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A Study of Evaluation Items for Edutainment Contents (에듀테인먼트 콘텐츠의 평가 지표에 관한 연구)

  • Park, Sang-Won;Lho, Young-Uhg;Jung, Deok-Gil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.300-303
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    • 2007
  • 에듀 게임 시장은 지난 몇 년간 온라인 게임 시장만큼 많이 발전되고 변화되어 왔다. 과거 지나치게 학습 효과만을 중시하여 소비자에게 외면당했던 교육용 게임들이 온라인과 에듀테인먼트와 결합하면서 새로운 성능과 귀여운 캐릭터 등으로 업그레이드 돼 새롭게 각광을 받기도 하고, 새롭게 주목을 끌고 있는 에듀 게임 사이트들도 대거 등장하였다. 에듀 게임의 대상 연령도 아동이나 청소년에서 일반인으로까지 확대되고 있다. 반면, 에듀 게임으로 학생들 사이에서도 잘 알려져 있으면서도 유료화 및 기타 운영문제로 이용자 수가 급감하여 결국 사이트가 폐쇄된 경우도 허다했다. 이렇듯 수많은 에듀테인먼트 콘텐츠들이 생겼다 사라지기를 반복하는 동안 이들에 대한 명확한 평가 기준이 부족하고 또한 제대로 평가되지 않아 우수한 콘텐츠들이 사라지거나 질적 정보를 얻기가 어려울 뿐아니라 교수 학습활동에서도 우수한 콘텐츠를 선정하고 활용하기가 매우 불편하였다. 이에 본 연구에서는 수요자에게 양질의 에듀테인먼트 콘텐츠 선정 활용을 권장할 수 있는 정확한 정보와 기준을 제공하고, 개발자에게는 품질 평가의 기준을 제시함으로써 에듀테인먼트 콘텐츠 개발의 올바른 방향을 제공하고자 한다.

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A Semiotic Study on Storytelling Structure in Edutatinment -The Educational Animation For Kids, - (에듀테인먼트에서의 캐릭터 중심 기호학적 생성구조 연구 -어린이 대상 애니메이션 <뽀롱뽀롱 뽀로로>를 중심으로-)

  • Song, Mi-Sun
    • Journal of Digital Contents Society
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    • v.9 no.4
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    • pp.669-677
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    • 2008
  • Since the great success of the Disney animations like , the classification of audience target in animation according to an age group started a possibility of edutainment in the industry. Especially, a few animations for preschool children made by Korea have been largely successful in domestic and foreign markets. The study analyzed a distinguished structure of a story stressed by character by Greimas's theories in the educational animation. The animation for kids as this study target is one of successful contents in edutainment. It also analyzed as one of parallel contents in abroad. It is a meaningful study which considers a story structure of the animation as aspects of edutainment contents for preschool children.

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Model for Film Education as Edutainment: Focusing on the Elementary and Middle School Course (에듀테인먼트로서 영화교육 모델 고찰: 초, 중등 과정을 중심으로)

  • Seo, In-Sook
    • The Journal of the Korea Contents Association
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    • v.8 no.11
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    • pp.144-153
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    • 2008
  • Edutainment as a new form of educational method is being combined with the education and entertainment, which has possibility of open education improving learning effect for students who are interested in entertaining and studying at the same time. Film education, one of edutainment, offers a new paradigm of alternative educational method using of education as well as playing Therefore, this study will discuss about the purpose and effective forms of film education that should have for edutainment goal. Furthermore, this study offers educational examples of film program which are used for teaching for students. This study mostly suggests diverse educational matter and focuses on researching film education efficacy.

Dose-dependent effects of genistein on the improvement of obesity in a mouse model of postmenopausal women (폐경여성의 동물모델에서 비만개선에 대한 제니스테인의 농도 의존적인 영향)

  • Jeong, Sun-Hyo
    • Journal of the Korean Applied Science and Technology
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    • v.36 no.4
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    • pp.1153-1163
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    • 2019
  • In women, obesity rises with menopause. By comparing the dose-dopendent effects of genistein on regulation of body weight and lipid levels with swimming exercise in female ovariectomized (OVX) mice, an animal model of postmenopausal women, the effective dose of genistein on obesity control was investigated. Ovariectomized female mice were divided into control group, swimming exercise group and genistein concentration (0.005%, 0.05%, 0.1% wt/wt) treatment group and all mice fed high-fat diet for 8 weeks. The three different genistein doses as well as swimming decreased body weight, white adipose tissue mass, plasma lipid levels and lipid accumulation in liver, compared with control OVX mice. These decrease effectiveness of genistein showed dose-dependent manner, and is most effective at 0.1% genistein concentration, and paralleled effects of swimming on body weight, white adipose tissue, plasma lipid levels and lipid accumulation in liver. This present findings indicate that optimal dose of genistein in feamle OVX mice have a similar effect to swimming exercise on improvement of obesity. Intake of dietary genistein supplements will help obesity prevention in postmenopausal women.

A Study on the Exchange of Frames (안경테 교환에 관한 연구)

  • Yu, Dongsik;Lim, Hyeonseon;Lee, Soocheon;Hwang, Jeonghee
    • Journal of Korean Ophthalmic Optics Society
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    • v.4 no.2
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    • pp.147-154
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    • 1999
  • This study was performed to survey the exchange of frames on 83 persons. We investigated frame size, frame type, binocular prism effect etc. 80.4% among motives of frame-exchanges was a damage or corrosion. The type of frames was round-like 62.4% and 37.6% square-like. The size of frames was $49{\Box}18$ and vertical length 33mm on old-frames, $47{\Box}17$ and 31mm on new-frames. The scope of axis variation was average +3.20~3.80. According to estimation by the rule of RAL-RG 915, the inappropriate horizontal prism effect of new spectacles was 42.2%, more than 38.5% on old spectacles. The inappropriate vertical prism effect was 24.1% on old, 33.7% on new spectacles.

