• Title/Summary/Keyword: 투사방식

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Curved Screen Display Immersion Simulation System for Landscape Evaluation (경관평가를 위한 곡면스크린 방식의 몰입형 시뮬레이션 시스템)

  • Chang, Jong-Hyun;Kim, Choong-Sik;Lee, In-Sung
    • Journal of the Korean Institute of Landscape Architecture
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    • v.37 no.3
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    • pp.61-68
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    • 2009
  • The objective of this study was to examine the possibility of utilizing the immersion stereoscopic image with a curved-screen-display as a tool for evaluating the landscape. The curved-screen-display ensures the continuity of the image and can be simultaneously evaluated by many people. Fifty-meter-wide Gangnamdaero Boulevard in Seoul was selected for this study, and the simulation was done using computer graphics. With the computer simulation, a questionnaire on landscape preferences was conducted according to different visual environments (immersion, non-immersion) and different projection types(stereoscopic or plane image). In the results of this study, the landscape preference was largely dependent on the immersion environment. Using the immersion-type simulation, the observer can easily evaluate the preference with higher judgment power. The stereoscope or plane projection type does not have any significant result in terms of its judgment power. This result implies that it is very important to strengthen the sense of immersion by expanding the screen into an angled view in which the observer can become immersed while making and projecting the simulation to evaluate the landscape. As a landscape evaluation tool for examining the efficiency and usefulness of immersion simulation, this study has limitations in that it controls many factors in street landscape that adversely affect judgment. Accordingly, a detailed comparison and verification of the stereoscopic image in various environments, including street width and building height ratio, must be conducted.

Illumination System for a Portable Projection Display (초소형 프로젝션 조명 광학계)

  • 이영철;이희중;문일권
    • Proceedings of the Optical Society of Korea Conference
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    • 2003.02a
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    • pp.266-267
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    • 2003
  • Home Theater를 비롯한 대화면 디스플레이에 주로 사용되는 전면 투사방식의 프로젝션은 현재 소형화와 경량화를 위한 연구가 진행되고 있다. 프로젝션 디스플레이 장치는 기본적으로 조명 광학계와 투사 광학계로 구성되어지는데, 소형화와 경량화를 위해서는 광학 부품의 수를 줄이고 각 부품의 설계 및 구성, 배치를 최적화 시켜야 하고 이를 위하여 조명 광학계의 구성을 최적화하는 것이 필수적이다. 일반적인 프로젝션 조명 광학계 구성은 Beam splitter, 전반사 프리즘, Mirror 방식 등을 적용하고 있다. (중략)

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Comparative Analysis of Projectile Collision Detection Methods in Unity3D (Unity3D엔진에서 투사체 충돌처리 방법의 비교분석)

  • Seo, Jong-Seok;Kang, Myung-Ju
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.01a
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    • pp.181-182
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    • 2017
  • 게임에서 캐릭터와 몬스터 간, 캐릭터와 캐릭터 간, 피격처리 등을 위해서는 충돌처리가 필요하다. 본 논문에서는 Unity3D 엔진에서 지원하는 충돌처리 방법을 비교분석하였다. Unity3D 엔진에서 지원하는 충돌처리 방법은 Collider 방식과 Raycast 방식이 있으며, Collider 방식은 정적이거나 속도가 아주 느린 오브젝트에 사용하고, Raycast방식은 속도가 빠른 투사체를 구현하는데 적합하다.

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Hough Transform Based Projecton Method for Target Tracking in Image Suquences (투사 및 허프 변환 방식에 의한 연속 영상상의 비행체 궤적 추적)

  • 최재호;곽훈성
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.19 no.11
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    • pp.2094-2105
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    • 1994
  • This paper contains a Hough transform based projection method derived from Radon transform for tracking dim unresolved(sub-pixel) moving targets that move along straight line parths across a time sequential image data. In contrast to several recently presented Hough transform methods using a compressed image referred to as the track map our proposed technique utilizing a set of projections taken along arbitrary orientations effectively increases the changes of target detection, and creates a robust track estimation environment by incorporating all the available knowledge obtained from the projections. Moreover, in order to quantitatively assess the estimation capability of the projection-based Hough transform algorithm, the analytical bounds on the Hough space parameter errors introduced by image space noise contamination are derived. The simulation yielded promising results of estimating the track parameters even under low signal to noise rations when our technique was tested against the time sequential sets of real infrared image data referred to as the HiCamps.

