• Title/Summary/Keyword: 코로나블루

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A Study on the Possibilities and Limitations of ICT- based Non-face-to-face Disaster Psychological Support (ICT 기반 비대면 재난심리지원의 가능성과 한계에 대한 고찰)

  • Lee, Jung-hwa;Kim, Hee-cheol
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.266-267
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    • 2021
  • Recently, the COVID-19 Pandemic is not an infectious disease-level disaster, but a complex disaster, making it difficult to respond with traditional disaster response management methods. As a result, experiencing psychological stress and trauma such as COVID-19 has emerged as a new social problem. In preemptively predicting and effectively responding to these psychological disasters and crises, the necessity and direction of non-face-to-face disaster psychological support using ICT technology in traditional services are discussed.

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The Music Listener's Experience of Listening to Music Changed by the COVID-19 Pandemic (코로나19 팬데믹이 변화시킨 음악 수용자의 음악 청취 경험)

  • Choe, Hee-Jin
    • The Journal of the Korea Contents Association
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    • v.21 no.11
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    • pp.281-293
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    • 2021
  • The purpose of this study is to analyze how Corona daily life has changed the music listeners' music listening experience and what meaning the music listeners are discovering in their music listening experience. This study considered the sociology of music, and music as a medium of perception and consciousness from a theoretical perspective. After that, the purpose of this study was to extract the meaning of subjective interpretations of music listening tendencies and music listening experiences for college students who took music-related classes from 20 to 24 years old. The research methods were written interview and free discussion analysis. As a result of the study, 76% of those interviewed in writing answered that their tendency to select music in daily life had changed. The main reasons were: First, finding a utopia in 'home' with music, second, finding and listening to new music with increasing time, third, getting out of 'corona blue' with music. College students were discovering new meanings in physical isolation through listening to music. They were discovering the meaning of 'self-healing' in listening to music, and they were changing the direction of their desired consciousness and emotions through music.

Implementation of temperature measurement system using Arduino and Android OS (아두이노와 안드로이드 OS를 이용한 온도측정 시스템 구현)

  • Kim, Sung Jin;Jeon, Seong;Choi, Jin Myung;Park, Jong Chan;Oh, Gi Hwan;Kim, Da Eun;Kim, Eun Seo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.281-284
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    • 2022
  • 코로나로 인해 대한민국의 모든 산업은 위축되었고, 모두가 힘든 시기를 보내고 있지만 그 중 캠핑산업은 예외이다. 코로나와 상관없이 야외에서 즐길 수 있는 캠핑장을 찾는 사람들은 꾸준히 늘어나고 있다. 이러한 캠핑에 있어서 가장 중요한 요소는 먹거리이다. 그 중 가장 대표적이고 잘 알려진 먹거리는 고기 요리이다. 본 논문은 캠핑족들의 편의를 제공해주기 위해 블루투스 통신을 통해 적정 고기 온도를 알려주는 서비스를 제공한다. 아두이노와 블루투스 서미스터 센서를 연결하여 안드로이드 스튜디오를 활용하여 애플리케이션을 개발하고, 블루투스로 통신을 통해 외부 장치 데이터 통신 구현을 통하여 실시간 온도 데이터를 확인할 수 있다. 또한 Firebase를 활용하여 레시피북을 제작해 접하지 못했던 육류 위주의 레시피를 제공하는 서비스도 제공한다.

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Intelligent Self-Moving Vegetable Cultivator Using Solar Energy (태양광 에너지를 활용한 지능형 자율이동 채소재배기)

