• 제목/요약/키워드: 콘셉트

검색결과 72건 처리시간 0.027초

Creativity evaluation of design concepts using AHP (AHP를 활용한 디자인 콘셉트의 창의성 평가에 관한 연구)

  • Seo, ChangWon;Park, Young T.
    • Journal of Korean Society for Quality Management
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    • 제44권4호
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    • pp.855-867
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    • 2016
  • Purpose: Evaluation of the creativity level of design concepts. Methods: 14 winners of design concepts area of the 2015 Red dot Award are used to evaluate the creativity level of design concepts. Among the 14 winners, one is the highest award (; luminary) winner, 4 are the second highest award(; best of the best) winners, and the remaining 9 are winners. AHP model was developed to evaluate the creativity levels of design concepts, and applied to the 14 winners of the reddot award. Results: Originality and practicality have been used to evaluate creativity level of new product ideas in the previous study. In this study, it is identified that originality is composed of innovativeness and topicality, and practicality is composed of utility and realizability. The design concepts which won higher level awards have higher level of originality. Among the two dimensions of originality, topicality has more significant relationship than innovativeness. Conclusion: The design concepts with higher level of originality, especially higher level of topicality, have a fair chance to be recognized as creative. It is notable that higher level of originality does not guarantee higher profit. According to the previous studies on the commercial success of new products, practicality is more important than originality.

A Study on Producing Key Visuals Which are Motivated by the Ancient Myth of Goguryeo (고구려 고대신화를 모티브로 하는 키비주얼제작 연구)

  • Han, Myung-Hee;Kang, Tae-Wan;Kim, Chee-Yong
    • Journal of Digital Contents Society
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    • 제10권2호
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    • pp.177-188
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    • 2009
  • The paper starts off with a notion that the most realistic problem in restoring cultural contents' archetype and developing contents industry based on it is the lack of understanding and production about key visual. Thus, with the premise that, in visualizing ancient fantasy as an original archetype subject material, one has to take into account design process for an actual content production, the paper aims for the suggestion of the necessity of key visual through visualization. For this, the paper made an artwork of archetype image based on literature and historical data with which to visualize fantasy elements of Goguryeo's ancient myth and tales that have high utilization value as various subject matters, such as animation and games.

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The Transmedia Storytelling Strategies of (<마인크래프트: 스토리 모드>의 트랜스미디어 스토리텔링 전략)

  • Jeon, Gyongran;Kim, Young-Chul
    • Journal of Korea Game Society
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    • 제21권2호
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    • pp.55-66
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    • 2021
  • The research studies how features of games can be utilized and converted into storytelling elements by analyzing specific transmedia storytelling cases. For the research, was selected for subjects of analysis. From the analysis conducted, first, how game can be expanded and transformed into interactive animations was observed. Also, use of representative elements of the original game, concepts and basic settings in was seen. And lastly, implementation of transmedia storytelling strategies that constitute narratives based on character creation and connection between spaces was also observed.

Sangje and Samkye: The Cosmology of Daesoonjinrihoe in East Asian New Religions (상제와 삼계: 대순진리회의 우주론과 동아시아신종교)

  • Kim, David W.
    • Journal of the Daesoon Academy of Sciences
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    • 제25_1집
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    • pp.189-229
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    • 2015
  • 동아시아의 19세기는 근대화 물결 안에서 변화의 시대였다. 중국, 한국, 일본은 식민지적 압박가운데 정치적 위기를 대면하였고 선진 문물과 기독교는 사회, 문화, 종교, 사상의 변화를 가져왔다. 신종교운동도 각 나라에서 다양한 형태와 철학으로 등장하였다. 이들의 근본적인 사상은 일반적으로 불교, 유교, 도교, 신교, 샤머니즘과 연관되어 있었다. 근대한국이 정치적 혼란을 겪을 때 여러 신종교들이 1860년을 전후로 나타났다. 나중에 천도교가 된 동학, 증산계, 대종교, 원불교 가운데 증산계 계통의 대순진리회는 사회-종교적인 영향력 차원에서 한국에서 가장 성공적인 신종교 운동이다. 그들은 상제가 스스로 구천에서 혼탁한 삼계를 회복하기 위해 직적 내려왔음을 따르고 있다. 그렇다면, 구천상제에 대한 가르침이 어떻게 이해되고 있을까? 대순진리회의 근본적인 우주관은 무엇일까? 또, 이것이 일본의 유명한 천리교와 중국(대만)의 대규모 일관도와 어떻게 구분될까? 이 논문은 청계탑의 상직적인 콘셉트 안에서 대순의 상제관과 우주관의 관계를 이해하고자 대순의 경전격인 전경, 현무경, 예화들인 심우도, 사신도, 12지신도 등을 탐구할 것이면 이 한국의 대표적인 신종교의 우주관을 천지공사와 후천의 가르침과 연관하여 논리적으로 접근해석 할 것이다.

