• Title/Summary/Keyword: 컴퓨팅적 사고

Search Result 210, Processing Time 0.028 seconds

Design of Learning Model for Improving Computational Thinking Ability Based on Bebras Challenge (비버 챌린지 기반의 컴퓨팅사고력 향상을 위한 학습모델 설계)

  • Kim, Jung-Sook
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2018.05a
    • /
    • pp.563-564
    • /
    • 2018
  • 컴퓨팅사고(computational thinking)란 기존의 인간사고와는 달리 컴퓨터를 활용하여 문제를 해결하는 과정에서의 여러가지 특성과 기질을 포함하는 문제해결과정이다. 이는 SW중심사회와 4차산업혁명의 도래로 인해 인공지능과 신경망 등 첨단의 소프트웨어 기술을 발전시킬 수 있는 기반이 되며, 매우 복잡한 문제를 알고리즘적인 방법으로 해결하는데 쓰일 수 있어서, 효율적인 결과를 보여줄 수 있다. 본 논문에서는 비버 챌린지 기반의 컴퓨팅사고력 향상을 위한 학습모델을 제안하였다.

  • PDF

Design of Community Service Program Model for Improving Computational Thinking (컴퓨팅 사고력 향상을 위한 지역사회봉사 프로그램 모델 설계)

  • Kim, jung-sook
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2019.05a
    • /
    • pp.473-474
    • /
    • 2019
  • 4차 산업혁명시대는 인간의 사고와 컴퓨터의 능력을 통합한 컴퓨팅 사고력을 요구한다. 세계는 소프트웨어교육을 통해 그 요구를 채우기 시작했고, 한국은 10년 늦은 2018년부터 그 대열에 참여하였다. 세계 최고의 IT 인프라를 갖추고 있어서 효과적인 전략수립이 이루어지면 경쟁해 볼 만하다. 대학생 지역사회봉사는 체계적이며 전문적인 활동이 가능한 인력이다. 본 연구에서는 전공연계를 통한 대학생 지역사회봉사 프로그램 모델을 설계하여 차세대의 컴퓨팅사고 향상을 돕고자 한다.

  • PDF

Development of a Holistic Measure of Learning Effects in Robotics Program: Connecting Sociocultural Context and Computational Thinking (로봇활용교육의 효과성 검증을 위한 평가도구 개발 : 사회·문화적 맥락 및 컴퓨팅 사고 연계)

  • Choi, Hyungshin
    • Journal of The Korean Association of Information Education
    • /
    • v.18 no.4
    • /
    • pp.541-548
    • /
    • 2014
  • The goal of this study is to suggest evaluation tools to assess computational thinking(CT) skills in primary robot-based programs. In addition, the researcher has expanded its evaluation approaches to include interpersonal competencies from the socio-cultural perspectives, not just focusing on intrapersonal competencies. In order to pursue the research goal, one-semester robots programs for the fifth graders were designed, and evaluation tools including a learners' CT competencies survey and a learning process monitoring rubric were developed. The results of this study are meaningful because it has expanded the evaluation approaches to connect to the concepts of CT and to include interpersonal aspects from the socio-cultural perspectives.

The Design of Method for Evaluating Computational Thinking (컴퓨팅 사고력 평가 방안 설계)

  • Choi, Jeong-Won;Lee, Young-Jun
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2014.07a
    • /
    • pp.177-178
    • /
    • 2014
  • 컴퓨팅 사고력은 복잡한 문제를 빠르고 정확하게 해결하기 위하여 컴퓨터 과학의 개념과 원리 혹은 컴퓨팅 시스템을 활용하는 절차적인 사고 능력을 의미한다. 컴퓨팅 사고력의 중요성이 강조되고 있는 가운데 컴퓨팅 사고력 향상 방안에 대한 많은 연구들이 이루어지고 있으나 실질적으로 학습자들의 사고력 향상을 평가는 상대적으로 소홀한 편이다. 따라서 본 연구에서는 컴퓨팅 사고력 평가 기준으로 컴퓨팅 사고력 문제 해결 요소 10가지를 제시하고 이를 기준으로 어떻게 평가할 것인가에 대한 방안을 제시하였다.

  • PDF

A study on development of educational contents about combining computational thinking with design thinking (창의·컴퓨팅사고 교육내용 기본 설계 연구)

  • Oh, Kyung-Sun;Suh, Eung-Kyo;Chung, Haejin
    • Journal of Digital Convergence
    • /
    • v.16 no.5
    • /
    • pp.65-73
    • /
    • 2018
  • The objective of this study is to suggest the contents of education for software for Undergraduates who are not majoring in IT to cultivate creative and convergent people to prepare for the 4th Industrial Revolution. In the background, this study investigated the relationship between design thinking and computing thinking factors and examined the direction of software education to develop creative problem solving abilities. Two specialist questionnaires and focus group interviews were used to derive two levels of content elements for design thinking based computing thinking. According to the results of the analysis, This research is based on the process of design thinking, focusing on diffuse thinking at the first level, and the whole contents are composed. The process of producing a prototype was used to derive the computational thinking contents necessary for problem solving. This study focuses on convergent thinking at the second level and draws out the contents of computing thought to embody the first level contents of various ideas and stories into computing. It is expected that this study will be used as basic data to develop the content and method of education as SW education for non - major subject in university.

