• Title/Summary/Keyword: 트래픽 부하

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Design and Implementation of Game Server using the Efficient Load Balancing Technology based on CPU Utilization (게임서버의 CPU 사용율 기반 효율적인 부하균등화 기술의 설계 및 구현)

  • Myung, Won-Shig;Han, Jun-Tak
    • Journal of Korea Game Society
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    • v.4 no.4
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    • pp.11-18
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    • 2004
  • The on-line games in the past were played by only two persons exchanging data based on one-to-one connections, whereas recent ones (e.g. MMORPG: Massively Multi-player Online Role-playings Game) enable tens of thousands of people to be connected simultaneously. Specifically, Korea has established an excellent network infrastructure that can't be found anywhere in the world. Almost every household has a high-speed Internet access. What made this possible was, in part, high density of population that has accelerated the formation of good Internet infrastructure. However, this rapid increase in the use of on-line games may lead to surging traffics exceeding the limited Internet communication capacity so that the connection to the games is unstable or the server fails. expanding the servers though this measure is very costly could solve this problem. To deal with this problem, the present study proposes the load distribution technology that connects in the form of local clustering the game servers divided by their contents used in each on-line game reduces the loads of specific servers using the load balancer, and enhances performance of sewer for their efficient operation. In this paper, a cluster system is proposed where each Game server in the system has different contents service and loads are distributed efficiently using the game server resource information such as CPU utilization. Game sewers having different contents are mutually connected and managed with a network file system to maintain information consistency required to support resource information updates, deletions, and additions. Simulation studies show that our method performs better than other traditional methods. In terms of response time, our method shows shorter latency than RR (Round Robin) and LC (Least Connection) by about 12%, 10% respectively.

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A Study on the Improvement of Military Information Communication Network Efficiency Using CCN (CCN을 활용한 군 정보통신망 효율성 향상 방안)

  • Kim, Hui-Jung;Kwon, Tae-Wook
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.5
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    • pp.799-806
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    • 2020
  • The rapid growth of smartphone-to-Internet of Things (IoT) connections and the explosive demand for data usage centered on mobile video are increasing day by day, and this increase in data usage creates many problems in the IP system. In a full-based environment, in which information requesters focus on information providers to receive information from specific servers, problems arise with bottlenecks and large data processing. To address this problem, CCN networking technology, a future network technology, has emerged as an alternative to CCN networking technology, which reduces bottlenecks that occur when requesting popular content through caching of intermediate nodes and increases network efficiency, and can be applied to military information and communication networks to address the problem of traffic concentration and the use of various surveillance equipment in full-based networks, such as scientific monitoring systems, and to provide more efficient content.

Contention/Collision Mitigation Scheme in IEEE 802.15.4 Mesh Sensor Networks (IEEE 802.15.4 메쉬 센서 네트워크에서의 경쟁 및 충돌 완화 기법)

  • Lee, Hyo Ryun;Jung, Kyoung-Hak;Suh, Young-Joo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.8
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    • pp.683-691
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    • 2013
  • This paper address a new scheme that alleviates the packet collision problem caused by contentions among nearby coordinators (CNs) in IEEE 802.15.4 meshed sensor networks. In existing studies, the number of retransmissions is reduced by adjusting the proper backoff period (BP) of sensor nodes, or unnecessary energy consumption is diminished by increasing channel utilization efficiently based on traffic load. In contrast, the proposed scheme avoids contentions among nearby CNs, thereby it enhances the energy efficiency of sensor nodes. To achieve this, the proposed scheme separates the starting points of CNs' contention periods and reduces contentions and collisions among overlapping CNs. According to our simulation results, the proposed scheme shows improved performance in terms of energy consumption, throughput, the number of collisions, and average delay for all conditions.

The Regional transferring Model for Multicasting Service based on IP (IP 기반 멀티캐스트 서비스의 지역분할 전송 모델)

  • Jang, Kyung-Sung;Kim, Byung-Ki
    • The KIPS Transactions:PartC
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    • v.8C no.5
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    • pp.637-646
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    • 2001
  • The multicasting telecommunication is an important research as an applicable technique in the development of adaptable technique for modern mobile computing and mobile IP, because that is supposed to be a solution for transferring the large-size information on the mobile and wireless network with the narrow bandwidth. This paper will suggest one solution for the bidirectional tunneling and the local re-registration problems to support transferring mobile multicasting datagram by the partitioned network. The bidirectional tunneling technique is in use for mobile host moving around in a region and the local re-registration technique for crossing regions to reduce traffic load caused by transferring datagram along a long distance, and we compare those models with our suggested model by simulation.

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Queuing Analysis Model for the SR-ARQ Protocol with a Finite Retransmission Persistence (제한된 재전송 횟수를 지원하는 SR-ARQ 프로토콜의 큐잉 지연 분석 모델)

  • Han, Je-Chan;Kim, Beom-Joon;Lee, Jai-Yong
    • The KIPS Transactions:PartC
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    • v.15C no.6
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    • pp.523-530
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    • 2008
  • In this paper, we analyze the mean queuing delay of selective-repeat automatic repeat request (SR-ARQ) protocol with the finite retransmission persistence. The retransmission persistence means the willingness of the protocol to retransmit a lost (or corrupted) packet to ensure reliable packet delivery across a lossy link. According to the retransmission persistence, SR-ARQ protocols have a different performance in terms of both packet delay and link reliability. So far, however, there is no serious study in the effect of the retransmission persistence on the SR-ARQ performance. We present a simple M/G/1 queuing model for the SR-ARQ protocol with the finite retransmission persistence by using the ideal SR-ARQ approximation. The mean queuing delay is obtained from the queuing model and verified its accuracy through the simulation results using the OPNET simulator. Both the analytical predictions and simulation results clearly show the effect of retransmission persistence on the queuing delay of the SR-ARQ protocol in various network conditions: packet loss rate and traffic condition over a wireless link.

