• Title/Summary/Keyword: 통신미디어

Search Result 4,846, Processing Time 0.031 seconds

Optimization Algorithm for k-opt Swap of Generalized Assignment Problem (일반화된 배정 문제의 k-opt 교환 최적화 알고리즘)

  • Sang-Un Lee
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.23 no.5
    • /
    • pp.151-158
    • /
    • 2023
  • The researchers entirely focused on meta-heuristic method for generalized assignment problem(GAP) that is known as NP-hard problem because of the optimal solution within polynomial time algorithm is unknown yet. On the other hand, this paper proposes a heuristic greedy algorithm with rules for finding solutions. Firstly, this paper reduces the weight matrix of original data to wij ≤ bi/l in order to n jobs(items) pack m machines(bins) with l = n/m. The maximum profit of each job was assigned to the machine for the reduced data. Secondly, the allocation was adjusted so that the sum of the weights assigned to each machine did not exceed the machine capacity. Finally, the k-opt swap optimization was performed to maximize the profit. The proposed algorithm is applied to 50 benchmarking data, and the best known solution for about 1/3 data is to solve the problem. The remaining 2/3 data showed comparable results to metaheuristic techniques. Therefore, the proposed algorithm shows the possibility that rules for finding solutions in polynomial time exist for GAP. Experiments demonstrate that it can be a P-problem from an NP-hard.

Preliminary Study on All-in-JPEG with Multi-Content Storage Format extending JPEG (JPEG를 확장한 멀티 콘텐츠 저장 포맷 All-in-JPEG에 관한 예비 연구)

  • Yu-Jin Kim;Kyung-Mi Kim;Song-Yeon Yoo;Chae-Won Park;Kitae Hwang;In-Hwan Jung;Jae-Moon Lee
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.23 no.5
    • /
    • pp.183-189
    • /
    • 2023
  • This paper proposes a new JPEG format, All-in-JPEG, which can include not only multiple photos but also various media such as audio and text by extending the JPEG format. All-in-JPEG add images, audio, and text at the existing JPEG file, and stores meta information by utilizing the APP3 segment of JPEG. With All-in-JPEG, smartphone users can save many pictures taken in burst shots in one file, and it is also very convenient to share them with others. In addition, you can create a live photo, such as saving a short audio at the time of taking a photo or moving a part of the photo. In addition, it can be used for various applications such as a photo diary app that stores images, voices, and diary text in a single All-in-JPEG file. In this paper, we developed an app that creates and edits All-in-JPEG, a photo diary app, and a magic photo function, and verified feasibility of the All-in-JPEG through them.

The Impact of Location-based Mobile Curation Characteristics on Behaviors of Art Gallery Visitors (위치기반 모바일 큐레이션 특성이 미술관 관람객의 관람행태에 미치는 영향)

  • Sangwoo Seo;Taeksoo Shin
    • Information Systems Review
    • /
    • v.22 no.2
    • /
    • pp.167-199
    • /
    • 2020
  • The ICT-based curation as a series of experiences with the mobile exhibition-guide applications or guide programs in art galleries helps visitors fully immersed in the exhibition and allows them to have more informative and convenient guide experience at art galleries. This study aims to verify how the factors of ICT-based curation affects the commitment and satisfaction of visitors at art galleries, figure out whether the visitors' commitment has effects on their satisfaction, and then finally test the impact of their commitment and satisfaction on their revisit intention. In order to validate the cause-and-effect relationships between these factors, the ICT-based curation in this paper is categorized into five factors - gamification, quality of image/video information, quality of sound/text information, contextual offer, and instant connectivity. The main results of the study are as follows. First, only the gamification has significantly positive effects on the commitment of art gallery visitors, while other two factors - the instant connectivity, and the quality of sound/text information - have significantly positive effects on the satisfaction of visitors. Second, the commitment of visitors also has significantly positive effects on their satisfaction. Third, the commitment of the visitors don't have significantly positive relationship with their intention of revisit, but the satisfaction of the visitors have significantly positive relationship with their intention of revisit.

Algorithm for Maximum Degree Vertex Partition of Cutwidth Minimization Problem (절단 폭 최소화 문제의 최대차수 정점 분할 알고리즘)

  • Sang-Un Lee
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.24 no.1
    • /
    • pp.37-42
    • /
    • 2024
  • This paper suggests polynomial time algorithm for cutwidth minimization problem that classified as NP-complete because the polynomial time algorithm to find the optimal solution has been unknown yet. To find the minimum cutwidth CWf(G)=max𝜈VCWf(𝜈)for given graph G=(V,E),m=|V|, n=|E|, the proposed algorithm divides neighborhood NG[𝜈i] of the maximum degree vertex 𝜈i in graph G into left and right and decides the vertical cut plane with minimum number of edges pass through the vertex 𝜈i firstly. Then, we split the left and right NG[𝜈i] into horizontal sections with minimum pass through edges. Secondly, the inner-section vertices are connected into line graph and the inter-section lines are connected by one line layout. Finally, we perform the optimization process in order to obtain the minimum cutwidth using vertex moving method. Though the proposed algorithm requires O(n2) time complexity, that can be obtains the optimal solutions for all of various experimental data

