• Title/Summary/Keyword: 파노라마 영상

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Image Registration for Panoramic Image Using Mellin Transform (Mellin Transform에 기반한 파노라믹 영상 생성을 위한 이미지 접합)

  • Lee, Ji-Hyun;Song, Bok-Deuk;Yun, Tae-Soo;Yang, Hwang-Kyu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11a
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    • pp.665-668
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    • 2002
  • 본 논문은 카메라를 수평이동시켜 얻어진 영상을 Mellin Transform을 이용하여 파노라마 이미지를 구성하는 방법을 제안한다. 일반적으로 카메라로부터 얻어진 동영상은 각 프레임 사이에 많은 시간적, 공간적 정보가 중복되어 있다. 이러한 중복 정보는 모자이크 방법 중의 하나인 파노라믹 기법을 사용하여 줄일 수 있다. 지금까지의 제안된 이미지의 중복성을 찾는 알고리즘들은 노이즈에 지나치게 민감하거나 중복성을 계산하는 데 있어 시간이 많이 소모되는 단점이 있었다. 따라서 본 논문에서는 Mellin Transform 을 사용하여 노이즈에 덜 민감하고 빠른 시간에 이미지의 중복 정보를 찾아내는 방법을 제안한다. Mellin Transform을 이용하여 생성된 파노라마 영상은 이미지의 이동정보를 쉽게 구할 있어 동영상에서 움직이는 물체를 추적하거나 추정이 가능하여 물체 tracking 영역에 응용될 수 있을 것으로 보이며 또한 앞으로 현실감 있는 가상현실의 배경 생성에 도움이 될 것으로 생각된다.

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Timeline Synchronization of Multiple Videos Based on Waveform (소리 파형을 이용한 다수 동영상간 시간축 동기화 기법)

  • Kim, Shin;Yoon, Kyoungro
    • Journal of Broadcast Engineering
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    • v.23 no.2
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    • pp.197-205
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    • 2018
  • Panoramic image is one of the technologies that are commonly used today. However, technical difficulties still exist in panoramic video production. Without a special camera such as a 360-degree camera, making panoramic video becomes more difficult. In order to make a panoramic video, it is necessary to synchronize the timeline of multiple videos shot at multiple locations. However, the timeline synchronization method using the internal clock of the camera may cause an error due to the difference of the internal hardware. In order to solve this problem, timeline synchronization between multiple videos using visual information or auditory information has been studied. However, there is a problem in accuracy and processing time when using video information, and there is a problem in that, when using audio information, there is no synchronization when there is sensitivity to noise or there is no melody. Therefore, in this paper, we propose a timeline synchronization method between multiple video using audio waveform. It shows higher synchronization accuracy and temporal efficiency than the video information based time synchronization method.

Fast Panoramic Video Generation Method Using Morphological Corner Detection (모폴로지 코너 검출을 이용한 고속 파노라마 비디오 제작 기법)

  • Lee Jung-Ho;Lee Kwan-Su;Yang Won-Keun;Jin Joo-Kyung;Jeong Dong-Seok
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.4C
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    • pp.417-425
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    • 2006
  • This Paper Proposes a method of building a panoramic video from several videos captured from adjacent cameras. The panoramic image which constructed from adjacent and overlapped images is used for photogrammetry, satellite photo or many computer graphic applications. The perspective transformation, which is estimated from the appropriate corresponding pairs of images, can be used to construct the panoramic image without unwarranted distortion and its quality is decided by how to find the features needed for transform estimation. We used the corner points for the corresponding features, and morphological structures were utilized for fast and robust corner detection. We used the criterion of the corner strength, which guarantees the robust detection of the corner in most situations. For the transformation, 8 parameters were estimated from perspective equations which use matched points of adjacent images, and bilinear color blending was used to construct a soapless panoramic video. The experiments showed that the proposed method yields fast results with good quality under various conditions.

Development of an Interactive Virtual Reality Service based on 360 degree VR Image (360도 파노라마 영상 기반 대화형 가상현실 서비스 구축)

  • Kang, Byoung-Gil;Ryu, Seuc-Ho;Lee, Wan-Bok
    • Journal of Digital Convergence
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    • v.15 no.11
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    • pp.463-470
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    • 2017
  • Currently, virtual reality contents using VR images are spotlighted since they can be easily created and utilized. But because VR images are in a state of lack of interaction, there are limitations in their applications and usability.In order to overcome this problem, we propose a new method in which 360 degree panorama image and game engine are utilized to develop a high resolution of interactive VR service in real time. In particular, since the background image, which is represented by a form of panorama image, is pre-generated through a heavy rendering computation, it can be used to provide a immersive VR service with a relatively small amount of computation in run time on a low performance device. In order to show the effectiveness of our proposed method, an interactive game of a virtual zoo environment was implemented and illustrated showing that it can improve user interaction and immersion experience in a pretty good way.

Image-based Modeling and Rendering (영상 기반 모델링 및 렌더링)

  • 한정현
    • CDE review
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    • v.7 no.3
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    • pp.41-46
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    • 2001
  • 영상기반 모델링 및 렌더링은 1990년대 초반 이후 집중적으로 연구되기 시작한 분야로, 영상 자체를 입력으로 하여 출력 영상을 생성하여 자연스럽게 photorealism을 달성할 수 있고, scene의 복잡도에 무관한 렌더링을 가능케 한다. 본 논문은 파노라마 렌더링, light field 렌더링, LDI 렌더링을 중심으로 지난 10년 간에 걸친 영상깁ㄴ 모델링 및 렌더링의 연구 성과를 개괄한다.

