• Title/Summary/Keyword: 토요

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A Study on Bulking Change of Dredged Soils by Pump Dredger (펌프준설에 의한 준설토의 체적변화에 관한 연구)

  • Kim, Chan-Soo;Yoon, Gil-Lim;Park, Heung-Gyu
    • Journal of the Korean GEO-environmental Society
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    • v.5 no.4
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    • pp.5-11
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    • 2004
  • When settled sediments in natural condition for long time were dredged by dredging process, it is natural that bulking change between sediments and dredged soils is affected by chemical injection; coagulant. Dredged sediments used in this study were sampled in the lagoon "Young rang lake" located at the east coast Sokcho city and the bulking change of dredged soils is quantitatively analysed by changing of the clay content and the amount of the flocculant and coagulant. From the experimental results, the bulking of dredged soils increased 1.69 times on the average bulking of settled sediments in natural condition in the case of the optimum chemicals addition.

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Luminance Compensation using Feature Points and Histogram for VR Video Sequence (특징점과 히스토그램을 이용한 360 VR 영상용 밝기 보상 기법)

  • Lee, Geon-Won;Han, Jong-Ki
    • Journal of Broadcast Engineering
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    • v.22 no.6
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    • pp.808-816
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    • 2017
  • 360 VR video systems has become important to provide immersive effect for viewers. The system consists of stitching, projection, compression, inverse projection, viewport extraction. In this paper, an efficient luminance compensation technique for 360 VR video sequences, where feature extraction and histogram equalization algorithms are utilized. The proposed luminance compensation algorithm enhance the performance of stitching in 360 VR system. The simulation results showed that the proposed technique is useful to increase the quality of the displayed image.

Physical Prototyping Model based Development Environment for Hard Real-Time Control Systems (경성 실시간 제어 시스템을 위한 실물 프로토타이핑 모델 기반 개발 환경)

  • Kim, Dong-Hoon;Jun, Sang-Ho;Kang, Soon-Ju
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06b
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    • pp.55-58
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    • 2011
  • 본 논문에서는 경성 실시간 제어 시스템 개발의 어려움을 해결하고자 실물 프로토타이핑(Physical Prototyping) 기법을 적용한 임베디드 실시간 시스템 소프트웨어 개발 방법론에 적합한 개발 환경을 구현하였다. 그리고 이를 검증하기 위한 사례연구로서 두 바퀴 형태의 이동 로봇의 설계 및 구현과 실험을 통해 검증한다. 제안한 개발 환경은 크게 3 단계의 개발환경으로 구성되어 있다. 첫 번째는 타겟 시스템의 요구 분석 및 시스템 모델링을 설계하는 가상 프로토타이핑 개발 환경이다. 두 번째는 실물 프로토타이핑 모델을 설계하여 기능 및 성능에 대한 검증을 하는 실물 프로토타이핑 개발 환경이다. 마지막으로 이러한 검증 단계를 지속적으로 거치면서 점증적으로 소프트웨어를 구현하는 응용분야 적응형 점증적 프로토타이핑 개발 환경이 있다. 또한, Matlab, Simulink, 유비노스 아키텍처 및 이클립스 기반의 통합 개발 환경, ESPS 모바일 보드를 사용하여 경성 실시간 제어 시스템의 설계 및 구현, 성능 검증을 통해 제안한 개발 환경의 유효성을 입증한다.

Efficient Contrast Enhancement Using Histogram Specification (히스토그램 명세화를 이용한 효율적인 영상 대비 향상)

  • Kim, Young-Ro;Park, Hyun-Sang
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.12
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    • pp.5127-5133
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    • 2010
  • In this paper, an efficient contrast enhancement algorithm using histogram specification is proposed. Histogram equalization and its modified methods have been effective techniques for contrast enhancement. However, they often result in excessive contrast enhancement. Besides conventional histogram specification also has a problem to get the desired histogram. We propose a method that utilizes a simple high frequency filter to get the desired histogram. The proposed technique not only produces better visual results than conventional contrast enhancement techniques, but is also adaptively adjusted to the statistical characteristics of the image.

Extensions of Histogram Construction Algorithms for Interval Data (구간 데이타에 대한 히스토그램 구축 알고리즘의 확장)

  • Lee, Ho-Seok;Shim, Kyu-Seok;Yi, Byoung-Kee
    • Journal of KIISE:Databases
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    • v.34 no.4
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    • pp.369-377
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    • 2007
  • Histogram is one of tools that efficiently summarize data, and it is widely used for selectivity estimation and approximate query answering. Existing histogram construction algorithms are applicable to point data represented by a set of values. As often as point data, we can meet interval data such as daily temperature and daily stock prices. In this paper, we thus propose the histogram construction algorithms for interval data by extending several methods used in existing histogram construction algorithms. Our experiment results, using synthetic data, show our algorithms outperform naive extension of existing algorithms.