  • Lee, Jun-Hui;Kim, Si-Yoon;Kim, Ju-Han;Kim, Hyo-Jin;Lee, Jina;Kim, In-Soo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.11a
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    • pp.827-829
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    • 2022
  • 본 논문은 코로나19로 인해 발생하는 우울증을 개선하고 태양광 패널을 이용하여 친환경적으로 재배할 수 있는 "태양광 에너지를 활용한 지능형 자율이동 채소재배기"를 제안한다. 본 논문이 제안하는 주요한 특징은 다음과 같다. 첫째, 태양광 패널을 이용하여 재배기에 전원을 공급한다. 둘째, 카메라와 OpenCV를 이용하여 채소의 상태를 매일 확인 후 LED 색상을 조절하여 최적의 채소 성장 환경을 만든다. 셋째, 수위 센서와 모터 펌프를 이용하여 자동으로 물이 공급될 수 있도록 하고, 수온과 수질을 주기적으로 체크하는 등 Human task를 감소시킨다. 넷째, DC모터를 이용하여 실내·외로 자율이동을 하고, 액추에이터를 이용하여 채소가 햇빛을 최대한 많이 받아 성장할 수 있도록 한다. 제안하는 시스템은 가정에서 채소를 재배하는 방식에 IoT기술을 활용하여 사용자의 편의성을 증가시키고, 녹색식물을 통해 '코로나 블루'를 해소하고자 하는 사람에게 필요한 "태양광 에너지를 활용한 지능형 자율이동 채소재배기"의 개발을 목표로 한다.

'My Neighborhood Expert', Pleasant Sports Life with New Neighbors (새로운 이웃과 즐거운 스포츠 생활, '우리동네고수')

  • You Jung Ahn;Ji Sim Kim;Kyong Ah Kim;Min Kyeong Cho;Ji Hong Kim;Seo Yeon Jeong;Na Jin Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2024.01a
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    • pp.439-440
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    • 2024
  • 바빠진 현대 사회 속 개인주의가 심화되고 있을 뿐만 아니라 코로나19의 확산 이후 비대면 수업이나 재택 근무의 증가로 인해 운동량이 자연스럽게 감소되었고, 사회적 고립감이 증대되어 우울감이나 무기력 증으로 이어지는 '코로나 블루'라는 신조어까지 등장하게 되었다. 본 연구에서는 이러한 문제를 해소하기 위해 사용자 위치를 기반으로 스포츠 대결 상대를 매칭시켜 주는 모바일 애플리케이션, '우리동네고수'를 개발하였다. '우리동네고수' 앱은 사용자 지역을 기반으로 즐기고 싶은 스포츠를 같이 할 상대를 찾을 수 있고, 대결을 통해 얻은 승패로 랭킹 서비스를 제공한다. 또한 지역 스포츠 시설 정보를 제공함으로써 스포츠 취미 활동에 필요한 정보와 기능을 하나의 애플리케이션에서 유용하게 사용할 수 있도록 구현되었다.

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Facilitation plan for non-face-to-face disaster psychological recovery support service based on ICT in the post-corona era (포스트 코로나 시대 ICT 기반 비대면 재난심리회복지원 서비스 촉진 방안 고찰)

  • Lee, Jung-Hwa;Kim, Hee-Cheol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.3
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    • pp.463-468
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    • 2022
  • COVID-19 is a complex disaster, not an infectious disease-level disaster, and it is difficult to respond with the existing disaster response management method. As a result, experiencing psychological stress and trauma such as 'Corona Blue' has emerged as a new social problem. This study examined the changes in non-face-to-face counseling services using ICT technology and the application cases of image, AI, and VR by companies as the transition to the digital economy accelerates. Based on this, disaster psychological recovery support services were considered to improve the psychological recovery and quality of life of the people after a disaster by establishing a more efficient counseling system and developing counseling services using ICT technology.

Effect of Using Home Training App on Quality of Life in the Untact Era (홈 트레이닝 앱 사용이 언택트 시대의 삶의 질에 미치는 영향)

