• Title/Summary/Keyword: 콘텐츠 재활용

Search Result 74, Processing Time 0.023 seconds

Comparative study of application method of OSMU(One-source Multi-use) in digital contents creation (디지털 영상콘텐츠의 원소스 멀티유스(One-Source Multi-Use) 제작방식 비교 연구)

  • Choi, Jeung-Il
    • Journal of Digital Contents Society
    • /
    • v.9 no.4
    • /
    • pp.551-560
    • /
    • 2008
  • The basic strategy of OSMU(One-source Multi-use) in digital image is a marketing that applying one source to other genres for leverage based on that cross-referencing in different genre enabled that one material(one-source) has synergy effect when reproduced to various products(multi-use) as cultural sources are available through on-line and digital format. Recently, according to the characteristics of culture industry with Window Effect, many culture contents such as movies, games, animations and characters are carefully planned at its design stage to get the maximum effect. Especially, the fact that one leading-trend source makes it easier to produce additional products with the least cost is observed and it enables organized management which resulted in low marketing and PR cost. This paper confirmed that OSMU strategy in Korea mainly get started from online to offline comparing to Japan and USA.

  • PDF

Analysis of Radioactive Characterization in the Medical Linear Accelerator Shielding Wall Using Monte Carlo Method (몬테칼로법을 이용한 의료용 선형가속기 차폐벽의 방사화 특성 분석)

  • Lee, Dong-Yeon;Park, Eun-Tae
    • The Journal of the Korea Contents Association
    • /
    • v.16 no.10
    • /
    • pp.758-765
    • /
    • 2016
  • This study analyzed for the radioactive shielding wall, which shields the medical linear accelerator. This allows to evaluate the level of waste with respect to the shield wall, which accounts for more than half of the cost of dismantling later linac facility. In addition, by analyzing the waste processing method according we discuss the way to obtain the benefits in terms of dismantling cost. Results of the simulate, the amount sufficient to screen the amount of neutron radiation occurring in the shielding wall linac was measured. And neutron activation analysis results were analyzed nuclides more than about 20. This analysis was in excess of that, $^{24}Na$, $^{45}Ca$, $^{59}Fe$ nucleus paper deregulation concentration. The value is reduced is greater the deeper the depth of the shielding wall concentration. Based on this, three specific areas (E, F, G) was estimated to be impossible to landfill or recycling. The rest area was estimated to be buried or recycled if possible more than a predetermined depth.

Modern Package Design Factors Hidden in Traditional Korean Wrapping Cloth (한국전통 보자속에 은유된 현대 포장디자인 요소)

  • Kwon, Il-Hyun;Nam, Young-Hyun
    • The Journal of the Korea Contents Association
    • /
    • v.7 no.12
    • /
    • pp.1-12
    • /
    • 2007
  • In this study, the use of wrapping cloth was studied by examining documents and drawings from the past that reflect the life of people of the time with a focus on "minbo" (a wrapping cloth used by civilians) and "gungbo" (a wrapping cloth used by the ruling class). Unlike the bag culture of industrialized society, wrapping cloth has diversity, dynamic and receptiveness to changes as well as coexistence of 2 and 3-dimension. Environment-friendliness of recyclability of the cloth used for making wrapping cloth is not found in any other traditional transportation device cultures of the world. Such polysemous elements converge into a various functions with the development of technology and raw material and allow a package design from a new perspective. This study analyzes the above factors from a package design perspective to suggest an innovative modern package design that has fusional, diverse features.

The Development of a Game Contents Metadata Model (게임콘텐츠 메타데이터 모델 개발)

  • Yoon, Sun-Jung;Yoon, Tae-Su
    • Journal of Korea Game Society
    • /
    • v.9 no.5
    • /
    • pp.73-82
    • /
    • 2009
  • Many organizations at home and abroad have been developing Metadata for reservation and administration of resources in every field. So we developed a game contents Metadata model for the purpose of reusing game contents, reserving copyrights, managing its life cycle, supporting efficiency of searches, and so on. We proceeded with this study by mapping, re-defining, and adding through the analysis of international Metadata standards and the survey of characteristics of game. Developed model is composed of 13 essential elements, 15 selective elements, and expressed by XML. Then we verified the effectiveness of this model's through expert groups' questionnaires, and showed the significance of the development through comparative analysis with the standard models. Accordingly we guess this study will be helpful to stable growth in rapidly growing game industry.

