-offs were producted. In 2014, its publisher, Deep Silver showed the official trailer of Dead Island 2 at Electronic Entertainment Expo, the world's largest game show. Dead Island 2 was scheduled to be released in 2016, but has been now delayed until 2018. This study compares and analyzes two trailers of Dead Island 1 and Dead Island 2. We examine the narrative structure of the trailer for the sequel promotion of a successful game. The differences between the two could be useful for building a promotion strategy of other game series.

In Vivo and In Vitro Studies of the Steady State Free Precession-Diffusion-Weighted MR Imagings on Low b-value : Validation and Application to Bone Marrow Pathology

  • Byun, Woo-Mok
    • Journal of Yeungnam Medical Science
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    • v.24 no.2
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    • pp.119-128
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    • 2007
  • Purpose : The purpose of this study was a phantom study to measure the diffusion properties of water molecules by steady-state free precession diffusion-weighted imaging (SSFP- DWI) with a low b-value and to determine if this sequence might be useful for application to the evaluation of bone marrow pathology. Materials and methods : 1. The phantom study: A phantom study using two diffusion weighted sequences for the evaluation of the diffusion coefficient was performed. Three water-containing cylinders at different temperatures were designed: phantom A was $3^{\circ}C$, B was $23^{\circ}C$ and C was $63^{\circ}C$. Both SSFP and echo planar imaging (EPI) sequences (b-value: $1000s/mm^2$) were performed for comparison of the diffusion properties. The Signal to noise ratios (SNR) and apparent diffusion coefficient (ADC) values of the three phantoms using each diffusion-weighted sequence were assessed. 2. The Clinical study: SSFP-DWI was performed in 28 patients [sacral insufficiency fractures (10), osteoporotic lumbar compression fractures (10), malignant compression fractures (8)]. To measure the ADC maps, a diffusion-weighted single shot stimulated echo-acquisition mode sequence ($650s/mm^2$) was obtained using the same 1.5-T MR imager Results : For the phantom study, the signal intensity on the SSFP as well as the classic EPI-based DWI was decreased as the temperature increased in phantom A to C. The ADC values of the phantoms on EPI-DWI were $0.13{\times}10^{-3}mm^2/s$ in phantom A, $0.22{\times}10^{-3}mm^2/s$ in B and $0.37{\times}10^{-3}mm^2/s$. in C. The SSFP can be regarded as a DWI sequence in view of the series of signal decreases. Conclusion : Bone marrow pathologies with different diffusion coefficients were evaluated by SSFP-DWI. All benign fractures were hypointense compared to the adjacent normal bone marrow where as the malignant fractures were hyperintense compared to the adjacent normal bone marrow.

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A Study on the Digital Drawing of Archaeological Relics Using Open-Source Software (오픈소스 소프트웨어를 활용한 고고 유물의 디지털 실측 연구)

  • LEE Hosun;AHN Hyoungki
    • Korean Journal of Heritage: History & Science
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    • v.57 no.1
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    • pp.82-108
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    • 2024
  • With the transition of archaeological recording method's transition from analog to digital, the 3D scanning technology has been actively adopted within the field. Research on the digital archaeological digital data gathered from 3D scanning and photogrammetry is continuously being conducted. However, due to cost and manpower issues, most buried cultural heritage organizations are hesitating to adopt such digital technology. This paper aims to present a digital recording method of relics utilizing open-source software and photogrammetry technology, which is believed to be the most efficient method among 3D scanning methods. The digital recording process of relics consists of three stages: acquiring a 3D model, creating a joining map with the edited 3D model, and creating an digital drawing. In order to enhance the accessibility, this method only utilizes open-source software throughout the entire process. The results of this study confirms that in terms of quantitative evaluation, the deviation of numerical measurement between the actual artifact and the 3D model was minimal. In addition, the results of quantitative quality analysis from the open-source software and the commercial software showed high similarity. However, the data processing time was overwhelmingly fast for commercial software, which is believed to be a result of high computational speed from the improved algorithm. In qualitative evaluation, some differences in mesh and texture quality occurred. In the 3D model generated by opensource software, following problems occurred: noise on the mesh surface, harsh surface of the mesh, and difficulty in confirming the production marks of relics and the expression of patterns. However, some of the open source software did generate the quality comparable to that of commercial software in quantitative and qualitative evaluations. Open-source software for editing 3D models was able to not only post-process, match, and merge the 3D model, but also scale adjustment, join surface production, and render image necessary for the actual measurement of relics. The final completed drawing was tracked by the CAD program, which is also an open-source software. In archaeological research, photogrammetry is very applicable to various processes, including excavation, writing reports, and research on numerical data from 3D models. With the breakthrough development of computer vision, the types of open-source software have been diversified and the performance has significantly improved. With the high accessibility to such digital technology, the acquisition of 3D model data in archaeology will be used as basic data for preservation and active research of cultural heritage.

Original expression of the creative chidren's picture-book (창작그림동화의 독창성 연구)

  • 안경환
    • Archives of design research
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    • v.11 no.1
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    • pp.185-197
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    • 1998
  • The domestic publishing market has heen ranked at No.7 in the word publishing market(stastics material in Cultu re and Gymnastics m inistrv )Es pe cia Ill'. publishing quantity of children'book is about to reacb No.3. Such a publishing condition i." showing that Korean publishing world has limit,llion of kind and genre despite of its quant.iative improvement On the ot.her hand. t',reign juvenile publi."hing has multi-publishing form, which is a simultaneous publishing with dolls, audio stuff, game programs and CD-ROM t.itles. Even the animation is considered as of the publication at the planning s tsge. However, when we take a look at domestic condition we come to know that Korean juvenile publishing has been occupied mostly by the studying book. Also, the cautious book selection by the well educated parents in l990's has brought up the change of juvenile publishing world. Such a presen t condition bears of juvenlie publi.,;hing world. Such a present condition bears problem, which is the checking 190 translat.ions among the published picture- books of the last ye ar children's book Nevertheless, there was a sucessful domestic planned creative picture book last year. That is "Puppy s shit", which was sold out 15 000 copies and be st se ller of children's book. Whe n we take a look at the commercial success of "Puppy s shit", it is possible that domestic work holds a position in the publishing market. "Puppy s shit" is the story about valuable nature with Korean styled illustration, which tells the prefemece of Korean book in do mestic pu blis hin f.i market. With the motto "Finding prospect of the Korean creative children's book", this paper was went throu gh. By searchinf.i for creative com ponent.s of picture-book planning such as theme, story, illustration, and edit design through the foreign picture-book "What 1 want. to know from the little mole is who made it on top of his head"-and domestic creative picture/book 'Puppy's shit", this study tried to tell a couple of things like followings publication of Korean creative picture book in t.he world. professional and more artistic inner fabric and originality(the relatio nship be tween stort and illu,tration), improvement of illustration through new formative language with well expressed con ten t, planning improvem ent of Korean creative pictive picture book including literary, artistic and educative component and finally examples of planning, artict and educative component and finally example, of planning the good book with a story and illu,;tration which can in the long run improve the value of life for the children.h can in the long run improve the value of life for the children.

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