• Title/Summary/Keyword: 패턴 깊이

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A study on the patterns in the Kimt's paintinga (클림트 작품에 나타난 패턴 연구)

  • 차임선
    • Archives of design research
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    • v.11 no.1
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    • pp.131-142
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    • 1998
  • Gustav KJimt (l862-1916)was a pioneer in the field of painting and decorative art. He was severly critized by the art critics of the time because of his rebellous art style. He firmly believed that there should exist a new kind of art that should portray the essence of the new liberalized era and that shoud reveal the idea of an artist in his work. Klimt was an aesthetic who sought beauty in life. He represented man as a micro universe within the macro universe. In order to portray man's inner being and to depict the process of life and death in nature, he symbolically employed female entity as a medium. Through uses of the circles, triangles, rectangles, and the spiral forms in his paintings, Klimt symbolized the meanings of man and nature. The circle symbolizes the universe and female entity; the triangle, human being; the rectangle, the earth and male entity; and the spiral, a universal force that attracts the opposite poles. The highly decorative characteristic nature of Klint's paintings and murals has often been modified in the pattern design field. It has been applied to home-furnishings and apparel textile designs, stained glasses, tiles, and posters. The techniques and layouts of these designs have been modified so that they may suit their manufacturing processes. In general, these pattern designs have two spectrums. One is the kind of design that has faithfully carried out Klimt' s original painting style. The other is the kind that has extracted the essence from the Klimt' s original art work.

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A Type-2 Fuzzy Logic Base Maturity Model of Green IT Richness (유형-2 퍼지 논리 기반 그린 IT 깊이 성숙도 모델)

  • Moon, Kyung-Il;Kim, Chul
    • Journal of The Korean Association of Information Education
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    • v.14 no.2
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    • pp.273-283
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    • 2010
  • Emergent process or behaviour can be seen in many places, from any multicellular biological organism to traffic patterns, cities or organizational phenomena in computer simulations. Similarly, the concept of 'Green IT' refers to the way complex systems and patterns arise inevitably among groups due to environmental concerns in real world. Green IT has good possibility to evolve as very chaotic system, in which the number of interactions between components increases geometrically with the number of components, thus potentially allowing for many new types of behaviour to emerge. However, when Green IT system regards as a complexity one, there exits some attractors to derive and control the system. In this context, this paper presents a new model based on type-2 fuzzy logic system to identify and assess the attractors of Green IT system which correspond to Reach-Richness matrix of Green IT.

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Distinction of Real Face and Photo using Stereo Vision (스테레오비전을 이용한 실물 얼굴과 사진의 구분)

  • Shin, Jin-Seob;Kim, Hyun-Jung;Won, Il-Yong
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.7
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    • pp.17-25
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    • 2014
  • In the devices that leave video records, it is an important issue to distinguish whether the input image is a real object or a photo when securing an identifying image. Using a single image and sensor, which is a simple way to distinguish the target from distance measurement has many weaknesses. Thus, this paper proposes a way to distinguish a simple photo and a real object by using stereo images. It is not only measures the distance to the target, but also checks a three-dimensional effect by making the depth map of the face area. They take pictures of the photos and the real faces, and the measured value of the depth map is applied to the learning algorithm. Exactly through iterative learning to distinguish between the real faces and the photos looked for patterns. The usefulness of the proposed algorithm was verified experimentally.

