• Title/Summary/Keyword: 퇴보형

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Self-Governing Capacity of Ocean Environmental Management of Busan Metropolitan City (부산광역시의 해양환경관리 자치역량 분석)

  • Choi, Sung-Doo;Kang, Eun-Sook;Kim, Sang-Goo;Park, Sang-Hee;Song, Young-Chae;Lee, Kyung-Eun
    • Journal of Navigation and Port Research
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    • v.32 no.6
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    • pp.515-519
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    • 2008
  • Using the analytical framework designed by Lester, this study analyzes self-governing capacity of ocean environmental management of Busan Metropolitan City pursuing establishment of ocean capital as one of the impending goals. Following Lester's methodology, this study analyzes the levels of two critical variables: will of chief executives and physical base. It was found that mayor of Busan Metrocity and high-level public managers concerned showed somewhat low levels of will, considering Busan is the top-ranked ocean city in South Korea. Comparison of number qf public servants and size of budget for ocean environmental management with seven other metropolitan cities in Korea also revealed that Busan Metropolitan City maintained a relatively low level of physical base. In conclusion, the level of self-governing capacity of ocean environmental management of Busan Metropolitan city is classified into the type of regressives or the type of delayers.

The Growth of Mobile Advertising and the Future of the Advertising Industry (모바일광고의 성장과 광고산업의 미래)

  • Lee, Chi-Hyung
    • Journal of Digital Convergence
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    • v.14 no.8
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    • pp.203-209
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    • 2016
  • The advertising media is undergoing a dramatic change mainly due to the increased use of smartphone. This study predicts the future of the advertising industry driven by the mobile advertising using scenario planning. Targeting technologies, restriction on the use of personal information, and overcoming ad avoidance were selected as key uncertain variables expected to impact on the growth of the mobile advertising 5 years later. With the support by expert interviews, the $2{\times}2$ matric combines two cases to generate four scenarios; the one whether mobile ads surpass PC-based online ads, the other whether the combined force of mobile and PC-based ads surpass the traditional media in advertising spendings. Each scenario is articulated according to the future of key variables. The most likely scenario is that mobile will dominate the advertising media market. However, it is important not to ignore different scenarios because key variables evolves in unexpected manner and then they can become reality. The future research will combine its key variables with social and economic ones and segment technical variables in more details.

A Study on the Player Type through Game Quest's Editability (게임 퀘스트의 편집가능성에 따른 플레이어의 유형 연구)

  • Gim, Hee-Jun;Lee, Dong-Eun
    • Journal of Korea Game Society
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    • v.19 no.3
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    • pp.43-52
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    • 2019
  • Advances in technology are enhancing the player's visual satisfaction in games. Reflexively, narrative satisfaction has not been highlighted. This led to a player's critical view of the absence of original games. Especially in gameplay, quests require repeat and similar content and imperative tasks. It is overlooked that a quest can cause players to produce various meanings and effects. The concept of editing ability to reorganize the designed rules of the player beyond the performance and behavioral rules is conceptualized, and the four types of players that operate the characteristics can see that the player can intensify game play and immerse himself in play saw.

A Historical Study on the Influx and Change of the 'So'(簫) used in Confucian Shrine Ritual Music (문묘제례악 소(簫)의 유입과 변화에 관한 역사적 고찰)

  • Cho, Seog-yeon
    • (The) Research of the performance art and culture
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    • no.35
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    • pp.441-470
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    • 2017
  • This paper deals with three issues related to influx and change of the Confucian Shrine Ritual Music. First, the musical instrument of the Akhakgwebeom-wooden frame-form used in the current Confucian Shrine Ritual Music is not a form that came in when the Daesung-Aak of the Song Dynasty was introduced in 1116, but it is a Yuan Dynasty form brought from the Ming Dynasty, in the 19th year of King Kongmin. In the Song Dynasty of the Goryeo Yejong era, when Daesung-Aak came in, there was not yet 'Baeso', a musical instrument of the Akhakgwebeom form, which first appeared in the Yuan Dynasty. A new musical instrument named 'Baeso' appears with the 'So' in the later period of King Gongmin, and it is very likely that this 'Baeso' is the musical instrument of the present Akhakgwebeom form. Second, although the form of the 'So' in the Joseon Dynasty recorded in the Akhakgwebeom was followed by the Chinese one, but the pitch and arrangement are the one of the pitch of '12 Yul and 4 Cheongseong' and the arrangement of the pitch from left to right. Third, in the 1930s, the whole form was the same as that of the Akhakgwebeom, but there existed two types, which several pipes stick together or pipes fall apart. But since then, as seen in the musical instrument located at Kyungpook National University Museum and in instruments currently used in Confucian Shrine Ritual Music, only musical instruments exist which pipes fall apart. It is unclear for what reason and to what extent the 'So' were so transformed, but it would be appropriate to re-establish the form of the 'So' in the musical and historical point of view.