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A Study on Consumer Preference and Willingness to Pay for UWV Panoramic Video (UWV 파노라마 영상에 대한 소비자 선호 및 비용지불의사 연구)

  • Park, Sunny;Lee, Jin-Myong;Rha, Jong-Youn;Cho, EunSun;Koo, Hye-Gyoung;Cho, YongJu;Seo, Jung-Il
    • Journal of Digital Convergence
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    • v.16 no.1
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    • pp.135-146
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    • 2018
  • This study aims to investigate the consumers' preference and willingness to pay for UWV panoramic video, which is a new realistic video technology, and propose the issues to be considered for developing and commercializing this technology in accordance with the needs of consumers. For this purpose, experimental study was conducted by constructing two environments; watching TV at home and watching panoramic video on the big screen. As a result, consumers in both experimental environments were more likely to prefer UWV than UHD, which is the existing video ratio. Consumers also showed intend to use UWV and are willing to pay for it. As a result of exploring the consumers' maximum amount of money to pay for the UWV and the reasons for it, the perception of immersion, liveliness, and actual experience of UWV were important factors for consumer acceptance of new realistic video technology.

The Development of a Panorama System with Fish-Eye Lens (어안 렌즈를 이용한 파노라마 시스템 개발에 관한 연구)

  • Yi, Un-Kun;Cho, Seog-Bin;Baek, Kwang-Ryul;Kang, Bum-Soo
    • Proceedings of the KIEE Conference
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    • 2001.07d
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    • pp.2428-2430
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    • 2001
  • 일반적인 카메라의 시야는 사람에 비하여 매우 좁기 때문에 큰 물체를 한 화면으로 얻기 힘들며, 그 움직임도 넓게 감시하기 어려움 점이 많다. 이에 본 논문에서는 어안 렌즈(Fish-Eye Lens)를 사용하여 넓은 시야의 영상을 획득하여 perspective 영상과 panorama 영상을 실시간 복원하는 파노라마 시스템을 구현하였다. 또한 어안 렌즈의 특성으로 인한 영상 변환과정에서 발생되는 해상도 차이를 보완하기 위하여 여러 가지 interpolation 방법을 적용하여 이의 결과를 비교하였다.

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Intuitive Controlling Panoramic Video with Head Tracking Technique (사용자 머리 추적 기술을 이용한 파노라마 비디오 직관적 제어)

  • Hong, Yu-Jin;Hwang, Jae-In;Kim, Ig-Jae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.07a
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    • pp.233-236
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    • 2011
  • 본 연구는 머리 추적 기술을 이용하여 파노라마 뷰어를 제어하는 새로운 방법을 제시한다. 360도 전방위로 녹화된 파노라마 비디오를 사용자의 머리를 추적하여 영상의 좌 우 회전, 위 아래 회전, 그리고 줌인/아웃이 가능하게 하며, 이는 사람의 관심 여부에 따라 머리가 움직이는 인간의 자연스러운 모습을 적용하여 쉽고 직관적인 제어가 가능하도록 한다. 실제 2009년 한국시리즈 야구 경기를 파노라마 카메라로 녹화하여 실험에 적용하여 실사용성을 확인하였다.

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Parallelization of Feature Detection and Panorama Image Generation using OpenCL and Embedded GPU (OpenCL 및 Embedded GPU를 이용한 영상 특징 추출 및 파노라마 영상 생성의 병렬화)

  • Kang, Seung Heon;Lee, Seung-Jae;Lee, Man Hee;Park, In Kyu
    • Journal of Broadcast Engineering
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    • v.19 no.3
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    • pp.316-328
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    • 2014
  • In this paper, we parallelize the popular feature detection algorithms, i.e. SIFT and SURF, and its application to fast panoramic image generation on the latest embedded GPU. Parallelized algorithms are implemented using recently developed OpenCL as the embedded GPGPU software platform. We compare the implementation efficiency and speed performance of conventional OpenGL Shading Language and OpenCL. Experimental result shows that implementation on OpenCL has comparable performance with GLSL. Compared with the performance on the embedded CPU in the same application processor, the embedded GPU runs 3~4 times faster. As an example of using feature extraction, panorama image synthesis is performed on embedded GPU by applying image matching using detected features.

High Speed Construction Method of Panoramic Images Using Scene Shot Guider (촬영 장면 가이더를 이용한 고속 파노라마 영상 생성 방법)

  • Kim, Tae-Woo;Yoo, Hyeon-Joong;Sohn, Kyu-Seek
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.8 no.6
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    • pp.1449-1457
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    • 2007
  • A panorama image is constructed by merging several overlapped images to a big one. There are two kinds of methods, feature based and direct method, in the construction. Feature based one has a merit of processing speed faster than direct one. But, it is difficult to be implemented under slower processing environments such as mobile device. This paper proposed high speed construction method of a panorama image. The algorithm extremely improved matching speed by reducing the number of matching parameters using scene shot guider, and additionally adapted local matching technique to reduce matching error caused by the fewer matching parameters. In the experiments, it was shown that the proposed method required about 0.078 second in processing time, about 17 times shorter than the feature based one, for 24-bit color images of $320{\times}240$ size.

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