• Title/Summary/Keyword: 파일 포맷 변환

Search Result 90, Processing Time 0.027 seconds

Design and Implementation of the Virtual Machine for the Redesigned Java Class File (재설계된 자바 클래스 파일을 위한 가상기계의 설계 및 구현)

  • Ko Kwang-Man
    • The KIPS Transactions:PartA
    • /
    • v.12A no.3 s.93
    • /
    • pp.229-234
    • /
    • 2005
  • The virtual machine is a programming environment that supports device and platform independence. So far, virtual machines such as JVM and KVM have been used in a variety of environments for the Java language. Some virtual machines similar to them are also being developed and used. This paper Presents the experiences of extracting elements essential for small sized devices such as PDA from Java Class files(*.class) and designing a converted class file(*.rclass) for runtime efficiency by modifying its class file format and developing its translator. In addition, a virtual machine is developed to receive the translated class file entered and output the runtime results.

Program Design and Implementation for Efficient Application of Heterogeneous Spatial Data Using GMLJP2 Image Compression Technique (GMLJP2 영상압축 기술을 이용한 다양한 공간자료의 효율적인 활용을 위한 프로그램 설계 및 구현)

  • Kim, Yoon-Hyung;Yom, Jae-Hong;Lee, Dong-Cheon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.24 no.5
    • /
    • pp.379-387
    • /
    • 2006
  • The real world is spatially modelled conceptually either as discrete objects or earth surface. The generated data models are then usually represented as vector and raster respectively. Although there are limited cases where only one data model is sufficient to solve the spatial problem at hand, it is now generally accepted that GIS should be able to handle various types of data model. Recent advances in spatial technology introduced even more variety of heterogeneous data models and the need is ever growing to handle and manage efficiently these large variety of spatial data. The OGC (Open GIS Consortium), an international organization pursuing standardization in the geospatial industry. recently introduced the GMLJP2 (Geographic Mark-Up Language JP2) format which enables store and handle heterogeneous spatial data. The GMLJP2 format, which is based on the JP2 format which is an abbreviation for JPEG2000 wavelet image compression format, takes advantage of the versatility of the GML capabilities to add extra data on top of the compressed image. This study takes a close look into the GMLJP2 format to analyse and exploit its potential to handle and mange hetergeneous spatial data. Aerial image, digital map and LIDAR data were successfully transformed end archived into a single GMLJP2 file. A simple viewing program was made to view the heterogeneous spatial data from this single file.

A Semi-fragile Watermarking Algorithm of 3D Mesh Model for Rapid Prototyping System Application (쾌속조형 시스템의 무결성 인증을 위한 3차원 메쉬 모델의 Semi-fragile 워터마킹)

  • Chi, Ji-Zhe;Kim, Jong-Weon;Choi, Jong-Uk
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.17 no.6
    • /
    • pp.131-142
    • /
    • 2007
  • In this paper, semi-fragile watermarking algorithm was proposed for the application to RP(Rapid Prototyping) system. In the case of the perceptual change or distortion of the original one, the prototype product will be affected from the process because the RP system requires the high precision measure. Therefore, the geometrical transformations like translation, rotation and scaling, the mesh order change and the file format change are used in the RP system because they do not change the basic shapes of the 3D models, but, the decimation and the smoothing are not used because they change the models. The proposed algorithm which is called semi-fragile watermarking is robust against to these kinds of manipulations which preserve the original shapes because it considers the limitations of the RP system, but fragile against to the other manipulations which change the original shapes. This algorithm does not change the model shapes after embedding the watermark information, that is, there is no shape difference between the original model and the watermarked model. so, it will be useful to authenticate the data integrity and hide the information in the field of mechanical engineering which requires the high precision measure.

