• Title/Summary/Keyword: 패킷 버퍼링

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A Study on Ring Buffer for Efficiency of Mass Data Transmission in Unstable Network Environment (불안정한 네트워크 환경에서 대용량 데이터의 전송 효율화를 위한 링 버퍼에 관한 연구)

  • Song, Min-Gyu;Kim, Hyo-Ryoung
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.6
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    • pp.1045-1054
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    • 2020
  • In this paper, we designed a TCP/IP based ring buffer system that can stably transfer bulk data streams in the unstable network environments. In the scheme we proposed, The observation data stream generated and output by each radio observatory's backend system as a UDP frame is stored as a UDP packet in a large capacity ring buffer via a socket buffer in the client system. Thereafter, for stable transmission to the remote destination, the packets are processed in TCP and transmitted to the socket buffer of server system in the correlation center, which packets are stored in a large capacity ring buffer if there is no problem with the packets. In case of errors such as loss, duplication, and out of order delivery, the packets are retransmitted through TCP flow control, and we guaranteed that the reliability of data arriving at the correlation center. When congestion avoidance occurs due to network performance instability, we also suggest that performance degradation can be minimized by applying parallel streams.

An Input-Buffered Packet Switch with input expansion switch fabric (입력 확장 스위치 패브릭을 고려한 입력 버퍼링 패킷 스위치)

  • 이현태
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 1998.05a
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    • pp.252-257
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    • 1998
  • 본 논문은 입력 버퍼링 구조를 갖는 패킷 스위치에서 입력 확장 스위치 패브릭 구조를 통한 성능 개선에 관한 연구이다. 스위치 패브릭의 처리 능력 개선을 위한 다양한 구조에 대한 성능 및 설계 파라메터를 분석하고, 목적지별로 구분되는 입력 확장스위치 패브릭 구조를 제안하고 버스트 트래픽 환경에서 제안된 스위치의 성능을 분석한다.

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Proposal and Performance Comparison for a Packet Loss Reduction Scheme of DMM (DMM의 패킷 손실 감소 방안 제안 및 성능 비교)

  • Ha, Sang-Hyuk;Min, Sang-Won
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.11 no.6
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    • pp.89-94
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    • 2012
  • In this paper, we considered the performances of PMIPv6 and DMM in the viewpoints of traffic load change and packet delivery latency time, where a new buffering in the previous MAAR is proposed to reduce packet loss during handover. To show the superiority of the DMM and to validate the operation of the buffering scheme, we accomplished its simulation under the typical handover. Our performance comparison results show that the DMM is better than the performance of traffic load change and packet delivery latency time of PMIPv6. We can see that the proposed buffering scheme is better than the existing one in terms of packet loss.

A Study of Performance Analysis on Effective Multiple Buffering and Packetizing Method of Multimedia Data for User-Demand Oriented RTSP Based Transmissions Between the PoC Box and a Terminal (PoC Box 단말의 RTSP 운용을 위한 사용자 요구 중심의 효율적인 다중 수신 버퍼링 기법 및 패킷화 방법에 대한 성능 분석에 관한 연구)

  • Bang, Ji-Woong;Kim, Dae-Won
    • Journal of Korea Multimedia Society
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    • v.14 no.1
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    • pp.54-75
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    • 2011
  • PoC(Push-to-talk Over Cellular) is an integrated technology of group voice calls, video calls and internet based multimedia services. If a PoC user can not participate in the PoC session for various reasons such as an emergency situation, lack of battery capacity, then the user can use the PoC Box which has a similar functionality to the MM Box in the MMS(Multimedia Messaging Service). The RTSP(Real-Time Streaming Protocol) method is recommended to be used when there is a transmission session between the PoC box and a terminal. Since the existing VOD service uses a wired network, the packet size of RTSP-based VOD service is huge, however, the PoC service has wireless communication environments which have general characteristics to be used in RTSP method. Packet loss in a wired communication environments is relatively less than that in wireless communication environment, therefore, a buffering latency occurs in PoC service due to a play-out delay which means an asynchronous play of audio & video contents. Those problems make a user to be difficult to find the information they want when the media contents are played-out. In this paper, the following techniques and methods were proposed and their performance and superiority were verified through testing: cross-over dual reception buffering technique, advance partition multi-reception buffering technique, and on-demand multi-reception buffering technique, which are designed for effective picking up of information in media content being transmitted in short amount of time using RTSP when a user searches for media, as well as for reduction in playback delay; and same-priority packetization transmission method and priority-based packetization transmission method, which are media data packetization methods for transmission. From the simulation of functional evaluation, we could find that the proposed multiple receiving buffering and packetizing methods are superior, with respect to the media retrieval inclination, to the existing single receiving buffering method by 6-9 points from the viewpoint of effectiveness and excellence. Among them, especially, on-demand multiple receiving buffering technology with same-priority packetization transmission method is able to manage the media search inclination promptly to the requests of users by showing superiority of 3-24 points above compared to other combination methods. In addition, users could find the information they want much quickly since large amount of informations are received in a focused media retrieval period within a short time.