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Effects of Sweat on the Metal Frames of Eyeglasses (땀이 금속안경테에 미치는 영향)

  • Kim, So Ra;Choi, Myung Jin;Hwang, Jae Weon;Kim, Myung Soo;Chung, Seo Young;Park, Mijung
    • Journal of Korean Ophthalmic Optics Society
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    • v.20 no.1
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    • pp.9-14
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    • 2015
  • Purpose: In this paper, the changes in eyeglasses frames were investigated when the frames were exposed to artificial sweat. Methods: The changes in surface, hardness, and tensile strength of eyeglasses frames made of nickel silver, Monel, and titanium were tested after the exposure to the artificial sweat of pH 6.5, 6.0, and 5.0, during 1, 3, and 6 week(s), for each. Results: Corrosion pattern of eyeglasses frames made of nickel silver, Monel, and titanium was induced by artificial sweat, and the patterns were different from another frame materials. In proportion to the pH of artificial sweat and exposure time to artificial sweat, hardness of all frames made of three different material decreased, however, tensile strength of the three frames was not changed. Conclusions: The necessity of routine management for eyeglasses frames can be suggested since the changes in surface corrosion and hardness of eyeglasses frames induced by sweat were shown.

Model on the Elastic Behavior of Spectacle Frame (안경테 및 의료용구에 관한 연구 - 안경테의 탄성해석에 관한 모델 -)

  • Kim, DaeSoo
    • Journal of Korean Ophthalmic Optics Society
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    • v.5 no.2
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    • pp.127-138
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    • 2000
  • Differential equations and their solutions were formulated to describe the deflection of both temples and front frames and the pressure exerted by them varying parameters such as elastic modulus, thickness, length, width and shape of crosssection. The effect of such parameters on the deflections of both temples and front frames was illustrated by plotting the solutions of the derived equations. Deflection of temples was found to be maximum where the cross section was diamond-shaped and to be minimum with the rectangular cross section while thickness and cross section area of temples remain constant. The effect of parameters consisting of front frame on the deflection of front frames are very similar to those on temples. The central deflection and pressure of front frame initiated by the temple decreases as the length of temple increases. Detailed analysis of stresses at various parts of the temple will help design custom made spectacle frame as well as most comfortable frames.

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Issues on Infotainment Application in Vehicular NDN (VNDN 환경하에서 인포테인먼트 응용 이슈)

  • Lee, Heejin;Lim, Huhnkuk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.7
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    • pp.993-999
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    • 2021
  • Recently, many studies on VNDN technology have been conducted to graft Named Data Networking (NDN) into VANET as a core network technology. VNDN can use the content name to deliver various infotainment application content data through name-based forwarding. When VNDN is used as a communication technology for infotainment applications in connected vehicles, it is possible to realize data-centric networking technology in which data is the subject of communication. It can overcome the limitations of connected vehicle infotainment application service technology based on the host-centric current Internet, such as security attack/hacking, performance degradation in long-distance data transmission, frequent data cut-off. In this paper, we present the main functions provided by VNDN technology, and systematically analyze and organize the issues necessary to realize infotainment application services for connected vehicles in the VNDN environment. Based on this, it can be utilized as basic information necessary to establish infotainment application requirements in VNDN environment.

The Influence of Macroeconomics Variables on Sportainment Industry - Case Study Using the Stock Price Changes of Nike, Adidas - (거시경제요인이 스포테인먼트 산업에 미치는 영향 - NIKE, Adidas 기업 주가를 중심으로 -)

  • Kim, Hun-Il
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.5
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    • pp.99-113
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    • 2021
  • This study to verify the influence of the macroeconomic factors to sportainment industry and also to find the value of use. For this, 'Dow Jones Industrial Average (DJIA)', 'West Texas intermediate (WTI)', and 'Gold Price (GP)' were selected from macroeconomic factors, and the 'Stock Price' of NIKE and Adidas for sportainment industry factor. The transaction data for 20 years (5,285 trade days) were analyzed through a two-step extraction process. Durbin-Watson regression analysis was performed to prove the influence and predict. From these analyses, the first, the Macroeconomics factors were found to have a significant effect on the sportainment industry. The second, each different levels of regression equations were found by the time setting, the environmental characteristics of each time period, and mutual relation between factors. Finally, it was found that the regression equation between specific period can be used for the future prediction in sportainment industry.

User Experience Factors in Connected Car Infotainment Applications : Focusing on Text Mining Analysis in the Android Auto Reviews (커넥티드카 인포테인먼트 애플리케이션의 사용자 경험 요인 : 안드로이드 오토 리뷰의 텍스트마이닝 분석을 중심으로)

  • Jung Yong Kim;Su-Eun Bae;Junho Choi
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.22 no.4
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    • pp.211-225
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    • 2023
  • In the future, infotainment systems are expected to play a pivotal role in mobility ecosystems connecting users and vehicles. This study draws user-experience factors from reviews of Android Auto, a car infotainment application, and analyzes factors that affect satisfaction. The user-experience factors of infotainment have been redefined based on previous studies. To analyze actual user-experience factors, topics are obtained, applied, and interpreted from user discourse through topic modeling. Sentiment analysis and logistic regression are used to determine positive and negative user-experience factors that affect satisfaction. Results of the empirical analysis show that Ease of Use and Understandability are factors that have the greatest impact on satisfaction, and Flexibility, Safety, and Playfulness are factors that have the most critical effect on dissatisfaction. Therefore, this paper suggests ways to improve the satisfaction level of the infotainment system, and establishes a strategy accordingly.