A Conversion Process to IFC Files for Integrated Use of Open and Web-based BIM Quantities, Process, and Construction Costs in Civil Engineering

  • Lee, Jae-Hong;Hwang, Hee-Suk
    • Journal of the Korea Society of Computer and Information
    • /
    • v.24 no.10
    • /
    • pp.11-23
    • /
    • 2019
  • This paper designs and proposes a file conversion process to IFC file, the international standard file format for BIM, in order to ensure mutual compatability and manageability among users of commercial BIM modeling and design softwares in the civil engineering area. The proposed process insert additional properties consisting of the properties of quantity calculation codes and properties of CBS/OBS/WBS standard classification scheme, to the three dimensional object shape information of the converted IFC files, using add-in converters for commercial BIM modeling softwares. In addition, a process of integrated use of IFC files for open web-based quantity, process(4D), and construction cost(5D) management is additionally designed and implemented. Based on these works, the ultimate goal of this study is to propose a novel process for integrated use of open web-based quantity, process(4D), and construction cost(5D), from the design stage of BIM modeling to the final construction stage in the civil engineering area.

The Biological Data Converter based on BSML for Sharing Information (정보 공유를 위한 BSML 기반의 생물학 데이터 변환기)

  • 김영억;정광수;정영진;차효성;류근호
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2004.10b
    • /
    • pp.37-39
    • /
    • 2004
  • 현재 생물학 연구실에서 시퀀싱 실험을 통해 생성되거나 또는 공개용 생물 데이터베이스로부터 획득된 유전체 및 단백질 정보는 각각 이질적인 데이터형식을 사용하고 있다. 이 때문에, 생물정보를 분석하여 상호간의 정보를 효율적으로 사용하기 위해서는 공통된 형식의 데이터 표준화작업이 필수적이다. 그리고 이러한 이질적 데이터 형식에 대한 표준화 연구의 미비로 인하여 플랫 파일간의 정보공유에 어려움을 겪고 있다. 따라서, 이 논문에서는 다양한 유전체 및 단백질 정보를 관리.공유하기 위해 이질적인 포맷간의 맵핑 과정을 통하여 BSML(Bioinformatic Sequence Markup Language) 형태로 변환하고, 이를 객체관계형 데이터베이스(Object Relational DataBase)에 저장하는 시스템을 개발하였다. 그리고, 개발된 시스템은 생물정보 데이터의 표준화를 위해 개발된 XML(Extend Markup Language) 기반의 BSML을 이용함으로써 효율적으로 생물학 데이터들 간의 정보를 공유할 수 있으며, 개인 생물학 데이터베이스 구축이나 다양한 생물학적 데이터를 통합 관리하는 시스템에서 유용하게 쓰일 수 있다.

  • PDF

Design & Implementation of a Motion Capture Database Based on Motion Ontologies (온톨로지 기반의 모션 캡처 데이터베이스 설계 및 구현)

  • Chung Hyun-Sook
    • Journal of Korea Multimedia Society
    • /
    • v.8 no.5
    • /
    • pp.618-632
    • /
    • 2005
  • A framework for semantic annotation oi human motion sequences is proposed in this paper. Motion capture technology is widely used for manuiacturing animation since it produces high qualify character motion similar to the actual motion of the human body. However, motion capture has a significant weakness due to the lack of an industry wide standard for archiving and retrieving motion capture data. It is difficult for animators to retrieve the desired motion sequences from motion capture files as there is no semantic annotation on already captured motion data. Our goal is to improve the reusability of motion capture data. To archive our goal first, we propose a standard format for integrating different motion capture file formals. Our standard format is called MCML (Motion Capture Markup Language). It is a markup language based on XML (extensible Markup Language). The purpose of MCML is not only to facilitate the conversion or integration of different formats, but also to allow for greater reusability of motion capture data, through the construction of a motion database storing the MCML documents Second, we define motion ontologies that are used to annotate and semantically organize human motion sequences. This ontology-based approach provides the means for discovering and exploiting the information and knowledge surrounding motion capture data.