A Reactive Chord for Efficient Network Resource Utilization in Mobile P2P Environments (모바일 P2P 환경에서 효율적인 네트워크 자원 활용을 위한 반응적인 코드)

  • Yoon, Young-Hyo;Kwak, Hu-Keun;Kim, Cheong-Ghil;Chung, Kyu-Sik
    • Journal of KIISE:Information Networking
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    • v.36 no.2
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    • pp.80-89
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    • 2009
  • A DHT(Distributed Hash Table) based P2P is a method that compensates disadvantages of the existing unstructured P2P method. If a DHT algorithm is used, it can do fast data search and maintain search efficiency independent of the number of peers. The peers in a DHT method send messages periodically to keep the routing table updated. In a mobile environment, the peers in a DHT method should send messages more frequently to keep the routing table updated and reduce the failure of requests. However this results in increasing the overall network traffic. In this paper, we propose a method to reduce the update load of a routing table in the existing DHT by updating it in a reactive way. In the proposed reactive method, a routing table is updated only if a data request is coming whereas it is updated periodically in the existing proactive method. We perform experiments using Chord simulator(I3) made by UC Berkely. The experimental results show the performance improvement of the proposed method compared to the existing method.

A Study on the Enhancement Process of the Telecommunication Network Management using Big Data Analysis (Big Data 분석을 활용한 통신망 관리 시스템의 개선방안에 관한 연구)

  • Koo, Sung-Hwan;Shin, Min-Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.12
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    • pp.6060-6070
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    • 2012
  • Real-Time Enterprise (RTE)'s key requirement is that it should respond and adapt fast to the change of the firms' internal and external situations including the change of market and customers' needs. Recently, the big data processing technology to support the speedy change of the firms is spotlighted. Under the circumstances that wire and wireless communication networks are evolving with an accelerated rate, it is especially critical to provide a strong security monitoring function and stable services through a real-time processing of massive communication data traffic. By applying the big data processing technology based on a cloud computing architecture, this paper solves the managerial problems of telecommunication service providers and discusses how to operate the network management system effectively.

An Improved Route Recovery using Bidirectional Searching Method for Ad hoc Networks (Ad hoc 네트워크에서의 양방향 경로탐색을 이용한 경로복구 개선 방안)

  • Han, Ho-Yeon;Nam, Doo-Hee;Kim, Seung-Cheon
    • Journal of KIISE:Information Networking
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    • v.37 no.1
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    • pp.35-41
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    • 2010
  • Since the ad-hoc network allow nodes to communicate each other without infrastructure system and predefined configuration, it comes into the spotlight that is suitable to ubiquitous society. In ad-hoc network, route recovery mechanism is considered important. Normally route recovery is needed to solve the link failure problem because there is no route maintaining system like a router in ad-hoc networks. In this paper we propose BS-AODV(Bidirectional Searching-AODV) route recovery method. The proposed method is a local repair method that can be applied in all of the network area. Unlike a limited local repair method in AODV. the proposed method adopts the bidirectional searching method where the upstream/downstream nodes can send the route maintenance messages. Restricting the flooding of route request messages, the proposed scheme attempts to minimize the costs of local repair, the performance of the proposed scheme is evaluated through the simulations. In two scenarios which variate the node numbers and node speed, the comparison among the proposed scheme, AODV and AOMDV is shown in terms of the control traffic and data delivery ratio.

An Effective Multicasting using Pre-join Technique in Mobile Computing Environments (이동 컴퓨팅 환경에서의 예측 가입 기법을 이용한 효율적인 멀티캐스팅)

  • Ryu, Ki-Seon;Kim, Joong-Bae;Eom, Young-Ik
    • Journal of KIISE:Information Networking
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    • v.27 no.1
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    • pp.88-97
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    • 2000
  • Applied with multicast transmission techniques in mobile computing environments, a mobile host will experience join and graft delay, happened when a host wants to join a multicast group in the fixed network, if there are no same multicast group member in the new cell the mobile host enters. Due to low bandwidth and higher error rate, there happens many additional traffic. In this paper, we propose a pre-join technique which new mobile support station joins the multicast group in advance based on signal strength hint in the current cell. We use the multiple level acknowledgement strategy that executes acknowledgment separately between the fixed part and the wireless transmission path. Using our strategy, it is an efficient technique in case there are more cells that has no multicast group members and less mobile host movements.

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A New Mobility Management Scheme in Proxy Mobile IPv6 Networks with Dynamic Paging Support (Proxy Mobile IPv6 환경에서 동적 페이징 지원을 위한 이동성 관리기법)

  • Yi, Myung-Kyu;Kim, Cheol-Joong;Park, Seok-Cheon;Yang, Young-Kyu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.9
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    • pp.1999-2007
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    • 2010
  • Proxy Mobile IPv6(PMIPv6) is a network-based mobility management protocol and it does not require mobile node's involving in mobility management. In PMIPv6, the Mobile Access Gateway (MAG) incurs a high signaling cost to update the location of a mobile node to the remote Local Mobility Anchor (LMA) if it moves frequently. It may cause excessive signaling traffic and increase a high traffic load on LMA. Therefore, we propose a new mobility management scheme in proxy mobile IPv6 networks with dynamic paging support. To minimize signaling overhead, in our proposal, the size of the paging area is determined dynamically according the changes of mobility and traffic patterns of the mobile node. An analytic model is applied to determine the optimal size of the paging area. The cost analysis using fluid flow model presented in this paper shows that our proposal can achieve performance superior that of PMIPv6 scheme.