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A Study on the Digital Type 3-dimensional Advertisement Apparatus Using Rear Projection (후면 투사 방식을 이용한 디지털 입체 광고 장치에 관한 연구)

  • Song, Won-Gil;Lee, Young-Won;Park, Ki-Tae;Kang, Yang-Koo;Kang, Min-Koo
    • Proceedings of the Korea Multimedia Society Conference
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    • 2012.05a
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    • pp.304-305
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    • 2012
  • 본 연구는 후면투사 방식을 이용한 디지털 입체 광고 장치에 관한 것으로서, 구체적으로 역상조각법 방식(Involved Sculpture)으로 형성되는 스크린 및 상기 개체의 일부 형상의 영상을 투사하는 프로젝터를 이용하였다. 스크린을 입체적으로 형성함으로써 마네킹 전체의 통일감을 주고 위화감을 최소화 할 수 있고, 스크린을 역상 조각법에 의하여 형성함으로써 관람자의 위치에도 불구하고 관람자 자신이 주목받는 것 같은 효과를 줄 수 있다.

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Designing a kmultiview 3D display system based on a spatiotemporal multiplexing (시공 분할방식을 이용한 다시점 삼차원 디스플레이 시스템의 설계)

  • 손정영;김재순;전호인
    • Korean Journal of Optics and Photonics
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    • v.9 no.6
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    • pp.368-372
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    • 1998
  • A 16-views 3 dimensional imaging system is designed by spatially combinding two 8-views time multiplexed image channels. Each 8-views channel composed of 3 primary color CRTs and a dichroic beam splitter which combining the three CRTs as one channel. Each CRT displays 8-view images time sequentially. These images are projected to a holographic screen of a size 1$\times$0.8 $m^2$ through a projection optics. Characteristics of the three different configurations of projection optics are examined with the optics designing program "DEMOS" to select an optimized projection optics for the system. The configulation of the optimized projection optics is found like following; images from each channel combined by two-fold mirror are projected by a projection objective through a 16-strips LCD shutter. In this configuration, the shutter should be located at the entrance pupil of the objective, and the folded edge of the two-fold mirror should contact symmetrically to the center line of the shutter.e shutter.

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Omnidirectional Environmental Projection Mapping with Single Projector and Single Spherical Mirror (단일 프로젝터와 구형 거울을 활용한 전 방향프로젝션 시스템)

  • Kim, Bumki;Lee, Jungjin;Kim, Younghui;Jeong, Seunghwa;Noh, Junyong
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.1
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    • pp.1-11
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    • 2015
  • Researchers have developed virtual reality environments to provide audience with more visually immersive experiences than previously possible. One of the most popular solutions to build the immersive VR space is a multi-projection technique. However, utilization of multiple projectors requires large spaces, expensive cost, and accurate geometry calibration among projectors. This paper presents a novel omnidirectional projection system with a single projector and a single spherical mirror.We newly designed the simple and intuitive calibration system to define the shape of environment and the relative position of mirror/projector. For successful image projection, our optimized omnidirectional image generation step solves image distortion produced by the spherical mirror and a calibration problem produced by unknown parameters such as the shape of environment and the relative position between the mirror and the projector. Additionally, the focus correction is performed to improve the quality of the projection. The experiment results show that our method can generate the optimized image given a normal panoramic image for omnidirectional projection in a rectangular space.

Augmented Reality System in Real Space using Mobile Projection (이동 투사를 통한 실제 공간에서의 증강현실 시스템)

  • Kim, Moran;Kim, Jun-Sik
    • Journal of Broadcast Engineering
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    • v.23 no.5
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    • pp.622-627
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    • 2018
  • In this paper, we introduce an integrated augmented reality system using a small camera and a projector. We extract three-dimensional information of an object with a small portable camera and a projector by using a structured light system. We develop the concept of the virtual camera to generalize the projection method so that the image can be projected at a desired position with only the mesh of the object to be projected without computing the mapping between specific point sets. Therefore, it is possible to project not only simple planes but also complex curved surfaces to desired positions without complicated geometric calculation. Based on a robot with a small camera and a projector, it will largely explain the projector-camera system calibration, the calculation of the position of the recognized object, and the image projection method using the virtual camera concept.

Double-Layer 3D Rear Projection Display System using Scattering Polarizer Film (후면투사 방식의 이중스크린 3D 프로젝션 디스플레이)

  • Kim, Tae-Ho;Seo, Jong-Wook
    • Korean Journal of Optics and Photonics
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    • v.18 no.6
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    • pp.421-425
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    • 2007
  • A new 3D rear projection display system using double-layer polarization-selective screen systems, one stacked in front of the other, has been developed. The front and rear screens are made of scattering polarizer films, and they either diffuse-scatter or transmit the incident light depending on the polarization state of the light. The near and for images are projected onto the front and rear screens, respectively, using light waves with mutually orthogonal polarization states. The new display system produces clear high-resolution images, which are visible over a wide range of viewing angle. It was found that the impression of depth is pronounced and eyestrain is only comparable to that by 2D display systems.