• Title/Summary/Keyword: 탐구기반 학습

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Analysis of Character Competency Change in High School Students by Role Assignment in Argument-Based Inquiry(ABI) Science Class (논의-기반 탐구 과학수업에서 역할분담에 따른 고등학생들의 인성 역량 변화 분석)

  • Cho, Hye Sook;Seo, Minsook;Nam, Jeonghee;Kwon, Jeong In;Son, Jeongwoo;Park, Jongseok
    • Journal of The Korean Association For Science Education
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    • v.37 no.4
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    • pp.763-773
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    • 2017
  • The purpose of this study is to investigate the impact of Argument-Based Inquiry (ABI) strategy on student's character competency. For this study, 51 grade 11 students (two classes) were selected to the role assignment (ABI-R group) and 46 students (two classes) were assigned to the non-role assignment group (ABI group). In the result, the role assignment group (ABI-R group) showed a statistically higher change in character competency than the group without role assignment (ABI group). Particularly, the ABI-R group has significantly higher grade than ABI group in empathy, responsibility, and respect among the sub-factors of character competency. However, in the case of the cooperation factor of character competency, the ABI group showed statistically significant higher grade than ABI-R group. The results of this study showed that Argument-Based Inquiry (ABI) as teaching and learning strategies in science can contribute to the enhancement of human character competency. In addition, we suggest that students should be actively involved in the class through role assignment, but it is necessary to present the class situation so that they can be actively engaged according to the problem situation rather than being fixed in a given role.

A Design and Effect of STEAM PBL based on the History of Mathematics (수학사를 활용한 융합적 프로젝트기반학습(STEAM PBL)의 설계 및 효과 분석)

  • Lee, Minhee;Rim, Haemee
    • School Mathematics
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    • v.15 no.1
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    • pp.159-177
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    • 2013
  • This study is a case study of STEAM education. We have developed teaching and learning materials, suggested teaching method, and analysed the result for exploring the potential and effect of STEAM. The content of this study is based on the history of mathematics. Science (S) is related to the 24 divisions of the year, the height of the sun, the movement of heavenly bodies. Technology (T) is related to the exploration with graphic calculators. Engineering (E) is related to design sundial and research on the design principles. Art (A) is related to literature review about mathematical history, the understanding of the value of the mathematics. Mathematics (M) is related to the trigonometric functions. We have considered that Project-Based Learning is proper teaching and learning for STEAM education, we have designed the STEAM PBL and analysed the results focused on the developing integrative knowledge, mathematical attitude including mathematical value, the competencies of 21 century. The result of this study is as follows. We find that STEAM education activates students' collaboration, communication skills and improves representation and critical thinking skills. Also STEAM education makes positive changes of students' mathematical attitudes including the values of the mathematics.

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Design and Implementation of a Web-based Courseware for Learning Local Community through the Internet (지역과 사회 탐구 학습을 위한 웹 기반 코스웨어 구현)

  • Song, Su-Yeon;Lee, Ki-Jun;Lin, Chi-Ho
    • The Journal of Information Technology
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    • v.5 no.2
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    • pp.1-9
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    • 2002
  • This papers is a study on design and implementation of a web-based courseware for learning Yungwol local community through the internet which is one of the self leading learning methods. Learners can learn Yungwol local community by using the web-based courseware and on the basis of this learning methods, learners can use them according to their wish at anytime and anyplace. The learner-centered teaching model can be offered by sharing, exchanging, and interacting the information each other. To achieve such purpose, two learning grounds are applied. One is the research learning ground which students can study for themselves in the course of searching for the changing cause which can affect to local community and culture. And the other is the experimental ground where is the changing cause searched from research learning ground. Social and physical environment of the lot of community can realized by surfing the network and e-mails producing web-based file through internet. If these web-based research community is more developed and used under the local area network school, self-leading research learning methods will be done regardless of the place and the time.

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Exploration on Tokenization Method of Language Model for Korean Machine Reading Comprehension (한국어 기계 독해를 위한 언어 모델의 효과적 토큰화 방법 탐구)

