• Title/Summary/Keyword: 콘텐츠 서비스

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Extended Information Entropy via Correlation for Autonomous Attribute Reduction of BigData (빅 데이터의 자율 속성 감축을 위한 확장된 정보 엔트로피 기반 상관척도)

  • Park, In-Kyu
    • Journal of Korea Game Society
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    • v.18 no.1
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    • pp.105-114
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    • 2018
  • Various data analysis methods used for customer type analysis are very important for game companies to understand their type and characteristics in an attempt to plan customized content for our customers and to provide more convenient services. In this paper, we propose a k-mode cluster analysis algorithm that uses information uncertainty by extending information entropy to reduce information loss. Therefore, the measurement of the similarity of attributes is considered in two aspects. One is to measure the uncertainty between each attribute on the center of each partition and the other is to measure the uncertainty about the probability distribution of the uncertainty of each property. In particular, the uncertainty in attributes is taken into account in the non-probabilistic and probabilistic scales because the entropy of the attribute is transformed into probabilistic information to measure the uncertainty. The accuracy of the algorithm is observable to the result of cluster analysis based on the optimal initial value through extensive performance analysis and various indexes.

New Media-Informatization Policy and Problems of Developmentalism in Korea (뉴미디어-정보화 정책과 개발주의 패러다임의 문제)

  • Kim, Pyung-Ho
    • Korean journal of communication and information
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    • v.36
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    • pp.231-253
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    • 2006
  • Based on the development of IT(information technology), the explosive diffusion and growth of the new media and services in Korea has attracted keen international attention. The construction of IT infrastructure driven by the proactive social informatization policy of the government has also been spectacular. Korea has persistently pursued strong 'new media-informatization policy' with three main objectives in mind: 1)Industrial-economic value creation; 2)socio-cultural value creation; and 3)building of the knowledge society-knowledge state. But its consequence is rather paradoxical. While its performance is excellent in terms of quantity growth of industry and technology, quality development of society, culture and knowledge creation is lagging far behind. This paradoxical outcome originates, not from any simple policy error, but from a structural problem inherent in new media-informatization policy in Korea which has long been captured by developmentalism. In order for Korea to harvest the reward of strong new media-informatization infrastructure, it needs to institute a policy structure based on a knowledge IT strategy such as research and development of core and patent technologies, design and production of quality contents, networking knowledge bases of society, etc.

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A Study on the Plans for EA-based Information Resource Integration Execution and Management System: Focusing on the Korea Forest Service (EA기반 정보자원 통합 추진 및 관리 방안에 관한 연구 - 산림청을 중심으로 -)

  • Kim, Chan Hoe;Hong, Sung Tae;Kim, Hyoung Jin
    • Informatization Policy
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    • v.20 no.3
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    • pp.86-105
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    • 2013
  • In the aspects of existing cultivation and management of forest resources, national forest informatization has been promoted so that the public can use the resources and so that efficient and systematic cultivation and management of forest resources can be performed constantly. In particular, even though forest informatization has been attempted a lot despite the distinct characteristics of forest, the attempts have achieved little effects. Typically, many of the internal work systems of Korea Forest Service have been built for the purpose of collecting top-down data in the main office rather than the actual work site, and also, from the aspects of use by the public as well, various contents have been provided by the persons concerned, so useful information has not been able to be transmitted systematically. Therefore, Korea Forest Service has promoted IT governance concept and EA-based informatization as a way to solve enterprise problems and also reinforce work and service in the existing system to promote the project to build the foundation of national forest informatization. Based on this, this study suggests chief challenges or implications.

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Opened Problem Bank System with Anonymous Review (익명평가 가능한 개방형 문제은행 시스템)

  • Jang, Hee-suk;Park, Yoo-hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.2
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    • pp.443-449
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    • 2017
  • Opened platform is called that anybody can be a producer and consumer in some platform. And many opened platforms are using in various area such as general goods, smart phone application and contents. In this paper, we will propose the opened platform system for the problems for evaluation the level of learners. Any user can register problems as public or private-type in this system and use them. So our proposed system has the advantage in selecting the high quality problems by continuous reviews about that even after they have been registered. Proposed system has three different modules such as submit, evaluate and produce problems modules. A user can submit various kind of problems in the submit module. The evaluation module is a module that allows the user who is not the problem registrant to evaluate the registered problem. The production module can use the registered problems for online and offline evaluation.

How do they Make Libraries Green?: A Case Based Study on Building Green Libraries (녹색도서관 사례분석을 기반으로 한 국내 녹색도서관 구축방향에 관한 연구)

  • Ahn, In-Ja;Kwak, Chul-Wan;Noh, Young-Hee;Park, Mi-Young
    • Journal of Information Management
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    • v.43 no.1
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    • pp.135-158
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    • 2012
  • Since the 1990s, discussions regarding green libraries started in the U.S.A, in the name of 'library and the environment', 'Green librarians', 'constructing of environmental sources', 'noise and library', 'building libraries as an environmental alternative' and etc. Currently, green libraries certified by an evaluation system are more than 50. This study proposes a direction to build a green library. The study analyzes national and international green libraries certified by the evaluation system. The cases are analyzed based on the six evaluation factors in the LEED certification system; Sustainable Site, Water Efficiency, Energy and Atmosphere, Material and Resources, Indoor Environmental Quality, Innovation and Design Process. Since the evaluation system focuses mainly on the architectural aspects, there was a need of expanding the concept of eco-friendly in this research. The newly expanded eco-friendly concept includes services, content, and supplies of libraries.

