• Title/Summary/Keyword: 콘텐츠 변환기

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Design and Implementation of the GNEX-to-iPhone Converter for Smart Phone Game Contents (모바일 콘텐츠 자동변환기를 위한 콘텐츠 분석기와 리소스 변환기 개발)

  • Lee, Yang-Sun;Kim, Jae-Sung;Kim, Myoung-Jin
    • Journal of Korea Multimedia Society
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    • v.14 no.5
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    • pp.681-690
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    • 2011
  • Since korean mobile communication companies each use different mobile platforms, developers must configure and translate their game contents to run under each of the smart phone platforms so that they can be serviced correctly. Nevertheless, such translation tasks require lengthy times and costs. This is one of the reasons why a variety of contents could not be provided. In order to mitigate such difficulty, this paper implemented the contents analyzer and the resource converter of the automatic mobile contents converter system that converts game contents of the mobile platform such as the WIPI and the GNEX to contents of the smart platform such as the Android and the iOS. The automatic mobile contents converter system helps minimize the amount of time and cost required in servicing contents to different mobile communication companies by promptly converting platform-specific-contents to run under smart platforms. Also, the automatic conversion and servicing of existing contents increases the reusability of these contents and also the productivity of new contents thereby offering users with a more variety of game contents.

Design and Implementation of the GNEX C-to-WIPI Java Converter for Automatic Mobile Contents Translation (모바일 콘텐츠의 자동변환을 위한 GNEX C-to-WIPI Java 변환기의 설계 및 구현)

  • Lee, Yang-Sun;Ham, Hyung-Bum
    • Journal of Korea Multimedia Society
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    • v.13 no.4
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    • pp.609-617
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    • 2010
  • Since Korean mobile communication companies each use different mobile platforms, developers must configure and translate their game contents to run under each of the platforms so that they can be serviced correctly. Nevertheless, such translation tasks require lengthy times and costs. This is one of the reasons why a variety of contents could not be provided. In order to mitigate such difficulty, this paper implemented an automatic mobile contents translating system that automatically translates mobile C game contents of the GNEX platform to mobile java contents of the WIPI platform. The GNEX C-to-WIPI Java automatic contents translation system helps minimize the amount of time and cost required in servicing contents to different mobile communication companies by promptly translating a platform-specific-content to run under other platforms. Also, the automatic translation and servicing of existing contents increases the reusability of these contents and also the productivity of new contents thereby offering users with a more variety of games.

Design and Implementation of the GNEX C-to-Android Java Converter using a Source-Level Contents Translator (소스 레벨 콘텐츠 변환기를 이용한 GNEX C-to-Android Java 변환기의 설계 및 구현)

  • Son, Yun-Sik;Oh, Se-Man;Lee, Yang-Sun
    • Journal of Korea Multimedia Society
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    • v.13 no.7
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    • pp.1051-1061
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    • 2010
  • Since Korean mobile communication companies each use different mobile platforms, developers must configure and translate their game contents to run under each of the platforms so that they can be serviced correctly. Nevertheless, such translation tasks require lengthy times and costs. This is one of the reasons why a variety of contents could not be provided. In order to mitigate such difficulty, this paper implemented an automatic mobile contents translating system that automatically translates mobile C game contents of the GNEX platform to mobile java contents of the Android platform as a smart platform using a source-level contents translator. The GNEX C-to-Android Java automatic contents translation system helps minimize the amount of time and cost required in servicing contents to different mobile communication companies by promptly translating a platform-specific-content to run under other platforms. Also, the automatic translation and servicing of existing contents increases the reusability of these contents and also the productivity of new contents thereby offering users with a more variety of games.