  • PDF

A Study on the Implementation of Korean History Contents Service based on Linked Open Data (LOD 기반 한국사 콘텐츠 서비스 구축에 관한 연구)

  • Yoon, So Young
    • Journal of the Korean Society for information Management
    • /
    • v.30 no.3
    • /
    • pp.297-315
    • /
    • 2013
  • Anyone curious to easily access and learn Korean history has become interested in Korean history data bases, which will provide accurate and reliable historical information. Furthermore, user demands for information sharing and reusability, available through setting up a semantic web, have been increased, which have taken the shape of linked data. Efforts have been made to construct public data bases containing readily usable contents a user can understand and utilize with ease. They have been produced by several organizations, portal sites, and individuals, trying to deviate from existing mainstreams - expert-based text data bases. A problem with those data bases is that they have not considered such vital factors as the sharing and utilizing of information as a whole. This study suggests a LOD-based Korean history contents implementation system, providing rich information environment by way of multi-dimensional web-data connections. In doing so, this system has tried a historic information circulation service system which is based on information sharing and connecting.

Implementing an Integrated System for R&D Results Management (연구성과물 통합 관리 시스템 구현)

  • Shin, Sung-Ho;Um, Jung-Ho;Seo, Dong-Min;Lee, Seung-Woo;Choi, Sung-Pil;Jung, Han-Min
    • The Journal of the Korea Contents Association
    • /
    • v.12 no.8
    • /
    • pp.411-419
    • /
    • 2012
  • In case that R&D results from R&D projects are well managed and archived, the research institutes can transfer the valuable technologies related to R&D results with some costs to corporations. However, it is still difficult to maintain and reuse R&D results because they are managed by each person or each department and not integrated between R&D results. Therefore, the government should undertake to manage R&D results overall by collecting meta data and distribute analyzed information from meta data. Each researching institute also makes an efforts to manage R&D results focusing on their reusing. For this purpose, in this paper, we present a process to manage R&D results; insert meta data of R&D results to the system, upload files of R&D results to the database of the system, inquire, and use meta data of R&D results. Based on the process, we design a system architecture for managing R&D results. In addition, it should be mainly considered to design a global schema for integrating R&D results into one database. The system shows detailed information on R&D results and provides R&D results conveniently to users. We expect that we may reduce the cost of reusing R&D results and improve the quality of R&D results with designing efficiently a process and a global schema of R&D result management system.

A Study on the Ecological Characteristics and Changes of the Shigeru Ban Exhibition Space (시게루 반 전시공간의 생태적 특성과 변화 연구)

  • Tian, Hui;Yoon, Ji-Young
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.2
    • /
    • pp.147-161
    • /
    • 2022
  • This study examined changes in the ecological characteristics and design characteristics of Ban's exhibition space in three representative temporary exhibition halls and three permanent exhibition halls designed by Ban Shigeru since 2000. Through the investigation of the concepts and characteristics of ecological architecture, the design characteristics of exhibition space, the analysis framework of the design characteristics of exhibition space and the design elements of ecological architecture is obtained. The analysis results show that there are big changes between the temporary exhibition space and the permanent exhibition space in terms of building scale, space composition, function, materials and technology. On the one hand, the temporary exhibition space used recyclable materials, such as paper tubes, containers to be assembled on site into a single-layer space focused on display. The assembly method was simple and the construction period was short. After the exhibition, the exhibition space were dismantled. The materials were either transported to the next display site or recycled and reused. On the other hand, the permanent exhibition space used reinforced concrete as the main structure, and used a large amount of wood and glass materials to construct a multi-layered composite cultural space that separated the exhibition space and the leisure space. In terms of ecological characteristics, the building materials of the temporary exhibition space were recycled and no industrial wastes were generated after the demolition. The permanent exhibition hall uses eco-friendly wood for the roof and walls, so it is easy to replace and repair. Both types of exhibition halls are changing ecological architecture in a more sustainable direction by saving resources and energy through natural light and ventilation.