A Study on Enhancing Web Accessibility for Visually Impaired People in Public Libraries (시각장애인을 위한 공공도서관의 웹 접근성 제고 방안)

  • Cho, Yoon-Hee
    • Journal of the Korean Society for Library and Information Science
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    • v.43 no.3
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    • pp.335-354
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    • 2009
  • In the knowledge and information society, there is an increasing importance of information, being unable to access this information becomes a huge disadvantage. Blind and visually impaired users who are using assistant equipment such as screen readers are the very class that is having trouble accessing the web content that public libraries provide. In this research 10% of each region's libraries were picked as a research sample. Most of the web content that the public libraries provided did not meet the Internet web content accessibility guidelines as a Korean standard. Also evaluation into web accessibility by the visually impaired was also low. This research suggests some solutions for libraries to reduce the disadvantages that are put upon visually impaired people from various views such as perceivable, operable, understandable, and robust.

H.264 to MPEG-2 Transcoding considering Distance of Motion Vectors (움직임벡터의 거리를 고려한 H.264 to MPEG-2 Transcoding)

  • Son, Nam-Rye;Jung, Min-A;Lee, Sung-Ro
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.5C
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    • pp.454-463
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    • 2010
  • After the efficiency of H.264 video compression has been announced, it replaced MPEG-2 standard in several applications. So transcoding methods of MPEG-2 to H.264 have been studying because there are variety devices and contents followed by MPEG-2. Although H.264 supported various service such as IPTV, DMB, digital broadcasting etc, but users using MPEG-2 devices cannot accessible to them. This paper propose H.264 to MPEG-2 transcoding for users of MPEG-2 devices without displacement H.264. The proposed method predicted a motion vector for MPEG-2 encoder after it extracted from motion vectors of variable blocks in H.264 to improve processing time. Also it predicted a optimal motion vector using modified boundary matching algorithm after grasped a special character for boundary and background of object. The experimental results from proposed method show a considerable reduction in processing time, as much as 68% averagely, with a small objective quality reduction in PSNR.

English Conversation System Using Artificial Intelligent of based on Virtual Reality (가상현실 기반의 인공지능 영어회화 시스템)

  • Cheon, EunYoung
    • Journal of the Korea Convergence Society
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    • v.10 no.11
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    • pp.55-61
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    • 2019
  • In order to realize foreign language education, various existing educational media have been provided, but there are disadvantages in that the cost of the parish and the media program is high and the real-time responsiveness is poor. In this paper, we propose an artificial intelligence English conversation system based on VR and speech recognition. We used Google CardBoard VR and Google Speech API to build the system and developed artificial intelligence algorithms for providing virtual reality environment and talking. In the proposed speech recognition server system, the sentences spoken by the user can be divided into word units and compared with the data words stored in the database to provide the highest probability. Users can communicate with and respond to people in virtual reality. The function provided by the conversation is independent of the contextual conversations and themes, and the conversations with the AI assistant are implemented in real time so that the user system can be checked in real time. It is expected to contribute to the expansion of virtual education contents service related to the Fourth Industrial Revolution through the system combining the virtual reality and the voice recognition function proposed in this paper.

A Exploratory Study on the Introduction Plan of an Open Platform for Health and Welfare Human Resource Education of the Digital Convergence (디지털 융합시대의 보건복지 인력 대상 직무교육 오픈 플랫폼 도입방안에 관한 탐색적 연구)

  • Choi, Young-Soon;Noh, Kyoo-Sung
    • Journal of the Korea Convergence Society
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    • v.12 no.9
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    • pp.169-178
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    • 2021
  • It is the post-corona era that we will soon face. It is time to achieve the original purpose of job training for health and welfare personnel operated by the Korea Human Resource Development Institute for Health and Welfare and to innovate change to maintain educational consistency. This study reviewed literatures to find alternatives for efficient and effective curriculum operation by integrating contents of health and welfare job education. Through this, we decided to check the possibility of building an open platform and suggest it as a sufficient alternative. It is expected that the establishment of the open platform for job education in the health and welfare sector will enable the education accessibility and the management of the learning management system of the subjects. Above all, it will contribute to the duplication of the education experts and the efficiency of the budget.

Detailed Control Technology required for industrial processes based on virtual reality and augmented reality (가상현실과 증강현실 기반의 산업용 공정에 필요한 세부 제어 기술에 관한 연구)

  • Lee, Seok-Hee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.9
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    • pp.1214-1219
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    • 2021
  • Virtual augmented reality technology is rapidly growing due to the development of hardware and software technology. The perspective on the application of industrial technology using this virtual augmented reality is at an early stage. Beginning with entertainment elements in Korea, there are many demands and demands in education, culture, tourism, sports, arts, medicine, disasters, and defense. In this paper, the study of the process of applying the process for the application of industrial virtual reality technology and augmented reality technology and the design of the technology according to the various operations necessary for the specific process are conducted. The study contains research results to provide services for training and actual process through virtual reality and augmented reality technology. This suggests that many industrial applications will be possible in the future.