  • Lee, Kangwook;Lee, Haejun;Kim, Jaewon;Yun, Huiwon;Ryu, Wonho
    • Annual Conference on Human and Language Technology
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    • 2019.10a
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    • pp.197-202
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    • 2019
  • 토큰화는 입력 텍스트를 더 작은 단위의 텍스트로 분절하는 과정으로 주로 기계 학습 과정의 효율화를 위해 수행되는 전처리 작업이다. 현재까지 자연어 처리 분야 과업에 적용하기 위해 다양한 토큰화 방법이 제안되어 왔으나, 주로 텍스트를 효율적으로 분절하는데 초점을 맞춘 연구만이 이루어져 왔을 뿐, 한국어 데이터를 대상으로 최신 기계 학습 기법을 적용하고자 할 때 적합한 토큰화 방법이 무엇일지 탐구 해보기 위한 연구는 거의 이루어지지 않았다. 본 논문에서는 한국어 데이터를 대상으로 최신 기계 학습 기법인 전이 학습 기반의 자연어 처리 방법론을 적용하는데 있어 가장 적합한 토큰화 방법이 무엇인지 알아보기 위한 탐구 연구를 진행했다. 실험을 위해서는 대표적인 전이 학습 모형이면서 가장 좋은 성능을 보이고 있는 모형인 BERT를 이용했으며, 최종 성능 비교를 위해 토큰화 방법에 따라 성능이 크게 좌우되는 과업 중 하나인 기계 독해 과업을 채택했다. 비교 실험을 위한 토큰화 방법으로는 통상적으로 사용되는 음절, 어절, 형태소 단위뿐만 아니라 최근 각광을 받고 있는 토큰화 방식인 Byte Pair Encoding (BPE)를 채택했으며, 이와 더불어 새로운 토큰화 방법인 형태소 분절 단위 위에 BPE를 적용하는 혼합 토큰화 방법을 제안 한 뒤 성능 비교를 실시했다. 실험 결과, 어휘집 축소 효과 및 언어 모델의 퍼플렉시티 관점에서는 음절 단위 토큰화가 우수한 성능을 보였으나, 토큰 자체의 의미 내포 능력이 중요한 기계 독해 과업의 경우 형태소 단위의 토큰화가 우수한 성능을 보임을 확인할 수 있었다. 또한, BPE 토큰화가 종합적으로 우수한 성능을 보이는 가운데, 본 연구에서 새로이 제안한 형태소 분절과 BPE를 동시에 이용하는 혼합 토큰화 방법이 가장 우수한 성능을 보임을 확인할 수 있었다.

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Reinforcement learning packet scheduling using UCB (UCB를 이용한 강화학습 패킷 스케줄링)

  • Kim, Dong-Hyun;Kim, Min-Woo;Lee, Byung-Jun;Kim, Kyung-Tae;Youn, Hee-Yong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.45-46
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    • 2019
  • 본 논문에서는 Upper Confidence Bound (UCB)를 이용한 효율적인 패킷 스케줄링 기법을 제안한다. 기존 e-greedy 등 강화학습의 보상을 극대화 할 수 있는 행동을 선택하는 것과 다르게, 제안된 UCB를 이용한 강화학습 패킷 스케줄링 기법은 각 상태에서 행동을 선택한 횟수를 추가적으로 고려한다. 이는 보다 효율적인 강화학습의 탐구(Exploration)를 가능케 한다. 본 논문에서는 컴퓨터 시뮬레이션을 통하여 제안하는 UCB를 이용한 강화학습 패킷 스케줄링 기법이 기존의 e-greedy 및 softmax를 기반으로 한 패킷 스케줄링 기법에 비해 정확도 측면에서 향상된 정확도를 보인다.

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Development of the Robot Programing learning model which uses Visual Programing tool (비주얼 프로그래밍 도구를 이용한 로봇 프로그래밍 학습 모형의 개발)

  • Jeong, Sang-Yeob;Yoo, In-Hwan
    • 한국정보교육학회:학술대회논문집
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    • 2008.01a
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    • pp.148-153
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    • 2008
  • 지식 기반 사회에서는 논리적인 사고를 통해 외부의 자극에서 새로운 가치를 창조하고 스스로 지식을 형성하는 능력이 필요하다. 그리고 컴퓨터 교육의 목적은 기능의 습득이 아니라 습득한 기능을 유기적으로 이용하여 주어진 문제를 해결하는 논리적 사고력의 향상에 있다. 따라서 논리적 사고력을 기를 수 있는 프로그래밍 교육을 학생들에게 지도하여야 한다. 본 연구에서 논 프로그래밍 입문기 학습자들이 갖는 어려움, 즉 프로그래밍 언어의 단어와 문법 암기 따른 부담을 덜고 프로그래밍 학습이 갖는 논리적 알고리즘 탐구에 집중하고자 기존의 구문 중심 프로그래밍 언어가 아닌 아이콘 기반의 비주얼 프로그래밍 도구를 제시한다. 그리고 기존의 프로그래밍 학습에서 아동들이 추상적으로 해 왔던 프로그래밍 과정을 로봇을 이용하여 구체적이고 실험적인 학습을 하도록 하며 아울러 일반 학급에서 적용할 수 있는 로봇 활용 프로그래밍 교육 프로그램을 구상하였다.