  • Chen, Qiuying;Lee, Sang-Joon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.6
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    • pp.155-163
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    • 2022
  • In order to avoid the spread of Covid-19, outdoor activities are decreasing worldwide and the time spent at home is increasing. As physical activity declines, the number of people who feel bored, restless and immune deficient is increasing. As indoor life becomes more permanent, multiple approaches to home workout are becoming active. This paper examines how the Covid blue (boredom and social anxiety) produced in the no-touch era affects quality of life through the use of home training applications. Questionnaires were collected from Chinese people using a website dedicated to Chinese questionnaires, and finally 383 appropriate data were analyzed using SPSS24.0 and AMOS24.0. The research results showed that the actual experience of using home workout had a positive impact on quality of life. The higher the user's sense of social unease about being late in the untact, It was found that the higher the social anxiety perceived by users about the untact era, the higher the interactivity and exercise satisfaction with the home workout app. Home workout application can improve exercise satisfaction and quality of life, which are more positive effects beyond the result of resolving consumers' boredom. Therefore, it can be used as a channel for digital services.

Multi-Dimensional Emotion Recognition Model of Counseling Chatbot (상담 챗봇의 다차원 감정 인식 모델)

  • Lim, Myung Jin;Yi, Moung Ho;Shin, Ju Hyun
    • Smart Media Journal
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    • v.10 no.4
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    • pp.21-27
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    • 2021
  • Recently, the importance of counseling is increasing due to the Corona Blue caused by COVID-19. Also, with the increase of non-face-to-face services, researches on chatbots that have changed the counseling media are being actively conducted. In non-face-to-face counseling through chatbot, it is most important to accurately understand the client's emotions. However, since there is a limit to recognizing emotions only in sentences written by the client, it is necessary to recognize the dimensional emotions embedded in the sentences for more accurate emotion recognition. Therefore, in this paper, the vector and sentence VAD (Valence, Arousal, Dominance) generated by learning the Word2Vec model after correcting the original data according to the characteristics of the data are learned using a deep learning algorithm to learn the multi-dimensional We propose an emotion recognition model. As a result of comparing three deep learning models as a method to verify the usefulness of the proposed model, R-squared showed the best performance with 0.8484 when the attention model is used.

Adventure filming game for people in need of healing (힐링이 필요한 사람들을 위한 3D 어드벤처 촬영 게임)

  • Shin, Soyeon;Joo, Heesun;Choi, Yeonho;Choi, Jongin;Park, Su-E
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.133-136
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    • 2022
  • As the number of stress-related diseases increases due to the prolonged Corona 19, Corona Blue is attracting attention. This social background causes negative emotions due to frustration at work, changes in existing life rhythms, and blockade of economic sources, and makes us understand our era as an era in need of healing. Therefore, the purpose of this study is to propose a 3D-based adventure filming game that adventures a fantastic space and stores memories and experiences through photos. For this, important elements of healing were explored through literature study, and based on this, a game using 3ds Max and Unity was implemented. As a result of the study, the game was implemented with a filming function that contains visual elements for cute and warm healing, an emotionally approaching story, and the meaning of space. This study provides a game that can provide non-face-to-face healing to users and presents effective and important healing factors to service providers.

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The Current Status of the Companion Animal products and Pet Cosmetics industry (반려동물 용품 및 화장품 산업 현황)

  • Lee, Jung Min;Jang, Min Ah
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.833-844
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    • 2021
  • In the era of Corona, companion animals provide a lot of comfort to people, and the Pet Pam group, who thinks of companion animals as family members, has appeared. There is also the Pet Pour phenomenon, in which young consumers spend less on their pets and spend on their companion animals. Despite these changes in the times, pet products, including pet food, are still highly dependent on imports. In addition, since domestic standards for cosmetics and supplies for companion animals have not been established, they rely only on cosmetic safety standards and regulations. In addition, the terminology for domestic pet cosmetics has not been established yet. Currently, only the Animal Protection Act related to companion animals has been amended in the domestic law, but in the case of Japan, the Companion Animal Feed Safety Act came into effect in June 2009. In the United States, the federal Food, Drug, and Cosmetic Control Act covers pet cosmetics and supplies. Germany, which has strong animal protection laws, has various national regulations on food and feed, and detailed national regulations are also provided on the website of the Food Safety Administration. National policies and environments should be established to manage and develop the companion animal industry in Korea as in such a country, and it is considered essential for the development of companion animal cosmetics and various companion animal industries.