Proposed concept design for electric vehicle charger in public places (공공장소에서의 전기 자동차 충전기 디자인 콘셉트 제안)

  • Jin, A-Young
    • Design & Manufacturing
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    • 제16권2호
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    • pp.13-19
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    • 2022
  • Recently, electric vehicles are gaining popularity among many domestic and foreign users due to their eco-friendly advantages of reducing fine dust and environmental greenhouse gases. As the demand and supply of electric vehicles increase, the demand for electric vehicle charging infrastructure is also growing together. Many users are experiencing inconvenience due to poor charging infrastructure, which makes them hesitant to buy electric vehicles. Research on the user experience of chargers in apartment complexes, a common residential type in Korea, is being conducted somewhat, but research on the design of electric vehicle charging devices in public places is insufficient. The purpose of this research is to identify user requirements and complaints based on the product design of the electric vehicle charger in public places and propose a new electric vehicle product design concept that meets the requirements. The research method understood the charging base and status of electric vehicles in public places through literature research and examined and analyzed the characteristics and problems of product design cases that improved the charging problem of electric vehicles recently released in the market. It is intended to identify and analyze the problems of the charging device product design through user interviews, a qualitative research method, and based on this, it is intended to propose a user-centered product design concept that improves major complaints.

Smart Portable Styler with Provides Environmental Information (환경 정보를 제공하는 스마트 포터블 스타일러)

  • Choi, Duck-Kyu;Moon, Hong-Bae;Kim, Do-Hyeong;Jeon, Sang-Hwaw;Kim, Tae-Hoon;Lee, Su-Min;Yang, Yeon-Ji;Kim, Hyeon-Ji
    • Proceedings of the Korean Society of Computer Information Conference
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    • 한국컴퓨터정보학회 2022년도 제66차 하계학술대회논문집 30권2호
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    • pp.443-444
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    • 2022
  • 본 논문에서는 스타일러는 옷을 빨거나 다리지 않고도 마치 새옷처럼 다시 입을 수 있도록 관리해준다는 콘셉트로 등장한 의류기기이다. 출시 당시에는 생소하고 크기가 커서 큰 호응을 얻지 못했지만, 최근에는 작고 편리한 신제품을 내놓으면서 대중화 시대를 열어가고 있다. 양복을 주로 입는 회사원에서 싱글족까지 스타일러를 사용하고 있지만 대중적인 스타일러는 정해진 위치에서만 사용해야 한다는 불편함이 있다. 또한 출장이 잦은 직업이나 먼지가 많은 공간에서 일하는 직업의 경우 옷에 주름이나 먼지를 제거하지 못해 구겨진 옷을 입고 다니는 경우가 많다. 그래서 우리는 가정용 스타일러에서 장소에 구애받지 않고 사용할 수 있는 휴대용 스마트 스타일러를 제작하기로 하였다. 예기치 못한 상황에서의 중요한 자리가 있을 때 휴대용 스타일러가 있다면 준비해둔 의류를 상황에 맞춰 관리하여 다닐 수 있을 것이며, 스타일러에 온도와 습도를 보여주는 기능이 있다면 스타일러를 사용하기 전에 스타일러의 상태가 양호한지 판단할 수 있을 것이다.