A Fast String Matching Scheme without using Buffer for Linux Netfilter based Internet Worm Detection (리눅스 넷필터 기반의 인터넷 웜 탐지에서 버퍼를 이용하지 않는 빠른 스트링 매칭 방법)

  • Kwak, Hu-Keun;Chung, Kyu-Sik
    • The KIPS Transactions:PartC
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    • v.13C no.7 s.110
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    • pp.821-830
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    • 2006
  • As internet worms are spread out worldwide, the detection and filtering of worms becomes one of hot issues in the internet security. As one of implementation methods to detect worms, the Linux Netfilter kernel module can be used. Its basic operation for worm detection is a string matching where coming packet(s) on the network is/are compared with predefined worm signatures(patterns). A worm can appear in a packet or in two (or more) succeeding packets where some part of worm is in the first packet and its remaining part is in its succeeding packet(s). Assuming that the maximum length of a worm pattern is less than 1024 bytes, we need to perform a string matching up to two succeeding packets of 2048 bytes. To do so, Linux Netfilter keeps the previous packet in buffer and performs matching with a combined 2048 byte string of the buffered packet and current packet. As the number of concurrent connections to be handled in the worm detection system increases, the total size of buffer (memory) increases and string matching speed becomes low In this paper, to reduce the memory buffer size and get higher speed of string matching, we propose a string matching scheme without using buffer. The proposed scheme keeps the partial matching result of the previous packet with signatures and has no buffering for previous packet. The partial matching information is used to detect a worm in the two succeeding packets. We implemented the proposed scheme by modifying the Linux Netfilter. Then we compared the modified Linux Netfilter module with the original Linux Netfilter module. Experimental results show that the proposed scheme has 25% lower memory usage and 54% higher speed compared to the original scheme.

A Handoff-based Buffering Scheme Supporting Differentiated Services in the Mobile Internet (이동인터넷에서의 차등화 서비스를 지원하는 핸드오프-기반버퍼링 기법)

  • 박병섭
    • The Journal of the Korea Contents Association
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    • v.1 no.1
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    • pp.130-136
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    • 2001
  • Real-time applications like VoIP in mobile networks need smooth handovers in order to minimize or eliminate packet loss as a mobile host(MH) transitions between network links. In this paper, we design a new variable buffering mechanism for IPv6 by which an MH can request that the router on its current subnet buffers pad(eta on its behalf while the MH completes registration procedures with the router of a new subnet. Performance results show that our proposed queueing scheme with a variable space allocation is quite appropriate for mobile internet environment in terms of the packet loss rate.

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Realization of All-Optical WDM Buffer Using Wavelength Routing (파장 라우팅 방식을 이용한 전광 WDM 버퍼 구현)

  • Choi Hoon;Eom Jin Seob
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.3A
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    • pp.153-159
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    • 2005
  • In this paper, we propose All-Optical WDM Buffer System for resolving the contention of Packets in Optical Packet Switching System. The proposed system consists of tunable wavelength converters based on SOA, N×N AWG, and fiber delay lines. This structure can reduce ASE and cross-talk noise because the contending packets are sent and buffered through each different path determined by a wavelength routing. We also performed buffering experiment for two contending WDM optical pulses with each 50ns width, and found that the contending problem is resolved well.