Design and Implementation of an HTML Converter Supporting frame for the Wireless Internet (무선 인터넷을 위한 프레임 지원 HTML 변환기의 설계 및 구현)

  • 한진섭;차호정;박병준
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04d
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    • pp.499-501
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    • 2003
  • 본 논문은 무선 인터넷 환경에서 사용자의 편의와 상호 운용성을 고려해서 유선상의 HTML 프레임 콘텐츠를 변환시키는 프레임 지원 HTML 변환기의 설계 및 구현에 대해 기술한다. 구현된 HTML 변환기는 일반 텍스트 콘텐츠의 경우, 일대일 태그 매핑을 통해 WML 콘텐츠로 변환이 된다. 프레임으로 구성된 콘텐츠는 프레임 콘텐츠 재구성 모듈에서 일련의 재구성 과정을 거친 후에 대부분의 프레임 콘텐츠가 여러 메뉴에 대해서 보여지는 타겟 프레임은 하나로 고정되어 있는 것을 고려해서 무선 단말기의 화면에 1행 2열의 테이블 형태의 WML 콘텐츠로 변환이 된다. 즉 좌측열에는 여러 메뉴 콘텐츠를 우측열에는 타겟 프레임에 보여지게 되는 콘텐츠를 위치 시킴으로해서 프레임 콘텐츠의 변환을 수행한다. 추가적으로 이미지 맵이 포함된 콘텐츠의 변환은 이미지 맵 관련 태그를 파싱한 후, 링크되어 있는 HTML 문서의 이름을 추출해서 WML 콘텐츠 데이터로 대체하고, 해당 콘텐츠로 링크시킴으로써 변환이 가능하게 한다.

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Design and Implementation of a GVM C-to-WIPI Java Converter for a Mobile Contents Reuse (모바일 콘텐츠의 재사용을 위한 GVM C-to-WIPI Java 변환기의 설계 및 구현)

  • Park, Sang-Hoon;Kwon, Hyeok-Ju;Kim, Young-Koun;Lee, Yang-Sun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.11a
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    • pp.717-720
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    • 2006
  • 한국 국내에는 GVM(GNFX), WIPI, BREW, MIDP 등 다양한 모바일 플랫폼이 존재하고 있으며, 각 이동통신사별로 서로 다른 플랫폼을 채택하여 사용하고 있다. 이로 인해 개발자는 하나의 콘텐츠를 서비스하기 위하여 각 이동통신사들의 플랫폼에 맞추어서 다양한 버전의 콘텐츠를 개발하거나, 개발된 콘텐츠를 다른 플랫폼에 이식하기 위하여 콘텐츠를 변환하여야 한다. 이러한 이유로 콘텐츠 서비스를 위해 많은 시간과 비용이 소모되고 있으며, 모바일 사용자는 다양한 콘텐츠를 제공받지 못하고 있다. 본 연구팀은 이러한 문제점을 해결하기 위하여 콘텐츠를 자동으로 분석하여 변환해주는 콘텐츠 자동 변환기 시스템을 연구하였고, GVM 콘텐츠를 WIPI Java 콘텐츠로 자동으로 변환해주는 GVMC-to-WIPI Java 변환기를 설계하고 구현하였다. 본 변환기는 한번 개발한 콘텐츠를 단기간 내에 다른 플랫폼의 콘텐츠로 변환할 수 있도록 지원하여, 콘텐츠를 다른 플랫폼으로 이식하기 위한 개발 기간 및 비용을 단축시켜 준다. 또한, 모바일 사용자에게 다양한 콘텐츠를 제공할 수 있도록 한다.

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Design and Implementation of the GNEX-to-iPhone Converter for Smart Phone Game Contents (스마트폰 게임 콘텐츠를 위한 GNEX-to-iPhone 변환기의 설계 및 구현)

  • Lee, Yang-Sun;Choe, Hyo-Jun;Kim, Jae-Sung
    • Journal of Korea Multimedia Society
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    • v.14 no.4
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    • pp.577-584
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    • 2011
  • Since korean mobile communication companies each use different mobile platforms, developers must configure and translate their game contents to run under each of the smart phone platforms so that they can be serviced correctly. Nevertheless, such translation tasks require lengthy times and costs. This is one of the reasons why a variety of contents could not be provided. In order to mitigate such difficulty, this paper implemented the mobile contents converter system that converts mobile game contents of the GNEX platform to smart phone contents of the iPhone platform(iOS). The GNEX-to-iPhone automatic mobile contents translation system helps minimize the amount of time and cost required in servicing contents to different mobile communication companies by promptly translating platform-specific-contents to run under iPhone smart phone platforms. Also, the automatic translation and servicing of existing contents increases the reusability of these contents and also the productivity of new contents thereby offering users with a more variety of games.