A Study on the Prototyping for Developing Computer Game (컴퓨터게임 제작을 위한 프로토타입에 관한 연구)

  • Tak, Hwa-Eun;Kim, Sung-Kon
    • Archives of design research
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    • v.17 no.4
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    • pp.129-140
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    • 2004
  • The process of game development is contained of many steps that is hard to forecast success or failure. In order to develop successful game, the development period should be shorter, which could reduce development cost. In order to reduce development period and cost, it is needed to make a communication among planners, programmers, graphic designers and investors lively with a prototype as a communication tool. In this study, the concrete examples are demonstrated how to use prototypes as a tool for communication and feedback of team members, in the process of game development. This paper explains the characteristics of various types of prototypes according to types of game contents. This paper demonstrated two types of prototype according to development stage, one type is a prototype to gather feedback in the planning stage, the other is a prototype to make team members cooperate and communicate in the stage of production stage.

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A Histogram-based Object Tracking for Mobile Platform (모바일 플랫폼을 위한 히스토그램 기반 객체추적)

  • Ko, Jae-Pil;Ahn, Jung-Ho;Lee, Il-Young;Kim, Sung-Hyun
    • Journal of Korea Multimedia Society
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    • v.15 no.8
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    • pp.986-995
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    • 2012
  • In this paper we propose a real-time moving object tracking method on a smart phone camera. By considering the limit of non-learning approach on low-performance platforms, we use the sliding-window detection technique based on histogram features. We solve the problem of the time-consuming histogram computation on each sub-window by adapting the integral histogram. For additional speed and tracking performance, we propose a new adaptive bin method. From the experiments on our dataset, we achieved high speed performance demonstrating 34~63 frames per second.

Soil-Water Characteristics and Hysteretic Behaviors on Unsaturated Pavement Subgrades in Test Roads (시험도로 노상토의 불포화 함수특성 및 이력현상)

  • Park Seong-Wan;Shin Gil-Ho;Kim Byeong-Soo
    • International Journal of Highway Engineering
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    • v.8 no.2 s.28
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    • pp.95-104
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    • 2006
  • Hysteresis is a common feature exhibited in hydraulic properties of an unsaturated soil. This study focuses on hysteresis observed in a compacted weathered granite subgrade soils based on the pressure plate laboratory tests. It was found that the Soil-Water Characteristics Curve of a soil is hysteretic and unique. The results also show that the wetting and drying curves predicted using the Fredlund and Xing model is quite close to the laboratory-measured results. For a specific matric suction, water content or coefficient of permeability on a wetting curve is always lower than those found on a drying curve.

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Similar Image Retrieval using Color Histogram and Edge Histogram Descriptor (컬러 히스토그램과 에지 히스토그램 디스크립터를 이용한 영상 검색 기법)

  • Jo, Min-Hyuk;Lee, Sang-Geol;Cha, Eui-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.332-335
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    • 2013
  • In this paper, we propose an image retrieval method using an EHD (Edge Histogram Descriptor) of MPEG-7 and the color histogram. The EHD algorithm can be used to collect the gradient of edge distribution and to find a similar image. However, if you only search the edge gradient without considering the image color, the color shows a weakness. In order to overcome this problem, we use the color histogram and extract the feature to determine whether a similar image. The proposed method shows that the weakness of existing EHD can be overcome by using the color histogram.

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Cotent-based Image Retrieving Using Color Histogram and Color Texture (컬러 히스토그램과 컬러 텍스처를 이용한 내용기반 영상 검색 기법)

  • Lee, Hyung-Goo;Yun, Il-Dong
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.9
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    • pp.76-90
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    • 1999
  • In this paper, a color image retrieval algorithm is proposed based on color histogram and color texture. The representative color vectors of a color image are made from k-means clustering of its color histogram, and color texture is generated by centering around the color of pixels with its color vector. Thus the color texture means texture properties emphasized by its color histogram, and it is analyzed by Gaussian Markov Random Field (GMRF) model. The proposed algorithm can work efficiently because it does not require any low level image processing such as segmentation or edge detection, so it outperforms the traditional algorithms which use color histogram only or texture properties come from image intensity.

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