Real-Time Virtual-View Image Synthesis Algorithm Using Kinect Camera (키넥트 카메라를 이용한 실시간 가상 시점 영상 생성 기법)

  • Lee, Gyu-Cheol;Yoo, Jisang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.5
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    • pp.409-419
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    • 2013
  • Kinect released by Microsoft in November 2010 is a motion sensing camera in xbox360 and gives depth and color images. However, Kinect camera also generates holes and noise around object boundaries in the obtained images because it uses infrared pattern. Also, boundary flickering phenomenon occurs. Therefore, we propose a real-time virtual-view video synthesis algorithm which results in a high-quality virtual view by solving these problems. In the proposed algorithm, holes around the boundary are filled by using the joint bilateral filter. Color image is converted into intensity image and then flickering pixels are searched by analyzing the variation of intensity and depth images. Finally, boundary flickering phenomenon can be reduced by converting values of flickering pixels into the maximum pixel value of a previous depth image and virtual views are generated by applying 3D warping technique. Holes existing on regions that are not part of occlusion region are also filled with a center pixel value of the highest reliability block after the final block reliability is calculated by using a block based gradient searching algorithm with block reliability. The experimental results show that the proposed algorithm generated the virtual view image in real-time.

A Study on Bagging Neural Network for Predicting Defect Size of Steam Generator Tube in Nuclear Power Plant (원전 증기발생기 세관 결함 크기 예측을 위한 Bagging 신경회로망에 관한 연구)

  • Kim, Kyung-Jin;Jo, Nam-Hoon
    • Journal of the Korean Society for Nondestructive Testing
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    • v.30 no.4
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    • pp.302-310
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    • 2010
  • In this paper, we studied Bagging neural network for predicting defect size of steam generator(SG) tube in nuclear power plant. Bagging is a method for creating an ensemble of estimator based on bootstrap sampling. For predicting defect size of SG tube, we first generated eddy current testing signals for 4 defect patterns of SG tube with various widths and depths. Then, we constructed single neural network(SNN) and Bagging neural network(BNN) to estimate width and depth of each defect. The estimation performance of SNN and BNN were measured by means of peak error. According to our experiment result, average peak error of SNN and BNN for estimating defect depth were 0.117 and 0.089mm, respectively. Also, in the case of estimating defect width, average peak error of SNN and BNN were 0.494 and 0.306mm, respectively. This shows that the estimation performance of BNN is superior to that of SNN.

Calculation of Phosphorus Release Flux from Benthic Sediments in Sookchun Lake (소옥천 호소 저서퇴적물의 인 용출률 산정)

  • Ryu, Byong-Ro
    • Journal of Korea Water Resources Association
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    • v.48 no.1
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    • pp.9-21
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    • 2015
  • This study examined pollution level of sediment in Sookchun lake, and studied dredging validity by examining phosphorous release characteristics on surface polluted soil. Total phosphorous, the principal cause of algal blooms, exceeded dredging assessment standards regarding Daechung lake (1.5 mg/g) at all points. Also at all points, total nitrogen exceeded the dredging assessment standard regarding Paldang Lake (1.1 mg/g), but fell short of the standard regarding Daechung lake (3.0 mg/g). Dredging zone was suggested in this study is Chuso water body (WS-6~WS-12) in Sookchun lake. In relation to sediment pollution levels measured at different depths, LOI tended to decrease as it became deeper. The concentrations of T-N varied depending upon the depth as well as points, but no regular pattern was observed. The depth and site did not significantly influence T-P. From the results of phosphorous release tests, it was shown that total phosphorous release flux was calculated to be $7.2{\sim}15.4mg/m^2/d$ for anaerobic condition, $0.5{\sim}2.0mg/m^2/d$ for aerobic condition and $2.0{\sim}4.1mg/m^2/d$ for facultative condition. Release flux and T-P concentration of surface sediments had positive correlation ($R^2$ 0.7871). And The corelation between release flux and DO condition in reactor had strong negative correlation ($R^2$ 0.8824).