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The Effect of Web-based Learning by Studying the Motion of the Moon (달의 운동에 대한 웹 기반 프로젝트 학습의 효과)

  • Shim, Ki-Chang;Kim, Hee-Soo;Chung, Jung-In
    • Journal of The Korean Association For Science Education
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    • v.25 no.4
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    • pp.450-464
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    • 2005
  • The purpose of this study was to design a web-based project learning that is suitable for teaching concepts by studying the motion of the Moon for middle school students and to investigate the effects of the lesson applying designed learning. Designed learning was conducted with 48 ninth graders, who were individually interviewed; 5 males and females students out of the total. The types and factors of the unscientific concepts on the motion of the Moon were analyzed by the pre-test using interviews and questionnaires being evaluated to the degree of concept level that was developed in this study. After the pre-test students were instructed to do the web-based project learning where they could observe the motion of the moon for a month and discuss the results from the observation. After the web-based project learning, the effect of learning was examined by applying the post-test to the students and by analyzing the comparison of the pre-test and the post-test. The web-based project learning was effective for the conceptual change of the motion of the Moon (p<.001). According to the post-test, it positively affected the students and improved their integrated processing skills. Specifically, it had effects on conducting experiments (p<.001), controlling variables and defining operations (p<.05) in integrated processing skills.

구조방정식을 이용한 사이버 가정학습 몰입 모형에 관한 연구

  • Baek, Hyeon-Gi;Ha, Tae-Hyeon
    • 한국디지털정책학회:학술대회논문집
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    • 2007.06a
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    • pp.361-375
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    • 2007
  • 본 논문은 국내 사이버가정학습에서의 학습자 몰입을 형성하는 조건과 몰입, 그리고 학습 성과에 대한 영향간의 관계에 대하여 연구하였다. 이러한 탐구를 위해 Csikszentmihalyi(1990)의 몰입이론(flow theory)을 이론적 기반으로 삼았으며, 컴퓨터 매개 환경(Computer-Mediated Environment)에서의 학습활동에 참여하고 있는 사이버가정학습 수강자 310명으로부터 자료를 얻어 실증적 연구를 수행하였다. 사이버가정학습 학습자의 몰입은 '즐거움', '원격현존감', '주의집중', '관여', '시간왜곡'의 5가지 하위구인으로 정의하였고, 몰입 선행 조건은 학습에 필요한 '기술'과 과제수행의 '도전' 정도에 대한 개인의 인지도의 차이로 정의되었다. 실증적 연구를 위해 사이버가정학습 몰입측정 도구(Cyber-class Flow Measure)를 활용하였으며, 실제 몰입도 측정 후 몰입도가 높은 학습자 집단과 낮은 학습자 집단의 특성을 비교 분석하였다. 자료 분석결과 사이버가정학습 몰입도는 학습만족도 평가에 유의미한 영향을 미침을 보여주었다.

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A Phenomenological Study of Elementary School Teachers' System Thinking-based Science Teaching Experiences (초등학교 교사의 시스템 사고를 적용한 과학 교수 경험에 대한 현상학적 연구)

  • Kim, Hyunguk;Lee, Hyonyong
    • Journal of the Korean earth science society
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    • v.40 no.1
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    • pp.68-85
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    • 2019
  • The purpose of this study was to understand science teaching experiences of elementary school teachers who taught the system thinking-based science inquiry class. The phenomenological methods were applied to analyze four elementary teachers' meaningful experiences. The four step methods of phenomenological experience research proposed by Giorgi (1985) and interview questions developed by Seidman (1998) and Schuman (1982) were used in order to collect qualitative data. The major findings of this study were as follows: First, teachers intentionally tried to ask divergent thinking questions which promoted the system thinking in classes. The teachers used divergent thinking questions to promote their students' thinking activities and to induce students' system thinking. In addition, the receptive mood created by teachers and interactive environments had a positive effect on promoting system thinking skills. Second, teachers remarked lack of teaching and learning materials and difficulties in selecting themes of their classes in order to teach the system thinking-based science inquiry class effectively. In addition, it was very difficult for teachers to evaluate the contents and processes of students' learning correctly because there were little evaluative tools and methods readily available. The findings indicated that there were some limitations in maximizing the effects of system thinking-based science inquiry instruction due to elementary students' inappropriate process skills of inquiry activities. Findings of this study revealed significant insights about elementary school teachers' experiences regarding the system thinking-based science class.

Development of Class-Based Learning Applet on Numbers and Number Operations (수와 연산 학습을 위한 클래스기반 학습 애플릿 개발)

  • Kim, Min-Jeong;Kim, Kap-Su;Min, Mee-Kyung
    • Journal of Digital Contents Society
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    • v.8 no.2
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    • pp.235-243
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    • 2007
  • Students develop mathematical concepts through concrete operations in the area of mathematics. However, most of the learning contents provided on the web are not interactive and limit interactions with learners. To overcome the limitations, there have been needs to develop learning contents to support active interactions with students according to their cognitive levels. In this study, the curriculum of numbers and number operations in elementary mathematics was analyzed. Based on the object-oriented design principle, "Number Classes" on numbers and number operations were designed and implemented. A class-based learning applet was developed with theses "Number Classes". It was developed in small unit programs based on learning themes of mathematics in elementary schools. With this learning applet, the active explorations through easy operations will help students to learn concepts and principles of numbers and number operations. It will strengthen active interactions of students with computer.

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