A Conceptual Study on Computational Thinking for Non-majors (비전공자를 위한 컴퓨팅 사고력의 개념적 고찰)

  • Hong, Mi-Sun;Cho, Jungwon
    • Journal of Convergence for Information Technology
    • /
    • v.11 no.10
    • /
    • pp.151-158
    • /
    • 2021
  • The purpose of this paper is to examine the concept of computational thinking in an easy-to-understand way for non-computer majors. First, It is necessary to expand from the problem-solving perspective to the perspective of problem discovery and creation ability, and establish it as a thinking ability that can cultivate human-like thinking, that is, creative thinking. Second, the concept of computational thinking can be viewed not only in the cognitive aspect but also in the emotional motive and attitude aspect. Third, systematic design of teaching methods is needed based on the expansion of the concept to computational thinking that helps learners to improve their reflective ability. It is expected that the results of this study will serve as basic research for various attempts in terms of the purpose and teaching method of computational thinking education in the future.

An Evaluation Method of Understanding SW Architectures in an Arduino-based SW Lecture for Non-major Undergraduates (비전공자 대상 아두이노 활용 SW 강좌에서 SW 구조 이해도 평가 방법)

  • Hur, Kyeong
    • Journal of Practical Engineering Education
    • /
    • v.11 no.1
    • /
    • pp.17-23
    • /
    • 2019
  • In applying SW education for non-major undergraduates, we applied the physical computing lesson using Arduino. There is a case in which the basic problem-solving process teaching method based on the computational thinking was proposed in the physical computing class using Arduino. However, in educating computational thinking process, it is necessary to evaluate and educate understanding of SW structures. After understanding SW structures, it is correct SW education flow to make creative outputs by applying computational thinking process. However, there is a lack of examples of how to evaluate understanding of SW structures in the class using Arduino. In this paper, we proposed a one - semester curriculum for lectures on SW education using Arduino for non-majors. In addition, we proposed and analyzed the evaluation method of the understanding of SW structures and the evaluation problems developed in this course.

퍼블릭 클라우드에서 자동화 IR(Incident Response)를 통한 보안 향상 기술

  • Kim, DaeHyeob;Han, HyeonSang;Park, Moonhyung;Chang, Hangbae
    • Review of KIISC
    • /
    • v.31 no.3
    • /
    • pp.45-50
    • /
    • 2021
  • 클라우드 컴퓨팅은 사용자들의 직접적인 인프라 관리 없이 가상 스토리지, 네트워크, 컴퓨팅 리소스 등을 빠르게 고객에게 제공해주는 서비스이다. 클라우드 컴퓨팅은 누구나 외부에서 접근할 수 있으며 운영 담당자가 모든 클라우드 인프라를 직접 관리하기 어렵기 때문에 보안이 기존 인프라 보안과는 차별화된 운영 방법이 필요하다. 또한, 관리자가 온프레미스 기존의 사고 대응 프로세스를 클라우드 인프라에 적용하기에는 리소스 부족, 사고확산방지, 포렌식 등이 논리적, 물리적으로 어려움이 존재하여 클라우드 환경에서 적용가능한 자동화된 IR(Incident Response)의 모델을 설계하여 자동화된 사고대응 프로세스를 새롭게 제안 한다.

Effects of Physical Computing Education Using App Inventor and Arduino on Industrial High School Students' Creative and Integrative Thinking (앱 인벤터와 아두이노를 이용한 피지컬 컴퓨팅 교육이 공업계 고등학생의 창의·융합적 사고에 미치는 영향)

  • Choi, Sook-Young;Kim, Semin
    • The Journal of Korean Association of Computer Education
    • /
    • v.19 no.6
    • /
    • pp.45-54
    • /
    • 2016
  • The purpose of this study is to investigate the effects of Android application programming education to control Arduino using App Inventor on industrial high school students' creative and integrative thinking ability. We developed an instructional content based on integrative learning and creative problem-solving model and taught a class on it. The result of this study showed that there was a significant improvement in divergent thinking and motivation items among the sub elements of creative problem solving. In addition, students' survey on the integrated thinking has shown that many students think that they could design an IoT system applied to everyday life based on the knowledge they have learned in this class. Therefore, it can be confirmed that physical computing education using App Inventor and Arduino has a positive effect on students' creative and integrative thinking ability.