  • PDF

A Case Study for the Emulation Service of Electronic Records (전자기록 에뮬레이션 서비스 개발 사례 연구)

  • Yim, Jin-Hee;Choi, Joo-Ho;Lee, Jae-Young
    • Journal of Korean Society of Archives and Records Management
    • /
    • v.14 no.3
    • /
    • pp.55-82
    • /
    • 2014
  • The objective of this research is to show the possibilities of emulation strategy in the long-term preservation for the digital components of Korean public agencies. First, this study analyzed four major emulation projects that were conducted in the world, such as CAMiLEON, KB, Planets and KEEP. Second, it compared the three different emulation approaches, such as device emulation, OS emulation and application emulation. Third, it searched all the digital components that one public agency produced during the last six years. Through the search, this study found out that the HWP and XLS format files comprised around 90% of the files. Fourth, it examined the functionalities of the formats, which may have been lost when the format was converted to PDF/A. Last, this study introduced the two prototype emulators for the National Archives of Korea. One is a type of OS emulator, while the other is a type of application emulator.

A Study on the Preservation Policy for Maintaining the Integrity of Digital Contents (디지털 콘텐츠의 무결성 유지를 위한 장기적인 보존 정책에 관한 연구)

  • Jung, Young-Mi;Yoon, Hwa-Mook;Kim, Jeong-Taek
    • Journal of Information Management
    • /
    • v.41 no.4
    • /
    • pp.205-226
    • /
    • 2010
  • Assuring that the integrity of digital contents is reliably maintained is an important component of long-term digital preservation. The purpose of this study was to examine and analysis the best practices of digital preservation policy and provide the basis theory for establishing a preservation policy for maintaining the integrity of digital contents. In order to achieve the purpose of the study, we examined the digital archiving practices for maintaining the integrity of digital contents. Especially, we focused on the storage media and file formats, the media and format conversion, disaster prevention and recovery, management and handling, inspection and monitoring, and security policies.

Stereoscopic Video Display System Based on H.264/AVC (H.264/AVC 기반의 스테레오 영상 디스플레이 시스템)

  • Kim, Tae-June;Kim, Jee-Hong;Yun, Jung-Hwan;Bae, Byung-Kyu;Kim, Dong-Wook;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.33 no.6C
    • /
    • pp.450-458
    • /
    • 2008
  • In this paper, we propose a real-time stereoscopic display system based on H.264/AVC. We initially acquire stereo-view images from stereo web-cam using OpenCV library. The captured images are converted to YUV 4:2:0 format as a preprocess. The input files are encoded by stereo-encoder, which has a proposed estimation structure, with more than 30 fps. The encoded bitstream are decoded by stereo-decoder reconstructing left and right images. The reconstructed stereo images are postprocessed by stereoscopic image synthesis technique to offer users more realistic images with 3D effect. Experimental results show that the proposed system has better encoding efficiency compared with using a conventional stereo CODEC(coder and decoder) and operates with real-time processing and low complexity suitable for an application with a mobile environment.

Conversion of Image into Sound Based on HSI Histogram (HSI 히스토그램에 기초한 이미지-사운드 변환)

  • Kim, Sung-Il
    • The Journal of the Acoustical Society of Korea
    • /
    • v.30 no.3
    • /
    • pp.142-148
    • /
    • 2011
  • The final aim of the present study is to develop the intelligent robot, emulating human synesthetic skills which make it possible to associate a color image with a specific sound. This can be done on the basis of the mutual conversion between color image and sound. As a first step of the final goal, this study focused on a basic system using a conversion of color image into sound. This study describes a proposed method to convert color image into sound, based on the likelihood in the physical frequency information between light and sound. The method of converting color image into sound was implemented by using HSI histograms through RGB-to-HSI color model conversion, which was done by Microsoft Visual C++ (ver. 6.0). Two different color images were used on the simulation experiments, and the results revealed that the hue, saturation and intensity elements of each input color image were converted into fundamental frequency, harmonic and octave elements of a sound, respectively. Through the proposed system, the converted sound elements were then synthesized to automatically generate a sound source with wav file format, using Csound.