Mobile IP Handoff for Multimedia Data Communication over Wireless LAN (무선 랜에서 멀티미디어 데이터 통신을 위한 Mobile IP 핸드오프 프로토콜)

  • Park, Jee-Hyun;Jin, Hyun-Wook;Yoo, Hyuck
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10c
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    • pp.126-128
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    • 2000
  • 본 논문은 무선 랜 환경에서 Mobile IP를 기반으로 하는 이동 호스트가 핸드오프를 수행할 때 발생될 수 있는 패킷 손실 제거하고, 멀티미디어 데이터의 특성을 고려한 핸드오프 프로토콜을 제안한다. 제안된 핸드오프 프로토콜은 Mobile IP의 확장으로 무선 랜 기술을 이용하며, 현재 FA(Foreign Agent)가 아닌 이동 호스트가 방문할 FA에 패킷을 버퍼링함으로써 패킷 손실을 제거하고, 버퍼링된 패킷의 포워딩 시간을 최소로 한다. 제안된 핸드오프 프로토콜은 ns-2(network)에서 시뮬레이션 되었고, 멀티미디어 데이터 통신에 사용되는 UDP의 성능이 향상됨을 보여주었다.

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Redundant Packet Transmission Control in Fast PMIPv6 Multicast Handover (Fast PMIPv6 멀티캐스트 핸드오버 절차에서 중복패킷 전송 방지 기법 제안)

  • Kim, Joon-ho;Park, Chang-yong;Shon, Minhan;Choo, Hyun-seung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.580-582
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    • 2012
  • 네트워크 기반의 이동성 관리 프로토콜인 PMIPv6(Proxy Mobile IPv6)에서 방송이나 비디오 스트리밍과 같은 서비스를 제공할 때 멀티캐스트 방식을 이용하여 데이터 패킷을 전송하는 기법이 제안되었다. 제안되었던 기법은 MN(Mobile Node)이 핸드오버할 때 nMAG(new Mobile Access Gateway) 내에 같은 멀티캐스트 멤버인 또 다른 MN이 존재할 경우를 고려하지 않았다. 본 논문에서는 같은 멀티캐스트 멤버인 MN이 존재할 경우 버퍼링된 패킷들의 중복 전송을 막는 기법에 대해 제안한다. 이 후 MN이 nMAG로 핸드오버했을 때 같은 멀티캐스트 멤버를 가진다면 버퍼링된 패킷을 현재 핸드오버한 MN에만 포워딩하여 중복 전송되는 것을 방지한다.

Resource Reservation and Buffering Mechanism for NEMO Networks (NEMO 네트워크에서의 자원예약과 버퍼링 방안)

  • Kim, Hee-Jin;Byun, Hae-Sun;Lee, Mee-Jeong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.05a
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    • pp.1187-1190
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    • 2007
  • 핸드오버가 발생하는 NEMO(NEtwork MObility) 환경에서 주요 이슈 중 하나는 MR(Mobile Router)이 핸드오버 하는 동안에도 NEMO 네트워크 내의 MNN(Mobile Network Node)들에게 지속적인 QoS(Quailty of Service)를 보장해주는 것이다. 이를 위해 MR의 등록과 자원예약 프로세스가 완료되기까지의 지연시간을 최소화하는 것이 중요하다. 또한 MR이 핸드오버 하는 동안 네트워크상에 전달되고 있는 데이터 패킷들의 손실을 최소화해야 한다. 이에, 본 논문에서는 NEMO 네트워크에서의 자원예약 트리거와 버퍼링 방안을 제안한다. 제안하는 방안에서는 MR이 새로운 경로와 이전 경로가 만나는 지점의 노드인 CRN(CRossover Node)에게 NOTIFY 메시지를 보내 새로운 경로 상에 자원예약 셋업이 빨리 시작하도록 트리거 하였고, 자원예약이 수행되고 있는 동안 인터넷상에 전송중인 데이터 패킷들의 손실을 줄이기 위해 CRN에서 버퍼링하도록 하였다.