Algorithm for Minimum Linear Arrangement(MinLA) of Binary Tree (이진트리의 최소선형배열 알고리즘)

  • Sang-Un Lee
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.24 no.2
    • /
    • pp.99-104
    • /
    • 2024
  • In the deficiency of an exact solution yielding algorithm, approximate algorithms remain as a solely viable option to the Minimum Linear Arrangement(MinLA) problem of Binary tree. Despite repeated attempts by a number of algorithm on k = 10, only two of them have been successful in yielding the optimal solution of 3,696. This paper therefore proposes an algorithm of O(n) complexity that delivers the exact solution to the binary tree. The proposed algorithm firstly employs an In-order search method by which n = 2k - 1 number of nodes are assigned with a distinct number. Then it reassigns the number of all nodes that occur on level 2 ≤ 𝑙 ≤ k-2, (k = 5) and 2 ≤ 𝑙 ≤ k-3, (k = 6), including that of child of leaf node. When applied to k=5,6,7, the proposed algorithm has proven Chung[14]'s S(k)min=2k-1+4+S(k-1)min+2S(k-2)min conjecture and obtained a superior result. Moreover, on the contrary to existing algorithms, the proposed algorithm illustrates a detailed assignment method. Capable of expeditiously obtaining the optimal solution for the binary tree of k > 10, the proposed algorithm could replace the existing approximate algorithms.

Algorithm for a Minimum Linear Arrangement(MinLA) of Lattice Graph (격자 그래프의 최소선형배열 알고리즘)

  • Sang-Un Lee
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.24 no.2
    • /
    • pp.105-111
    • /
    • 2024
  • This paper deals with the minimum linear arrangement(MinLA) of a lattice graph, to which an approximate algorithm of linear complexity O(n) remains as a viable solution, deriving the optimal MinLA of 31,680 for 33×33 lattice. This paper proposes a partitioning arrangement algorithm of complexity O(1) that delivers exact solution to the minimum linear arrangement. The proposed partitioning arrangement algorithm could be seen as loading boxes into a container. It firstly partitions m rows into r1,r2,r3 and n columns into c1,c2,c3, only to obtain 7 containers. Containers are partitioning with a rule. It finally assigns numbers to vertices in each of the partitioned boxes location-wise so as to obtain the MinLA. Given m,n≥11, the size of boxes C2,C4,C6 is increased by 2 until an increase in the MinLA is detected. This process repeats itself 4 times at maximum given m,n≤100. When tested to lattice in the range of 2≤n≤100, the proposed algorithm has proved its universal applicability to lattices of both m=n and m≠n. It has also obtained optimal results for 33×33 and 100×100 lattices superior to those obtained by existing algorithms. The minimum linear arrangement algorithm proposed in this paper, with its simplicity and outstanding performance, could therefore be also applied to the field of Very Large Scale Integration circuit where m,n are infinitely large.

Bandwidth Reservation and Call Admission Control Mechanisms for Efficient Support of Multimedia Traffic in Mobile Computing Environments (이동 컴퓨팅 환경에서 멀티미디어 트래픽의 효율적 지원을 위한 대역폭 예약 및 호 수락 제어 메커니즘)

  • 최창호;김성조
    • Journal of KIISE:Information Networking
    • /
    • v.29 no.6
    • /
    • pp.595-612
    • /
    • 2002
  • One of the most important issues in guaranteeing the high degree of QoS on mobile computing is how to reduce hand-off drops caused by lack of available bandwidth in a new cell. Each cell can request bandwidth reservation to its adjacent cells for hand-off calls. This reserved bandwidth can be used only for hand-offs, not for new calls. It is also important to determine how much of bandwidth should be reserved for hand-off calls because reserving too much would increase the probability of a new call being blocked. Therefore, it is essential to develop a new mechanism to provide QoS guarantee on a mobile computing environment by reserving an appropriate amount of bandwidth and call admission control. In this paper. bandwidth reservation and call admission control mechanisms are proposed to guarantee a consistent QoS for multimedia traffics on a mobile computing environment. For an appropriate bandwidth reservation, we propose an adaptive bandwidth reservation mechanism based on an MPP and a 2-tier cell structure. The former is used to predict a next move of the client while the latter to apply our mechanism only to the client with a high hand-off probability. We also propose a call admission control that performs call admission test only on PNC(Predicted Next Cell) of a client and its current cell. In order to minimize a waste of bandwidth caused by an erroneous prediction of client's location, we utilize a common pool and QoS adaptation scheme. In order evaluate the performance of our call admission control mechanism, we measure the metrics such as the blocking probability of new calls, dropping probability of hand-off calls, and bandwidth utilization. The simulation results show that the performance of our mechanism is superior to that of the existing mechanisms such as NR-CAT2, FR-CAT2, and AR-CAT2.