Effect of the Texture Shape Aspect Ratio on Friction Reduction in a Hydrodynamic Lubrication Regime (유체윤활영역에서 패턴의 모양비율에 따른 마찰 저감효과)

  • Lee, Daehun;Park, Sang-Shin;Ko, Tae Jo;Shim, Jaesool
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.16 no.2
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    • pp.63-68
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    • 2017
  • Friction occurs when surfaces that are in contact move relatively between solid surfaces, fluid layers, and materials slide against one another. This friction force causes wear on the contact surface, generates unwanted heat and leads to performance degradation. Thus, much research has been performed to avoid friction reduction. Among these studies, a textured surface that has micro patterns on the surface has drawn attention for its ability to reduce friction. A mathematical model is developed in this study to examine friction reduction due to the texture of a surface. Numerical simulations are carried out with respect to various factors such as the shape aspect ratio and texture depth of a diamond-shaped texture in the hydrodynamic lubrication regime. As a result, a shape aspect ratio of 1 is best for friction reduction.

Three-Dimensional Standard Curves in Induced Polarization Method (IP법(法)의 3차원(次元) 표준곡선(標準曲線))

  • Kim, Hee Joon
    • Economic and Environmental Geology
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    • v.16 no.4
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    • pp.269-276
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    • 1983
  • This paper describes three-dimensional (3-D) standard curves for single prismatic buried bodies in induced polarization (IP) method. Dipole-dipole IP responses for the bodies are calculated by the numerical modeling technique using an integral equation solution. The pattern of IP responses for conductive targets depends on the ratio of the width of body to the depth extent. The IP response of a body of six units in strike length approximates that of a two-dimensional body. In addition, if the strike length is long enough, a layered-earth interpretation is applicable for a body much longer than four units in width. Moving an IP line away from the center of a body alon gstrike produces an effect similar to that of increasing the depth. Moving the location of body along line has little effect to the pattern of IP responses.

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Directed Graph by Integrating Web Document Hyperlink and Web Access Log for Web Mining (웹 마이닝을 위한 웹 문서 하이퍼링크와 웹 접근로그를 통합한 방향그래프)

  • Park, Chul-Hyun;Lee, Seong-Dae;Kwak, Yong-Won;Jeon, Sung-Hwan;Park, Hyu-Chan
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11b
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    • pp.16-18
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    • 2005
  • 웹은 사용자가 원하는 정보를 쉽고 정확하게 검색할 수 있도록 웹 문서를 자료구조화하여 보다 신뢰성 있는 패턴을 추출하고 사용자의 특성과 행동 패턴을 적용하여 개인화 하여야한다. 본 논문에서는 개인화하기 위한 전처리 과정으로서 웹 문서를 구조화 하는 방법을 제안한다. 제안 방법은 기본적으로 웹 문서 태그의 하이퍼링크를 깊이 우선 탐색 알고리즘을 사용하여 방향그래프를 만드는 것이다. 이때 웹 문서 태그 탐색 시 플래시, 스크립트 등의 찾기 힘든 하이퍼링크를 찾는 문제와 '뒤로' 버튼 사용 시 웹 접근로그에 기록되지 않는 문제점을 보완한다. 이를 위해 클릭 스트림을 스택에 저장하여 이미 만들어진 방향그래프와 비교하여 새롭게 찾은 정점과 간선을 추가함으로써 보다 신뢰성높은 방향그래프를 만든다.

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Camera Identification of DIBR-based Stereoscopic Image using Sensor Pattern Noise (센서패턴잡음을 이용한 DIBR 기반 입체영상의 카메라 판별)

  • Lee, Jun-Hee
    • Journal of the Korea Institute of Military Science and Technology
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    • v.19 no.1
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    • pp.66-75
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    • 2016
  • Stereoscopic image generated by depth image-based rendering(DIBR) for surveillance robot and camera is appropriate in a low bandwidth network. The image is very important data for the decision-making of a commander and thus its integrity has to be guaranteed. One of the methods used to detect manipulation is to check if the stereoscopic image is taken from the original camera. Sensor pattern noise(SPN) used widely for camera identification cannot be directly applied to a stereoscopic image due to the stereo warping in DIBR. To solve this problem, we find out a shifted object in the stereoscopic image and relocate the object to its orignal location in the center image. Then the similarity between SPNs extracted from the stereoscopic image and the original camera is measured only for the object area. Thus we can determine the source of the camera that was used.