A Copy-Protection Method for the Distribution and Activation of the Digital TV Broadcasting Program (유통활성화를 고려한 DTV 방송프로그램 보호 방법)

  • Oh, Moon-Kyun;Ahn, Sang-Woo;Cheong, Won-Sik;Choo, Hyon-Gon;Lee, Joo-Young;Shin, Sang-Kwon;Nam, Je-Jo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2008.11a
    • /
    • pp.7-10
    • /
    • 2008
  • 본 논문에서는 국내에서 DTV 전환에 대비한 기술적 보호조치 방안 마련을 위하여 기술적 보호조치의 방법들에 대하여 간략히 살펴보고 이를 바탕으로 유통활성화를 도모하기 위한 기술적 보호조치 방법을 제안하였다. 디지털 방송프로그램을 보호하기 위한 기술적 보호조치는 인터넷을 통한 불법유통을 방지하여 저작권자의 이익을 도모하려는 목적이나, 이로 인하여 방송프로그램 유통의 지나친 억제는 저작권자의 권익보호를 위하여 바람직하지 않다. 따라서 사용자가 보다 편리하고 저렴한 비용으로 방송프로그램을 재시청 및 재활용할 수 있도록 방송프로그램의 기술적 보호조치를 마련하는 것이 저작권자의 권익을 극대화 할 수 있다. 이러한 방법의 하나로 방송프로그램에 콘텐츠 보호선호 및 콘텐츠의 이용을 위한 연결정보를 포함하여 송출하고 방송수선단말에서 사적이용범위 내에서는 방송프로그램을 자유롭게 녹화 및 복사하여 시청할 수 있지만, 사적이용범위 밖으로 복사/전송 시에는 콘텐츠 연결정보만을 복사하고, 이를 재생할 때는 콘텐츠 연결정보를 이용하여 방송프로그램 유통서버로 연결하며, 유통서버와의 통신을 통하여 저렴하고 편리하게 방송프로그램을 사용할 수 있는 기술적 보호조치의 한 방법을 제안하였다.

  • PDF

Suggestion of a Digital Curation Framework for Historical Contents (역사콘텐츠 활용을 위한 디지털 큐레이션 프레임워크 제안)

  • Lee, Hyewon
    • Journal of Korean Society of Archives and Records Management
    • /
    • v.16 no.3
    • /
    • pp.235-256
    • /
    • 2016
  • This study suggested a digital curation framework for supporting the digital policy of institutes that collect memory. As such, it conducted a literature review and an analysis of digital curation models, as well as a focus-group interview of historians and graduate students majoring in historical studies. In this study, digital curation framework refers to an abstract model for supporting policy development and the planning for a high-level view of the archival information service. This implications of this framework are as follows: (1) to emphasize the data life cycle and connection between stages and actions; (2) to make an infra-schema for understanding institutes that create, arrange, or store specific data as the same history contents have to be provided by different institutes and as there are differences in the data's value; (3) to check the present conditions of information services and their systems; (4) to consider the practical applications of contents that have been collected and stored; and (5) to converge all data in one system through the framework and activate diverse works in the context of the framework.

CUDA-based Object Oriented Programming Techniques for Efficient Parallel Visualization of 3D Content (3차원 콘텐츠의 효율적인 병렬 시각화를 위한 CUDA 환경 기반 객체 지향 프로그래밍 기법)

  • Park, Tae-Jung
    • Journal of Digital Contents Society
    • /
    • v.13 no.2
    • /
    • pp.169-176
    • /
    • 2012
  • This paper presents a parallel object-oriented programming (OOP) platform for efficient visualization of three-dimensional content in CUDA environments. For this purpose, this paper discusses the features and limitations in implementing C++ object-oriented codes using CUDA and proposes the solutions. Also, it presents how to implement a 3D parallel visualization platform based on the MVC (Model/View/Controller) design pattern. Also, it provides sample implementations for integral MLS (iMLS) and signed distance fields (SDFs) based on the Marching Cubes and Raytracing. The proposed approach enables GPU parallel processing only by implementing simple interfaces. Based on this, developers can expect general benefits that are common in general OOP techniques including abstractization and inheritance. Though I implemented only two specific samples in this paper, I expect my approach can be widely applied to general computer graphics problems.