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A Study on Glasses Design about Construction of an End Piece (안경디자인의 엔드피스 구조에 관한 연구)

  • Kang, Min-Soo;Kim, In-Soo;Kang, Sung-Soo
    • Journal of Korean Ophthalmic Optics Society
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    • 제11권3호
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    • pp.249-258
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    • 2006
  • There are many functions of glasses. Not only as a medical instrument but also for decorative purpose and individuality as a mean of expression. The concept of glasses applied according to various purposes and use. Following the designers' point of view, the most important research task is to make products substantial and convenient rather than external beauty after analysis problems and the needs of customers. Because customers ask for the best quality of design all the time. The best design of glass includes essential conditions like; creativity, satisfaction, convenience of use, identity. These conditions are common elements of glasses in both domestic and foreign markets. Also they can be a catalyst to stimulate glasses industry in Korea. First of all to study tho parts of glasses "End Piece", it is essential to consider for a better design. Because it adjusts the center of glasses weight balance for user's comfort. Since many brands are imitated, the significance of "End piece" is of a great importance resulting in a more successful competitiveness.

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A Study on User-Centered Emotional Illumination Design Using Color Temperature of Light (빛의 색온도를 활용한 사용자 중심의 감성조명 디자인 개발에 관한 연구)

  • Cho, Sung-Jo;Park, Jun-Hong
    • Journal of Digital Convergence
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    • 제16권5호
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    • pp.445-454
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    • 2018
  • The purpose of this paper is to present the direction of emotional lighting design of a new concept suitable for the user's living environment based on the experiment and the result of the recognition of the cognitive effect of the color of the lighting on the user's sensibility. As a research method, we collected meaningful results of color temperature and emotion of light through literature research and experimented with users in their twenties. Based on this, we presented the design direction of emotional lighting. As a result, we designed emotional lighting that can transform the shape of the four joints freely to realize the user's demand. We also derive the color temperature of light that can be optimized for the user's work and environment, Concentration, mood, and relaxation. The result of this paper is meaningful and worthy of suggesting emotional lighting design with user - oriented new perspective, deviating from previous method of planning lighting.

Standard of Creativity in the Copyrightable Photographic Works (사진저작물의 창작성 판단 기준)

  • Choi, Eun-Heui
    • The Journal of the Korea Contents Association
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    • 제15권7호
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    • pp.93-105
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    • 2015
  • Upon ruling that two photographs of "Solsum(located in Samchuk city)" are not substantially similar, issues on the level of protection for the copyrighted photographs expecially on landscape, which appearance could be similar whoever takes, were raised. Accordingly, this study summarizes and suggests the standards of expression differentiating from idea on photographic works. The results are as such. Elements of expression on photographs are positioning of subject, framing, selection of camera angle, control of light's direction and quantity, length of exposure, speed of shutter, timing or posing of the shutter. kinds of emulsion, methods of development, and any other methods of creative and characteristic photography. On the other hand, elements of ideas of photographic works are theme, concept, feeling, appearance of objects, time or season of taking a picture, vantage point, choice of horizontal or vertical angle, etc. As a result, this study reconfirms that copyright law entitles photographers to copyright as to their minimal degree of creativity, not as to their sweat of brows.

Trend Changes of Domestic Swimwear Design (국내 수영복의 디자인 트렌드 변화)

  • Kang, Sun-A;Cho, Ju-Yeon;Chung, Su-In
    • The Journal of the Korea Contents Association
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    • 제15권4호
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    • pp.104-113
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    • 2015
  • Sports wear in relation to sports life is being developed in fashion industry with increasing leisure time. However, design development for swimwear including trend analysis is still required. In this research, we analyzed design trends in domestic social and cultural environment, and fashion design elements for the development for swimwear. We collected 9,549 picture images totally through 138 swimwear product catalogues in 1970s to 2014, and 8 web sites. We analyzed formative characteristics such as silhouettes, materials, colors, and textile designs. Because of the shorter cycle of social changes, and various trend, design changes of swimwear are getting diverse. Especially, color and textile design are remarkable. Also, new materials and printing technology make the design of swimming wear more comfortable and fashionable. This research would be a basic research for the design development of swimming wear.