Improved Method of License Plate Detection and Recognition using Synthetic Number Plate (인조 번호판을 이용한 자동차 번호인식 성능 향상 기법)

  • Chang, Il-Sik;Park, Gooman
    • Journal of Broadcast Engineering
    • /
    • v.26 no.4
    • /
    • pp.453-462
    • /
    • 2021
  • A lot of license plate data is required for car number recognition. License plate data needs to be balanced from past license plates to the latest license plates. However, it is difficult to obtain data from the actual past license plate to the latest ones. In order to solve this problem, a license plate recognition study through deep learning is being conducted by creating a synthetic license plates. Since the synthetic data have differences from real data, and various data augmentation techniques are used to solve these problems. Existing data augmentation simply used methods such as brightness, rotation, affine transformation, blur, and noise. In this paper, we apply a style transformation method that transforms synthetic data into real-world data styles with data augmentation methods. In addition, real license plate data are noisy when it is captured from a distance and under the dark environment. If we simply recognize characters with input data, chances of misrecognition are high. To improve character recognition, in this paper, we applied the DeblurGANv2 method as a quality improvement method for character recognition, increasing the accuracy of license plate recognition. The method of deep learning for license plate detection and license plate number recognition used YOLO-V5. To determine the performance of the synthetic license plate data, we construct a test set by collecting our own secured license plates. License plate detection without style conversion recorded 0.614 mAP. As a result of applying the style transformation, we confirm that the license plate detection performance was improved by recording 0.679mAP. In addition, the successul detection rate without image enhancement was 0.872, and the detection rate was 0.915 after image enhancement, confirming that the performance improved.

Design and Implementation of Web Based Instruction Based on Constructivism for Self-Directed Learning Ablity (구성주의 이론에 기반한 자기주도적 웹 기반 교육의 설계와 구현)

  • Kim Gi-Nam;Kim Eui-Jeong;Kim Chang-Suk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2006.05a
    • /
    • pp.855-858
    • /
    • 2006
  • First of all, Developing information technology makes it possible to change a paradigm of all kinds of areas, including an education. Students can choose learning goals and objects themselves and acquire not the accumulation of knowledge but the method of their learning. Moreover, Teachers get to be adviser, and students play a key role in teaming. That is, the subject of leaning is students. Constructivism emphasizes the student-oriented environment of education, which corresponds to the characteristics of hypeimedia. In addition, Internet allows us to make a practical plan for constructivism. Web Based Internet provides us with a proper environment to make constructivism practice md causes an education system to change. Sure Web Based Instruction makes them motivated to learn more, they can gain plenty of information regardless of places or time. Besides, they are able to consult more up-to-date information regarding their learning use hypermedia such as an image, audio, video, and test, and effectively communicate with their instructor through a board, an e-mail, a chatting etc. A school and instructors have been making effort to develop a new model of a teaching method to cope with a new environment change. In this thesis, with 'Design and Implementation of Web Based Instruction Based on Constructivism', providing online learner-oriented and indexed video lesson, learners can get chance of self-oriented learning. In addition, learners doesn't have to cover all contents of a lesson but can choose contents they want to have from a indexed list of a lesson, and they ran search contents they want to have with a 'Keyword Search' on a main page, which can make learners improve learner's achievement.

  • PDF

The Integer Number Divider Using Improved Reciprocal Algorithm (개선된 역수 알고리즘을 사용한 정수 나눗셈기)

  • Song, Hong-Bok;Park, Chang-Soo;Cho, Gyeong-Yeon
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.12 no.7
    • /
    • pp.1218-1226
    • /
    • 2008
  • With the development of semiconductor integrated technology and with the increasing use of multimedia functions in computer, more functions have been implemented as hardware. Nowadays, most microprocessors beyond 32 bits generally implement an integer multiplier as hardware. However, as for a divider, only specific microprocessor implements traditional SRT algorithm as hardware due to complexity of implementation and slow speed. This paper suggested an algorithm that uses a multiplier, 'w bit $\times$ w bit = 2w bit', to process $\frac{N}{D}$ integer division. That is, the reciprocal number D is first calculated, and then multiply dividend N to process integer division. In this paper, when the divisor D is '$D=0.d{\times}2^L$, 0.5 < 0.d < 1.0', approximate value of ' $\frac{1}{D}$', '$1.g{\times}2^{-L}$', which satisfies ' $0.d{\times}1.g=1+e$, $e<2^{-w}$', is defined as over reciprocal number and then an algorithm for over reciprocal number is suggested. This algorithm multiplies over reciprocal number '$01.g{\times}2^{-L}$' by dividend N to process $\frac{N}{D}$ integer division. The algorithm suggested in this paper doesn't require additional revision, because it can calculate correct reciprocal number. In addition, this algorithm uses only multiplier, so additional hardware for division is not required to implement microprocessor. Also, it shows faster speed than the conventional SRT algorithm and performs operation by word unit, accordingly it is more suitable to make compiler than the existing division algorithm. In conclusion, results from this study could be used widely for implementation SOC(System on Chip) and etc. which has been restricted to microprocessor and size of the hardware.