Design and Implementation of an HTML Converter Supporting Frame for the Wireless Internet (무선 인터넷을 위한 프레임 지원 HTML 변환기의 설계 및 구현)

  • Han, Jin-Seop;Park, Byung-Joon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.42 no.6
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    • pp.1-10
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    • 2005
  • This paper describes the implementation of HTML converter for wireless internet access in wireless application protocol environment. The implemented HTML converter consists of the contents conversion module, the conversion rule set, the WML file generation module, and the frame contents reformatting module. Plain text contents are converted to WML contents through one by one mapping, referring to the converting rule set in the contents converting module. For frame contents, the first frameset sources are parsed and the request messages are reconstructed with all the file names, reconnecting to web server as much as the number of files to receive each documents and append to the first document. Finally, after the process of reformatting in the frame contents reformatting module, frame contents are converted to WML's table contents. For image map contents, the image map related tags are parsed and the names of html documents which are linked to any sites are extracted to be replaced with WML contents data and linked to those contents. The proposed conversion method for frame contents provides a better interface for the users convenience and interactions compared to the existing converters. Conversion of image maps in our converter is one of the features not currently supported by other converters.

Transforming Objects and a Scene Tree of MPEG-4 Contents for Mobile Devices (모바일 장치를 위한 MPEG-4 콘텐츠의 객체 및 장면 트리 변환)

  • Kim Sangwook;Kim Kyungdeok;Lee Sookyoung
    • Journal of KIISE:Computing Practices and Letters
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    • v.11 no.2
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    • pp.124-132
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    • 2005
  • We propose a method using a transformation of an object and a scene tree in order to author MPEG-4 contents for mobile devices in this paper. The method transforms media objects in the scene into geometry objects in order to reduce initial loading time of the contents, and reduces an external form of each object in a scene of the content for presenting it efficiently on the small interface of mobile devices. Therefore, the contents for mobile devices are reconstructed by the method. An original object in the scene is presented on a mobile device when a user clicks a related geometry object. The method was applied to a conventional authoring tool, so we could find that the method showed an efficient presentation of MPEG-4 contents on mobile devices.

Translation Techniques for Mobile Games (모바일 게임을 위한 번역 기법)

  • Park, Ji-Woo;Oh, Se-Man
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.9
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    • pp.936-947
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    • 2010
  • In the mobile gaming market, it is desirable for a specific content to be served on various platforms. Recently, it is a very important issue in the market for mobile games. This problem incurs extra cost, because we need to redevelop existing contents to be executed on another platforms. Moreover, the release of a new platform has spent much more effort and cost developing many contents in short period of time. Therefore, we need to research about translation techniques that enable the existing contents to run on a different platform. In this paper, we propose translation techniques for mobile games. The techniques can be applied on converting mobile contents to runnable contents on a new platform. To realize it, we design and implement a source-level contents translator which is targeting Android platform using the suggested techniques. Our source-level contents translator is implemented systematically by applying compiler theory. Also, we solve partially translation problems between different programming languages. The translator has been implemented separately divided into three tasks such as kernel porting, library mapping as well as language translation. We expect these techniques to increase utilization of existing mobile games and contribute to vitalizations of mobile contents industry.

Adaptive Image Converting for More Efficient Mobile Web Service (모바일 웹 서비스를 효율적으로 제공하기 위한 적응적 이미지 변환 기법)

  • Sim, Kun-Ho;Ko, Hee-Ae;Kim, Jong-Keun;Zhao, Mei-Hua;Lim, Yung-Hwan
    • Journal of Internet Computing and Services
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    • v.12 no.2
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    • pp.37-46
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    • 2011
  • The importance of data service with mobile is becoming more and more significant with the development of wireless network. However, due to the several type of mobile devices and contents, there is a problem that mobile contents should be edited according to the features of the mobile devices and the service providers. Fortunately, there is some solutions that convert mobile contents automatically according to mobile operator. Nevertheless, it has some issues that the response time of content service is delayed when converting mobile contents in real-time. In this paper, we propose an image cache replacement algorithm for minizing the volume of the real-time image transformation. Also, using both of the pre-conversion method and the real-time conversion method to improve storage space and response time.