• Title/Summary/Keyword: 투사형

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Avoiding Specularity for Direct-Projected Augmented Reality (직접 투사형 증강현실을 위한 전반사 회피)

  • Park, Han-Hoon;Lee, Moon-Hyun;Kim, Sang-Jun;Park, Jong-Il
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.154-160
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    • 2006
  • 전반사 성분은 직접 투사형 증강현실 시스템들이 가지는 대표적인 문제점으로서, 사용자의 시점에 따라 유동적으로 변하면서 프로젝션된 정보의 가시도(visibility)을 심각하게 저해한다. 이러한 전반사 성분의 발생을 해결하기 위해 여러 대의 중첩된(overlapping) 프로젝터를 이용하는 방법이 최근 제안되었다. 그러나, 전반사 성분은 사용자의 시점 뿐만 아니라, 스크린의 재질의 반사 특성에도 크게 좌우되는데, 이에 대한 고려가 없었다. 본 논문에서는 스크린의 재질에 따른 반사 특성을 고려함으로써, 보다 정확하게 전반사 성분을 검출, 회피하는 방법을 제안한다. 제안된 방법을 기존의 방법과 비교함으로써, 제안된 방법의 성능을 검증한다. 또한, 프로젝터 간의 기하 보정의 오차나 광학적 특성의 차이를 보완하기 위한 알고리즘을 개발, 이용함으로써 양질의 합성 결과를 제공해 준다.

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An outlook of liquid crystal display technology (액정디스플레이 기술의 발전전망)

  • Jang, Jin
    • Electrical & Electronic Materials
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    • v.9 no.7
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    • pp.745-754
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    • 1996
  • 이글에서는 다음의 내용을 다루었다. 1. LCD의 기능 성능 향상, (1) CRT와 TFT-LCD의 기능, 성능 비교, (2) TFT-LCD의 기능, 성능향상을 위한 과제 2. TFT-LCD의 가격 및 수급현황 3. Poly-Si TFT-LCD전망 4. 투사형 TFT-LCD 5. 반사형 LCD 6. 필림형 LCD 7. 고분자 분산형 액정(PDLC)

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Curved Screen Display Immersion Simulation System for Landscape Evaluation (경관평가를 위한 곡면스크린 방식의 몰입형 시뮬레이션 시스템)

  • Chang, Jong-Hyun;Kim, Choong-Sik;Lee, In-Sung
    • Journal of the Korean Institute of Landscape Architecture
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    • v.37 no.3
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    • pp.61-68
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    • 2009
  • The objective of this study was to examine the possibility of utilizing the immersion stereoscopic image with a curved-screen-display as a tool for evaluating the landscape. The curved-screen-display ensures the continuity of the image and can be simultaneously evaluated by many people. Fifty-meter-wide Gangnamdaero Boulevard in Seoul was selected for this study, and the simulation was done using computer graphics. With the computer simulation, a questionnaire on landscape preferences was conducted according to different visual environments (immersion, non-immersion) and different projection types(stereoscopic or plane image). In the results of this study, the landscape preference was largely dependent on the immersion environment. Using the immersion-type simulation, the observer can easily evaluate the preference with higher judgment power. The stereoscope or plane projection type does not have any significant result in terms of its judgment power. This result implies that it is very important to strengthen the sense of immersion by expanding the screen into an angled view in which the observer can become immersed while making and projecting the simulation to evaluate the landscape. As a landscape evaluation tool for examining the efficiency and usefulness of immersion simulation, this study has limitations in that it controls many factors in street landscape that adversely affect judgment. Accordingly, a detailed comparison and verification of the stereoscopic image in various environments, including street width and building height ratio, must be conducted.

Hand Detection for Front-Projected Interactive Displays (전방 투사 인터랙티브 디스플레이를 위한 맨손 검출)

  • Nam, Yang-Hee;Oh, Su-Jin
    • Journal of Korea Multimedia Society
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    • v.10 no.9
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    • pp.1135-1142
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    • 2007
  • Front-projection type displays make it difficult to apply traditional skin color detection for human hand because the projected beam not only reaches to the screen but also to the user's hand. This paper solves this problem by modeling the distortion between original image and its final camera input. Our approach improves hand detection rate by modeling of interference effect among color channels and of intra-frame intensity and also by introducing adaptive threshold for color difference in skin region.

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Validation of a Dwelling Depression Scale Based on Analysis of Projective Images (투사이미지 분석기반 고령자 주거우울 척도 타당화 연구)

  • Lee, Yewon;Park, Chongwook;Woo, Sungju
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.2
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    • pp.1-7
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    • 2018
  • As the living environment is regarded as a key factor that affects the quality of life of the elderly, the necessity for an accurate measurement of depression for the elderly has increased. In order to diagnose accurately, it is crucial to consider variables such as the cognitive characteristics and living conditions. In this study, 301 persons over 65 years old who live in single and couple elderly households over 65 years were surveyed from 1 January 2018 to 2 February to measure the dwelling depression by applying projective images. The correlations between the dwelling depression and projective images are clarified and the reliability of the questionnaire was evaluated. The correlations between the geriatric dwelling depression index(GDDI) and the GDDI based on projective images(GDDI-I) are clarified. The accuracy of the GDDI-I is analyzed. As a result the projective image questionnaire has a correlation with the existing self-report questionnaire. It is hoped that the results will provide a basis for further researches on psychological diagnoses using the projective method.

Augmented Reality System in Real Space using Mobile Projection (이동 투사를 통한 실제 공간에서의 증강현실 시스템)

  • Kim, Moran;Kim, Jun-Sik
    • Journal of Broadcast Engineering
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    • v.23 no.5
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    • pp.622-627
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    • 2018
  • In this paper, we introduce an integrated augmented reality system using a small camera and a projector. We extract three-dimensional information of an object with a small portable camera and a projector by using a structured light system. We develop the concept of the virtual camera to generalize the projection method so that the image can be projected at a desired position with only the mesh of the object to be projected without computing the mapping between specific point sets. Therefore, it is possible to project not only simple planes but also complex curved surfaces to desired positions without complicated geometric calculation. Based on a robot with a small camera and a projector, it will largely explain the projector-camera system calibration, the calculation of the position of the recognized object, and the image projection method using the virtual camera concept.